1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Asset management class. AssetManager objects are thread-safe. 19 // 20 #ifndef __LIBS_ASSETMANAGER_H 21 #define __LIBS_ASSETMANAGER_H 22 23 #include <utils/Asset.h> 24 #include <utils/AssetDir.h> 25 #include <utils/KeyedVector.h> 26 #include <utils/String8.h> 27 #include <utils/Vector.h> 28 #include <utils/String16.h> 29 #include <utils/ZipFileRO.h> 30 #include <utils/threads.h> 31 32 namespace android { 33 34 class Asset; // fwd decl for things that include Asset.h first 35 class ResTable; 36 struct ResTable_config; 37 38 /* 39 * Every application that uses assets needs one instance of this. A 40 * single instance may be shared across multiple threads, and a single 41 * thread may have more than one instance (the latter is discouraged). 42 * 43 * The purpose of the AssetManager is to create Asset objects. To do 44 * this efficiently it may cache information about the locations of 45 * files it has seen. This can be controlled with the "cacheMode" 46 * argument. 47 * 48 * The asset hierarchy may be examined like a filesystem, using 49 * AssetDir objects to peruse a single directory. 50 */ 51 class AssetManager { 52 public: 53 typedef enum CacheMode { 54 CACHE_UNKNOWN = 0, 55 CACHE_OFF, // don't try to cache file locations 56 CACHE_DEFER, // construct cache as pieces are needed 57 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 58 } CacheMode; 59 60 AssetManager(CacheMode cacheMode = CACHE_OFF); 61 virtual ~AssetManager(void); 62 63 static int32_t getGlobalCount(); 64 65 /* 66 * Add a new source for assets. This can be called multiple times to 67 * look in multiple places for assets. It can be either a directory (for 68 * finding assets as raw files on the disk) or a ZIP file. This newly 69 * added asset path will be examined first when searching for assets, 70 * before any that were previously added. 71 * 72 * Returns "true" on success, "false" on failure. If 'cookie' is non-NULL, 73 * then on success, *cookie is set to the value corresponding to the 74 * newly-added asset source. 75 */ 76 bool addAssetPath(const String8& path, void** cookie); 77 78 /* 79 * Convenience for adding the standard system assets. Uses the 80 * ANDROID_ROOT environment variable to find them. 81 */ 82 bool addDefaultAssets(); 83 84 /* 85 * Iterate over the asset paths in this manager. (Previously 86 * added via addAssetPath() and addDefaultAssets().) On first call, 87 * 'cookie' must be NULL, resulting in the first cookie being returned. 88 * Each next cookie will be returned there-after, until NULL indicating 89 * the end has been reached. 90 */ 91 void* nextAssetPath(void* cookie) const; 92 93 /* 94 * Return an asset path in the manager. 'which' must be between 0 and 95 * countAssetPaths(). 96 */ 97 String8 getAssetPath(void* cookie) const; 98 99 /* 100 * Set the current locale and vendor. The locale can change during 101 * the lifetime of an AssetManager if the user updates the device's 102 * language setting. The vendor is less likely to change. 103 * 104 * Pass in NULL to indicate no preference. 105 */ 106 void setLocale(const char* locale); 107 void setVendor(const char* vendor); 108 109 /* 110 * Choose screen orientation for resources values returned. 111 */ 112 void setConfiguration(const ResTable_config& config, const char* locale = NULL); 113 114 typedef Asset::AccessMode AccessMode; // typing shortcut 115 116 /* 117 * Open an asset. 118 * 119 * This will search through locale-specific and vendor-specific 120 * directories and packages to find the file. 121 * 122 * The object returned does not depend on the AssetManager. It should 123 * be freed by calling Asset::close(). 124 */ 125 Asset* open(const char* fileName, AccessMode mode); 126 127 /* 128 * Open a non-asset file as an asset. 129 * 130 * This is for opening files that are included in an asset package 131 * but aren't assets. These sit outside the usual "locale/vendor" 132 * path hierarchy, and will not be seen by "AssetDir" or included 133 * in our filename cache. 134 */ 135 Asset* openNonAsset(const char* fileName, AccessMode mode); 136 137 /* 138 * Explicit non-asset file. The file explicitly named by the cookie (the 139 * resource set to look in) and fileName will be opened and returned. 140 */ 141 Asset* openNonAsset(void* cookie, const char* fileName, AccessMode mode); 142 143 /* 144 * Open a directory within the asset hierarchy. 145 * 146 * The contents of the directory are an amalgam of vendor-specific, 147 * locale-specific, and generic assets stored loosely or in asset 148 * packages. Depending on the cache setting and previous accesses, 149 * this call may incur significant disk overhead. 150 * 151 * To open the top-level directory, pass in "". 152 */ 153 AssetDir* openDir(const char* dirName); 154 155 /* 156 * Open a directory within a particular path of the asset manager. 157 * 158 * The contents of the directory are an amalgam of vendor-specific, 159 * locale-specific, and generic assets stored loosely or in asset 160 * packages. Depending on the cache setting and previous accesses, 161 * this call may incur significant disk overhead. 162 * 163 * To open the top-level directory, pass in "". 164 */ 165 AssetDir* openNonAssetDir(void* cookie, const char* dirName); 166 167 /* 168 * Get the type of a file in the asset hierarchy. They will either 169 * be "regular" or "directory". [Currently only works for "regular".] 170 * 171 * Can also be used as a quick test for existence of a file. 172 */ 173 FileType getFileType(const char* fileName); 174 175 /* 176 * Return the complete resource table to find things in the package. 177 */ 178 const ResTable& getResources(bool required = true) const; 179 180 /* 181 * Discard cached filename information. This only needs to be called 182 * if somebody has updated the set of "loose" files, and we want to 183 * discard our cached notion of what's where. 184 */ 185 void purge(void) { purgeFileNameCacheLocked(); } 186 187 /* 188 * Return true if the files this AssetManager references are all 189 * up-to-date (have not been changed since it was created). If false 190 * is returned, you will need to create a new AssetManager to get 191 * the current data. 192 */ 193 bool isUpToDate(); 194 195 /** 196 * Get the known locales for this asset manager object. 197 */ 198 void getLocales(Vector<String8>* locales) const; 199 200 private: 201 struct asset_path 202 { 203 String8 path; 204 FileType type; 205 }; 206 207 Asset* openInPathLocked(const char* fileName, AccessMode mode, 208 const asset_path& path); 209 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode, 210 const asset_path& path); 211 Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode, 212 const asset_path& path, const char* locale, const char* vendor); 213 String8 createPathNameLocked(const asset_path& path, const char* locale, 214 const char* vendor); 215 String8 createPathNameLocked(const asset_path& path, const char* rootDir); 216 String8 createZipSourceNameLocked(const String8& zipFileName, 217 const String8& dirName, const String8& fileName); 218 219 ZipFileRO* getZipFileLocked(const asset_path& path); 220 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode); 221 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile, 222 const ZipEntryRO entry, AccessMode mode, const String8& entryName); 223 224 bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 225 const asset_path& path, const char* rootDir, const char* dirName); 226 SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path); 227 bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 228 const asset_path& path, const char* rootDir, const char* dirName); 229 void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 230 const SortedVector<AssetDir::FileInfo>* pContents); 231 232 void loadFileNameCacheLocked(void); 233 void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 234 const char* dirName); 235 bool fncScanAndMergeDirLocked( 236 SortedVector<AssetDir::FileInfo>* pMergedInfo, 237 const asset_path& path, const char* locale, const char* vendor, 238 const char* dirName); 239 void purgeFileNameCacheLocked(void); 240 241 const ResTable* getResTable(bool required = true) const; 242 void setLocaleLocked(const char* locale); 243 void updateResourceParamsLocked() const; 244 245 class SharedZip : public RefBase { 246 public: 247 static sp<SharedZip> get(const String8& path); 248 249 ZipFileRO* getZip(); 250 251 Asset* getResourceTableAsset(); 252 Asset* setResourceTableAsset(Asset* asset); 253 254 ResTable* getResourceTable(); 255 ResTable* setResourceTable(ResTable* res); 256 257 bool isUpToDate(); 258 259 protected: 260 ~SharedZip(); 261 262 private: 263 SharedZip(const String8& path, time_t modWhen); 264 SharedZip(); // <-- not implemented 265 266 String8 mPath; 267 ZipFileRO* mZipFile; 268 time_t mModWhen; 269 270 Asset* mResourceTableAsset; 271 ResTable* mResourceTable; 272 273 static Mutex gLock; 274 static DefaultKeyedVector<String8, wp<SharedZip> > gOpen; 275 }; 276 277 /* 278 * Manage a set of Zip files. For each file we need a pointer to the 279 * ZipFile and a time_t with the file's modification date. 280 * 281 * We currently only have two zip files (current app, "common" app). 282 * (This was originally written for 8, based on app/locale/vendor.) 283 */ 284 class ZipSet { 285 public: 286 ZipSet(void); 287 ~ZipSet(void); 288 289 /* 290 * Return a ZipFileRO structure for a ZipFileRO with the specified 291 * parameters. 292 */ 293 ZipFileRO* getZip(const String8& path); 294 295 Asset* getZipResourceTableAsset(const String8& path); 296 Asset* setZipResourceTableAsset(const String8& path, Asset* asset); 297 298 ResTable* getZipResourceTable(const String8& path); 299 ResTable* setZipResourceTable(const String8& path, ResTable* res); 300 301 // generate path, e.g. "common/en-US-noogle.zip" 302 static String8 getPathName(const char* path); 303 304 bool isUpToDate(); 305 306 private: 307 void closeZip(int idx); 308 309 int getIndex(const String8& zip) const; 310 mutable Vector<String8> mZipPath; 311 mutable Vector<sp<SharedZip> > mZipFile; 312 }; 313 314 // Protect all internal state. 315 mutable Mutex mLock; 316 317 ZipSet mZipSet; 318 319 Vector<asset_path> mAssetPaths; 320 char* mLocale; 321 char* mVendor; 322 323 mutable ResTable* mResources; 324 ResTable_config* mConfig; 325 326 /* 327 * Cached data for "loose" files. This lets us avoid poking at the 328 * filesystem when searching for loose assets. Each entry is the 329 * "extended partial" path, e.g. "default/default/foo/bar.txt". The 330 * full set of files is present, including ".EXCLUDE" entries. 331 * 332 * We do not cache directory names. We don't retain the ".gz", 333 * because to our clients "foo" and "foo.gz" both look like "foo". 334 */ 335 CacheMode mCacheMode; // is the cache enabled? 336 bool mCacheValid; // clear when locale or vendor changes 337 SortedVector<AssetDir::FileInfo> mCache; 338 }; 339 340 }; // namespace android 341 342 #endif // __LIBS_ASSETMANAGER_H 343