Home | History | Annotate | Download | only in cctest
      1 // Copyright 2007-2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #include <stdlib.h>
     29 
     30 #include "v8.h"
     31 
     32 #include "api.h"
     33 #include "compilation-cache.h"
     34 #include "debug.h"
     35 #include "platform.h"
     36 #include "stub-cache.h"
     37 #include "cctest.h"
     38 
     39 
     40 using ::v8::internal::EmbeddedVector;
     41 using ::v8::internal::Object;
     42 using ::v8::internal::OS;
     43 using ::v8::internal::Handle;
     44 using ::v8::internal::Heap;
     45 using ::v8::internal::JSGlobalProxy;
     46 using ::v8::internal::Code;
     47 using ::v8::internal::Debug;
     48 using ::v8::internal::Debugger;
     49 using ::v8::internal::CommandMessage;
     50 using ::v8::internal::CommandMessageQueue;
     51 using ::v8::internal::StepAction;
     52 using ::v8::internal::StepIn;  // From StepAction enum
     53 using ::v8::internal::StepNext;  // From StepAction enum
     54 using ::v8::internal::StepOut;  // From StepAction enum
     55 using ::v8::internal::Vector;
     56 using ::v8::internal::StrLength;
     57 
     58 // Size of temp buffer for formatting small strings.
     59 #define SMALL_STRING_BUFFER_SIZE 80
     60 
     61 // --- A d d i t i o n a l   C h e c k   H e l p e r s
     62 
     63 
     64 // Helper function used by the CHECK_EQ function when given Address
     65 // arguments.  Should not be called directly.
     66 static inline void CheckEqualsHelper(const char* file, int line,
     67                                      const char* expected_source,
     68                                      ::v8::internal::Address expected,
     69                                      const char* value_source,
     70                                      ::v8::internal::Address value) {
     71   if (expected != value) {
     72     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
     73                          "Expected: %i\n#   Found: %i",
     74              expected_source, value_source, expected, value);
     75   }
     76 }
     77 
     78 
     79 // Helper function used by the CHECK_NE function when given Address
     80 // arguments.  Should not be called directly.
     81 static inline void CheckNonEqualsHelper(const char* file, int line,
     82                                         const char* unexpected_source,
     83                                         ::v8::internal::Address unexpected,
     84                                         const char* value_source,
     85                                         ::v8::internal::Address value) {
     86   if (unexpected == value) {
     87     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
     88              unexpected_source, value_source, value);
     89   }
     90 }
     91 
     92 
     93 // Helper function used by the CHECK function when given code
     94 // arguments.  Should not be called directly.
     95 static inline void CheckEqualsHelper(const char* file, int line,
     96                                      const char* expected_source,
     97                                      const Code* expected,
     98                                      const char* value_source,
     99                                      const Code* value) {
    100   if (expected != value) {
    101     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
    102                          "Expected: %p\n#   Found: %p",
    103              expected_source, value_source, expected, value);
    104   }
    105 }
    106 
    107 
    108 static inline void CheckNonEqualsHelper(const char* file, int line,
    109                                         const char* expected_source,
    110                                         const Code* expected,
    111                                         const char* value_source,
    112                                         const Code* value) {
    113   if (expected == value) {
    114     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
    115              expected_source, value_source, value);
    116   }
    117 }
    118 
    119 
    120 // --- H e l p e r   C l a s s e s
    121 
    122 
    123 // Helper class for creating a V8 enviromnent for running tests
    124 class DebugLocalContext {
    125  public:
    126   inline DebugLocalContext(
    127       v8::ExtensionConfiguration* extensions = 0,
    128       v8::Handle<v8::ObjectTemplate> global_template =
    129           v8::Handle<v8::ObjectTemplate>(),
    130       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
    131       : context_(v8::Context::New(extensions, global_template, global_object)) {
    132     context_->Enter();
    133   }
    134   inline ~DebugLocalContext() {
    135     context_->Exit();
    136     context_.Dispose();
    137   }
    138   inline v8::Context* operator->() { return *context_; }
    139   inline v8::Context* operator*() { return *context_; }
    140   inline bool IsReady() { return !context_.IsEmpty(); }
    141   void ExposeDebug() {
    142     // Expose the debug context global object in the global object for testing.
    143     Debug::Load();
    144     Debug::debug_context()->set_security_token(
    145         v8::Utils::OpenHandle(*context_)->security_token());
    146 
    147     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
    148         v8::Utils::OpenHandle(*context_->Global())));
    149     Handle<v8::internal::String> debug_string =
    150         v8::internal::Factory::LookupAsciiSymbol("debug");
    151     SetProperty(global, debug_string,
    152         Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
    153   }
    154  private:
    155   v8::Persistent<v8::Context> context_;
    156 };
    157 
    158 
    159 // --- H e l p e r   F u n c t i o n s
    160 
    161 
    162 // Compile and run the supplied source and return the fequested function.
    163 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
    164                                                const char* source,
    165                                                const char* function_name) {
    166   v8::Script::Compile(v8::String::New(source))->Run();
    167   return v8::Local<v8::Function>::Cast(
    168       (*env)->Global()->Get(v8::String::New(function_name)));
    169 }
    170 
    171 
    172 // Compile and run the supplied source and return the requested function.
    173 static v8::Local<v8::Function> CompileFunction(const char* source,
    174                                                const char* function_name) {
    175   v8::Script::Compile(v8::String::New(source))->Run();
    176   return v8::Local<v8::Function>::Cast(
    177     v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
    178 }
    179 
    180 
    181 // Is there any debug info for the function?
    182 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
    183   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
    184   Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
    185   return Debug::HasDebugInfo(shared);
    186 }
    187 
    188 
    189 // Set a break point in a function and return the associated break point
    190 // number.
    191 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
    192   static int break_point = 0;
    193   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
    194   Debug::SetBreakPoint(
    195       shared, position,
    196       Handle<Object>(v8::internal::Smi::FromInt(++break_point)));
    197   return break_point;
    198 }
    199 
    200 
    201 // Set a break point in a function and return the associated break point
    202 // number.
    203 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
    204   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
    205 }
    206 
    207 
    208 // Set a break point in a function using the Debug object and return the
    209 // associated break point number.
    210 static int SetBreakPointFromJS(const char* function_name,
    211                                int line, int position) {
    212   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    213   OS::SNPrintF(buffer,
    214                "debug.Debug.setBreakPoint(%s,%d,%d)",
    215                function_name, line, position);
    216   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    217   v8::Handle<v8::String> str = v8::String::New(buffer.start());
    218   return v8::Script::Compile(str)->Run()->Int32Value();
    219 }
    220 
    221 
    222 // Set a break point in a script identified by id using the global Debug object.
    223 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
    224   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    225   if (column >= 0) {
    226     // Column specified set script break point on precise location.
    227     OS::SNPrintF(buffer,
    228                  "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
    229                  script_id, line, column);
    230   } else {
    231     // Column not specified set script break point on line.
    232     OS::SNPrintF(buffer,
    233                  "debug.Debug.setScriptBreakPointById(%d,%d)",
    234                  script_id, line);
    235   }
    236   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    237   {
    238     v8::TryCatch try_catch;
    239     v8::Handle<v8::String> str = v8::String::New(buffer.start());
    240     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    241     CHECK(!try_catch.HasCaught());
    242     return value->Int32Value();
    243   }
    244 }
    245 
    246 
    247 // Set a break point in a script identified by name using the global Debug
    248 // object.
    249 static int SetScriptBreakPointByNameFromJS(const char* script_name,
    250                                            int line, int column) {
    251   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    252   if (column >= 0) {
    253     // Column specified set script break point on precise location.
    254     OS::SNPrintF(buffer,
    255                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
    256                  script_name, line, column);
    257   } else {
    258     // Column not specified set script break point on line.
    259     OS::SNPrintF(buffer,
    260                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
    261                  script_name, line);
    262   }
    263   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    264   {
    265     v8::TryCatch try_catch;
    266     v8::Handle<v8::String> str = v8::String::New(buffer.start());
    267     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    268     CHECK(!try_catch.HasCaught());
    269     return value->Int32Value();
    270   }
    271 }
    272 
    273 
    274 // Clear a break point.
    275 static void ClearBreakPoint(int break_point) {
    276   Debug::ClearBreakPoint(
    277       Handle<Object>(v8::internal::Smi::FromInt(break_point)));
    278 }
    279 
    280 
    281 // Clear a break point using the global Debug object.
    282 static void ClearBreakPointFromJS(int break_point_number) {
    283   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    284   OS::SNPrintF(buffer,
    285                "debug.Debug.clearBreakPoint(%d)",
    286                break_point_number);
    287   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    288   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
    289 }
    290 
    291 
    292 static void EnableScriptBreakPointFromJS(int break_point_number) {
    293   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    294   OS::SNPrintF(buffer,
    295                "debug.Debug.enableScriptBreakPoint(%d)",
    296                break_point_number);
    297   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    298   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
    299 }
    300 
    301 
    302 static void DisableScriptBreakPointFromJS(int break_point_number) {
    303   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    304   OS::SNPrintF(buffer,
    305                "debug.Debug.disableScriptBreakPoint(%d)",
    306                break_point_number);
    307   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    308   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
    309 }
    310 
    311 
    312 static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
    313                                                   const char* condition) {
    314   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    315   OS::SNPrintF(buffer,
    316                "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
    317                break_point_number, condition);
    318   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    319   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
    320 }
    321 
    322 
    323 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
    324                                                     int ignoreCount) {
    325   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    326   OS::SNPrintF(buffer,
    327                "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
    328                break_point_number, ignoreCount);
    329   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    330   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
    331 }
    332 
    333 
    334 // Change break on exception.
    335 static void ChangeBreakOnException(bool caught, bool uncaught) {
    336   Debug::ChangeBreakOnException(v8::internal::BreakException, caught);
    337   Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
    338 }
    339 
    340 
    341 // Change break on exception using the global Debug object.
    342 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
    343   if (caught) {
    344     v8::Script::Compile(
    345         v8::String::New("debug.Debug.setBreakOnException()"))->Run();
    346   } else {
    347     v8::Script::Compile(
    348         v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
    349   }
    350   if (uncaught) {
    351     v8::Script::Compile(
    352         v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
    353   } else {
    354     v8::Script::Compile(
    355         v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
    356   }
    357 }
    358 
    359 
    360 // Prepare to step to next break location.
    361 static void PrepareStep(StepAction step_action) {
    362   Debug::PrepareStep(step_action, 1);
    363 }
    364 
    365 
    366 // This function is in namespace v8::internal to be friend with class
    367 // v8::internal::Debug.
    368 namespace v8 {
    369 namespace internal {
    370 
    371 // Collect the currently debugged functions.
    372 Handle<FixedArray> GetDebuggedFunctions() {
    373   v8::internal::DebugInfoListNode* node = Debug::debug_info_list_;
    374 
    375   // Find the number of debugged functions.
    376   int count = 0;
    377   while (node) {
    378     count++;
    379     node = node->next();
    380   }
    381 
    382   // Allocate array for the debugged functions
    383   Handle<FixedArray> debugged_functions =
    384       v8::internal::Factory::NewFixedArray(count);
    385 
    386   // Run through the debug info objects and collect all functions.
    387   count = 0;
    388   while (node) {
    389     debugged_functions->set(count++, *node->debug_info());
    390     node = node->next();
    391   }
    392 
    393   return debugged_functions;
    394 }
    395 
    396 
    397 static Handle<Code> ComputeCallDebugBreak(int argc) {
    398   CALL_HEAP_FUNCTION(v8::internal::StubCache::ComputeCallDebugBreak(argc),
    399                      Code);
    400 }
    401 
    402 
    403 // Check that the debugger has been fully unloaded.
    404 void CheckDebuggerUnloaded(bool check_functions) {
    405   // Check that the debugger context is cleared and that there is no debug
    406   // information stored for the debugger.
    407   CHECK(Debug::debug_context().is_null());
    408   CHECK_EQ(NULL, Debug::debug_info_list_);
    409 
    410   // Collect garbage to ensure weak handles are cleared.
    411   Heap::CollectAllGarbage(false);
    412   Heap::CollectAllGarbage(false);
    413 
    414   // Iterate the head and check that there are no debugger related objects left.
    415   HeapIterator iterator;
    416   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
    417     CHECK(!obj->IsDebugInfo());
    418     CHECK(!obj->IsBreakPointInfo());
    419 
    420     // If deep check of functions is requested check that no debug break code
    421     // is left in all functions.
    422     if (check_functions) {
    423       if (obj->IsJSFunction()) {
    424         JSFunction* fun = JSFunction::cast(obj);
    425         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
    426           RelocInfo::Mode rmode = it.rinfo()->rmode();
    427           if (RelocInfo::IsCodeTarget(rmode)) {
    428             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
    429           } else if (RelocInfo::IsJSReturn(rmode)) {
    430             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
    431           }
    432         }
    433       }
    434     }
    435   }
    436 }
    437 
    438 
    439 } }  // namespace v8::internal
    440 
    441 
    442 // Check that the debugger has been fully unloaded.
    443 static void CheckDebuggerUnloaded(bool check_functions = false) {
    444   // Let debugger to unload itself synchronously
    445   v8::Debug::ProcessDebugMessages();
    446 
    447   v8::internal::CheckDebuggerUnloaded(check_functions);
    448 }
    449 
    450 
    451 // Inherit from BreakLocationIterator to get access to protected parts for
    452 // testing.
    453 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
    454  public:
    455   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
    456     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
    457   v8::internal::RelocIterator* it() { return reloc_iterator_; }
    458   v8::internal::RelocIterator* it_original() {
    459     return reloc_iterator_original_;
    460   }
    461 };
    462 
    463 
    464 // Compile a function, set a break point and check that the call at the break
    465 // location in the code is the expected debug_break function.
    466 void CheckDebugBreakFunction(DebugLocalContext* env,
    467                              const char* source, const char* name,
    468                              int position, v8::internal::RelocInfo::Mode mode,
    469                              Code* debug_break) {
    470   // Create function and set the break point.
    471   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
    472       *CompileFunction(env, source, name));
    473   int bp = SetBreakPoint(fun, position);
    474 
    475   // Check that the debug break function is as expected.
    476   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
    477   CHECK(Debug::HasDebugInfo(shared));
    478   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
    479   it1.FindBreakLocationFromPosition(position);
    480   CHECK_EQ(mode, it1.it()->rinfo()->rmode());
    481   if (mode != v8::internal::RelocInfo::JS_RETURN) {
    482     CHECK_EQ(debug_break,
    483         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
    484   } else {
    485     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
    486   }
    487 
    488   // Clear the break point and check that the debug break function is no longer
    489   // there
    490   ClearBreakPoint(bp);
    491   CHECK(!Debug::HasDebugInfo(shared));
    492   CHECK(Debug::EnsureDebugInfo(shared));
    493   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
    494   it2.FindBreakLocationFromPosition(position);
    495   CHECK_EQ(mode, it2.it()->rinfo()->rmode());
    496   if (mode == v8::internal::RelocInfo::JS_RETURN) {
    497     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
    498   }
    499 }
    500 
    501 
    502 // --- D e b u g   E v e n t   H a n d l e r s
    503 // ---
    504 // --- The different tests uses a number of debug event handlers.
    505 // ---
    506 
    507 
    508 // Source for The JavaScript function which picks out the function name of the
    509 // top frame.
    510 const char* frame_function_name_source =
    511     "function frame_function_name(exec_state) {"
    512     "  return exec_state.frame(0).func().name();"
    513     "}";
    514 v8::Local<v8::Function> frame_function_name;
    515 
    516 
    517 // Source for The JavaScript function which picks out the source line for the
    518 // top frame.
    519 const char* frame_source_line_source =
    520     "function frame_source_line(exec_state) {"
    521     "  return exec_state.frame(0).sourceLine();"
    522     "}";
    523 v8::Local<v8::Function> frame_source_line;
    524 
    525 
    526 // Source for The JavaScript function which picks out the source column for the
    527 // top frame.
    528 const char* frame_source_column_source =
    529     "function frame_source_column(exec_state) {"
    530     "  return exec_state.frame(0).sourceColumn();"
    531     "}";
    532 v8::Local<v8::Function> frame_source_column;
    533 
    534 
    535 // Source for The JavaScript function which picks out the script name for the
    536 // top frame.
    537 const char* frame_script_name_source =
    538     "function frame_script_name(exec_state) {"
    539     "  return exec_state.frame(0).func().script().name();"
    540     "}";
    541 v8::Local<v8::Function> frame_script_name;
    542 
    543 
    544 // Source for The JavaScript function which picks out the script data for the
    545 // top frame.
    546 const char* frame_script_data_source =
    547     "function frame_script_data(exec_state) {"
    548     "  return exec_state.frame(0).func().script().data();"
    549     "}";
    550 v8::Local<v8::Function> frame_script_data;
    551 
    552 
    553 // Source for The JavaScript function which picks out the script data from
    554 // AfterCompile event
    555 const char* compiled_script_data_source =
    556     "function compiled_script_data(event_data) {"
    557     "  return event_data.script().data();"
    558     "}";
    559 v8::Local<v8::Function> compiled_script_data;
    560 
    561 
    562 // Source for The JavaScript function which returns the number of frames.
    563 static const char* frame_count_source =
    564     "function frame_count(exec_state) {"
    565     "  return exec_state.frameCount();"
    566     "}";
    567 v8::Handle<v8::Function> frame_count;
    568 
    569 
    570 // Global variable to store the last function hit - used by some tests.
    571 char last_function_hit[80];
    572 
    573 // Global variable to store the name and data for last script hit - used by some
    574 // tests.
    575 char last_script_name_hit[80];
    576 char last_script_data_hit[80];
    577 
    578 // Global variables to store the last source position - used by some tests.
    579 int last_source_line = -1;
    580 int last_source_column = -1;
    581 
    582 // Debug event handler which counts the break points which have been hit.
    583 int break_point_hit_count = 0;
    584 static void DebugEventBreakPointHitCount(v8::DebugEvent event,
    585                                          v8::Handle<v8::Object> exec_state,
    586                                          v8::Handle<v8::Object> event_data,
    587                                          v8::Handle<v8::Value> data) {
    588   // When hitting a debug event listener there must be a break set.
    589   CHECK_NE(v8::internal::Debug::break_id(), 0);
    590 
    591   // Count the number of breaks.
    592   if (event == v8::Break) {
    593     break_point_hit_count++;
    594     if (!frame_function_name.IsEmpty()) {
    595       // Get the name of the function.
    596       const int argc = 1;
    597       v8::Handle<v8::Value> argv[argc] = { exec_state };
    598       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    599                                                                argc, argv);
    600       if (result->IsUndefined()) {
    601         last_function_hit[0] = '\0';
    602       } else {
    603         CHECK(result->IsString());
    604         v8::Handle<v8::String> function_name(result->ToString());
    605         function_name->WriteAscii(last_function_hit);
    606       }
    607     }
    608 
    609     if (!frame_source_line.IsEmpty()) {
    610       // Get the source line.
    611       const int argc = 1;
    612       v8::Handle<v8::Value> argv[argc] = { exec_state };
    613       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
    614                                                              argc, argv);
    615       CHECK(result->IsNumber());
    616       last_source_line = result->Int32Value();
    617     }
    618 
    619     if (!frame_source_column.IsEmpty()) {
    620       // Get the source column.
    621       const int argc = 1;
    622       v8::Handle<v8::Value> argv[argc] = { exec_state };
    623       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
    624                                                                argc, argv);
    625       CHECK(result->IsNumber());
    626       last_source_column = result->Int32Value();
    627     }
    628 
    629     if (!frame_script_name.IsEmpty()) {
    630       // Get the script name of the function script.
    631       const int argc = 1;
    632       v8::Handle<v8::Value> argv[argc] = { exec_state };
    633       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
    634                                                              argc, argv);
    635       if (result->IsUndefined()) {
    636         last_script_name_hit[0] = '\0';
    637       } else {
    638         CHECK(result->IsString());
    639         v8::Handle<v8::String> script_name(result->ToString());
    640         script_name->WriteAscii(last_script_name_hit);
    641       }
    642     }
    643 
    644     if (!frame_script_data.IsEmpty()) {
    645       // Get the script data of the function script.
    646       const int argc = 1;
    647       v8::Handle<v8::Value> argv[argc] = { exec_state };
    648       v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
    649                                                              argc, argv);
    650       if (result->IsUndefined()) {
    651         last_script_data_hit[0] = '\0';
    652       } else {
    653         result = result->ToString();
    654         CHECK(result->IsString());
    655         v8::Handle<v8::String> script_data(result->ToString());
    656         script_data->WriteAscii(last_script_data_hit);
    657       }
    658     }
    659   } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
    660     const int argc = 1;
    661     v8::Handle<v8::Value> argv[argc] = { event_data };
    662     v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
    663                                                               argc, argv);
    664     if (result->IsUndefined()) {
    665       last_script_data_hit[0] = '\0';
    666     } else {
    667       result = result->ToString();
    668       CHECK(result->IsString());
    669       v8::Handle<v8::String> script_data(result->ToString());
    670       script_data->WriteAscii(last_script_data_hit);
    671     }
    672   }
    673 }
    674 
    675 
    676 // Debug event handler which counts a number of events and collects the stack
    677 // height if there is a function compiled for that.
    678 int exception_hit_count = 0;
    679 int uncaught_exception_hit_count = 0;
    680 int last_js_stack_height = -1;
    681 
    682 static void DebugEventCounterClear() {
    683   break_point_hit_count = 0;
    684   exception_hit_count = 0;
    685   uncaught_exception_hit_count = 0;
    686 }
    687 
    688 static void DebugEventCounter(v8::DebugEvent event,
    689                               v8::Handle<v8::Object> exec_state,
    690                               v8::Handle<v8::Object> event_data,
    691                               v8::Handle<v8::Value> data) {
    692   // When hitting a debug event listener there must be a break set.
    693   CHECK_NE(v8::internal::Debug::break_id(), 0);
    694 
    695   // Count the number of breaks.
    696   if (event == v8::Break) {
    697     break_point_hit_count++;
    698   } else if (event == v8::Exception) {
    699     exception_hit_count++;
    700 
    701     // Check whether the exception was uncaught.
    702     v8::Local<v8::String> fun_name = v8::String::New("uncaught");
    703     v8::Local<v8::Function> fun =
    704         v8::Function::Cast(*event_data->Get(fun_name));
    705     v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
    706     if (result->IsTrue()) {
    707       uncaught_exception_hit_count++;
    708     }
    709   }
    710 
    711   // Collect the JavsScript stack height if the function frame_count is
    712   // compiled.
    713   if (!frame_count.IsEmpty()) {
    714     static const int kArgc = 1;
    715     v8::Handle<v8::Value> argv[kArgc] = { exec_state };
    716     // Using exec_state as receiver is just to have a receiver.
    717     v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
    718     last_js_stack_height = result->Int32Value();
    719   }
    720 }
    721 
    722 
    723 // Debug event handler which evaluates a number of expressions when a break
    724 // point is hit. Each evaluated expression is compared with an expected value.
    725 // For this debug event handler to work the following two global varaibles
    726 // must be initialized.
    727 //   checks: An array of expressions and expected results
    728 //   evaluate_check_function: A JavaScript function (see below)
    729 
    730 // Structure for holding checks to do.
    731 struct EvaluateCheck {
    732   const char* expr;  // An expression to evaluate when a break point is hit.
    733   v8::Handle<v8::Value> expected;  // The expected result.
    734 };
    735 // Array of checks to do.
    736 struct EvaluateCheck* checks = NULL;
    737 // Source for The JavaScript function which can do the evaluation when a break
    738 // point is hit.
    739 const char* evaluate_check_source =
    740     "function evaluate_check(exec_state, expr, expected) {"
    741     "  return exec_state.frame(0).evaluate(expr).value() === expected;"
    742     "}";
    743 v8::Local<v8::Function> evaluate_check_function;
    744 
    745 // The actual debug event described by the longer comment above.
    746 static void DebugEventEvaluate(v8::DebugEvent event,
    747                                v8::Handle<v8::Object> exec_state,
    748                                v8::Handle<v8::Object> event_data,
    749                                v8::Handle<v8::Value> data) {
    750   // When hitting a debug event listener there must be a break set.
    751   CHECK_NE(v8::internal::Debug::break_id(), 0);
    752 
    753   if (event == v8::Break) {
    754     for (int i = 0; checks[i].expr != NULL; i++) {
    755       const int argc = 3;
    756       v8::Handle<v8::Value> argv[argc] = { exec_state,
    757                                            v8::String::New(checks[i].expr),
    758                                            checks[i].expected };
    759       v8::Handle<v8::Value> result =
    760           evaluate_check_function->Call(exec_state, argc, argv);
    761       if (!result->IsTrue()) {
    762         v8::String::AsciiValue ascii(checks[i].expected->ToString());
    763         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
    764       }
    765     }
    766   }
    767 }
    768 
    769 
    770 // This debug event listener removes a breakpoint in a function
    771 int debug_event_remove_break_point = 0;
    772 static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
    773                                        v8::Handle<v8::Object> exec_state,
    774                                        v8::Handle<v8::Object> event_data,
    775                                        v8::Handle<v8::Value> data) {
    776   // When hitting a debug event listener there must be a break set.
    777   CHECK_NE(v8::internal::Debug::break_id(), 0);
    778 
    779   if (event == v8::Break) {
    780     break_point_hit_count++;
    781     v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
    782     ClearBreakPoint(debug_event_remove_break_point);
    783   }
    784 }
    785 
    786 
    787 // Debug event handler which counts break points hit and performs a step
    788 // afterwards.
    789 StepAction step_action = StepIn;  // Step action to perform when stepping.
    790 static void DebugEventStep(v8::DebugEvent event,
    791                            v8::Handle<v8::Object> exec_state,
    792                            v8::Handle<v8::Object> event_data,
    793                            v8::Handle<v8::Value> data) {
    794   // When hitting a debug event listener there must be a break set.
    795   CHECK_NE(v8::internal::Debug::break_id(), 0);
    796 
    797   if (event == v8::Break) {
    798     break_point_hit_count++;
    799     PrepareStep(step_action);
    800   }
    801 }
    802 
    803 
    804 // Debug event handler which counts break points hit and performs a step
    805 // afterwards. For each call the expected function is checked.
    806 // For this debug event handler to work the following two global varaibles
    807 // must be initialized.
    808 //   expected_step_sequence: An array of the expected function call sequence.
    809 //   frame_function_name: A JavaScript function (see below).
    810 
    811 // String containing the expected function call sequence. Note: this only works
    812 // if functions have name length of one.
    813 const char* expected_step_sequence = NULL;
    814 
    815 // The actual debug event described by the longer comment above.
    816 static void DebugEventStepSequence(v8::DebugEvent event,
    817                                    v8::Handle<v8::Object> exec_state,
    818                                    v8::Handle<v8::Object> event_data,
    819                                    v8::Handle<v8::Value> data) {
    820   // When hitting a debug event listener there must be a break set.
    821   CHECK_NE(v8::internal::Debug::break_id(), 0);
    822 
    823   if (event == v8::Break || event == v8::Exception) {
    824     // Check that the current function is the expected.
    825     CHECK(break_point_hit_count <
    826           StrLength(expected_step_sequence));
    827     const int argc = 1;
    828     v8::Handle<v8::Value> argv[argc] = { exec_state };
    829     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    830                                                              argc, argv);
    831     CHECK(result->IsString());
    832     v8::String::AsciiValue function_name(result->ToString());
    833     CHECK_EQ(1, StrLength(*function_name));
    834     CHECK_EQ((*function_name)[0],
    835               expected_step_sequence[break_point_hit_count]);
    836 
    837     // Perform step.
    838     break_point_hit_count++;
    839     PrepareStep(step_action);
    840   }
    841 }
    842 
    843 
    844 // Debug event handler which performs a garbage collection.
    845 static void DebugEventBreakPointCollectGarbage(
    846     v8::DebugEvent event,
    847     v8::Handle<v8::Object> exec_state,
    848     v8::Handle<v8::Object> event_data,
    849     v8::Handle<v8::Value> data) {
    850   // When hitting a debug event listener there must be a break set.
    851   CHECK_NE(v8::internal::Debug::break_id(), 0);
    852 
    853   // Perform a garbage collection when break point is hit and continue. Based
    854   // on the number of break points hit either scavenge or mark compact
    855   // collector is used.
    856   if (event == v8::Break) {
    857     break_point_hit_count++;
    858     if (break_point_hit_count % 2 == 0) {
    859       // Scavenge.
    860       Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
    861     } else {
    862       // Mark sweep (and perhaps compact).
    863       Heap::CollectAllGarbage(false);
    864     }
    865   }
    866 }
    867 
    868 
    869 // Debug event handler which re-issues a debug break and calls the garbage
    870 // collector to have the heap verified.
    871 static void DebugEventBreak(v8::DebugEvent event,
    872                             v8::Handle<v8::Object> exec_state,
    873                             v8::Handle<v8::Object> event_data,
    874                             v8::Handle<v8::Value> data) {
    875   // When hitting a debug event listener there must be a break set.
    876   CHECK_NE(v8::internal::Debug::break_id(), 0);
    877 
    878   if (event == v8::Break) {
    879     // Count the number of breaks.
    880     break_point_hit_count++;
    881 
    882     // Run the garbage collector to enforce heap verification if option
    883     // --verify-heap is set.
    884     Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
    885 
    886     // Set the break flag again to come back here as soon as possible.
    887     v8::Debug::DebugBreak();
    888   }
    889 }
    890 
    891 
    892 // Debug event handler which re-issues a debug break until a limit has been
    893 // reached.
    894 int max_break_point_hit_count = 0;
    895 static void DebugEventBreakMax(v8::DebugEvent event,
    896                                v8::Handle<v8::Object> exec_state,
    897                                v8::Handle<v8::Object> event_data,
    898                                v8::Handle<v8::Value> data) {
    899   // When hitting a debug event listener there must be a break set.
    900   CHECK_NE(v8::internal::Debug::break_id(), 0);
    901 
    902   if (event == v8::Break && break_point_hit_count < max_break_point_hit_count) {
    903     // Count the number of breaks.
    904     break_point_hit_count++;
    905 
    906     // Set the break flag again to come back here as soon as possible.
    907     v8::Debug::DebugBreak();
    908   }
    909 }
    910 
    911 
    912 // --- M e s s a g e   C a l l b a c k
    913 
    914 
    915 // Message callback which counts the number of messages.
    916 int message_callback_count = 0;
    917 
    918 static void MessageCallbackCountClear() {
    919   message_callback_count = 0;
    920 }
    921 
    922 static void MessageCallbackCount(v8::Handle<v8::Message> message,
    923                                  v8::Handle<v8::Value> data) {
    924   message_callback_count++;
    925 }
    926 
    927 
    928 // --- T h e   A c t u a l   T e s t s
    929 
    930 
    931 // Test that the debug break function is the expected one for different kinds
    932 // of break locations.
    933 TEST(DebugStub) {
    934   using ::v8::internal::Builtins;
    935   v8::HandleScope scope;
    936   DebugLocalContext env;
    937 
    938   CheckDebugBreakFunction(&env,
    939                           "function f1(){}", "f1",
    940                           0,
    941                           v8::internal::RelocInfo::JS_RETURN,
    942                           NULL);
    943   CheckDebugBreakFunction(&env,
    944                           "function f2(){x=1;}", "f2",
    945                           0,
    946                           v8::internal::RelocInfo::CODE_TARGET,
    947                           Builtins::builtin(Builtins::StoreIC_DebugBreak));
    948   CheckDebugBreakFunction(&env,
    949                           "function f3(){var a=x;}", "f3",
    950                           0,
    951                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
    952                           Builtins::builtin(Builtins::LoadIC_DebugBreak));
    953 
    954 // TODO(1240753): Make the test architecture independent or split
    955 // parts of the debugger into architecture dependent files. This
    956 // part currently disabled as it is not portable between IA32/ARM.
    957 // Currently on ICs for keyed store/load on ARM.
    958 #if !defined (__arm__) && !defined(__thumb__)
    959   CheckDebugBreakFunction(
    960       &env,
    961       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
    962       "f4",
    963       0,
    964       v8::internal::RelocInfo::CODE_TARGET,
    965       Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
    966   CheckDebugBreakFunction(
    967       &env,
    968       "function f5(){var index='propertyName'; var a={}; return a[index];}",
    969       "f5",
    970       0,
    971       v8::internal::RelocInfo::CODE_TARGET,
    972       Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
    973 #endif
    974 
    975   // Check the debug break code stubs for call ICs with different number of
    976   // parameters.
    977   Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
    978   Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
    979   Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
    980 
    981   CheckDebugBreakFunction(&env,
    982                           "function f4_0(){x();}", "f4_0",
    983                           0,
    984                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
    985                           *debug_break_0);
    986 
    987   CheckDebugBreakFunction(&env,
    988                           "function f4_1(){x(1);}", "f4_1",
    989                           0,
    990                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
    991                           *debug_break_1);
    992 
    993   CheckDebugBreakFunction(&env,
    994                           "function f4_4(){x(1,2,3,4);}", "f4_4",
    995                           0,
    996                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
    997                           *debug_break_4);
    998 }
    999 
   1000 
   1001 // Test that the debug info in the VM is in sync with the functions being
   1002 // debugged.
   1003 TEST(DebugInfo) {
   1004   v8::HandleScope scope;
   1005   DebugLocalContext env;
   1006   // Create a couple of functions for the test.
   1007   v8::Local<v8::Function> foo =
   1008       CompileFunction(&env, "function foo(){}", "foo");
   1009   v8::Local<v8::Function> bar =
   1010       CompileFunction(&env, "function bar(){}", "bar");
   1011   // Initially no functions are debugged.
   1012   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1013   CHECK(!HasDebugInfo(foo));
   1014   CHECK(!HasDebugInfo(bar));
   1015   // One function (foo) is debugged.
   1016   int bp1 = SetBreakPoint(foo, 0);
   1017   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1018   CHECK(HasDebugInfo(foo));
   1019   CHECK(!HasDebugInfo(bar));
   1020   // Two functions are debugged.
   1021   int bp2 = SetBreakPoint(bar, 0);
   1022   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
   1023   CHECK(HasDebugInfo(foo));
   1024   CHECK(HasDebugInfo(bar));
   1025   // One function (bar) is debugged.
   1026   ClearBreakPoint(bp1);
   1027   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1028   CHECK(!HasDebugInfo(foo));
   1029   CHECK(HasDebugInfo(bar));
   1030   // No functions are debugged.
   1031   ClearBreakPoint(bp2);
   1032   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1033   CHECK(!HasDebugInfo(foo));
   1034   CHECK(!HasDebugInfo(bar));
   1035 }
   1036 
   1037 
   1038 // Test that a break point can be set at an IC store location.
   1039 TEST(BreakPointICStore) {
   1040   break_point_hit_count = 0;
   1041   v8::HandleScope scope;
   1042   DebugLocalContext env;
   1043 
   1044   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1045                                    v8::Undefined());
   1046   v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
   1047   v8::Local<v8::Function> foo =
   1048       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   1049 
   1050   // Run without breakpoints.
   1051   foo->Call(env->Global(), 0, NULL);
   1052   CHECK_EQ(0, break_point_hit_count);
   1053 
   1054   // Run with breakpoint
   1055   int bp = SetBreakPoint(foo, 0);
   1056   foo->Call(env->Global(), 0, NULL);
   1057   CHECK_EQ(1, break_point_hit_count);
   1058   foo->Call(env->Global(), 0, NULL);
   1059   CHECK_EQ(2, break_point_hit_count);
   1060 
   1061   // Run without breakpoints.
   1062   ClearBreakPoint(bp);
   1063   foo->Call(env->Global(), 0, NULL);
   1064   CHECK_EQ(2, break_point_hit_count);
   1065 
   1066   v8::Debug::SetDebugEventListener(NULL);
   1067   CheckDebuggerUnloaded();
   1068 }
   1069 
   1070 
   1071 // Test that a break point can be set at an IC load location.
   1072 TEST(BreakPointICLoad) {
   1073   break_point_hit_count = 0;
   1074   v8::HandleScope scope;
   1075   DebugLocalContext env;
   1076   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1077                                    v8::Undefined());
   1078   v8::Script::Compile(v8::String::New("bar=1"))->Run();
   1079   v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
   1080   v8::Local<v8::Function> foo =
   1081       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   1082 
   1083   // Run without breakpoints.
   1084   foo->Call(env->Global(), 0, NULL);
   1085   CHECK_EQ(0, break_point_hit_count);
   1086 
   1087   // Run with breakpoint
   1088   int bp = SetBreakPoint(foo, 0);
   1089   foo->Call(env->Global(), 0, NULL);
   1090   CHECK_EQ(1, break_point_hit_count);
   1091   foo->Call(env->Global(), 0, NULL);
   1092   CHECK_EQ(2, break_point_hit_count);
   1093 
   1094   // Run without breakpoints.
   1095   ClearBreakPoint(bp);
   1096   foo->Call(env->Global(), 0, NULL);
   1097   CHECK_EQ(2, break_point_hit_count);
   1098 
   1099   v8::Debug::SetDebugEventListener(NULL);
   1100   CheckDebuggerUnloaded();
   1101 }
   1102 
   1103 
   1104 // Test that a break point can be set at an IC call location.
   1105 TEST(BreakPointICCall) {
   1106   break_point_hit_count = 0;
   1107   v8::HandleScope scope;
   1108   DebugLocalContext env;
   1109   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1110                                    v8::Undefined());
   1111   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
   1112   v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
   1113   v8::Local<v8::Function> foo =
   1114       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   1115 
   1116   // Run without breakpoints.
   1117   foo->Call(env->Global(), 0, NULL);
   1118   CHECK_EQ(0, break_point_hit_count);
   1119 
   1120   // Run with breakpoint
   1121   int bp = SetBreakPoint(foo, 0);
   1122   foo->Call(env->Global(), 0, NULL);
   1123   CHECK_EQ(1, break_point_hit_count);
   1124   foo->Call(env->Global(), 0, NULL);
   1125   CHECK_EQ(2, break_point_hit_count);
   1126 
   1127   // Run without breakpoints.
   1128   ClearBreakPoint(bp);
   1129   foo->Call(env->Global(), 0, NULL);
   1130   CHECK_EQ(2, break_point_hit_count);
   1131 
   1132   v8::Debug::SetDebugEventListener(NULL);
   1133   CheckDebuggerUnloaded();
   1134 }
   1135 
   1136 
   1137 // Test that a break point can be set at a return store location.
   1138 TEST(BreakPointReturn) {
   1139   break_point_hit_count = 0;
   1140   v8::HandleScope scope;
   1141   DebugLocalContext env;
   1142 
   1143   // Create a functions for checking the source line and column when hitting
   1144   // a break point.
   1145   frame_source_line = CompileFunction(&env,
   1146                                       frame_source_line_source,
   1147                                       "frame_source_line");
   1148   frame_source_column = CompileFunction(&env,
   1149                                         frame_source_column_source,
   1150                                         "frame_source_column");
   1151 
   1152 
   1153   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1154                                    v8::Undefined());
   1155   v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
   1156   v8::Local<v8::Function> foo =
   1157       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   1158 
   1159   // Run without breakpoints.
   1160   foo->Call(env->Global(), 0, NULL);
   1161   CHECK_EQ(0, break_point_hit_count);
   1162 
   1163   // Run with breakpoint
   1164   int bp = SetBreakPoint(foo, 0);
   1165   foo->Call(env->Global(), 0, NULL);
   1166   CHECK_EQ(1, break_point_hit_count);
   1167   CHECK_EQ(0, last_source_line);
   1168   CHECK_EQ(16, last_source_column);
   1169   foo->Call(env->Global(), 0, NULL);
   1170   CHECK_EQ(2, break_point_hit_count);
   1171   CHECK_EQ(0, last_source_line);
   1172   CHECK_EQ(16, last_source_column);
   1173 
   1174   // Run without breakpoints.
   1175   ClearBreakPoint(bp);
   1176   foo->Call(env->Global(), 0, NULL);
   1177   CHECK_EQ(2, break_point_hit_count);
   1178 
   1179   v8::Debug::SetDebugEventListener(NULL);
   1180   CheckDebuggerUnloaded();
   1181 }
   1182 
   1183 
   1184 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
   1185                                 v8::Local<v8::Function> f,
   1186                                 int break_point_count,
   1187                                 int call_count) {
   1188   break_point_hit_count = 0;
   1189   for (int i = 0; i < call_count; i++) {
   1190     f->Call(recv, 0, NULL);
   1191     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
   1192   }
   1193 }
   1194 
   1195 // Test GC during break point processing.
   1196 TEST(GCDuringBreakPointProcessing) {
   1197   break_point_hit_count = 0;
   1198   v8::HandleScope scope;
   1199   DebugLocalContext env;
   1200 
   1201   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
   1202                                    v8::Undefined());
   1203   v8::Local<v8::Function> foo;
   1204 
   1205   // Test IC store break point with garbage collection.
   1206   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1207   SetBreakPoint(foo, 0);
   1208   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1209 
   1210   // Test IC load break point with garbage collection.
   1211   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1212   SetBreakPoint(foo, 0);
   1213   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1214 
   1215   // Test IC call break point with garbage collection.
   1216   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
   1217   SetBreakPoint(foo, 0);
   1218   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1219 
   1220   // Test return break point with garbage collection.
   1221   foo = CompileFunction(&env, "function foo(){}", "foo");
   1222   SetBreakPoint(foo, 0);
   1223   CallWithBreakPoints(env->Global(), foo, 1, 25);
   1224 
   1225   v8::Debug::SetDebugEventListener(NULL);
   1226   CheckDebuggerUnloaded();
   1227 }
   1228 
   1229 
   1230 // Call the function three times with different garbage collections in between
   1231 // and make sure that the break point survives.
   1232 static void CallAndGC(v8::Local<v8::Object> recv, v8::Local<v8::Function> f) {
   1233   break_point_hit_count = 0;
   1234 
   1235   for (int i = 0; i < 3; i++) {
   1236     // Call function.
   1237     f->Call(recv, 0, NULL);
   1238     CHECK_EQ(1 + i * 3, break_point_hit_count);
   1239 
   1240     // Scavenge and call function.
   1241     Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
   1242     f->Call(recv, 0, NULL);
   1243     CHECK_EQ(2 + i * 3, break_point_hit_count);
   1244 
   1245     // Mark sweep (and perhaps compact) and call function.
   1246     Heap::CollectAllGarbage(false);
   1247     f->Call(recv, 0, NULL);
   1248     CHECK_EQ(3 + i * 3, break_point_hit_count);
   1249   }
   1250 }
   1251 
   1252 
   1253 // Test that a break point can be set at a return store location.
   1254 TEST(BreakPointSurviveGC) {
   1255   break_point_hit_count = 0;
   1256   v8::HandleScope scope;
   1257   DebugLocalContext env;
   1258 
   1259   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1260                                    v8::Undefined());
   1261   v8::Local<v8::Function> foo;
   1262 
   1263   // Test IC store break point with garbage collection.
   1264   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1265   SetBreakPoint(foo, 0);
   1266   CallAndGC(env->Global(), foo);
   1267 
   1268   // Test IC load break point with garbage collection.
   1269   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1270   SetBreakPoint(foo, 0);
   1271   CallAndGC(env->Global(), foo);
   1272 
   1273   // Test IC call break point with garbage collection.
   1274   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
   1275   SetBreakPoint(foo, 0);
   1276   CallAndGC(env->Global(), foo);
   1277 
   1278   // Test return break point with garbage collection.
   1279   foo = CompileFunction(&env, "function foo(){}", "foo");
   1280   SetBreakPoint(foo, 0);
   1281   CallAndGC(env->Global(), foo);
   1282 
   1283   v8::Debug::SetDebugEventListener(NULL);
   1284   CheckDebuggerUnloaded();
   1285 }
   1286 
   1287 
   1288 // Test that break points can be set using the global Debug object.
   1289 TEST(BreakPointThroughJavaScript) {
   1290   break_point_hit_count = 0;
   1291   v8::HandleScope scope;
   1292   DebugLocalContext env;
   1293   env.ExposeDebug();
   1294 
   1295   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1296                                    v8::Undefined());
   1297   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
   1298   v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
   1299   //                                               012345678901234567890
   1300   //                                                         1         2
   1301   // Break points are set at position 3 and 9
   1302   v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
   1303 
   1304   // Run without breakpoints.
   1305   foo->Run();
   1306   CHECK_EQ(0, break_point_hit_count);
   1307 
   1308   // Run with one breakpoint
   1309   int bp1 = SetBreakPointFromJS("foo", 0, 3);
   1310   foo->Run();
   1311   CHECK_EQ(1, break_point_hit_count);
   1312   foo->Run();
   1313   CHECK_EQ(2, break_point_hit_count);
   1314 
   1315   // Run with two breakpoints
   1316   int bp2 = SetBreakPointFromJS("foo", 0, 9);
   1317   foo->Run();
   1318   CHECK_EQ(4, break_point_hit_count);
   1319   foo->Run();
   1320   CHECK_EQ(6, break_point_hit_count);
   1321 
   1322   // Run with one breakpoint
   1323   ClearBreakPointFromJS(bp2);
   1324   foo->Run();
   1325   CHECK_EQ(7, break_point_hit_count);
   1326   foo->Run();
   1327   CHECK_EQ(8, break_point_hit_count);
   1328 
   1329   // Run without breakpoints.
   1330   ClearBreakPointFromJS(bp1);
   1331   foo->Run();
   1332   CHECK_EQ(8, break_point_hit_count);
   1333 
   1334   v8::Debug::SetDebugEventListener(NULL);
   1335   CheckDebuggerUnloaded();
   1336 
   1337   // Make sure that the break point numbers are consecutive.
   1338   CHECK_EQ(1, bp1);
   1339   CHECK_EQ(2, bp2);
   1340 }
   1341 
   1342 
   1343 // Test that break points on scripts identified by name can be set using the
   1344 // global Debug object.
   1345 TEST(ScriptBreakPointByNameThroughJavaScript) {
   1346   break_point_hit_count = 0;
   1347   v8::HandleScope scope;
   1348   DebugLocalContext env;
   1349   env.ExposeDebug();
   1350 
   1351   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1352                                    v8::Undefined());
   1353 
   1354   v8::Local<v8::String> script = v8::String::New(
   1355     "function f() {\n"
   1356     "  function h() {\n"
   1357     "    a = 0;  // line 2\n"
   1358     "  }\n"
   1359     "  b = 1;  // line 4\n"
   1360     "  return h();\n"
   1361     "}\n"
   1362     "\n"
   1363     "function g() {\n"
   1364     "  function h() {\n"
   1365     "    a = 0;\n"
   1366     "  }\n"
   1367     "  b = 2;  // line 12\n"
   1368     "  h();\n"
   1369     "  b = 3;  // line 14\n"
   1370     "  f();    // line 15\n"
   1371     "}");
   1372 
   1373   // Compile the script and get the two functions.
   1374   v8::ScriptOrigin origin =
   1375       v8::ScriptOrigin(v8::String::New("test"));
   1376   v8::Script::Compile(script, &origin)->Run();
   1377   v8::Local<v8::Function> f =
   1378       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1379   v8::Local<v8::Function> g =
   1380       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
   1381 
   1382   // Call f and g without break points.
   1383   break_point_hit_count = 0;
   1384   f->Call(env->Global(), 0, NULL);
   1385   CHECK_EQ(0, break_point_hit_count);
   1386   g->Call(env->Global(), 0, NULL);
   1387   CHECK_EQ(0, break_point_hit_count);
   1388 
   1389   // Call f and g with break point on line 12.
   1390   int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
   1391   break_point_hit_count = 0;
   1392   f->Call(env->Global(), 0, NULL);
   1393   CHECK_EQ(0, break_point_hit_count);
   1394   g->Call(env->Global(), 0, NULL);
   1395   CHECK_EQ(1, break_point_hit_count);
   1396 
   1397   // Remove the break point again.
   1398   break_point_hit_count = 0;
   1399   ClearBreakPointFromJS(sbp1);
   1400   f->Call(env->Global(), 0, NULL);
   1401   CHECK_EQ(0, break_point_hit_count);
   1402   g->Call(env->Global(), 0, NULL);
   1403   CHECK_EQ(0, break_point_hit_count);
   1404 
   1405   // Call f and g with break point on line 2.
   1406   int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
   1407   break_point_hit_count = 0;
   1408   f->Call(env->Global(), 0, NULL);
   1409   CHECK_EQ(1, break_point_hit_count);
   1410   g->Call(env->Global(), 0, NULL);
   1411   CHECK_EQ(2, break_point_hit_count);
   1412 
   1413   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1414   int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
   1415   int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
   1416   int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
   1417   int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
   1418   break_point_hit_count = 0;
   1419   f->Call(env->Global(), 0, NULL);
   1420   CHECK_EQ(2, break_point_hit_count);
   1421   g->Call(env->Global(), 0, NULL);
   1422   CHECK_EQ(7, break_point_hit_count);
   1423 
   1424   // Remove all the break points again.
   1425   break_point_hit_count = 0;
   1426   ClearBreakPointFromJS(sbp2);
   1427   ClearBreakPointFromJS(sbp3);
   1428   ClearBreakPointFromJS(sbp4);
   1429   ClearBreakPointFromJS(sbp5);
   1430   ClearBreakPointFromJS(sbp6);
   1431   f->Call(env->Global(), 0, NULL);
   1432   CHECK_EQ(0, break_point_hit_count);
   1433   g->Call(env->Global(), 0, NULL);
   1434   CHECK_EQ(0, break_point_hit_count);
   1435 
   1436   v8::Debug::SetDebugEventListener(NULL);
   1437   CheckDebuggerUnloaded();
   1438 
   1439   // Make sure that the break point numbers are consecutive.
   1440   CHECK_EQ(1, sbp1);
   1441   CHECK_EQ(2, sbp2);
   1442   CHECK_EQ(3, sbp3);
   1443   CHECK_EQ(4, sbp4);
   1444   CHECK_EQ(5, sbp5);
   1445   CHECK_EQ(6, sbp6);
   1446 }
   1447 
   1448 
   1449 TEST(ScriptBreakPointByIdThroughJavaScript) {
   1450   break_point_hit_count = 0;
   1451   v8::HandleScope scope;
   1452   DebugLocalContext env;
   1453   env.ExposeDebug();
   1454 
   1455   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1456                                    v8::Undefined());
   1457 
   1458   v8::Local<v8::String> source = v8::String::New(
   1459     "function f() {\n"
   1460     "  function h() {\n"
   1461     "    a = 0;  // line 2\n"
   1462     "  }\n"
   1463     "  b = 1;  // line 4\n"
   1464     "  return h();\n"
   1465     "}\n"
   1466     "\n"
   1467     "function g() {\n"
   1468     "  function h() {\n"
   1469     "    a = 0;\n"
   1470     "  }\n"
   1471     "  b = 2;  // line 12\n"
   1472     "  h();\n"
   1473     "  b = 3;  // line 14\n"
   1474     "  f();    // line 15\n"
   1475     "}");
   1476 
   1477   // Compile the script and get the two functions.
   1478   v8::ScriptOrigin origin =
   1479       v8::ScriptOrigin(v8::String::New("test"));
   1480   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
   1481   script->Run();
   1482   v8::Local<v8::Function> f =
   1483       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1484   v8::Local<v8::Function> g =
   1485       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
   1486 
   1487   // Get the script id knowing that internally it is a 32 integer.
   1488   uint32_t script_id = script->Id()->Uint32Value();
   1489 
   1490   // Call f and g without break points.
   1491   break_point_hit_count = 0;
   1492   f->Call(env->Global(), 0, NULL);
   1493   CHECK_EQ(0, break_point_hit_count);
   1494   g->Call(env->Global(), 0, NULL);
   1495   CHECK_EQ(0, break_point_hit_count);
   1496 
   1497   // Call f and g with break point on line 12.
   1498   int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
   1499   break_point_hit_count = 0;
   1500   f->Call(env->Global(), 0, NULL);
   1501   CHECK_EQ(0, break_point_hit_count);
   1502   g->Call(env->Global(), 0, NULL);
   1503   CHECK_EQ(1, break_point_hit_count);
   1504 
   1505   // Remove the break point again.
   1506   break_point_hit_count = 0;
   1507   ClearBreakPointFromJS(sbp1);
   1508   f->Call(env->Global(), 0, NULL);
   1509   CHECK_EQ(0, break_point_hit_count);
   1510   g->Call(env->Global(), 0, NULL);
   1511   CHECK_EQ(0, break_point_hit_count);
   1512 
   1513   // Call f and g with break point on line 2.
   1514   int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
   1515   break_point_hit_count = 0;
   1516   f->Call(env->Global(), 0, NULL);
   1517   CHECK_EQ(1, break_point_hit_count);
   1518   g->Call(env->Global(), 0, NULL);
   1519   CHECK_EQ(2, break_point_hit_count);
   1520 
   1521   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1522   int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
   1523   int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
   1524   int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
   1525   int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
   1526   break_point_hit_count = 0;
   1527   f->Call(env->Global(), 0, NULL);
   1528   CHECK_EQ(2, break_point_hit_count);
   1529   g->Call(env->Global(), 0, NULL);
   1530   CHECK_EQ(7, break_point_hit_count);
   1531 
   1532   // Remove all the break points again.
   1533   break_point_hit_count = 0;
   1534   ClearBreakPointFromJS(sbp2);
   1535   ClearBreakPointFromJS(sbp3);
   1536   ClearBreakPointFromJS(sbp4);
   1537   ClearBreakPointFromJS(sbp5);
   1538   ClearBreakPointFromJS(sbp6);
   1539   f->Call(env->Global(), 0, NULL);
   1540   CHECK_EQ(0, break_point_hit_count);
   1541   g->Call(env->Global(), 0, NULL);
   1542   CHECK_EQ(0, break_point_hit_count);
   1543 
   1544   v8::Debug::SetDebugEventListener(NULL);
   1545   CheckDebuggerUnloaded();
   1546 
   1547   // Make sure that the break point numbers are consecutive.
   1548   CHECK_EQ(1, sbp1);
   1549   CHECK_EQ(2, sbp2);
   1550   CHECK_EQ(3, sbp3);
   1551   CHECK_EQ(4, sbp4);
   1552   CHECK_EQ(5, sbp5);
   1553   CHECK_EQ(6, sbp6);
   1554 }
   1555 
   1556 
   1557 // Test conditional script break points.
   1558 TEST(EnableDisableScriptBreakPoint) {
   1559   break_point_hit_count = 0;
   1560   v8::HandleScope scope;
   1561   DebugLocalContext env;
   1562   env.ExposeDebug();
   1563 
   1564   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1565                                    v8::Undefined());
   1566 
   1567   v8::Local<v8::String> script = v8::String::New(
   1568     "function f() {\n"
   1569     "  a = 0;  // line 1\n"
   1570     "};");
   1571 
   1572   // Compile the script and get function f.
   1573   v8::ScriptOrigin origin =
   1574       v8::ScriptOrigin(v8::String::New("test"));
   1575   v8::Script::Compile(script, &origin)->Run();
   1576   v8::Local<v8::Function> f =
   1577       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1578 
   1579   // Set script break point on line 1 (in function f).
   1580   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
   1581 
   1582   // Call f while enabeling and disabling the script break point.
   1583   break_point_hit_count = 0;
   1584   f->Call(env->Global(), 0, NULL);
   1585   CHECK_EQ(1, break_point_hit_count);
   1586 
   1587   DisableScriptBreakPointFromJS(sbp);
   1588   f->Call(env->Global(), 0, NULL);
   1589   CHECK_EQ(1, break_point_hit_count);
   1590 
   1591   EnableScriptBreakPointFromJS(sbp);
   1592   f->Call(env->Global(), 0, NULL);
   1593   CHECK_EQ(2, break_point_hit_count);
   1594 
   1595   DisableScriptBreakPointFromJS(sbp);
   1596   f->Call(env->Global(), 0, NULL);
   1597   CHECK_EQ(2, break_point_hit_count);
   1598 
   1599   // Reload the script and get f again checking that the disabeling survives.
   1600   v8::Script::Compile(script, &origin)->Run();
   1601   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1602   f->Call(env->Global(), 0, NULL);
   1603   CHECK_EQ(2, break_point_hit_count);
   1604 
   1605   EnableScriptBreakPointFromJS(sbp);
   1606   f->Call(env->Global(), 0, NULL);
   1607   CHECK_EQ(3, break_point_hit_count);
   1608 
   1609   v8::Debug::SetDebugEventListener(NULL);
   1610   CheckDebuggerUnloaded();
   1611 }
   1612 
   1613 
   1614 // Test conditional script break points.
   1615 TEST(ConditionalScriptBreakPoint) {
   1616   break_point_hit_count = 0;
   1617   v8::HandleScope scope;
   1618   DebugLocalContext env;
   1619   env.ExposeDebug();
   1620 
   1621   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1622                                    v8::Undefined());
   1623 
   1624   v8::Local<v8::String> script = v8::String::New(
   1625     "count = 0;\n"
   1626     "function f() {\n"
   1627     "  g(count++);  // line 2\n"
   1628     "};\n"
   1629     "function g(x) {\n"
   1630     "  var a=x;  // line 5\n"
   1631     "};");
   1632 
   1633   // Compile the script and get function f.
   1634   v8::ScriptOrigin origin =
   1635       v8::ScriptOrigin(v8::String::New("test"));
   1636   v8::Script::Compile(script, &origin)->Run();
   1637   v8::Local<v8::Function> f =
   1638       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1639 
   1640   // Set script break point on line 5 (in function g).
   1641   int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
   1642 
   1643   // Call f with different conditions on the script break point.
   1644   break_point_hit_count = 0;
   1645   ChangeScriptBreakPointConditionFromJS(sbp1, "false");
   1646   f->Call(env->Global(), 0, NULL);
   1647   CHECK_EQ(0, break_point_hit_count);
   1648 
   1649   ChangeScriptBreakPointConditionFromJS(sbp1, "true");
   1650   break_point_hit_count = 0;
   1651   f->Call(env->Global(), 0, NULL);
   1652   CHECK_EQ(1, break_point_hit_count);
   1653 
   1654   ChangeScriptBreakPointConditionFromJS(sbp1, "a % 2 == 0");
   1655   break_point_hit_count = 0;
   1656   for (int i = 0; i < 10; i++) {
   1657     f->Call(env->Global(), 0, NULL);
   1658   }
   1659   CHECK_EQ(5, break_point_hit_count);
   1660 
   1661   // Reload the script and get f again checking that the condition survives.
   1662   v8::Script::Compile(script, &origin)->Run();
   1663   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1664 
   1665   break_point_hit_count = 0;
   1666   for (int i = 0; i < 10; i++) {
   1667     f->Call(env->Global(), 0, NULL);
   1668   }
   1669   CHECK_EQ(5, break_point_hit_count);
   1670 
   1671   v8::Debug::SetDebugEventListener(NULL);
   1672   CheckDebuggerUnloaded();
   1673 }
   1674 
   1675 
   1676 // Test ignore count on script break points.
   1677 TEST(ScriptBreakPointIgnoreCount) {
   1678   break_point_hit_count = 0;
   1679   v8::HandleScope scope;
   1680   DebugLocalContext env;
   1681   env.ExposeDebug();
   1682 
   1683   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1684                                    v8::Undefined());
   1685 
   1686   v8::Local<v8::String> script = v8::String::New(
   1687     "function f() {\n"
   1688     "  a = 0;  // line 1\n"
   1689     "};");
   1690 
   1691   // Compile the script and get function f.
   1692   v8::ScriptOrigin origin =
   1693       v8::ScriptOrigin(v8::String::New("test"));
   1694   v8::Script::Compile(script, &origin)->Run();
   1695   v8::Local<v8::Function> f =
   1696       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1697 
   1698   // Set script break point on line 1 (in function f).
   1699   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
   1700 
   1701   // Call f with different ignores on the script break point.
   1702   break_point_hit_count = 0;
   1703   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
   1704   f->Call(env->Global(), 0, NULL);
   1705   CHECK_EQ(0, break_point_hit_count);
   1706   f->Call(env->Global(), 0, NULL);
   1707   CHECK_EQ(1, break_point_hit_count);
   1708 
   1709   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
   1710   break_point_hit_count = 0;
   1711   for (int i = 0; i < 10; i++) {
   1712     f->Call(env->Global(), 0, NULL);
   1713   }
   1714   CHECK_EQ(5, break_point_hit_count);
   1715 
   1716   // Reload the script and get f again checking that the ignore survives.
   1717   v8::Script::Compile(script, &origin)->Run();
   1718   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1719 
   1720   break_point_hit_count = 0;
   1721   for (int i = 0; i < 10; i++) {
   1722     f->Call(env->Global(), 0, NULL);
   1723   }
   1724   CHECK_EQ(5, break_point_hit_count);
   1725 
   1726   v8::Debug::SetDebugEventListener(NULL);
   1727   CheckDebuggerUnloaded();
   1728 }
   1729 
   1730 
   1731 // Test that script break points survive when a script is reloaded.
   1732 TEST(ScriptBreakPointReload) {
   1733   break_point_hit_count = 0;
   1734   v8::HandleScope scope;
   1735   DebugLocalContext env;
   1736   env.ExposeDebug();
   1737 
   1738   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1739                                    v8::Undefined());
   1740 
   1741   v8::Local<v8::Function> f;
   1742   v8::Local<v8::String> script = v8::String::New(
   1743     "function f() {\n"
   1744     "  function h() {\n"
   1745     "    a = 0;  // line 2\n"
   1746     "  }\n"
   1747     "  b = 1;  // line 4\n"
   1748     "  return h();\n"
   1749     "}");
   1750 
   1751   v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
   1752   v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
   1753 
   1754   // Set a script break point before the script is loaded.
   1755   SetScriptBreakPointByNameFromJS("1", 2, 0);
   1756 
   1757   // Compile the script and get the function.
   1758   v8::Script::Compile(script, &origin_1)->Run();
   1759   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1760 
   1761   // Call f and check that the script break point is active.
   1762   break_point_hit_count = 0;
   1763   f->Call(env->Global(), 0, NULL);
   1764   CHECK_EQ(1, break_point_hit_count);
   1765 
   1766   // Compile the script again with a different script data and get the
   1767   // function.
   1768   v8::Script::Compile(script, &origin_2)->Run();
   1769   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1770 
   1771   // Call f and check that no break points are set.
   1772   break_point_hit_count = 0;
   1773   f->Call(env->Global(), 0, NULL);
   1774   CHECK_EQ(0, break_point_hit_count);
   1775 
   1776   // Compile the script again and get the function.
   1777   v8::Script::Compile(script, &origin_1)->Run();
   1778   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1779 
   1780   // Call f and check that the script break point is active.
   1781   break_point_hit_count = 0;
   1782   f->Call(env->Global(), 0, NULL);
   1783   CHECK_EQ(1, break_point_hit_count);
   1784 
   1785   v8::Debug::SetDebugEventListener(NULL);
   1786   CheckDebuggerUnloaded();
   1787 }
   1788 
   1789 
   1790 // Test when several scripts has the same script data
   1791 TEST(ScriptBreakPointMultiple) {
   1792   break_point_hit_count = 0;
   1793   v8::HandleScope scope;
   1794   DebugLocalContext env;
   1795   env.ExposeDebug();
   1796 
   1797   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1798                                    v8::Undefined());
   1799 
   1800   v8::Local<v8::Function> f;
   1801   v8::Local<v8::String> script_f = v8::String::New(
   1802     "function f() {\n"
   1803     "  a = 0;  // line 1\n"
   1804     "}");
   1805 
   1806   v8::Local<v8::Function> g;
   1807   v8::Local<v8::String> script_g = v8::String::New(
   1808     "function g() {\n"
   1809     "  b = 0;  // line 1\n"
   1810     "}");
   1811 
   1812   v8::ScriptOrigin origin =
   1813       v8::ScriptOrigin(v8::String::New("test"));
   1814 
   1815   // Set a script break point before the scripts are loaded.
   1816   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
   1817 
   1818   // Compile the scripts with same script data and get the functions.
   1819   v8::Script::Compile(script_f, &origin)->Run();
   1820   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1821   v8::Script::Compile(script_g, &origin)->Run();
   1822   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
   1823 
   1824   // Call f and g and check that the script break point is active.
   1825   break_point_hit_count = 0;
   1826   f->Call(env->Global(), 0, NULL);
   1827   CHECK_EQ(1, break_point_hit_count);
   1828   g->Call(env->Global(), 0, NULL);
   1829   CHECK_EQ(2, break_point_hit_count);
   1830 
   1831   // Clear the script break point.
   1832   ClearBreakPointFromJS(sbp);
   1833 
   1834   // Call f and g and check that the script break point is no longer active.
   1835   break_point_hit_count = 0;
   1836   f->Call(env->Global(), 0, NULL);
   1837   CHECK_EQ(0, break_point_hit_count);
   1838   g->Call(env->Global(), 0, NULL);
   1839   CHECK_EQ(0, break_point_hit_count);
   1840 
   1841   // Set script break point with the scripts loaded.
   1842   sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
   1843 
   1844   // Call f and g and check that the script break point is active.
   1845   break_point_hit_count = 0;
   1846   f->Call(env->Global(), 0, NULL);
   1847   CHECK_EQ(1, break_point_hit_count);
   1848   g->Call(env->Global(), 0, NULL);
   1849   CHECK_EQ(2, break_point_hit_count);
   1850 
   1851   v8::Debug::SetDebugEventListener(NULL);
   1852   CheckDebuggerUnloaded();
   1853 }
   1854 
   1855 
   1856 // Test the script origin which has both name and line offset.
   1857 TEST(ScriptBreakPointLineOffset) {
   1858   break_point_hit_count = 0;
   1859   v8::HandleScope scope;
   1860   DebugLocalContext env;
   1861   env.ExposeDebug();
   1862 
   1863   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1864                                    v8::Undefined());
   1865 
   1866   v8::Local<v8::Function> f;
   1867   v8::Local<v8::String> script = v8::String::New(
   1868     "function f() {\n"
   1869     "  a = 0;  // line 8 as this script has line offset 7\n"
   1870     "  b = 0;  // line 9 as this script has line offset 7\n"
   1871     "}");
   1872 
   1873   // Create script origin both name and line offset.
   1874   v8::ScriptOrigin origin(v8::String::New("test.html"),
   1875                           v8::Integer::New(7));
   1876 
   1877   // Set two script break points before the script is loaded.
   1878   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
   1879   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
   1880 
   1881   // Compile the script and get the function.
   1882   v8::Script::Compile(script, &origin)->Run();
   1883   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1884 
   1885   // Call f and check that the script break point is active.
   1886   break_point_hit_count = 0;
   1887   f->Call(env->Global(), 0, NULL);
   1888   CHECK_EQ(2, break_point_hit_count);
   1889 
   1890   // Clear the script break points.
   1891   ClearBreakPointFromJS(sbp1);
   1892   ClearBreakPointFromJS(sbp2);
   1893 
   1894   // Call f and check that no script break points are active.
   1895   break_point_hit_count = 0;
   1896   f->Call(env->Global(), 0, NULL);
   1897   CHECK_EQ(0, break_point_hit_count);
   1898 
   1899   // Set a script break point with the script loaded.
   1900   sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
   1901 
   1902   // Call f and check that the script break point is active.
   1903   break_point_hit_count = 0;
   1904   f->Call(env->Global(), 0, NULL);
   1905   CHECK_EQ(1, break_point_hit_count);
   1906 
   1907   v8::Debug::SetDebugEventListener(NULL);
   1908   CheckDebuggerUnloaded();
   1909 }
   1910 
   1911 
   1912 // Test script break points set on lines.
   1913 TEST(ScriptBreakPointLine) {
   1914   v8::HandleScope scope;
   1915   DebugLocalContext env;
   1916   env.ExposeDebug();
   1917 
   1918   // Create a function for checking the function when hitting a break point.
   1919   frame_function_name = CompileFunction(&env,
   1920                                         frame_function_name_source,
   1921                                         "frame_function_name");
   1922 
   1923   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   1924                                    v8::Undefined());
   1925 
   1926   v8::Local<v8::Function> f;
   1927   v8::Local<v8::Function> g;
   1928   v8::Local<v8::String> script = v8::String::New(
   1929     "a = 0                      // line 0\n"
   1930     "function f() {\n"
   1931     "  a = 1;                   // line 2\n"
   1932     "}\n"
   1933     " a = 2;                    // line 4\n"
   1934     "  /* xx */ function g() {  // line 5\n"
   1935     "    function h() {         // line 6\n"
   1936     "      a = 3;               // line 7\n"
   1937     "    }\n"
   1938     "    h();                   // line 9\n"
   1939     "    a = 4;                 // line 10\n"
   1940     "  }\n"
   1941     " a=5;                      // line 12");
   1942 
   1943   // Set a couple script break point before the script is loaded.
   1944   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
   1945   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
   1946   int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
   1947 
   1948   // Compile the script and get the function.
   1949   break_point_hit_count = 0;
   1950   v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
   1951   v8::Script::Compile(script, &origin)->Run();
   1952   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   1953   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
   1954 
   1955   // Chesk that a break point was hit when the script was run.
   1956   CHECK_EQ(1, break_point_hit_count);
   1957   CHECK_EQ(0, StrLength(last_function_hit));
   1958 
   1959   // Call f and check that the script break point.
   1960   f->Call(env->Global(), 0, NULL);
   1961   CHECK_EQ(2, break_point_hit_count);
   1962   CHECK_EQ("f", last_function_hit);
   1963 
   1964   // Call g and check that the script break point.
   1965   g->Call(env->Global(), 0, NULL);
   1966   CHECK_EQ(3, break_point_hit_count);
   1967   CHECK_EQ("g", last_function_hit);
   1968 
   1969   // Clear the script break point on g and set one on h.
   1970   ClearBreakPointFromJS(sbp3);
   1971   int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
   1972 
   1973   // Call g and check that the script break point in h is hit.
   1974   g->Call(env->Global(), 0, NULL);
   1975   CHECK_EQ(4, break_point_hit_count);
   1976   CHECK_EQ("h", last_function_hit);
   1977 
   1978   // Clear break points in f and h. Set a new one in the script between
   1979   // functions f and g and test that there is no break points in f and g any
   1980   // more.
   1981   ClearBreakPointFromJS(sbp2);
   1982   ClearBreakPointFromJS(sbp4);
   1983   int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
   1984   break_point_hit_count = 0;
   1985   f->Call(env->Global(), 0, NULL);
   1986   g->Call(env->Global(), 0, NULL);
   1987   CHECK_EQ(0, break_point_hit_count);
   1988 
   1989   // Reload the script which should hit two break points.
   1990   break_point_hit_count = 0;
   1991   v8::Script::Compile(script, &origin)->Run();
   1992   CHECK_EQ(2, break_point_hit_count);
   1993   CHECK_EQ(0, StrLength(last_function_hit));
   1994 
   1995   // Set a break point in the code after the last function decleration.
   1996   int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
   1997 
   1998   // Reload the script which should hit three break points.
   1999   break_point_hit_count = 0;
   2000   v8::Script::Compile(script, &origin)->Run();
   2001   CHECK_EQ(3, break_point_hit_count);
   2002   CHECK_EQ(0, StrLength(last_function_hit));
   2003 
   2004   // Clear the last break points, and reload the script which should not hit any
   2005   // break points.
   2006   ClearBreakPointFromJS(sbp1);
   2007   ClearBreakPointFromJS(sbp5);
   2008   ClearBreakPointFromJS(sbp6);
   2009   break_point_hit_count = 0;
   2010   v8::Script::Compile(script, &origin)->Run();
   2011   CHECK_EQ(0, break_point_hit_count);
   2012 
   2013   v8::Debug::SetDebugEventListener(NULL);
   2014   CheckDebuggerUnloaded();
   2015 }
   2016 
   2017 
   2018 // Test that it is possible to remove the last break point for a function
   2019 // inside the break handling of that break point.
   2020 TEST(RemoveBreakPointInBreak) {
   2021   v8::HandleScope scope;
   2022   DebugLocalContext env;
   2023 
   2024   v8::Local<v8::Function> foo =
   2025       CompileFunction(&env, "function foo(){a=1;}", "foo");
   2026   debug_event_remove_break_point = SetBreakPoint(foo, 0);
   2027 
   2028   // Register the debug event listener pasing the function
   2029   v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
   2030 
   2031   break_point_hit_count = 0;
   2032   foo->Call(env->Global(), 0, NULL);
   2033   CHECK_EQ(1, break_point_hit_count);
   2034 
   2035   break_point_hit_count = 0;
   2036   foo->Call(env->Global(), 0, NULL);
   2037   CHECK_EQ(0, break_point_hit_count);
   2038 
   2039   v8::Debug::SetDebugEventListener(NULL);
   2040   CheckDebuggerUnloaded();
   2041 }
   2042 
   2043 
   2044 // Test that the debugger statement causes a break.
   2045 TEST(DebuggerStatement) {
   2046   break_point_hit_count = 0;
   2047   v8::HandleScope scope;
   2048   DebugLocalContext env;
   2049   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   2050                                    v8::Undefined());
   2051   v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
   2052   v8::Script::Compile(v8::String::New(
   2053       "function foo(){debugger;debugger;}"))->Run();
   2054   v8::Local<v8::Function> foo =
   2055       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   2056   v8::Local<v8::Function> bar =
   2057       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
   2058 
   2059   // Run function with debugger statement
   2060   bar->Call(env->Global(), 0, NULL);
   2061   CHECK_EQ(1, break_point_hit_count);
   2062 
   2063   // Run function with two debugger statement
   2064   foo->Call(env->Global(), 0, NULL);
   2065   CHECK_EQ(3, break_point_hit_count);
   2066 
   2067   v8::Debug::SetDebugEventListener(NULL);
   2068   CheckDebuggerUnloaded();
   2069 }
   2070 
   2071 
   2072 // Test setting a breakpoint on the  debugger statement.
   2073 TEST(DebuggerStatementBreakpoint) {
   2074     break_point_hit_count = 0;
   2075     v8::HandleScope scope;
   2076     DebugLocalContext env;
   2077     v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   2078                                      v8::Undefined());
   2079     v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
   2080     v8::Local<v8::Function> foo =
   2081     v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   2082 
   2083     // The debugger statement triggers breakpint hit
   2084     foo->Call(env->Global(), 0, NULL);
   2085     CHECK_EQ(1, break_point_hit_count);
   2086 
   2087     int bp = SetBreakPoint(foo, 0);
   2088 
   2089     // Set breakpoint does not duplicate hits
   2090     foo->Call(env->Global(), 0, NULL);
   2091     CHECK_EQ(2, break_point_hit_count);
   2092 
   2093     ClearBreakPoint(bp);
   2094     v8::Debug::SetDebugEventListener(NULL);
   2095     CheckDebuggerUnloaded();
   2096 }
   2097 
   2098 
   2099 // Thest that the evaluation of expressions when a break point is hit generates
   2100 // the correct results.
   2101 TEST(DebugEvaluate) {
   2102   v8::HandleScope scope;
   2103   DebugLocalContext env;
   2104   env.ExposeDebug();
   2105 
   2106   // Create a function for checking the evaluation when hitting a break point.
   2107   evaluate_check_function = CompileFunction(&env,
   2108                                             evaluate_check_source,
   2109                                             "evaluate_check");
   2110   // Register the debug event listener
   2111   v8::Debug::SetDebugEventListener(DebugEventEvaluate);
   2112 
   2113   // Different expected vaules of x and a when in a break point (u = undefined,
   2114   // d = Hello, world!).
   2115   struct EvaluateCheck checks_uu[] = {
   2116     {"x", v8::Undefined()},
   2117     {"a", v8::Undefined()},
   2118     {NULL, v8::Handle<v8::Value>()}
   2119   };
   2120   struct EvaluateCheck checks_hu[] = {
   2121     {"x", v8::String::New("Hello, world!")},
   2122     {"a", v8::Undefined()},
   2123     {NULL, v8::Handle<v8::Value>()}
   2124   };
   2125   struct EvaluateCheck checks_hh[] = {
   2126     {"x", v8::String::New("Hello, world!")},
   2127     {"a", v8::String::New("Hello, world!")},
   2128     {NULL, v8::Handle<v8::Value>()}
   2129   };
   2130 
   2131   // Simple test function. The "y=0" is in the function foo to provide a break
   2132   // location. For "y=0" the "y" is at position 15 in the barbar function
   2133   // therefore setting breakpoint at position 15 will break at "y=0" and
   2134   // setting it higher will break after.
   2135   v8::Local<v8::Function> foo = CompileFunction(&env,
   2136     "function foo(x) {"
   2137     "  var a;"
   2138     "  y=0; /* To ensure break location.*/"
   2139     "  a=x;"
   2140     "}",
   2141     "foo");
   2142   const int foo_break_position = 15;
   2143 
   2144   // Arguments with one parameter "Hello, world!"
   2145   v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
   2146 
   2147   // Call foo with breakpoint set before a=x and undefined as parameter.
   2148   int bp = SetBreakPoint(foo, foo_break_position);
   2149   checks = checks_uu;
   2150   foo->Call(env->Global(), 0, NULL);
   2151 
   2152   // Call foo with breakpoint set before a=x and parameter "Hello, world!".
   2153   checks = checks_hu;
   2154   foo->Call(env->Global(), 1, argv_foo);
   2155 
   2156   // Call foo with breakpoint set after a=x and parameter "Hello, world!".
   2157   ClearBreakPoint(bp);
   2158   SetBreakPoint(foo, foo_break_position + 1);
   2159   checks = checks_hh;
   2160   foo->Call(env->Global(), 1, argv_foo);
   2161 
   2162   // Test function with an inner function. The "y=0" is in function barbar
   2163   // to provide a break location. For "y=0" the "y" is at position 8 in the
   2164   // barbar function therefore setting breakpoint at position 8 will break at
   2165   // "y=0" and setting it higher will break after.
   2166   v8::Local<v8::Function> bar = CompileFunction(&env,
   2167     "y = 0;"
   2168     "x = 'Goodbye, world!';"
   2169     "function bar(x, b) {"
   2170     "  var a;"
   2171     "  function barbar() {"
   2172     "    y=0; /* To ensure break location.*/"
   2173     "    a=x;"
   2174     "  };"
   2175     "  debug.Debug.clearAllBreakPoints();"
   2176     "  barbar();"
   2177     "  y=0;a=x;"
   2178     "}",
   2179     "bar");
   2180   const int barbar_break_position = 8;
   2181 
   2182   // Call bar setting breakpoint before a=x in barbar and undefined as
   2183   // parameter.
   2184   checks = checks_uu;
   2185   v8::Handle<v8::Value> argv_bar_1[2] = {
   2186     v8::Undefined(),
   2187     v8::Number::New(barbar_break_position)
   2188   };
   2189   bar->Call(env->Global(), 2, argv_bar_1);
   2190 
   2191   // Call bar setting breakpoint before a=x in barbar and parameter
   2192   // "Hello, world!".
   2193   checks = checks_hu;
   2194   v8::Handle<v8::Value> argv_bar_2[2] = {
   2195     v8::String::New("Hello, world!"),
   2196     v8::Number::New(barbar_break_position)
   2197   };
   2198   bar->Call(env->Global(), 2, argv_bar_2);
   2199 
   2200   // Call bar setting breakpoint after a=x in barbar and parameter
   2201   // "Hello, world!".
   2202   checks = checks_hh;
   2203   v8::Handle<v8::Value> argv_bar_3[2] = {
   2204     v8::String::New("Hello, world!"),
   2205     v8::Number::New(barbar_break_position + 1)
   2206   };
   2207   bar->Call(env->Global(), 2, argv_bar_3);
   2208 
   2209   v8::Debug::SetDebugEventListener(NULL);
   2210   CheckDebuggerUnloaded();
   2211 }
   2212 
   2213 // Copies a C string to a 16-bit string.  Does not check for buffer overflow.
   2214 // Does not use the V8 engine to convert strings, so it can be used
   2215 // in any thread.  Returns the length of the string.
   2216 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
   2217   int i;
   2218   for (i = 0; input_buffer[i] != '\0'; ++i) {
   2219     // ASCII does not use chars > 127, but be careful anyway.
   2220     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
   2221   }
   2222   output_buffer[i] = 0;
   2223   return i;
   2224 }
   2225 
   2226 // Copies a 16-bit string to a C string by dropping the high byte of
   2227 // each character.  Does not check for buffer overflow.
   2228 // Can be used in any thread.  Requires string length as an input.
   2229 int Utf16ToAscii(const uint16_t* input_buffer, int length,
   2230                  char* output_buffer, int output_len = -1) {
   2231   if (output_len >= 0) {
   2232     if (length > output_len - 1) {
   2233       length = output_len - 1;
   2234     }
   2235   }
   2236 
   2237   for (int i = 0; i < length; ++i) {
   2238     output_buffer[i] = static_cast<char>(input_buffer[i]);
   2239   }
   2240   output_buffer[length] = '\0';
   2241   return length;
   2242 }
   2243 
   2244 
   2245 // We match parts of the message to get evaluate result int value.
   2246 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
   2247   if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
   2248     return false;
   2249   }
   2250   const char* prefix = "\"text\":\"";
   2251   char* pos1 = strstr(message, prefix);
   2252   if (pos1 == NULL) {
   2253     return false;
   2254   }
   2255   pos1 += strlen(prefix);
   2256   char* pos2 = strchr(pos1, '"');
   2257   if (pos2 == NULL) {
   2258     return false;
   2259   }
   2260   Vector<char> buf(buffer, buffer_size);
   2261   int len = static_cast<int>(pos2 - pos1);
   2262   if (len > buffer_size - 1) {
   2263     len = buffer_size - 1;
   2264   }
   2265   OS::StrNCpy(buf, pos1, len);
   2266   buffer[buffer_size - 1] = '\0';
   2267   return true;
   2268 }
   2269 
   2270 
   2271 struct EvaluateResult {
   2272   static const int kBufferSize = 20;
   2273   char buffer[kBufferSize];
   2274 };
   2275 
   2276 struct DebugProcessDebugMessagesData {
   2277   static const int kArraySize = 5;
   2278   int counter;
   2279   EvaluateResult results[kArraySize];
   2280 
   2281   void reset() {
   2282     counter = 0;
   2283   }
   2284   EvaluateResult* current() {
   2285     return &results[counter % kArraySize];
   2286   }
   2287   void next() {
   2288     counter++;
   2289   }
   2290 };
   2291 
   2292 DebugProcessDebugMessagesData process_debug_messages_data;
   2293 
   2294 static void DebugProcessDebugMessagesHandler(
   2295     const uint16_t* message,
   2296     int length,
   2297     v8::Debug::ClientData* client_data) {
   2298 
   2299   const int kBufferSize = 100000;
   2300   char print_buffer[kBufferSize];
   2301   Utf16ToAscii(message, length, print_buffer, kBufferSize);
   2302 
   2303   EvaluateResult* array_item = process_debug_messages_data.current();
   2304 
   2305   bool res = GetEvaluateStringResult(print_buffer,
   2306                                      array_item->buffer,
   2307                                      EvaluateResult::kBufferSize);
   2308   if (res) {
   2309     process_debug_messages_data.next();
   2310   }
   2311 }
   2312 
   2313 // Test that the evaluation of expressions works even from ProcessDebugMessages
   2314 // i.e. with empty stack.
   2315 TEST(DebugEvaluateWithoutStack) {
   2316   v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
   2317 
   2318   v8::HandleScope scope;
   2319   DebugLocalContext env;
   2320 
   2321   const char* source =
   2322       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
   2323 
   2324   v8::Script::Compile(v8::String::New(source))->Run();
   2325 
   2326   v8::Debug::ProcessDebugMessages();
   2327 
   2328   const int kBufferSize = 1000;
   2329   uint16_t buffer[kBufferSize];
   2330 
   2331   const char* command_111 = "{\"seq\":111,"
   2332       "\"type\":\"request\","
   2333       "\"command\":\"evaluate\","
   2334       "\"arguments\":{"
   2335       "    \"global\":true,"
   2336       "    \"expression\":\"v1\",\"disable_break\":true"
   2337       "}}";
   2338 
   2339   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
   2340 
   2341   const char* command_112 = "{\"seq\":112,"
   2342       "\"type\":\"request\","
   2343       "\"command\":\"evaluate\","
   2344       "\"arguments\":{"
   2345       "    \"global\":true,"
   2346       "    \"expression\":\"getAnimal()\",\"disable_break\":true"
   2347       "}}";
   2348 
   2349   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
   2350 
   2351   const char* command_113 = "{\"seq\":113,"
   2352      "\"type\":\"request\","
   2353      "\"command\":\"evaluate\","
   2354      "\"arguments\":{"
   2355      "    \"global\":true,"
   2356      "    \"expression\":\"239 + 566\",\"disable_break\":true"
   2357      "}}";
   2358 
   2359   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
   2360 
   2361   v8::Debug::ProcessDebugMessages();
   2362 
   2363   CHECK_EQ(3, process_debug_messages_data.counter);
   2364 
   2365   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
   2366   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
   2367            0);
   2368   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
   2369 
   2370   v8::Debug::SetMessageHandler(NULL);
   2371   v8::Debug::SetDebugEventListener(NULL);
   2372   CheckDebuggerUnloaded();
   2373 }
   2374 
   2375 
   2376 // Simple test of the stepping mechanism using only store ICs.
   2377 TEST(DebugStepLinear) {
   2378   v8::HandleScope scope;
   2379   DebugLocalContext env;
   2380 
   2381   // Create a function for testing stepping.
   2382   v8::Local<v8::Function> foo = CompileFunction(&env,
   2383                                                 "function foo(){a=1;b=1;c=1;}",
   2384                                                 "foo");
   2385   SetBreakPoint(foo, 3);
   2386 
   2387   // Register a debug event listener which steps and counts.
   2388   v8::Debug::SetDebugEventListener(DebugEventStep);
   2389 
   2390   step_action = StepIn;
   2391   break_point_hit_count = 0;
   2392   foo->Call(env->Global(), 0, NULL);
   2393 
   2394   // With stepping all break locations are hit.
   2395   CHECK_EQ(4, break_point_hit_count);
   2396 
   2397   v8::Debug::SetDebugEventListener(NULL);
   2398   CheckDebuggerUnloaded();
   2399 
   2400   // Register a debug event listener which just counts.
   2401   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2402 
   2403   SetBreakPoint(foo, 3);
   2404   break_point_hit_count = 0;
   2405   foo->Call(env->Global(), 0, NULL);
   2406 
   2407   // Without stepping only active break points are hit.
   2408   CHECK_EQ(1, break_point_hit_count);
   2409 
   2410   v8::Debug::SetDebugEventListener(NULL);
   2411   CheckDebuggerUnloaded();
   2412 }
   2413 
   2414 
   2415 // Test of the stepping mechanism for keyed load in a loop.
   2416 TEST(DebugStepKeyedLoadLoop) {
   2417   v8::HandleScope scope;
   2418   DebugLocalContext env;
   2419 
   2420   // Create a function for testing stepping of keyed load. The statement 'y=1'
   2421   // is there to have more than one breakable statement in the loop, TODO(315).
   2422   v8::Local<v8::Function> foo = CompileFunction(
   2423       &env,
   2424       "function foo(a) {\n"
   2425       "  var x;\n"
   2426       "  var len = a.length;\n"
   2427       "  for (var i = 0; i < len; i++) {\n"
   2428       "    y = 1;\n"
   2429       "    x = a[i];\n"
   2430       "  }\n"
   2431       "}\n",
   2432       "foo");
   2433 
   2434   // Create array [0,1,2,3,4,5,6,7,8,9]
   2435   v8::Local<v8::Array> a = v8::Array::New(10);
   2436   for (int i = 0; i < 10; i++) {
   2437     a->Set(v8::Number::New(i), v8::Number::New(i));
   2438   }
   2439 
   2440   // Call function without any break points to ensure inlining is in place.
   2441   const int kArgc = 1;
   2442   v8::Handle<v8::Value> args[kArgc] = { a };
   2443   foo->Call(env->Global(), kArgc, args);
   2444 
   2445   // Register a debug event listener which steps and counts.
   2446   v8::Debug::SetDebugEventListener(DebugEventStep);
   2447 
   2448   // Setup break point and step through the function.
   2449   SetBreakPoint(foo, 3);
   2450   step_action = StepNext;
   2451   break_point_hit_count = 0;
   2452   foo->Call(env->Global(), kArgc, args);
   2453 
   2454   // With stepping all break locations are hit.
   2455   CHECK_EQ(22, break_point_hit_count);
   2456 
   2457   v8::Debug::SetDebugEventListener(NULL);
   2458   CheckDebuggerUnloaded();
   2459 }
   2460 
   2461 
   2462 // Test of the stepping mechanism for keyed store in a loop.
   2463 TEST(DebugStepKeyedStoreLoop) {
   2464   v8::HandleScope scope;
   2465   DebugLocalContext env;
   2466 
   2467   // Create a function for testing stepping of keyed store. The statement 'y=1'
   2468   // is there to have more than one breakable statement in the loop, TODO(315).
   2469   v8::Local<v8::Function> foo = CompileFunction(
   2470       &env,
   2471       "function foo(a) {\n"
   2472       "  var len = a.length;\n"
   2473       "  for (var i = 0; i < len; i++) {\n"
   2474       "    y = 1;\n"
   2475       "    a[i] = 42;\n"
   2476       "  }\n"
   2477       "}\n",
   2478       "foo");
   2479 
   2480   // Create array [0,1,2,3,4,5,6,7,8,9]
   2481   v8::Local<v8::Array> a = v8::Array::New(10);
   2482   for (int i = 0; i < 10; i++) {
   2483     a->Set(v8::Number::New(i), v8::Number::New(i));
   2484   }
   2485 
   2486   // Call function without any break points to ensure inlining is in place.
   2487   const int kArgc = 1;
   2488   v8::Handle<v8::Value> args[kArgc] = { a };
   2489   foo->Call(env->Global(), kArgc, args);
   2490 
   2491   // Register a debug event listener which steps and counts.
   2492   v8::Debug::SetDebugEventListener(DebugEventStep);
   2493 
   2494   // Setup break point and step through the function.
   2495   SetBreakPoint(foo, 3);
   2496   step_action = StepNext;
   2497   break_point_hit_count = 0;
   2498   foo->Call(env->Global(), kArgc, args);
   2499 
   2500   // With stepping all break locations are hit.
   2501   CHECK_EQ(22, break_point_hit_count);
   2502 
   2503   v8::Debug::SetDebugEventListener(NULL);
   2504   CheckDebuggerUnloaded();
   2505 }
   2506 
   2507 
   2508 // Test the stepping mechanism with different ICs.
   2509 TEST(DebugStepLinearMixedICs) {
   2510   v8::HandleScope scope;
   2511   DebugLocalContext env;
   2512 
   2513   // Create a function for testing stepping.
   2514   v8::Local<v8::Function> foo = CompileFunction(&env,
   2515       "function bar() {};"
   2516       "function foo() {"
   2517       "  var x;"
   2518       "  var index='name';"
   2519       "  var y = {};"
   2520       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
   2521   SetBreakPoint(foo, 0);
   2522 
   2523   // Register a debug event listener which steps and counts.
   2524   v8::Debug::SetDebugEventListener(DebugEventStep);
   2525 
   2526   step_action = StepIn;
   2527   break_point_hit_count = 0;
   2528   foo->Call(env->Global(), 0, NULL);
   2529 
   2530   // With stepping all break locations are hit.
   2531   CHECK_EQ(8, break_point_hit_count);
   2532 
   2533   v8::Debug::SetDebugEventListener(NULL);
   2534   CheckDebuggerUnloaded();
   2535 
   2536   // Register a debug event listener which just counts.
   2537   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2538 
   2539   SetBreakPoint(foo, 0);
   2540   break_point_hit_count = 0;
   2541   foo->Call(env->Global(), 0, NULL);
   2542 
   2543   // Without stepping only active break points are hit.
   2544   CHECK_EQ(1, break_point_hit_count);
   2545 
   2546   v8::Debug::SetDebugEventListener(NULL);
   2547   CheckDebuggerUnloaded();
   2548 }
   2549 
   2550 
   2551 TEST(DebugStepIf) {
   2552   v8::HandleScope scope;
   2553   DebugLocalContext env;
   2554 
   2555   // Register a debug event listener which steps and counts.
   2556   v8::Debug::SetDebugEventListener(DebugEventStep);
   2557 
   2558   // Create a function for testing stepping.
   2559   const int argc = 1;
   2560   const char* src = "function foo(x) { "
   2561                     "  a = 1;"
   2562                     "  if (x) {"
   2563                     "    b = 1;"
   2564                     "  } else {"
   2565                     "    c = 1;"
   2566                     "    d = 1;"
   2567                     "  }"
   2568                     "}";
   2569   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   2570   SetBreakPoint(foo, 0);
   2571 
   2572   // Stepping through the true part.
   2573   step_action = StepIn;
   2574   break_point_hit_count = 0;
   2575   v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
   2576   foo->Call(env->Global(), argc, argv_true);
   2577   CHECK_EQ(3, break_point_hit_count);
   2578 
   2579   // Stepping through the false part.
   2580   step_action = StepIn;
   2581   break_point_hit_count = 0;
   2582   v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
   2583   foo->Call(env->Global(), argc, argv_false);
   2584   CHECK_EQ(4, break_point_hit_count);
   2585 
   2586   // Get rid of the debug event listener.
   2587   v8::Debug::SetDebugEventListener(NULL);
   2588   CheckDebuggerUnloaded();
   2589 }
   2590 
   2591 
   2592 TEST(DebugStepSwitch) {
   2593   v8::HandleScope scope;
   2594   DebugLocalContext env;
   2595 
   2596   // Register a debug event listener which steps and counts.
   2597   v8::Debug::SetDebugEventListener(DebugEventStep);
   2598 
   2599   // Create a function for testing stepping.
   2600   const int argc = 1;
   2601   const char* src = "function foo(x) { "
   2602                     "  a = 1;"
   2603                     "  switch (x) {"
   2604                     "    case 1:"
   2605                     "      b = 1;"
   2606                     "    case 2:"
   2607                     "      c = 1;"
   2608                     "      break;"
   2609                     "    case 3:"
   2610                     "      d = 1;"
   2611                     "      e = 1;"
   2612                     "      break;"
   2613                     "  }"
   2614                     "}";
   2615   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   2616   SetBreakPoint(foo, 0);
   2617 
   2618   // One case with fall-through.
   2619   step_action = StepIn;
   2620   break_point_hit_count = 0;
   2621   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
   2622   foo->Call(env->Global(), argc, argv_1);
   2623   CHECK_EQ(4, break_point_hit_count);
   2624 
   2625   // Another case.
   2626   step_action = StepIn;
   2627   break_point_hit_count = 0;
   2628   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
   2629   foo->Call(env->Global(), argc, argv_2);
   2630   CHECK_EQ(3, break_point_hit_count);
   2631 
   2632   // Last case.
   2633   step_action = StepIn;
   2634   break_point_hit_count = 0;
   2635   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
   2636   foo->Call(env->Global(), argc, argv_3);
   2637   CHECK_EQ(4, break_point_hit_count);
   2638 
   2639   // Get rid of the debug event listener.
   2640   v8::Debug::SetDebugEventListener(NULL);
   2641   CheckDebuggerUnloaded();
   2642 }
   2643 
   2644 
   2645 TEST(DebugStepFor) {
   2646   v8::HandleScope scope;
   2647   DebugLocalContext env;
   2648 
   2649   // Register a debug event listener which steps and counts.
   2650   v8::Debug::SetDebugEventListener(DebugEventStep);
   2651 
   2652   // Create a function for testing stepping.
   2653   const int argc = 1;
   2654   const char* src = "function foo(x) { "
   2655                     "  a = 1;"
   2656                     "  for (i = 0; i < x; i++) {"
   2657                     "    b = 1;"
   2658                     "  }"
   2659                     "}";
   2660   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   2661   SetBreakPoint(foo, 8);  // "a = 1;"
   2662 
   2663   // Looping 10 times.
   2664   step_action = StepIn;
   2665   break_point_hit_count = 0;
   2666   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   2667   foo->Call(env->Global(), argc, argv_10);
   2668   CHECK_EQ(23, break_point_hit_count);
   2669 
   2670   // Looping 100 times.
   2671   step_action = StepIn;
   2672   break_point_hit_count = 0;
   2673   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   2674   foo->Call(env->Global(), argc, argv_100);
   2675   CHECK_EQ(203, break_point_hit_count);
   2676 
   2677   // Get rid of the debug event listener.
   2678   v8::Debug::SetDebugEventListener(NULL);
   2679   CheckDebuggerUnloaded();
   2680 }
   2681 
   2682 
   2683 TEST(StepInOutSimple) {
   2684   v8::HandleScope scope;
   2685   DebugLocalContext env;
   2686 
   2687   // Create a function for checking the function when hitting a break point.
   2688   frame_function_name = CompileFunction(&env,
   2689                                         frame_function_name_source,
   2690                                         "frame_function_name");
   2691 
   2692   // Register a debug event listener which steps and counts.
   2693   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   2694 
   2695   // Create functions for testing stepping.
   2696   const char* src = "function a() {b();c();}; "
   2697                     "function b() {c();}; "
   2698                     "function c() {}; ";
   2699   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   2700   SetBreakPoint(a, 0);
   2701 
   2702   // Step through invocation of a with step in.
   2703   step_action = StepIn;
   2704   break_point_hit_count = 0;
   2705   expected_step_sequence = "abcbaca";
   2706   a->Call(env->Global(), 0, NULL);
   2707   CHECK_EQ(StrLength(expected_step_sequence),
   2708            break_point_hit_count);
   2709 
   2710   // Step through invocation of a with step next.
   2711   step_action = StepNext;
   2712   break_point_hit_count = 0;
   2713   expected_step_sequence = "aaa";
   2714   a->Call(env->Global(), 0, NULL);
   2715   CHECK_EQ(StrLength(expected_step_sequence),
   2716            break_point_hit_count);
   2717 
   2718   // Step through invocation of a with step out.
   2719   step_action = StepOut;
   2720   break_point_hit_count = 0;
   2721   expected_step_sequence = "a";
   2722   a->Call(env->Global(), 0, NULL);
   2723   CHECK_EQ(StrLength(expected_step_sequence),
   2724            break_point_hit_count);
   2725 
   2726   // Get rid of the debug event listener.
   2727   v8::Debug::SetDebugEventListener(NULL);
   2728   CheckDebuggerUnloaded();
   2729 }
   2730 
   2731 
   2732 TEST(StepInOutTree) {
   2733   v8::HandleScope scope;
   2734   DebugLocalContext env;
   2735 
   2736   // Create a function for checking the function when hitting a break point.
   2737   frame_function_name = CompileFunction(&env,
   2738                                         frame_function_name_source,
   2739                                         "frame_function_name");
   2740 
   2741   // Register a debug event listener which steps and counts.
   2742   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   2743 
   2744   // Create functions for testing stepping.
   2745   const char* src = "function a() {b(c(d()),d());c(d());d()}; "
   2746                     "function b(x,y) {c();}; "
   2747                     "function c(x) {}; "
   2748                     "function d() {}; ";
   2749   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   2750   SetBreakPoint(a, 0);
   2751 
   2752   // Step through invocation of a with step in.
   2753   step_action = StepIn;
   2754   break_point_hit_count = 0;
   2755   expected_step_sequence = "adacadabcbadacada";
   2756   a->Call(env->Global(), 0, NULL);
   2757   CHECK_EQ(StrLength(expected_step_sequence),
   2758            break_point_hit_count);
   2759 
   2760   // Step through invocation of a with step next.
   2761   step_action = StepNext;
   2762   break_point_hit_count = 0;
   2763   expected_step_sequence = "aaaa";
   2764   a->Call(env->Global(), 0, NULL);
   2765   CHECK_EQ(StrLength(expected_step_sequence),
   2766            break_point_hit_count);
   2767 
   2768   // Step through invocation of a with step out.
   2769   step_action = StepOut;
   2770   break_point_hit_count = 0;
   2771   expected_step_sequence = "a";
   2772   a->Call(env->Global(), 0, NULL);
   2773   CHECK_EQ(StrLength(expected_step_sequence),
   2774            break_point_hit_count);
   2775 
   2776   // Get rid of the debug event listener.
   2777   v8::Debug::SetDebugEventListener(NULL);
   2778   CheckDebuggerUnloaded(true);
   2779 }
   2780 
   2781 
   2782 TEST(StepInOutBranch) {
   2783   v8::HandleScope scope;
   2784   DebugLocalContext env;
   2785 
   2786   // Create a function for checking the function when hitting a break point.
   2787   frame_function_name = CompileFunction(&env,
   2788                                         frame_function_name_source,
   2789                                         "frame_function_name");
   2790 
   2791   // Register a debug event listener which steps and counts.
   2792   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   2793 
   2794   // Create functions for testing stepping.
   2795   const char* src = "function a() {b(false);c();}; "
   2796                     "function b(x) {if(x){c();};}; "
   2797                     "function c() {}; ";
   2798   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   2799   SetBreakPoint(a, 0);
   2800 
   2801   // Step through invocation of a.
   2802   step_action = StepIn;
   2803   break_point_hit_count = 0;
   2804   expected_step_sequence = "abaca";
   2805   a->Call(env->Global(), 0, NULL);
   2806   CHECK_EQ(StrLength(expected_step_sequence),
   2807            break_point_hit_count);
   2808 
   2809   // Get rid of the debug event listener.
   2810   v8::Debug::SetDebugEventListener(NULL);
   2811   CheckDebuggerUnloaded();
   2812 }
   2813 
   2814 
   2815 // Test that step in does not step into native functions.
   2816 TEST(DebugStepNatives) {
   2817   v8::HandleScope scope;
   2818   DebugLocalContext env;
   2819 
   2820   // Create a function for testing stepping.
   2821   v8::Local<v8::Function> foo = CompileFunction(
   2822       &env,
   2823       "function foo(){debugger;Math.sin(1);}",
   2824       "foo");
   2825 
   2826   // Register a debug event listener which steps and counts.
   2827   v8::Debug::SetDebugEventListener(DebugEventStep);
   2828 
   2829   step_action = StepIn;
   2830   break_point_hit_count = 0;
   2831   foo->Call(env->Global(), 0, NULL);
   2832 
   2833   // With stepping all break locations are hit.
   2834   CHECK_EQ(3, break_point_hit_count);
   2835 
   2836   v8::Debug::SetDebugEventListener(NULL);
   2837   CheckDebuggerUnloaded();
   2838 
   2839   // Register a debug event listener which just counts.
   2840   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2841 
   2842   break_point_hit_count = 0;
   2843   foo->Call(env->Global(), 0, NULL);
   2844 
   2845   // Without stepping only active break points are hit.
   2846   CHECK_EQ(1, break_point_hit_count);
   2847 
   2848   v8::Debug::SetDebugEventListener(NULL);
   2849   CheckDebuggerUnloaded();
   2850 }
   2851 
   2852 
   2853 // Test that step in works with function.apply.
   2854 TEST(DebugStepFunctionApply) {
   2855   v8::HandleScope scope;
   2856   DebugLocalContext env;
   2857 
   2858   // Create a function for testing stepping.
   2859   v8::Local<v8::Function> foo = CompileFunction(
   2860       &env,
   2861       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   2862       "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
   2863       "foo");
   2864 
   2865   // Register a debug event listener which steps and counts.
   2866   v8::Debug::SetDebugEventListener(DebugEventStep);
   2867 
   2868   step_action = StepIn;
   2869   break_point_hit_count = 0;
   2870   foo->Call(env->Global(), 0, NULL);
   2871 
   2872   // With stepping all break locations are hit.
   2873   CHECK_EQ(6, break_point_hit_count);
   2874 
   2875   v8::Debug::SetDebugEventListener(NULL);
   2876   CheckDebuggerUnloaded();
   2877 
   2878   // Register a debug event listener which just counts.
   2879   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2880 
   2881   break_point_hit_count = 0;
   2882   foo->Call(env->Global(), 0, NULL);
   2883 
   2884   // Without stepping only the debugger statement is hit.
   2885   CHECK_EQ(1, break_point_hit_count);
   2886 
   2887   v8::Debug::SetDebugEventListener(NULL);
   2888   CheckDebuggerUnloaded();
   2889 }
   2890 
   2891 
   2892 // Test that step in works with function.call.
   2893 TEST(DebugStepFunctionCall) {
   2894   v8::HandleScope scope;
   2895   DebugLocalContext env;
   2896 
   2897   // Create a function for testing stepping.
   2898   v8::Local<v8::Function> foo = CompileFunction(
   2899       &env,
   2900       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   2901       "function foo(a){ debugger;"
   2902       "                 if (a) {"
   2903       "                   bar.call(this, 1, 2, 3);"
   2904       "                 } else {"
   2905       "                   bar.call(this, 0);"
   2906       "                 }"
   2907       "}",
   2908       "foo");
   2909 
   2910   // Register a debug event listener which steps and counts.
   2911   v8::Debug::SetDebugEventListener(DebugEventStep);
   2912   step_action = StepIn;
   2913 
   2914   // Check stepping where the if condition in bar is false.
   2915   break_point_hit_count = 0;
   2916   foo->Call(env->Global(), 0, NULL);
   2917   CHECK_EQ(4, break_point_hit_count);
   2918 
   2919   // Check stepping where the if condition in bar is true.
   2920   break_point_hit_count = 0;
   2921   const int argc = 1;
   2922   v8::Handle<v8::Value> argv[argc] = { v8::True() };
   2923   foo->Call(env->Global(), argc, argv);
   2924   CHECK_EQ(6, break_point_hit_count);
   2925 
   2926   v8::Debug::SetDebugEventListener(NULL);
   2927   CheckDebuggerUnloaded();
   2928 
   2929   // Register a debug event listener which just counts.
   2930   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2931 
   2932   break_point_hit_count = 0;
   2933   foo->Call(env->Global(), 0, NULL);
   2934 
   2935   // Without stepping only the debugger statement is hit.
   2936   CHECK_EQ(1, break_point_hit_count);
   2937 
   2938   v8::Debug::SetDebugEventListener(NULL);
   2939   CheckDebuggerUnloaded();
   2940 }
   2941 
   2942 
   2943 // Tests that breakpoint will be hit if it's set in script.
   2944 TEST(PauseInScript) {
   2945   v8::HandleScope scope;
   2946   DebugLocalContext env;
   2947   env.ExposeDebug();
   2948 
   2949   // Register a debug event listener which counts.
   2950   v8::Debug::SetDebugEventListener(DebugEventCounter);
   2951 
   2952   // Create a script that returns a function.
   2953   const char* src = "(function (evt) {})";
   2954   const char* script_name = "StepInHandlerTest";
   2955 
   2956   // Set breakpoint in the script.
   2957   SetScriptBreakPointByNameFromJS(script_name, 0, -1);
   2958   break_point_hit_count = 0;
   2959 
   2960   v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
   2961   v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
   2962                                                       &origin);
   2963   v8::Local<v8::Value> r = script->Run();
   2964 
   2965   CHECK(r->IsFunction());
   2966   CHECK_EQ(1, break_point_hit_count);
   2967 
   2968   // Get rid of the debug event listener.
   2969   v8::Debug::SetDebugEventListener(NULL);
   2970   CheckDebuggerUnloaded();
   2971 }
   2972 
   2973 
   2974 // Test break on exceptions. For each exception break combination the number
   2975 // of debug event exception callbacks and message callbacks are collected. The
   2976 // number of debug event exception callbacks are used to check that the
   2977 // debugger is called correctly and the number of message callbacks is used to
   2978 // check that uncaught exceptions are still returned even if there is a break
   2979 // for them.
   2980 TEST(BreakOnException) {
   2981   v8::HandleScope scope;
   2982   DebugLocalContext env;
   2983   env.ExposeDebug();
   2984 
   2985   v8::internal::Top::TraceException(false);
   2986 
   2987   // Create functions for testing break on exception.
   2988   v8::Local<v8::Function> throws =
   2989       CompileFunction(&env, "function throws(){throw 1;}", "throws");
   2990   v8::Local<v8::Function> caught =
   2991       CompileFunction(&env,
   2992                       "function caught(){try {throws();} catch(e) {};}",
   2993                       "caught");
   2994   v8::Local<v8::Function> notCaught =
   2995       CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
   2996 
   2997   v8::V8::AddMessageListener(MessageCallbackCount);
   2998   v8::Debug::SetDebugEventListener(DebugEventCounter);
   2999 
   3000   // Initial state should be break on uncaught exception.
   3001   DebugEventCounterClear();
   3002   MessageCallbackCountClear();
   3003   caught->Call(env->Global(), 0, NULL);
   3004   CHECK_EQ(0, exception_hit_count);
   3005   CHECK_EQ(0, uncaught_exception_hit_count);
   3006   CHECK_EQ(0, message_callback_count);
   3007   notCaught->Call(env->Global(), 0, NULL);
   3008   CHECK_EQ(1, exception_hit_count);
   3009   CHECK_EQ(1, uncaught_exception_hit_count);
   3010   CHECK_EQ(1, message_callback_count);
   3011 
   3012   // No break on exception
   3013   DebugEventCounterClear();
   3014   MessageCallbackCountClear();
   3015   ChangeBreakOnException(false, false);
   3016   caught->Call(env->Global(), 0, NULL);
   3017   CHECK_EQ(0, exception_hit_count);
   3018   CHECK_EQ(0, uncaught_exception_hit_count);
   3019   CHECK_EQ(0, message_callback_count);
   3020   notCaught->Call(env->Global(), 0, NULL);
   3021   CHECK_EQ(0, exception_hit_count);
   3022   CHECK_EQ(0, uncaught_exception_hit_count);
   3023   CHECK_EQ(1, message_callback_count);
   3024 
   3025   // Break on uncaught exception
   3026   DebugEventCounterClear();
   3027   MessageCallbackCountClear();
   3028   ChangeBreakOnException(false, true);
   3029   caught->Call(env->Global(), 0, NULL);
   3030   CHECK_EQ(0, exception_hit_count);
   3031   CHECK_EQ(0, uncaught_exception_hit_count);
   3032   CHECK_EQ(0, message_callback_count);
   3033   notCaught->Call(env->Global(), 0, NULL);
   3034   CHECK_EQ(1, exception_hit_count);
   3035   CHECK_EQ(1, uncaught_exception_hit_count);
   3036   CHECK_EQ(1, message_callback_count);
   3037 
   3038   // Break on exception and uncaught exception
   3039   DebugEventCounterClear();
   3040   MessageCallbackCountClear();
   3041   ChangeBreakOnException(true, true);
   3042   caught->Call(env->Global(), 0, NULL);
   3043   CHECK_EQ(1, exception_hit_count);
   3044   CHECK_EQ(0, uncaught_exception_hit_count);
   3045   CHECK_EQ(0, message_callback_count);
   3046   notCaught->Call(env->Global(), 0, NULL);
   3047   CHECK_EQ(2, exception_hit_count);
   3048   CHECK_EQ(1, uncaught_exception_hit_count);
   3049   CHECK_EQ(1, message_callback_count);
   3050 
   3051   // Break on exception
   3052   DebugEventCounterClear();
   3053   MessageCallbackCountClear();
   3054   ChangeBreakOnException(true, false);
   3055   caught->Call(env->Global(), 0, NULL);
   3056   CHECK_EQ(1, exception_hit_count);
   3057   CHECK_EQ(0, uncaught_exception_hit_count);
   3058   CHECK_EQ(0, message_callback_count);
   3059   notCaught->Call(env->Global(), 0, NULL);
   3060   CHECK_EQ(2, exception_hit_count);
   3061   CHECK_EQ(1, uncaught_exception_hit_count);
   3062   CHECK_EQ(1, message_callback_count);
   3063 
   3064   // No break on exception using JavaScript
   3065   DebugEventCounterClear();
   3066   MessageCallbackCountClear();
   3067   ChangeBreakOnExceptionFromJS(false, false);
   3068   caught->Call(env->Global(), 0, NULL);
   3069   CHECK_EQ(0, exception_hit_count);
   3070   CHECK_EQ(0, uncaught_exception_hit_count);
   3071   CHECK_EQ(0, message_callback_count);
   3072   notCaught->Call(env->Global(), 0, NULL);
   3073   CHECK_EQ(0, exception_hit_count);
   3074   CHECK_EQ(0, uncaught_exception_hit_count);
   3075   CHECK_EQ(1, message_callback_count);
   3076 
   3077   // Break on uncaught exception using JavaScript
   3078   DebugEventCounterClear();
   3079   MessageCallbackCountClear();
   3080   ChangeBreakOnExceptionFromJS(false, true);
   3081   caught->Call(env->Global(), 0, NULL);
   3082   CHECK_EQ(0, exception_hit_count);
   3083   CHECK_EQ(0, uncaught_exception_hit_count);
   3084   CHECK_EQ(0, message_callback_count);
   3085   notCaught->Call(env->Global(), 0, NULL);
   3086   CHECK_EQ(1, exception_hit_count);
   3087   CHECK_EQ(1, uncaught_exception_hit_count);
   3088   CHECK_EQ(1, message_callback_count);
   3089 
   3090   // Break on exception and uncaught exception using JavaScript
   3091   DebugEventCounterClear();
   3092   MessageCallbackCountClear();
   3093   ChangeBreakOnExceptionFromJS(true, true);
   3094   caught->Call(env->Global(), 0, NULL);
   3095   CHECK_EQ(1, exception_hit_count);
   3096   CHECK_EQ(0, message_callback_count);
   3097   CHECK_EQ(0, uncaught_exception_hit_count);
   3098   notCaught->Call(env->Global(), 0, NULL);
   3099   CHECK_EQ(2, exception_hit_count);
   3100   CHECK_EQ(1, uncaught_exception_hit_count);
   3101   CHECK_EQ(1, message_callback_count);
   3102 
   3103   // Break on exception using JavaScript
   3104   DebugEventCounterClear();
   3105   MessageCallbackCountClear();
   3106   ChangeBreakOnExceptionFromJS(true, false);
   3107   caught->Call(env->Global(), 0, NULL);
   3108   CHECK_EQ(1, exception_hit_count);
   3109   CHECK_EQ(0, uncaught_exception_hit_count);
   3110   CHECK_EQ(0, message_callback_count);
   3111   notCaught->Call(env->Global(), 0, NULL);
   3112   CHECK_EQ(2, exception_hit_count);
   3113   CHECK_EQ(1, uncaught_exception_hit_count);
   3114   CHECK_EQ(1, message_callback_count);
   3115 
   3116   v8::Debug::SetDebugEventListener(NULL);
   3117   CheckDebuggerUnloaded();
   3118   v8::V8::RemoveMessageListeners(MessageCallbackCount);
   3119 }
   3120 
   3121 
   3122 // Test break on exception from compiler errors. When compiling using
   3123 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
   3124 // eval there are JavaScript frames.
   3125 TEST(BreakOnCompileException) {
   3126   v8::HandleScope scope;
   3127   DebugLocalContext env;
   3128 
   3129   v8::internal::Top::TraceException(false);
   3130 
   3131   // Create a function for checking the function when hitting a break point.
   3132   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
   3133 
   3134   v8::V8::AddMessageListener(MessageCallbackCount);
   3135   v8::Debug::SetDebugEventListener(DebugEventCounter);
   3136 
   3137   DebugEventCounterClear();
   3138   MessageCallbackCountClear();
   3139 
   3140   // Check initial state.
   3141   CHECK_EQ(0, exception_hit_count);
   3142   CHECK_EQ(0, uncaught_exception_hit_count);
   3143   CHECK_EQ(0, message_callback_count);
   3144   CHECK_EQ(-1, last_js_stack_height);
   3145 
   3146   // Throws SyntaxError: Unexpected end of input
   3147   v8::Script::Compile(v8::String::New("+++"));
   3148   CHECK_EQ(1, exception_hit_count);
   3149   CHECK_EQ(1, uncaught_exception_hit_count);
   3150   CHECK_EQ(1, message_callback_count);
   3151   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   3152 
   3153   // Throws SyntaxError: Unexpected identifier
   3154   v8::Script::Compile(v8::String::New("x x"));
   3155   CHECK_EQ(2, exception_hit_count);
   3156   CHECK_EQ(2, uncaught_exception_hit_count);
   3157   CHECK_EQ(2, message_callback_count);
   3158   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   3159 
   3160   // Throws SyntaxError: Unexpected end of input
   3161   v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
   3162   CHECK_EQ(3, exception_hit_count);
   3163   CHECK_EQ(3, uncaught_exception_hit_count);
   3164   CHECK_EQ(3, message_callback_count);
   3165   CHECK_EQ(1, last_js_stack_height);
   3166 
   3167   // Throws SyntaxError: Unexpected identifier
   3168   v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
   3169   CHECK_EQ(4, exception_hit_count);
   3170   CHECK_EQ(4, uncaught_exception_hit_count);
   3171   CHECK_EQ(4, message_callback_count);
   3172   CHECK_EQ(1, last_js_stack_height);
   3173 }
   3174 
   3175 
   3176 TEST(StepWithException) {
   3177   v8::HandleScope scope;
   3178   DebugLocalContext env;
   3179 
   3180   // Create a function for checking the function when hitting a break point.
   3181   frame_function_name = CompileFunction(&env,
   3182                                         frame_function_name_source,
   3183                                         "frame_function_name");
   3184 
   3185   // Register a debug event listener which steps and counts.
   3186   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   3187 
   3188   // Create functions for testing stepping.
   3189   const char* src = "function a() { n(); }; "
   3190                     "function b() { c(); }; "
   3191                     "function c() { n(); }; "
   3192                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
   3193                     "function e() { n(); }; "
   3194                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
   3195                     "function g() { h(); }; "
   3196                     "function h() { x = 1; throw 1; }; ";
   3197 
   3198   // Step through invocation of a.
   3199   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3200   SetBreakPoint(a, 0);
   3201   step_action = StepIn;
   3202   break_point_hit_count = 0;
   3203   expected_step_sequence = "aa";
   3204   a->Call(env->Global(), 0, NULL);
   3205   CHECK_EQ(StrLength(expected_step_sequence),
   3206            break_point_hit_count);
   3207 
   3208   // Step through invocation of b + c.
   3209   v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
   3210   SetBreakPoint(b, 0);
   3211   step_action = StepIn;
   3212   break_point_hit_count = 0;
   3213   expected_step_sequence = "bcc";
   3214   b->Call(env->Global(), 0, NULL);
   3215   CHECK_EQ(StrLength(expected_step_sequence),
   3216            break_point_hit_count);
   3217 
   3218   // Step through invocation of d + e.
   3219   v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
   3220   SetBreakPoint(d, 0);
   3221   ChangeBreakOnException(false, true);
   3222   step_action = StepIn;
   3223   break_point_hit_count = 0;
   3224   expected_step_sequence = "dded";
   3225   d->Call(env->Global(), 0, NULL);
   3226   CHECK_EQ(StrLength(expected_step_sequence),
   3227            break_point_hit_count);
   3228 
   3229   // Step through invocation of d + e now with break on caught exceptions.
   3230   ChangeBreakOnException(true, true);
   3231   step_action = StepIn;
   3232   break_point_hit_count = 0;
   3233   expected_step_sequence = "ddeed";
   3234   d->Call(env->Global(), 0, NULL);
   3235   CHECK_EQ(StrLength(expected_step_sequence),
   3236            break_point_hit_count);
   3237 
   3238   // Step through invocation of f + g + h.
   3239   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   3240   SetBreakPoint(f, 0);
   3241   ChangeBreakOnException(false, true);
   3242   step_action = StepIn;
   3243   break_point_hit_count = 0;
   3244   expected_step_sequence = "ffghf";
   3245   f->Call(env->Global(), 0, NULL);
   3246   CHECK_EQ(StrLength(expected_step_sequence),
   3247            break_point_hit_count);
   3248 
   3249   // Step through invocation of f + g + h now with break on caught exceptions.
   3250   ChangeBreakOnException(true, true);
   3251   step_action = StepIn;
   3252   break_point_hit_count = 0;
   3253   expected_step_sequence = "ffghhf";
   3254   f->Call(env->Global(), 0, NULL);
   3255   CHECK_EQ(StrLength(expected_step_sequence),
   3256            break_point_hit_count);
   3257 
   3258   // Get rid of the debug event listener.
   3259   v8::Debug::SetDebugEventListener(NULL);
   3260   CheckDebuggerUnloaded();
   3261 }
   3262 
   3263 
   3264 TEST(DebugBreak) {
   3265   v8::HandleScope scope;
   3266   DebugLocalContext env;
   3267 
   3268   // This test should be run with option --verify-heap. As --verify-heap is
   3269   // only available in debug mode only check for it in that case.
   3270 #ifdef DEBUG
   3271   CHECK(v8::internal::FLAG_verify_heap);
   3272 #endif
   3273 
   3274   // Register a debug event listener which sets the break flag and counts.
   3275   v8::Debug::SetDebugEventListener(DebugEventBreak);
   3276 
   3277   // Create a function for testing stepping.
   3278   const char* src = "function f0() {}"
   3279                     "function f1(x1) {}"
   3280                     "function f2(x1,x2) {}"
   3281                     "function f3(x1,x2,x3) {}";
   3282   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
   3283   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
   3284   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
   3285   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
   3286 
   3287   // Call the function to make sure it is compiled.
   3288   v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
   3289                                    v8::Number::New(1),
   3290                                    v8::Number::New(1),
   3291                                    v8::Number::New(1) };
   3292 
   3293   // Call all functions to make sure that they are compiled.
   3294   f0->Call(env->Global(), 0, NULL);
   3295   f1->Call(env->Global(), 0, NULL);
   3296   f2->Call(env->Global(), 0, NULL);
   3297   f3->Call(env->Global(), 0, NULL);
   3298 
   3299   // Set the debug break flag.
   3300   v8::Debug::DebugBreak();
   3301 
   3302   // Call all functions with different argument count.
   3303   break_point_hit_count = 0;
   3304   for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
   3305     f0->Call(env->Global(), i, argv);
   3306     f1->Call(env->Global(), i, argv);
   3307     f2->Call(env->Global(), i, argv);
   3308     f3->Call(env->Global(), i, argv);
   3309   }
   3310 
   3311   // One break for each function called.
   3312   CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
   3313 
   3314   // Get rid of the debug event listener.
   3315   v8::Debug::SetDebugEventListener(NULL);
   3316   CheckDebuggerUnloaded();
   3317 }
   3318 
   3319 
   3320 // Test to ensure that JavaScript code keeps running while the debug break
   3321 // through the stack limit flag is set but breaks are disabled.
   3322 TEST(DisableBreak) {
   3323   v8::HandleScope scope;
   3324   DebugLocalContext env;
   3325 
   3326   // Register a debug event listener which sets the break flag and counts.
   3327   v8::Debug::SetDebugEventListener(DebugEventCounter);
   3328 
   3329   // Create a function for testing stepping.
   3330   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
   3331   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   3332 
   3333   // Set the debug break flag.
   3334   v8::Debug::DebugBreak();
   3335 
   3336   // Call all functions with different argument count.
   3337   break_point_hit_count = 0;
   3338   f->Call(env->Global(), 0, NULL);
   3339   CHECK_EQ(1, break_point_hit_count);
   3340 
   3341   {
   3342     v8::Debug::DebugBreak();
   3343     v8::internal::DisableBreak disable_break(true);
   3344     f->Call(env->Global(), 0, NULL);
   3345     CHECK_EQ(1, break_point_hit_count);
   3346   }
   3347 
   3348   f->Call(env->Global(), 0, NULL);
   3349   CHECK_EQ(2, break_point_hit_count);
   3350 
   3351   // Get rid of the debug event listener.
   3352   v8::Debug::SetDebugEventListener(NULL);
   3353   CheckDebuggerUnloaded();
   3354 }
   3355 
   3356 static const char* kSimpleExtensionSource =
   3357   "(function Foo() {"
   3358   "  return 4;"
   3359   "})() ";
   3360 
   3361 // http://crbug.com/28933
   3362 // Test that debug break is disabled when bootstrapper is active.
   3363 TEST(NoBreakWhenBootstrapping) {
   3364   v8::HandleScope scope;
   3365 
   3366   // Register a debug event listener which sets the break flag and counts.
   3367   v8::Debug::SetDebugEventListener(DebugEventCounter);
   3368 
   3369   // Set the debug break flag.
   3370   v8::Debug::DebugBreak();
   3371   break_point_hit_count = 0;
   3372   {
   3373     // Create a context with an extension to make sure that some JavaScript
   3374     // code is executed during bootstrapping.
   3375     v8::RegisterExtension(new v8::Extension("simpletest",
   3376                                             kSimpleExtensionSource));
   3377     const char* extension_names[] = { "simpletest" };
   3378     v8::ExtensionConfiguration extensions(1, extension_names);
   3379     v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
   3380     context.Dispose();
   3381   }
   3382   // Check that no DebugBreak events occured during the context creation.
   3383   CHECK_EQ(0, break_point_hit_count);
   3384 
   3385   // Get rid of the debug event listener.
   3386   v8::Debug::SetDebugEventListener(NULL);
   3387   CheckDebuggerUnloaded();
   3388 }
   3389 
   3390 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
   3391   v8::Handle<v8::Array> result = v8::Array::New(3);
   3392   result->Set(v8::Integer::New(0), v8::String::New("a"));
   3393   result->Set(v8::Integer::New(1), v8::String::New("b"));
   3394   result->Set(v8::Integer::New(2), v8::String::New("c"));
   3395   return result;
   3396 }
   3397 
   3398 
   3399 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
   3400   v8::Handle<v8::Array> result = v8::Array::New(2);
   3401   result->Set(v8::Integer::New(0), v8::Number::New(1));
   3402   result->Set(v8::Integer::New(1), v8::Number::New(10));
   3403   return result;
   3404 }
   3405 
   3406 
   3407 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
   3408                                          const v8::AccessorInfo& info) {
   3409   v8::String::AsciiValue n(name);
   3410   if (strcmp(*n, "a") == 0) {
   3411     return v8::String::New("AA");
   3412   } else if (strcmp(*n, "b") == 0) {
   3413     return v8::String::New("BB");
   3414   } else if (strcmp(*n, "c") == 0) {
   3415     return v8::String::New("CC");
   3416   } else {
   3417     return v8::Undefined();
   3418   }
   3419 
   3420   return name;
   3421 }
   3422 
   3423 
   3424 static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
   3425                                            const v8::AccessorInfo& info) {
   3426   return v8::Number::New(index + 1);
   3427 }
   3428 
   3429 
   3430 TEST(InterceptorPropertyMirror) {
   3431   // Create a V8 environment with debug access.
   3432   v8::HandleScope scope;
   3433   DebugLocalContext env;
   3434   env.ExposeDebug();
   3435 
   3436   // Create object with named interceptor.
   3437   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   3438   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   3439   env->Global()->Set(v8::String::New("intercepted_named"),
   3440                      named->NewInstance());
   3441 
   3442   // Create object with indexed interceptor.
   3443   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
   3444   indexed->SetIndexedPropertyHandler(IndexedGetter,
   3445                                      NULL,
   3446                                      NULL,
   3447                                      NULL,
   3448                                      IndexedEnum);
   3449   env->Global()->Set(v8::String::New("intercepted_indexed"),
   3450                      indexed->NewInstance());
   3451 
   3452   // Create object with both named and indexed interceptor.
   3453   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
   3454   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   3455   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
   3456   env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
   3457 
   3458   // Get mirrors for the three objects with interceptor.
   3459   CompileRun(
   3460       "named_mirror = debug.MakeMirror(intercepted_named);"
   3461       "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
   3462       "both_mirror = debug.MakeMirror(intercepted_both)");
   3463   CHECK(CompileRun(
   3464        "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3465   CHECK(CompileRun(
   3466         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3467   CHECK(CompileRun(
   3468         "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3469 
   3470   // Get the property names from the interceptors
   3471   CompileRun(
   3472       "named_names = named_mirror.propertyNames();"
   3473       "indexed_names = indexed_mirror.propertyNames();"
   3474       "both_names = both_mirror.propertyNames()");
   3475   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
   3476   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
   3477   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
   3478 
   3479   // Check the expected number of properties.
   3480   const char* source;
   3481   source = "named_mirror.properties().length";
   3482   CHECK_EQ(3, CompileRun(source)->Int32Value());
   3483 
   3484   source = "indexed_mirror.properties().length";
   3485   CHECK_EQ(2, CompileRun(source)->Int32Value());
   3486 
   3487   source = "both_mirror.properties().length";
   3488   CHECK_EQ(5, CompileRun(source)->Int32Value());
   3489 
   3490   // 1 is PropertyKind.Named;
   3491   source = "both_mirror.properties(1).length";
   3492   CHECK_EQ(3, CompileRun(source)->Int32Value());
   3493 
   3494   // 2 is PropertyKind.Indexed;
   3495   source = "both_mirror.properties(2).length";
   3496   CHECK_EQ(2, CompileRun(source)->Int32Value());
   3497 
   3498   // 3 is PropertyKind.Named  | PropertyKind.Indexed;
   3499   source = "both_mirror.properties(3).length";
   3500   CHECK_EQ(5, CompileRun(source)->Int32Value());
   3501 
   3502   // Get the interceptor properties for the object with only named interceptor.
   3503   CompileRun("named_values = named_mirror.properties()");
   3504 
   3505   // Check that the properties are interceptor properties.
   3506   for (int i = 0; i < 3; i++) {
   3507     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   3508     OS::SNPrintF(buffer,
   3509                  "named_values[%d] instanceof debug.PropertyMirror", i);
   3510     CHECK(CompileRun(buffer.start())->BooleanValue());
   3511 
   3512     // 4 is PropertyType.Interceptor
   3513     OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
   3514     CHECK_EQ(4, CompileRun(buffer.start())->Int32Value());
   3515 
   3516     OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
   3517     CHECK(CompileRun(buffer.start())->BooleanValue());
   3518   }
   3519 
   3520   // Get the interceptor properties for the object with only indexed
   3521   // interceptor.
   3522   CompileRun("indexed_values = indexed_mirror.properties()");
   3523 
   3524   // Check that the properties are interceptor properties.
   3525   for (int i = 0; i < 2; i++) {
   3526     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   3527     OS::SNPrintF(buffer,
   3528                  "indexed_values[%d] instanceof debug.PropertyMirror", i);
   3529     CHECK(CompileRun(buffer.start())->BooleanValue());
   3530   }
   3531 
   3532   // Get the interceptor properties for the object with both types of
   3533   // interceptors.
   3534   CompileRun("both_values = both_mirror.properties()");
   3535 
   3536   // Check that the properties are interceptor properties.
   3537   for (int i = 0; i < 5; i++) {
   3538     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   3539     OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
   3540     CHECK(CompileRun(buffer.start())->BooleanValue());
   3541   }
   3542 
   3543   // Check the property names.
   3544   source = "both_values[0].name() == 'a'";
   3545   CHECK(CompileRun(source)->BooleanValue());
   3546 
   3547   source = "both_values[1].name() == 'b'";
   3548   CHECK(CompileRun(source)->BooleanValue());
   3549 
   3550   source = "both_values[2].name() == 'c'";
   3551   CHECK(CompileRun(source)->BooleanValue());
   3552 
   3553   source = "both_values[3].name() == 1";
   3554   CHECK(CompileRun(source)->BooleanValue());
   3555 
   3556   source = "both_values[4].name() == 10";
   3557   CHECK(CompileRun(source)->BooleanValue());
   3558 }
   3559 
   3560 
   3561 TEST(HiddenPrototypePropertyMirror) {
   3562   // Create a V8 environment with debug access.
   3563   v8::HandleScope scope;
   3564   DebugLocalContext env;
   3565   env.ExposeDebug();
   3566 
   3567   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
   3568   t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
   3569   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
   3570   t1->SetHiddenPrototype(true);
   3571   t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
   3572   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
   3573   t2->SetHiddenPrototype(true);
   3574   t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
   3575   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
   3576   t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
   3577 
   3578   // Create object and set them on the global object.
   3579   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
   3580   env->Global()->Set(v8::String::New("o0"), o0);
   3581   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
   3582   env->Global()->Set(v8::String::New("o1"), o1);
   3583   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
   3584   env->Global()->Set(v8::String::New("o2"), o2);
   3585   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
   3586   env->Global()->Set(v8::String::New("o3"), o3);
   3587 
   3588   // Get mirrors for the four objects.
   3589   CompileRun(
   3590       "o0_mirror = debug.MakeMirror(o0);"
   3591       "o1_mirror = debug.MakeMirror(o1);"
   3592       "o2_mirror = debug.MakeMirror(o2);"
   3593       "o3_mirror = debug.MakeMirror(o3)");
   3594   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3595   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3596   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3597   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3598 
   3599   // Check that each object has one property.
   3600   CHECK_EQ(1, CompileRun(
   3601               "o0_mirror.propertyNames().length")->Int32Value());
   3602   CHECK_EQ(1, CompileRun(
   3603               "o1_mirror.propertyNames().length")->Int32Value());
   3604   CHECK_EQ(1, CompileRun(
   3605               "o2_mirror.propertyNames().length")->Int32Value());
   3606   CHECK_EQ(1, CompileRun(
   3607               "o3_mirror.propertyNames().length")->Int32Value());
   3608 
   3609   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
   3610   // properties on o1 should be seen on o0.
   3611   o0->Set(v8::String::New("__proto__"), o1);
   3612   CHECK_EQ(2, CompileRun(
   3613               "o0_mirror.propertyNames().length")->Int32Value());
   3614   CHECK_EQ(0, CompileRun(
   3615               "o0_mirror.property('x').value().value()")->Int32Value());
   3616   CHECK_EQ(1, CompileRun(
   3617               "o0_mirror.property('y').value().value()")->Int32Value());
   3618 
   3619   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
   3620   // prototype flag. o2 also has the hidden prototype flag so all properties
   3621   // on o2 should be seen on o0 as well as properties on o1.
   3622   o0->Set(v8::String::New("__proto__"), o2);
   3623   CHECK_EQ(3, CompileRun(
   3624               "o0_mirror.propertyNames().length")->Int32Value());
   3625   CHECK_EQ(0, CompileRun(
   3626               "o0_mirror.property('x').value().value()")->Int32Value());
   3627   CHECK_EQ(1, CompileRun(
   3628               "o0_mirror.property('y').value().value()")->Int32Value());
   3629   CHECK_EQ(2, CompileRun(
   3630               "o0_mirror.property('z').value().value()")->Int32Value());
   3631 
   3632   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
   3633   // o2 has the hidden prototype flag. o3 does not have the hidden prototype
   3634   // flag so properties on o3 should not be seen on o0 whereas the properties
   3635   // from o1 and o2 should still be seen on o0.
   3636   // Final prototype chain: o0 -> o1 -> o2 -> o3
   3637   // Hidden prototypes:           ^^    ^^
   3638   o0->Set(v8::String::New("__proto__"), o3);
   3639   CHECK_EQ(3, CompileRun(
   3640               "o0_mirror.propertyNames().length")->Int32Value());
   3641   CHECK_EQ(1, CompileRun(
   3642               "o3_mirror.propertyNames().length")->Int32Value());
   3643   CHECK_EQ(0, CompileRun(
   3644               "o0_mirror.property('x').value().value()")->Int32Value());
   3645   CHECK_EQ(1, CompileRun(
   3646               "o0_mirror.property('y').value().value()")->Int32Value());
   3647   CHECK_EQ(2, CompileRun(
   3648               "o0_mirror.property('z').value().value()")->Int32Value());
   3649   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
   3650 
   3651   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
   3652   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
   3653 }
   3654 
   3655 
   3656 static v8::Handle<v8::Value> ProtperyXNativeGetter(
   3657     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
   3658   return v8::Integer::New(10);
   3659 }
   3660 
   3661 
   3662 TEST(NativeGetterPropertyMirror) {
   3663   // Create a V8 environment with debug access.
   3664   v8::HandleScope scope;
   3665   DebugLocalContext env;
   3666   env.ExposeDebug();
   3667 
   3668   v8::Handle<v8::String> name = v8::String::New("x");
   3669   // Create object with named accessor.
   3670   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   3671   named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
   3672       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   3673 
   3674   // Create object with named property getter.
   3675   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
   3676   CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
   3677 
   3678   // Get mirror for the object with property getter.
   3679   CompileRun("instance_mirror = debug.MakeMirror(instance);");
   3680   CHECK(CompileRun(
   3681       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3682 
   3683   CompileRun("named_names = instance_mirror.propertyNames();");
   3684   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   3685   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   3686   CHECK(CompileRun(
   3687       "instance_mirror.property('x').value().isNumber()")->BooleanValue());
   3688   CHECK(CompileRun(
   3689       "instance_mirror.property('x').value().value() == 10")->BooleanValue());
   3690 }
   3691 
   3692 
   3693 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
   3694     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
   3695   return CompileRun("throw new Error('Error message');");
   3696 }
   3697 
   3698 
   3699 TEST(NativeGetterThrowingErrorPropertyMirror) {
   3700   // Create a V8 environment with debug access.
   3701   v8::HandleScope scope;
   3702   DebugLocalContext env;
   3703   env.ExposeDebug();
   3704 
   3705   v8::Handle<v8::String> name = v8::String::New("x");
   3706   // Create object with named accessor.
   3707   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   3708   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
   3709       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   3710 
   3711   // Create object with named property getter.
   3712   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
   3713 
   3714   // Get mirror for the object with property getter.
   3715   CompileRun("instance_mirror = debug.MakeMirror(instance);");
   3716   CHECK(CompileRun(
   3717       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3718   CompileRun("named_names = instance_mirror.propertyNames();");
   3719   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   3720   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   3721   CHECK(CompileRun(
   3722       "instance_mirror.property('x').value().isError()")->BooleanValue());
   3723 
   3724   // Check that the message is that passed to the Error constructor.
   3725   CHECK(CompileRun(
   3726       "instance_mirror.property('x').value().message() == 'Error message'")->
   3727           BooleanValue());
   3728 }
   3729 
   3730 
   3731 // Test that hidden properties object is not returned as an unnamed property
   3732 // among regular properties.
   3733 // See http://crbug.com/26491
   3734 TEST(NoHiddenProperties) {
   3735   // Create a V8 environment with debug access.
   3736   v8::HandleScope scope;
   3737   DebugLocalContext env;
   3738   env.ExposeDebug();
   3739 
   3740   // Create an object in the global scope.
   3741   const char* source = "var obj = {a: 1};";
   3742   v8::Script::Compile(v8::String::New(source))->Run();
   3743   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
   3744       env->Global()->Get(v8::String::New("obj")));
   3745   // Set a hidden property on the object.
   3746   obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
   3747                       v8::Int32::New(11));
   3748 
   3749   // Get mirror for the object with property getter.
   3750   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   3751   CHECK(CompileRun(
   3752       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3753   CompileRun("var named_names = obj_mirror.propertyNames();");
   3754   // There should be exactly one property. But there is also an unnamed
   3755   // property whose value is hidden properties dictionary. The latter
   3756   // property should not be in the list of reguar properties.
   3757   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   3758   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
   3759   CHECK(CompileRun(
   3760       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   3761 
   3762   // Object created by t0 will become hidden prototype of object 'obj'.
   3763   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
   3764   t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
   3765   t0->SetHiddenPrototype(true);
   3766   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
   3767   t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
   3768 
   3769   // Create proto objects, add hidden properties to them and set them on
   3770   // the global object.
   3771   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
   3772   protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
   3773                            v8::Int32::New(12));
   3774   env->Global()->Set(v8::String::New("protoObj"), protoObj);
   3775   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
   3776   grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
   3777                                 v8::Int32::New(13));
   3778   env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
   3779 
   3780   // Setting prototypes: obj->protoObj->grandProtoObj
   3781   protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
   3782   obj->Set(v8::String::New("__proto__"), protoObj);
   3783 
   3784   // Get mirror for the object with property getter.
   3785   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   3786   CHECK(CompileRun(
   3787       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   3788   CompileRun("var named_names = obj_mirror.propertyNames();");
   3789   // There should be exactly two properties - one from the object itself and
   3790   // another from its hidden prototype.
   3791   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
   3792   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
   3793                    "named_names[1] == 'b'")->BooleanValue());
   3794   CHECK(CompileRun(
   3795       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   3796   CHECK(CompileRun(
   3797       "obj_mirror.property('b').value().value() == 2")->BooleanValue());
   3798 }
   3799 
   3800 
   3801 // Multithreaded tests of JSON debugger protocol
   3802 
   3803 // Support classes
   3804 
   3805 // Provides synchronization between k threads, where k is an input to the
   3806 // constructor.  The Wait() call blocks a thread until it is called for the
   3807 // k'th time, then all calls return.  Each ThreadBarrier object can only
   3808 // be used once.
   3809 class ThreadBarrier {
   3810  public:
   3811   explicit ThreadBarrier(int num_threads);
   3812   ~ThreadBarrier();
   3813   void Wait();
   3814  private:
   3815   int num_threads_;
   3816   int num_blocked_;
   3817   v8::internal::Mutex* lock_;
   3818   v8::internal::Semaphore* sem_;
   3819   bool invalid_;
   3820 };
   3821 
   3822 ThreadBarrier::ThreadBarrier(int num_threads)
   3823     : num_threads_(num_threads), num_blocked_(0) {
   3824   lock_ = OS::CreateMutex();
   3825   sem_ = OS::CreateSemaphore(0);
   3826   invalid_ = false;  // A barrier may only be used once.  Then it is invalid.
   3827 }
   3828 
   3829 // Do not call, due to race condition with Wait().
   3830 // Could be resolved with Pthread condition variables.
   3831 ThreadBarrier::~ThreadBarrier() {
   3832   lock_->Lock();
   3833   delete lock_;
   3834   delete sem_;
   3835 }
   3836 
   3837 void ThreadBarrier::Wait() {
   3838   lock_->Lock();
   3839   CHECK(!invalid_);
   3840   if (num_blocked_ == num_threads_ - 1) {
   3841     // Signal and unblock all waiting threads.
   3842     for (int i = 0; i < num_threads_ - 1; ++i) {
   3843       sem_->Signal();
   3844     }
   3845     invalid_ = true;
   3846     printf("BARRIER\n\n");
   3847     fflush(stdout);
   3848     lock_->Unlock();
   3849   } else {  // Wait for the semaphore.
   3850     ++num_blocked_;
   3851     lock_->Unlock();  // Potential race condition with destructor because
   3852     sem_->Wait();  // these two lines are not atomic.
   3853   }
   3854 }
   3855 
   3856 // A set containing enough barriers and semaphores for any of the tests.
   3857 class Barriers {
   3858  public:
   3859   Barriers();
   3860   void Initialize();
   3861   ThreadBarrier barrier_1;
   3862   ThreadBarrier barrier_2;
   3863   ThreadBarrier barrier_3;
   3864   ThreadBarrier barrier_4;
   3865   ThreadBarrier barrier_5;
   3866   v8::internal::Semaphore* semaphore_1;
   3867   v8::internal::Semaphore* semaphore_2;
   3868 };
   3869 
   3870 Barriers::Barriers() : barrier_1(2), barrier_2(2),
   3871     barrier_3(2), barrier_4(2), barrier_5(2) {}
   3872 
   3873 void Barriers::Initialize() {
   3874   semaphore_1 = OS::CreateSemaphore(0);
   3875   semaphore_2 = OS::CreateSemaphore(0);
   3876 }
   3877 
   3878 
   3879 // We match parts of the message to decide if it is a break message.
   3880 bool IsBreakEventMessage(char *message) {
   3881   const char* type_event = "\"type\":\"event\"";
   3882   const char* event_break = "\"event\":\"break\"";
   3883   // Does the message contain both type:event and event:break?
   3884   return strstr(message, type_event) != NULL &&
   3885          strstr(message, event_break) != NULL;
   3886 }
   3887 
   3888 
   3889 // We match parts of the message to decide if it is a exception message.
   3890 bool IsExceptionEventMessage(char *message) {
   3891   const char* type_event = "\"type\":\"event\"";
   3892   const char* event_exception = "\"event\":\"exception\"";
   3893   // Does the message contain both type:event and event:exception?
   3894   return strstr(message, type_event) != NULL &&
   3895       strstr(message, event_exception) != NULL;
   3896 }
   3897 
   3898 
   3899 // We match the message wether it is an evaluate response message.
   3900 bool IsEvaluateResponseMessage(char* message) {
   3901   const char* type_response = "\"type\":\"response\"";
   3902   const char* command_evaluate = "\"command\":\"evaluate\"";
   3903   // Does the message contain both type:response and command:evaluate?
   3904   return strstr(message, type_response) != NULL &&
   3905          strstr(message, command_evaluate) != NULL;
   3906 }
   3907 
   3908 
   3909 static int StringToInt(const char* s) {
   3910   return atoi(s);  // NOLINT
   3911 }
   3912 
   3913 
   3914 // We match parts of the message to get evaluate result int value.
   3915 int GetEvaluateIntResult(char *message) {
   3916   const char* value = "\"value\":";
   3917   char* pos = strstr(message, value);
   3918   if (pos == NULL) {
   3919     return -1;
   3920   }
   3921   int res = -1;
   3922   res = StringToInt(pos + strlen(value));
   3923   return res;
   3924 }
   3925 
   3926 
   3927 // We match parts of the message to get hit breakpoint id.
   3928 int GetBreakpointIdFromBreakEventMessage(char *message) {
   3929   const char* breakpoints = "\"breakpoints\":[";
   3930   char* pos = strstr(message, breakpoints);
   3931   if (pos == NULL) {
   3932     return -1;
   3933   }
   3934   int res = -1;
   3935   res = StringToInt(pos + strlen(breakpoints));
   3936   return res;
   3937 }
   3938 
   3939 
   3940 // We match parts of the message to get total frames number.
   3941 int GetTotalFramesInt(char *message) {
   3942   const char* prefix = "\"totalFrames\":";
   3943   char* pos = strstr(message, prefix);
   3944   if (pos == NULL) {
   3945     return -1;
   3946   }
   3947   pos += strlen(prefix);
   3948   int res = StringToInt(pos);
   3949   return res;
   3950 }
   3951 
   3952 
   3953 /* Test MessageQueues */
   3954 /* Tests the message queues that hold debugger commands and
   3955  * response messages to the debugger.  Fills queues and makes
   3956  * them grow.
   3957  */
   3958 Barriers message_queue_barriers;
   3959 
   3960 // This is the debugger thread, that executes no v8 calls except
   3961 // placing JSON debugger commands in the queue.
   3962 class MessageQueueDebuggerThread : public v8::internal::Thread {
   3963  public:
   3964   void Run();
   3965 };
   3966 
   3967 static void MessageHandler(const uint16_t* message, int length,
   3968                            v8::Debug::ClientData* client_data) {
   3969   static char print_buffer[1000];
   3970   Utf16ToAscii(message, length, print_buffer);
   3971   if (IsBreakEventMessage(print_buffer)) {
   3972     // Lets test script wait until break occurs to send commands.
   3973     // Signals when a break is reported.
   3974     message_queue_barriers.semaphore_2->Signal();
   3975   }
   3976 
   3977   // Allow message handler to block on a semaphore, to test queueing of
   3978   // messages while blocked.
   3979   message_queue_barriers.semaphore_1->Wait();
   3980 }
   3981 
   3982 void MessageQueueDebuggerThread::Run() {
   3983   const int kBufferSize = 1000;
   3984   uint16_t buffer_1[kBufferSize];
   3985   uint16_t buffer_2[kBufferSize];
   3986   const char* command_1 =
   3987       "{\"seq\":117,"
   3988        "\"type\":\"request\","
   3989        "\"command\":\"evaluate\","
   3990        "\"arguments\":{\"expression\":\"1+2\"}}";
   3991   const char* command_2 =
   3992     "{\"seq\":118,"
   3993      "\"type\":\"request\","
   3994      "\"command\":\"evaluate\","
   3995      "\"arguments\":{\"expression\":\"1+a\"}}";
   3996   const char* command_3 =
   3997     "{\"seq\":119,"
   3998      "\"type\":\"request\","
   3999      "\"command\":\"evaluate\","
   4000      "\"arguments\":{\"expression\":\"c.d * b\"}}";
   4001   const char* command_continue =
   4002     "{\"seq\":106,"
   4003      "\"type\":\"request\","
   4004      "\"command\":\"continue\"}";
   4005   const char* command_single_step =
   4006     "{\"seq\":107,"
   4007      "\"type\":\"request\","
   4008      "\"command\":\"continue\","
   4009      "\"arguments\":{\"stepaction\":\"next\"}}";
   4010 
   4011   /* Interleaved sequence of actions by the two threads:*/
   4012   // Main thread compiles and runs source_1
   4013   message_queue_barriers.semaphore_1->Signal();
   4014   message_queue_barriers.barrier_1.Wait();
   4015   // Post 6 commands, filling the command queue and making it expand.
   4016   // These calls return immediately, but the commands stay on the queue
   4017   // until the execution of source_2.
   4018   // Note: AsciiToUtf16 executes before SendCommand, so command is copied
   4019   // to buffer before buffer is sent to SendCommand.
   4020   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
   4021   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
   4022   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
   4023   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
   4024   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
   4025   message_queue_barriers.barrier_2.Wait();
   4026   // Main thread compiles and runs source_2.
   4027   // Queued commands are executed at the start of compilation of source_2(
   4028   // beforeCompile event).
   4029   // Free the message handler to process all the messages from the queue. 7
   4030   // messages are expected: 2 afterCompile events and 5 responses.
   4031   // All the commands added so far will fail to execute as long as call stack
   4032   // is empty on beforeCompile event.
   4033   for (int i = 0; i < 6 ; ++i) {
   4034     message_queue_barriers.semaphore_1->Signal();
   4035   }
   4036   message_queue_barriers.barrier_3.Wait();
   4037   // Main thread compiles and runs source_3.
   4038   // Don't stop in the afterCompile handler.
   4039   message_queue_barriers.semaphore_1->Signal();
   4040   // source_3 includes a debugger statement, which causes a break event.
   4041   // Wait on break event from hitting "debugger" statement
   4042   message_queue_barriers.semaphore_2->Wait();
   4043   // These should execute after the "debugger" statement in source_2
   4044   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
   4045   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
   4046   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
   4047   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
   4048   // Run after 2 break events, 4 responses.
   4049   for (int i = 0; i < 6 ; ++i) {
   4050     message_queue_barriers.semaphore_1->Signal();
   4051   }
   4052   // Wait on break event after a single step executes.
   4053   message_queue_barriers.semaphore_2->Wait();
   4054   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
   4055   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
   4056   // Run after 2 responses.
   4057   for (int i = 0; i < 2 ; ++i) {
   4058     message_queue_barriers.semaphore_1->Signal();
   4059   }
   4060   // Main thread continues running source_3 to end, waits for this thread.
   4061 }
   4062 
   4063 MessageQueueDebuggerThread message_queue_debugger_thread;
   4064 
   4065 // This thread runs the v8 engine.
   4066 TEST(MessageQueues) {
   4067   // Create a V8 environment
   4068   v8::HandleScope scope;
   4069   DebugLocalContext env;
   4070   message_queue_barriers.Initialize();
   4071   v8::Debug::SetMessageHandler(MessageHandler);
   4072   message_queue_debugger_thread.Start();
   4073 
   4074   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   4075   const char* source_2 = "e = 17;";
   4076   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
   4077 
   4078   // See MessageQueueDebuggerThread::Run for interleaved sequence of
   4079   // API calls and events in the two threads.
   4080   CompileRun(source_1);
   4081   message_queue_barriers.barrier_1.Wait();
   4082   message_queue_barriers.barrier_2.Wait();
   4083   CompileRun(source_2);
   4084   message_queue_barriers.barrier_3.Wait();
   4085   CompileRun(source_3);
   4086   message_queue_debugger_thread.Join();
   4087   fflush(stdout);
   4088 }
   4089 
   4090 
   4091 class TestClientData : public v8::Debug::ClientData {
   4092  public:
   4093   TestClientData() {
   4094     constructor_call_counter++;
   4095   }
   4096   virtual ~TestClientData() {
   4097     destructor_call_counter++;
   4098   }
   4099 
   4100   static void ResetCounters() {
   4101     constructor_call_counter = 0;
   4102     destructor_call_counter = 0;
   4103   }
   4104 
   4105   static int constructor_call_counter;
   4106   static int destructor_call_counter;
   4107 };
   4108 
   4109 int TestClientData::constructor_call_counter = 0;
   4110 int TestClientData::destructor_call_counter = 0;
   4111 
   4112 
   4113 // Tests that MessageQueue doesn't destroy client data when expands and
   4114 // does destroy when it dies.
   4115 TEST(MessageQueueExpandAndDestroy) {
   4116   TestClientData::ResetCounters();
   4117   { // Create a scope for the queue.
   4118     CommandMessageQueue queue(1);
   4119     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4120                                   new TestClientData()));
   4121     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4122                                   new TestClientData()));
   4123     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4124                                   new TestClientData()));
   4125     CHECK_EQ(0, TestClientData::destructor_call_counter);
   4126     queue.Get().Dispose();
   4127     CHECK_EQ(1, TestClientData::destructor_call_counter);
   4128     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4129                                   new TestClientData()));
   4130     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4131                                   new TestClientData()));
   4132     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4133                                   new TestClientData()));
   4134     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4135                                   new TestClientData()));
   4136     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   4137                                   new TestClientData()));
   4138     CHECK_EQ(1, TestClientData::destructor_call_counter);
   4139     queue.Get().Dispose();
   4140     CHECK_EQ(2, TestClientData::destructor_call_counter);
   4141   }
   4142   // All the client data should be destroyed when the queue is destroyed.
   4143   CHECK_EQ(TestClientData::destructor_call_counter,
   4144            TestClientData::destructor_call_counter);
   4145 }
   4146 
   4147 
   4148 static int handled_client_data_instances_count = 0;
   4149 static void MessageHandlerCountingClientData(
   4150     const v8::Debug::Message& message) {
   4151   if (message.GetClientData() != NULL) {
   4152     handled_client_data_instances_count++;
   4153   }
   4154 }
   4155 
   4156 
   4157 // Tests that all client data passed to the debugger are sent to the handler.
   4158 TEST(SendClientDataToHandler) {
   4159   // Create a V8 environment
   4160   v8::HandleScope scope;
   4161   DebugLocalContext env;
   4162   TestClientData::ResetCounters();
   4163   handled_client_data_instances_count = 0;
   4164   v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
   4165   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   4166   const int kBufferSize = 1000;
   4167   uint16_t buffer[kBufferSize];
   4168   const char* command_1 =
   4169       "{\"seq\":117,"
   4170        "\"type\":\"request\","
   4171        "\"command\":\"evaluate\","
   4172        "\"arguments\":{\"expression\":\"1+2\"}}";
   4173   const char* command_2 =
   4174     "{\"seq\":118,"
   4175      "\"type\":\"request\","
   4176      "\"command\":\"evaluate\","
   4177      "\"arguments\":{\"expression\":\"1+a\"}}";
   4178   const char* command_continue =
   4179     "{\"seq\":106,"
   4180      "\"type\":\"request\","
   4181      "\"command\":\"continue\"}";
   4182 
   4183   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
   4184                          new TestClientData());
   4185   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
   4186   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
   4187                          new TestClientData());
   4188   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
   4189                          new TestClientData());
   4190   // All the messages will be processed on beforeCompile event.
   4191   CompileRun(source_1);
   4192   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
   4193   CHECK_EQ(3, TestClientData::constructor_call_counter);
   4194   CHECK_EQ(TestClientData::constructor_call_counter,
   4195            handled_client_data_instances_count);
   4196   CHECK_EQ(TestClientData::constructor_call_counter,
   4197            TestClientData::destructor_call_counter);
   4198 }
   4199 
   4200 
   4201 /* Test ThreadedDebugging */
   4202 /* This test interrupts a running infinite loop that is
   4203  * occupying the v8 thread by a break command from the
   4204  * debugger thread.  It then changes the value of a
   4205  * global object, to make the loop terminate.
   4206  */
   4207 
   4208 Barriers threaded_debugging_barriers;
   4209 
   4210 class V8Thread : public v8::internal::Thread {
   4211  public:
   4212   void Run();
   4213 };
   4214 
   4215 class DebuggerThread : public v8::internal::Thread {
   4216  public:
   4217   void Run();
   4218 };
   4219 
   4220 
   4221 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
   4222   threaded_debugging_barriers.barrier_1.Wait();
   4223   return v8::Undefined();
   4224 }
   4225 
   4226 
   4227 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
   4228   static char print_buffer[1000];
   4229   v8::String::Value json(message.GetJSON());
   4230   Utf16ToAscii(*json, json.length(), print_buffer);
   4231   if (IsBreakEventMessage(print_buffer)) {
   4232     threaded_debugging_barriers.barrier_2.Wait();
   4233   }
   4234 }
   4235 
   4236 
   4237 void V8Thread::Run() {
   4238   const char* source =
   4239       "flag = true;\n"
   4240       "function bar( new_value ) {\n"
   4241       "  flag = new_value;\n"
   4242       "  return \"Return from bar(\" + new_value + \")\";\n"
   4243       "}\n"
   4244       "\n"
   4245       "function foo() {\n"
   4246       "  var x = 1;\n"
   4247       "  while ( flag == true ) {\n"
   4248       "    if ( x == 1 ) {\n"
   4249       "      ThreadedAtBarrier1();\n"
   4250       "    }\n"
   4251       "    x = x + 1;\n"
   4252       "  }\n"
   4253       "}\n"
   4254       "\n"
   4255       "foo();\n";
   4256 
   4257   v8::HandleScope scope;
   4258   DebugLocalContext env;
   4259   v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
   4260   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
   4261   global_template->Set(v8::String::New("ThreadedAtBarrier1"),
   4262                        v8::FunctionTemplate::New(ThreadedAtBarrier1));
   4263   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
   4264   v8::Context::Scope context_scope(context);
   4265 
   4266   CompileRun(source);
   4267 }
   4268 
   4269 void DebuggerThread::Run() {
   4270   const int kBufSize = 1000;
   4271   uint16_t buffer[kBufSize];
   4272 
   4273   const char* command_1 = "{\"seq\":102,"
   4274       "\"type\":\"request\","
   4275       "\"command\":\"evaluate\","
   4276       "\"arguments\":{\"expression\":\"bar(false)\"}}";
   4277   const char* command_2 = "{\"seq\":103,"
   4278       "\"type\":\"request\","
   4279       "\"command\":\"continue\"}";
   4280 
   4281   threaded_debugging_barriers.barrier_1.Wait();
   4282   v8::Debug::DebugBreak();
   4283   threaded_debugging_barriers.barrier_2.Wait();
   4284   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
   4285   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
   4286 }
   4287 
   4288 DebuggerThread debugger_thread;
   4289 V8Thread v8_thread;
   4290 
   4291 TEST(ThreadedDebugging) {
   4292   // Create a V8 environment
   4293   threaded_debugging_barriers.Initialize();
   4294 
   4295   v8_thread.Start();
   4296   debugger_thread.Start();
   4297 
   4298   v8_thread.Join();
   4299   debugger_thread.Join();
   4300 }
   4301 
   4302 /* Test RecursiveBreakpoints */
   4303 /* In this test, the debugger evaluates a function with a breakpoint, after
   4304  * hitting a breakpoint in another function.  We do this with both values
   4305  * of the flag enabling recursive breakpoints, and verify that the second
   4306  * breakpoint is hit when enabled, and missed when disabled.
   4307  */
   4308 
   4309 class BreakpointsV8Thread : public v8::internal::Thread {
   4310  public:
   4311   void Run();
   4312 };
   4313 
   4314 class BreakpointsDebuggerThread : public v8::internal::Thread {
   4315  public:
   4316   explicit BreakpointsDebuggerThread(bool global_evaluate)
   4317       : global_evaluate_(global_evaluate) {}
   4318   void Run();
   4319 
   4320  private:
   4321   bool global_evaluate_;
   4322 };
   4323 
   4324 
   4325 Barriers* breakpoints_barriers;
   4326 int break_event_breakpoint_id;
   4327 int evaluate_int_result;
   4328 
   4329 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
   4330   static char print_buffer[1000];
   4331   v8::String::Value json(message.GetJSON());
   4332   Utf16ToAscii(*json, json.length(), print_buffer);
   4333 
   4334   if (IsBreakEventMessage(print_buffer)) {
   4335     break_event_breakpoint_id =
   4336         GetBreakpointIdFromBreakEventMessage(print_buffer);
   4337     breakpoints_barriers->semaphore_1->Signal();
   4338   } else if (IsEvaluateResponseMessage(print_buffer)) {
   4339     evaluate_int_result = GetEvaluateIntResult(print_buffer);
   4340     breakpoints_barriers->semaphore_1->Signal();
   4341   }
   4342 }
   4343 
   4344 
   4345 void BreakpointsV8Thread::Run() {
   4346   const char* source_1 = "var y_global = 3;\n"
   4347     "function cat( new_value ) {\n"
   4348     "  var x = new_value;\n"
   4349     "  y_global = y_global + 4;\n"
   4350     "  x = 3 * x + 1;\n"
   4351     "  y_global = y_global + 5;\n"
   4352     "  return x;\n"
   4353     "}\n"
   4354     "\n"
   4355     "function dog() {\n"
   4356     "  var x = 1;\n"
   4357     "  x = y_global;"
   4358     "  var z = 3;"
   4359     "  x += 100;\n"
   4360     "  return x;\n"
   4361     "}\n"
   4362     "\n";
   4363   const char* source_2 = "cat(17);\n"
   4364     "cat(19);\n";
   4365 
   4366   v8::HandleScope scope;
   4367   DebugLocalContext env;
   4368   v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
   4369 
   4370   CompileRun(source_1);
   4371   breakpoints_barriers->barrier_1.Wait();
   4372   breakpoints_barriers->barrier_2.Wait();
   4373   CompileRun(source_2);
   4374 }
   4375 
   4376 
   4377 void BreakpointsDebuggerThread::Run() {
   4378   const int kBufSize = 1000;
   4379   uint16_t buffer[kBufSize];
   4380 
   4381   const char* command_1 = "{\"seq\":101,"
   4382       "\"type\":\"request\","
   4383       "\"command\":\"setbreakpoint\","
   4384       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
   4385   const char* command_2 = "{\"seq\":102,"
   4386       "\"type\":\"request\","
   4387       "\"command\":\"setbreakpoint\","
   4388       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
   4389   const char* command_3;
   4390   if (this->global_evaluate_) {
   4391     command_3 = "{\"seq\":103,"
   4392         "\"type\":\"request\","
   4393         "\"command\":\"evaluate\","
   4394         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
   4395         "\"global\":true}}";
   4396   } else {
   4397     command_3 = "{\"seq\":103,"
   4398         "\"type\":\"request\","
   4399         "\"command\":\"evaluate\","
   4400         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
   4401   }
   4402   const char* command_4;
   4403   if (this->global_evaluate_) {
   4404     command_4 = "{\"seq\":104,"
   4405         "\"type\":\"request\","
   4406         "\"command\":\"evaluate\","
   4407         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
   4408         "\"global\":true}}";
   4409   } else {
   4410     command_4 = "{\"seq\":104,"
   4411         "\"type\":\"request\","
   4412         "\"command\":\"evaluate\","
   4413         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
   4414   }
   4415   const char* command_5 = "{\"seq\":105,"
   4416       "\"type\":\"request\","
   4417       "\"command\":\"continue\"}";
   4418   const char* command_6 = "{\"seq\":106,"
   4419       "\"type\":\"request\","
   4420       "\"command\":\"continue\"}";
   4421   const char* command_7;
   4422   if (this->global_evaluate_) {
   4423     command_7 = "{\"seq\":107,"
   4424         "\"type\":\"request\","
   4425         "\"command\":\"evaluate\","
   4426         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
   4427         "\"global\":true}}";
   4428   } else {
   4429     command_7 = "{\"seq\":107,"
   4430         "\"type\":\"request\","
   4431         "\"command\":\"evaluate\","
   4432         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
   4433   }
   4434   const char* command_8 = "{\"seq\":108,"
   4435       "\"type\":\"request\","
   4436       "\"command\":\"continue\"}";
   4437 
   4438 
   4439   // v8 thread initializes, runs source_1
   4440   breakpoints_barriers->barrier_1.Wait();
   4441   // 1:Set breakpoint in cat() (will get id 1).
   4442   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
   4443   // 2:Set breakpoint in dog() (will get id 2).
   4444   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
   4445   breakpoints_barriers->barrier_2.Wait();
   4446   // V8 thread starts compiling source_2.
   4447   // Automatic break happens, to run queued commands
   4448   // breakpoints_barriers->semaphore_1->Wait();
   4449   // Commands 1 through 3 run, thread continues.
   4450   // v8 thread runs source_2 to breakpoint in cat().
   4451   // message callback receives break event.
   4452   breakpoints_barriers->semaphore_1->Wait();
   4453   // Must have hit breakpoint #1.
   4454   CHECK_EQ(1, break_event_breakpoint_id);
   4455   // 4:Evaluate dog() (which has a breakpoint).
   4456   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
   4457   // V8 thread hits breakpoint in dog().
   4458   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
   4459   // Must have hit breakpoint #2.
   4460   CHECK_EQ(2, break_event_breakpoint_id);
   4461   // 5:Evaluate (x + 1).
   4462   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
   4463   // Evaluate (x + 1) finishes.
   4464   breakpoints_barriers->semaphore_1->Wait();
   4465   // Must have result 108.
   4466   CHECK_EQ(108, evaluate_int_result);
   4467   // 6:Continue evaluation of dog().
   4468   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
   4469   // Evaluate dog() finishes.
   4470   breakpoints_barriers->semaphore_1->Wait();
   4471   // Must have result 107.
   4472   CHECK_EQ(107, evaluate_int_result);
   4473   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
   4474   // in cat(19).
   4475   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
   4476   // Message callback gets break event.
   4477   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
   4478   // Must have hit breakpoint #1.
   4479   CHECK_EQ(1, break_event_breakpoint_id);
   4480   // 8: Evaluate dog() with breaks disabled.
   4481   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
   4482   // Evaluate dog() finishes.
   4483   breakpoints_barriers->semaphore_1->Wait();
   4484   // Must have result 116.
   4485   CHECK_EQ(116, evaluate_int_result);
   4486   // 9: Continue evaluation of source2, reach end.
   4487   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
   4488 }
   4489 
   4490 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
   4491   i::FLAG_debugger_auto_break = true;
   4492 
   4493   BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
   4494   BreakpointsV8Thread breakpoints_v8_thread;
   4495 
   4496   // Create a V8 environment
   4497   Barriers stack_allocated_breakpoints_barriers;
   4498   stack_allocated_breakpoints_barriers.Initialize();
   4499   breakpoints_barriers = &stack_allocated_breakpoints_barriers;
   4500 
   4501   breakpoints_v8_thread.Start();
   4502   breakpoints_debugger_thread.Start();
   4503 
   4504   breakpoints_v8_thread.Join();
   4505   breakpoints_debugger_thread.Join();
   4506 }
   4507 
   4508 TEST(RecursiveBreakpoints) {
   4509   TestRecursiveBreakpointsGeneric(false);
   4510 }
   4511 
   4512 TEST(RecursiveBreakpointsGlobal) {
   4513   TestRecursiveBreakpointsGeneric(true);
   4514 }
   4515 
   4516 
   4517 static void DummyDebugEventListener(v8::DebugEvent event,
   4518                                     v8::Handle<v8::Object> exec_state,
   4519                                     v8::Handle<v8::Object> event_data,
   4520                                     v8::Handle<v8::Value> data) {
   4521 }
   4522 
   4523 
   4524 TEST(SetDebugEventListenerOnUninitializedVM) {
   4525   v8::Debug::SetDebugEventListener(DummyDebugEventListener);
   4526 }
   4527 
   4528 
   4529 static void DummyMessageHandler(const v8::Debug::Message& message) {
   4530 }
   4531 
   4532 
   4533 TEST(SetMessageHandlerOnUninitializedVM) {
   4534   v8::Debug::SetMessageHandler2(DummyMessageHandler);
   4535 }
   4536 
   4537 
   4538 TEST(DebugBreakOnUninitializedVM) {
   4539   v8::Debug::DebugBreak();
   4540 }
   4541 
   4542 
   4543 TEST(SendCommandToUninitializedVM) {
   4544   const char* dummy_command = "{}";
   4545   uint16_t dummy_buffer[80];
   4546   int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
   4547   v8::Debug::SendCommand(dummy_buffer, dummy_length);
   4548 }
   4549 
   4550 
   4551 // Source for a JavaScript function which returns the data parameter of a
   4552 // function called in the context of the debugger. If no data parameter is
   4553 // passed it throws an exception.
   4554 static const char* debugger_call_with_data_source =
   4555     "function debugger_call_with_data(exec_state, data) {"
   4556     "  if (data) return data;"
   4557     "  throw 'No data!'"
   4558     "}";
   4559 v8::Handle<v8::Function> debugger_call_with_data;
   4560 
   4561 
   4562 // Source for a JavaScript function which returns the data parameter of a
   4563 // function called in the context of the debugger. If no data parameter is
   4564 // passed it throws an exception.
   4565 static const char* debugger_call_with_closure_source =
   4566     "var x = 3;"
   4567     "(function (exec_state) {"
   4568     "  if (exec_state.y) return x - 1;"
   4569     "  exec_state.y = x;"
   4570     "  return exec_state.y"
   4571     "})";
   4572 v8::Handle<v8::Function> debugger_call_with_closure;
   4573 
   4574 // Function to retrieve the number of JavaScript frames by calling a JavaScript
   4575 // in the debugger.
   4576 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
   4577   CHECK(v8::Debug::Call(frame_count)->IsNumber());
   4578   CHECK_EQ(args[0]->Int32Value(),
   4579            v8::Debug::Call(frame_count)->Int32Value());
   4580   return v8::Undefined();
   4581 }
   4582 
   4583 
   4584 // Function to retrieve the source line of the top JavaScript frame by calling a
   4585 // JavaScript function in the debugger.
   4586 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
   4587   CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
   4588   CHECK_EQ(args[0]->Int32Value(),
   4589            v8::Debug::Call(frame_source_line)->Int32Value());
   4590   return v8::Undefined();
   4591 }
   4592 
   4593 
   4594 // Function to test passing an additional parameter to a JavaScript function
   4595 // called in the debugger. It also tests that functions called in the debugger
   4596 // can throw exceptions.
   4597 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
   4598   v8::Handle<v8::String> data = v8::String::New("Test");
   4599   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
   4600 
   4601   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
   4602   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
   4603 
   4604   v8::TryCatch catcher;
   4605   v8::Debug::Call(debugger_call_with_data);
   4606   CHECK(catcher.HasCaught());
   4607   CHECK(catcher.Exception()->IsString());
   4608 
   4609   return v8::Undefined();
   4610 }
   4611 
   4612 
   4613 // Function to test using a JavaScript with closure in the debugger.
   4614 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
   4615   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
   4616   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
   4617   return v8::Undefined();
   4618 }
   4619 
   4620 
   4621 // Test functions called through the debugger.
   4622 TEST(CallFunctionInDebugger) {
   4623   // Create and enter a context with the functions CheckFrameCount,
   4624   // CheckSourceLine and CheckDataParameter installed.
   4625   v8::HandleScope scope;
   4626   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
   4627   global_template->Set(v8::String::New("CheckFrameCount"),
   4628                        v8::FunctionTemplate::New(CheckFrameCount));
   4629   global_template->Set(v8::String::New("CheckSourceLine"),
   4630                        v8::FunctionTemplate::New(CheckSourceLine));
   4631   global_template->Set(v8::String::New("CheckDataParameter"),
   4632                        v8::FunctionTemplate::New(CheckDataParameter));
   4633   global_template->Set(v8::String::New("CheckClosure"),
   4634                        v8::FunctionTemplate::New(CheckClosure));
   4635   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
   4636   v8::Context::Scope context_scope(context);
   4637 
   4638   // Compile a function for checking the number of JavaScript frames.
   4639   v8::Script::Compile(v8::String::New(frame_count_source))->Run();
   4640   frame_count = v8::Local<v8::Function>::Cast(
   4641       context->Global()->Get(v8::String::New("frame_count")));
   4642 
   4643   // Compile a function for returning the source line for the top frame.
   4644   v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
   4645   frame_source_line = v8::Local<v8::Function>::Cast(
   4646       context->Global()->Get(v8::String::New("frame_source_line")));
   4647 
   4648   // Compile a function returning the data parameter.
   4649   v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
   4650   debugger_call_with_data = v8::Local<v8::Function>::Cast(
   4651       context->Global()->Get(v8::String::New("debugger_call_with_data")));
   4652 
   4653   // Compile a function capturing closure.
   4654   debugger_call_with_closure = v8::Local<v8::Function>::Cast(
   4655       v8::Script::Compile(
   4656           v8::String::New(debugger_call_with_closure_source))->Run());
   4657 
   4658   // Calling a function through the debugger returns undefined if there are no
   4659   // JavaScript frames.
   4660   CHECK(v8::Debug::Call(frame_count)->IsUndefined());
   4661   CHECK(v8::Debug::Call(frame_source_line)->IsUndefined());
   4662   CHECK(v8::Debug::Call(debugger_call_with_data)->IsUndefined());
   4663 
   4664   // Test that the number of frames can be retrieved.
   4665   v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
   4666   v8::Script::Compile(v8::String::New("function f() {"
   4667                                       "  CheckFrameCount(2);"
   4668                                       "}; f()"))->Run();
   4669 
   4670   // Test that the source line can be retrieved.
   4671   v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
   4672   v8::Script::Compile(v8::String::New("function f() {\n"
   4673                                       "  CheckSourceLine(1)\n"
   4674                                       "  CheckSourceLine(2)\n"
   4675                                       "  CheckSourceLine(3)\n"
   4676                                       "}; f()"))->Run();
   4677 
   4678   // Test that a parameter can be passed to a function called in the debugger.
   4679   v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
   4680 
   4681   // Test that a function with closure can be run in the debugger.
   4682   v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
   4683 
   4684 
   4685   // Test that the source line is correct when there is a line offset.
   4686   v8::ScriptOrigin origin(v8::String::New("test"),
   4687                           v8::Integer::New(7));
   4688   v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
   4689   v8::Script::Compile(v8::String::New("function f() {\n"
   4690                                       "  CheckSourceLine(8)\n"
   4691                                       "  CheckSourceLine(9)\n"
   4692                                       "  CheckSourceLine(10)\n"
   4693                                       "}; f()"), &origin)->Run();
   4694 }
   4695 
   4696 
   4697 // Debugger message handler which counts the number of breaks.
   4698 static void SendContinueCommand();
   4699 static void MessageHandlerBreakPointHitCount(
   4700     const v8::Debug::Message& message) {
   4701   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   4702     // Count the number of breaks.
   4703     break_point_hit_count++;
   4704 
   4705     SendContinueCommand();
   4706   }
   4707 }
   4708 
   4709 
   4710 // Test that clearing the debug event listener actually clears all break points
   4711 // and related information.
   4712 TEST(DebuggerUnload) {
   4713   DebugLocalContext env;
   4714 
   4715   // Check debugger is unloaded before it is used.
   4716   CheckDebuggerUnloaded();
   4717 
   4718   // Set a debug event listener.
   4719   break_point_hit_count = 0;
   4720   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   4721                                    v8::Undefined());
   4722   {
   4723     v8::HandleScope scope;
   4724     // Create a couple of functions for the test.
   4725     v8::Local<v8::Function> foo =
   4726         CompileFunction(&env, "function foo(){x=1}", "foo");
   4727     v8::Local<v8::Function> bar =
   4728         CompileFunction(&env, "function bar(){y=2}", "bar");
   4729 
   4730     // Set some break points.
   4731     SetBreakPoint(foo, 0);
   4732     SetBreakPoint(foo, 4);
   4733     SetBreakPoint(bar, 0);
   4734     SetBreakPoint(bar, 4);
   4735 
   4736     // Make sure that the break points are there.
   4737     break_point_hit_count = 0;
   4738     foo->Call(env->Global(), 0, NULL);
   4739     CHECK_EQ(2, break_point_hit_count);
   4740     bar->Call(env->Global(), 0, NULL);
   4741     CHECK_EQ(4, break_point_hit_count);
   4742   }
   4743 
   4744   // Remove the debug event listener without clearing breakpoints. Do this
   4745   // outside a handle scope.
   4746   v8::Debug::SetDebugEventListener(NULL);
   4747   CheckDebuggerUnloaded(true);
   4748 
   4749   // Now set a debug message handler.
   4750   break_point_hit_count = 0;
   4751   v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
   4752   {
   4753     v8::HandleScope scope;
   4754 
   4755     // Get the test functions again.
   4756     v8::Local<v8::Function> foo =
   4757       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   4758     v8::Local<v8::Function> bar =
   4759       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
   4760 
   4761     foo->Call(env->Global(), 0, NULL);
   4762     CHECK_EQ(0, break_point_hit_count);
   4763 
   4764     // Set break points and run again.
   4765     SetBreakPoint(foo, 0);
   4766     SetBreakPoint(foo, 4);
   4767     foo->Call(env->Global(), 0, NULL);
   4768     CHECK_EQ(2, break_point_hit_count);
   4769   }
   4770 
   4771   // Remove the debug message handler without clearing breakpoints. Do this
   4772   // outside a handle scope.
   4773   v8::Debug::SetMessageHandler2(NULL);
   4774   CheckDebuggerUnloaded(true);
   4775 }
   4776 
   4777 
   4778 // Sends continue command to the debugger.
   4779 static void SendContinueCommand() {
   4780   const int kBufferSize = 1000;
   4781   uint16_t buffer[kBufferSize];
   4782   const char* command_continue =
   4783     "{\"seq\":0,"
   4784      "\"type\":\"request\","
   4785      "\"command\":\"continue\"}";
   4786 
   4787   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
   4788 }
   4789 
   4790 
   4791 // Debugger message handler which counts the number of times it is called.
   4792 static int message_handler_hit_count = 0;
   4793 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
   4794   message_handler_hit_count++;
   4795 
   4796   static char print_buffer[1000];
   4797   v8::String::Value json(message.GetJSON());
   4798   Utf16ToAscii(*json, json.length(), print_buffer);
   4799   if (IsExceptionEventMessage(print_buffer)) {
   4800     // Send a continue command for exception events.
   4801     SendContinueCommand();
   4802   }
   4803 }
   4804 
   4805 
   4806 // Test clearing the debug message handler.
   4807 TEST(DebuggerClearMessageHandler) {
   4808   v8::HandleScope scope;
   4809   DebugLocalContext env;
   4810 
   4811   // Check debugger is unloaded before it is used.
   4812   CheckDebuggerUnloaded();
   4813 
   4814   // Set a debug message handler.
   4815   v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
   4816 
   4817   // Run code to throw a unhandled exception. This should end up in the message
   4818   // handler.
   4819   CompileRun("throw 1");
   4820 
   4821   // The message handler should be called.
   4822   CHECK_GT(message_handler_hit_count, 0);
   4823 
   4824   // Clear debug message handler.
   4825   message_handler_hit_count = 0;
   4826   v8::Debug::SetMessageHandler(NULL);
   4827 
   4828   // Run code to throw a unhandled exception. This should end up in the message
   4829   // handler.
   4830   CompileRun("throw 1");
   4831 
   4832   // The message handler should not be called more.
   4833   CHECK_EQ(0, message_handler_hit_count);
   4834 
   4835   CheckDebuggerUnloaded(true);
   4836 }
   4837 
   4838 
   4839 // Debugger message handler which clears the message handler while active.
   4840 static void MessageHandlerClearingMessageHandler(
   4841     const v8::Debug::Message& message) {
   4842   message_handler_hit_count++;
   4843 
   4844   // Clear debug message handler.
   4845   v8::Debug::SetMessageHandler(NULL);
   4846 }
   4847 
   4848 
   4849 // Test clearing the debug message handler while processing a debug event.
   4850 TEST(DebuggerClearMessageHandlerWhileActive) {
   4851   v8::HandleScope scope;
   4852   DebugLocalContext env;
   4853 
   4854   // Check debugger is unloaded before it is used.
   4855   CheckDebuggerUnloaded();
   4856 
   4857   // Set a debug message handler.
   4858   v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
   4859 
   4860   // Run code to throw a unhandled exception. This should end up in the message
   4861   // handler.
   4862   CompileRun("throw 1");
   4863 
   4864   // The message handler should be called.
   4865   CHECK_EQ(1, message_handler_hit_count);
   4866 
   4867   CheckDebuggerUnloaded(true);
   4868 }
   4869 
   4870 
   4871 /* Test DebuggerHostDispatch */
   4872 /* In this test, the debugger waits for a command on a breakpoint
   4873  * and is dispatching host commands while in the infinite loop.
   4874  */
   4875 
   4876 class HostDispatchV8Thread : public v8::internal::Thread {
   4877  public:
   4878   void Run();
   4879 };
   4880 
   4881 class HostDispatchDebuggerThread : public v8::internal::Thread {
   4882  public:
   4883   void Run();
   4884 };
   4885 
   4886 Barriers* host_dispatch_barriers;
   4887 
   4888 static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
   4889   static char print_buffer[1000];
   4890   v8::String::Value json(message.GetJSON());
   4891   Utf16ToAscii(*json, json.length(), print_buffer);
   4892 }
   4893 
   4894 
   4895 static void HostDispatchDispatchHandler() {
   4896   host_dispatch_barriers->semaphore_1->Signal();
   4897 }
   4898 
   4899 
   4900 void HostDispatchV8Thread::Run() {
   4901   const char* source_1 = "var y_global = 3;\n"
   4902     "function cat( new_value ) {\n"
   4903     "  var x = new_value;\n"
   4904     "  y_global = 4;\n"
   4905     "  x = 3 * x + 1;\n"
   4906     "  y_global = 5;\n"
   4907     "  return x;\n"
   4908     "}\n"
   4909     "\n";
   4910   const char* source_2 = "cat(17);\n";
   4911 
   4912   v8::HandleScope scope;
   4913   DebugLocalContext env;
   4914 
   4915   // Setup message and host dispatch handlers.
   4916   v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
   4917   v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
   4918 
   4919   CompileRun(source_1);
   4920   host_dispatch_barriers->barrier_1.Wait();
   4921   host_dispatch_barriers->barrier_2.Wait();
   4922   CompileRun(source_2);
   4923 }
   4924 
   4925 
   4926 void HostDispatchDebuggerThread::Run() {
   4927   const int kBufSize = 1000;
   4928   uint16_t buffer[kBufSize];
   4929 
   4930   const char* command_1 = "{\"seq\":101,"
   4931       "\"type\":\"request\","
   4932       "\"command\":\"setbreakpoint\","
   4933       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
   4934   const char* command_2 = "{\"seq\":102,"
   4935       "\"type\":\"request\","
   4936       "\"command\":\"continue\"}";
   4937 
   4938   // v8 thread initializes, runs source_1
   4939   host_dispatch_barriers->barrier_1.Wait();
   4940   // 1: Set breakpoint in cat().
   4941   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
   4942 
   4943   host_dispatch_barriers->barrier_2.Wait();
   4944   // v8 thread starts compiling source_2.
   4945   // Break happens, to run queued commands and host dispatches.
   4946   // Wait for host dispatch to be processed.
   4947   host_dispatch_barriers->semaphore_1->Wait();
   4948   // 2: Continue evaluation
   4949   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
   4950 }
   4951 
   4952 HostDispatchDebuggerThread host_dispatch_debugger_thread;
   4953 HostDispatchV8Thread host_dispatch_v8_thread;
   4954 
   4955 
   4956 TEST(DebuggerHostDispatch) {
   4957   i::FLAG_debugger_auto_break = true;
   4958 
   4959   // Create a V8 environment
   4960   Barriers stack_allocated_host_dispatch_barriers;
   4961   stack_allocated_host_dispatch_barriers.Initialize();
   4962   host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
   4963 
   4964   host_dispatch_v8_thread.Start();
   4965   host_dispatch_debugger_thread.Start();
   4966 
   4967   host_dispatch_v8_thread.Join();
   4968   host_dispatch_debugger_thread.Join();
   4969 }
   4970 
   4971 
   4972 /* Test DebugMessageDispatch */
   4973 /* In this test, the V8 thread waits for a message from the debug thread.
   4974  * The DebugMessageDispatchHandler is executed from the debugger thread
   4975  * which signals the V8 thread to wake up.
   4976  */
   4977 
   4978 class DebugMessageDispatchV8Thread : public v8::internal::Thread {
   4979  public:
   4980   void Run();
   4981 };
   4982 
   4983 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
   4984  public:
   4985   void Run();
   4986 };
   4987 
   4988 Barriers* debug_message_dispatch_barriers;
   4989 
   4990 
   4991 static void DebugMessageHandler() {
   4992   debug_message_dispatch_barriers->semaphore_1->Signal();
   4993 }
   4994 
   4995 
   4996 void DebugMessageDispatchV8Thread::Run() {
   4997   v8::HandleScope scope;
   4998   DebugLocalContext env;
   4999 
   5000   // Setup debug message dispatch handler.
   5001   v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
   5002 
   5003   CompileRun("var y = 1 + 2;\n");
   5004   debug_message_dispatch_barriers->barrier_1.Wait();
   5005   debug_message_dispatch_barriers->semaphore_1->Wait();
   5006   debug_message_dispatch_barriers->barrier_2.Wait();
   5007 }
   5008 
   5009 
   5010 void DebugMessageDispatchDebuggerThread::Run() {
   5011   debug_message_dispatch_barriers->barrier_1.Wait();
   5012   SendContinueCommand();
   5013   debug_message_dispatch_barriers->barrier_2.Wait();
   5014 }
   5015 
   5016 DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
   5017 DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
   5018 
   5019 
   5020 TEST(DebuggerDebugMessageDispatch) {
   5021   i::FLAG_debugger_auto_break = true;
   5022 
   5023   // Create a V8 environment
   5024   Barriers stack_allocated_debug_message_dispatch_barriers;
   5025   stack_allocated_debug_message_dispatch_barriers.Initialize();
   5026   debug_message_dispatch_barriers =
   5027       &stack_allocated_debug_message_dispatch_barriers;
   5028 
   5029   debug_message_dispatch_v8_thread.Start();
   5030   debug_message_dispatch_debugger_thread.Start();
   5031 
   5032   debug_message_dispatch_v8_thread.Join();
   5033   debug_message_dispatch_debugger_thread.Join();
   5034 }
   5035 
   5036 
   5037 TEST(DebuggerAgent) {
   5038   // Make sure these ports is not used by other tests to allow tests to run in
   5039   // parallel.
   5040   const int kPort1 = 5858;
   5041   const int kPort2 = 5857;
   5042   const int kPort3 = 5856;
   5043 
   5044   // Make a string with the port2 number.
   5045   const int kPortBufferLen = 6;
   5046   char port2_str[kPortBufferLen];
   5047   OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
   5048 
   5049   bool ok;
   5050 
   5051   // Initialize the socket library.
   5052   i::Socket::Setup();
   5053 
   5054   // Test starting and stopping the agent without any client connection.
   5055   i::Debugger::StartAgent("test", kPort1);
   5056   i::Debugger::StopAgent();
   5057 
   5058   // Test starting the agent, connecting a client and shutting down the agent
   5059   // with the client connected.
   5060   ok = i::Debugger::StartAgent("test", kPort2);
   5061   CHECK(ok);
   5062   i::Debugger::WaitForAgent();
   5063   i::Socket* client = i::OS::CreateSocket();
   5064   ok = client->Connect("localhost", port2_str);
   5065   CHECK(ok);
   5066   i::Debugger::StopAgent();
   5067   delete client;
   5068 
   5069   // Test starting and stopping the agent with the required port already
   5070   // occoupied.
   5071   i::Socket* server = i::OS::CreateSocket();
   5072   server->Bind(kPort3);
   5073 
   5074   i::Debugger::StartAgent("test", kPort3);
   5075   i::Debugger::StopAgent();
   5076 
   5077   delete server;
   5078 }
   5079 
   5080 
   5081 class DebuggerAgentProtocolServerThread : public i::Thread {
   5082  public:
   5083   explicit DebuggerAgentProtocolServerThread(int port)
   5084       : port_(port), server_(NULL), client_(NULL),
   5085         listening_(OS::CreateSemaphore(0)) {
   5086   }
   5087   ~DebuggerAgentProtocolServerThread() {
   5088     // Close both sockets.
   5089     delete client_;
   5090     delete server_;
   5091     delete listening_;
   5092   }
   5093 
   5094   void Run();
   5095   void WaitForListening() { listening_->Wait(); }
   5096   char* body() { return *body_; }
   5097 
   5098  private:
   5099   int port_;
   5100   i::SmartPointer<char> body_;
   5101   i::Socket* server_;  // Server socket used for bind/accept.
   5102   i::Socket* client_;  // Single client connection used by the test.
   5103   i::Semaphore* listening_;  // Signalled when the server is in listen mode.
   5104 };
   5105 
   5106 
   5107 void DebuggerAgentProtocolServerThread::Run() {
   5108   bool ok;
   5109 
   5110   // Create the server socket and bind it to the requested port.
   5111   server_ = i::OS::CreateSocket();
   5112   CHECK(server_ != NULL);
   5113   ok = server_->Bind(port_);
   5114   CHECK(ok);
   5115 
   5116   // Listen for new connections.
   5117   ok = server_->Listen(1);
   5118   CHECK(ok);
   5119   listening_->Signal();
   5120 
   5121   // Accept a connection.
   5122   client_ = server_->Accept();
   5123   CHECK(client_ != NULL);
   5124 
   5125   // Receive a debugger agent protocol message.
   5126   i::DebuggerAgentUtil::ReceiveMessage(client_);
   5127 }
   5128 
   5129 
   5130 TEST(DebuggerAgentProtocolOverflowHeader) {
   5131   // Make sure this port is not used by other tests to allow tests to run in
   5132   // parallel.
   5133   const int kPort = 5860;
   5134   static const char* kLocalhost = "localhost";
   5135 
   5136   // Make a string with the port number.
   5137   const int kPortBufferLen = 6;
   5138   char port_str[kPortBufferLen];
   5139   OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
   5140 
   5141   // Initialize the socket library.
   5142   i::Socket::Setup();
   5143 
   5144   // Create a socket server to receive a debugger agent message.
   5145   DebuggerAgentProtocolServerThread* server =
   5146       new DebuggerAgentProtocolServerThread(kPort);
   5147   server->Start();
   5148   server->WaitForListening();
   5149 
   5150   // Connect.
   5151   i::Socket* client = i::OS::CreateSocket();
   5152   CHECK(client != NULL);
   5153   bool ok = client->Connect(kLocalhost, port_str);
   5154   CHECK(ok);
   5155 
   5156   // Send headers which overflow the receive buffer.
   5157   static const int kBufferSize = 1000;
   5158   char buffer[kBufferSize];
   5159 
   5160   // Long key and short value: XXXX....XXXX:0\r\n.
   5161   for (int i = 0; i < kBufferSize - 4; i++) {
   5162     buffer[i] = 'X';
   5163   }
   5164   buffer[kBufferSize - 4] = ':';
   5165   buffer[kBufferSize - 3] = '0';
   5166   buffer[kBufferSize - 2] = '\r';
   5167   buffer[kBufferSize - 1] = '\n';
   5168   client->Send(buffer, kBufferSize);
   5169 
   5170   // Short key and long value: X:XXXX....XXXX\r\n.
   5171   buffer[0] = 'X';
   5172   buffer[1] = ':';
   5173   for (int i = 2; i < kBufferSize - 2; i++) {
   5174     buffer[i] = 'X';
   5175   }
   5176   buffer[kBufferSize - 2] = '\r';
   5177   buffer[kBufferSize - 1] = '\n';
   5178   client->Send(buffer, kBufferSize);
   5179 
   5180   // Add empty body to request.
   5181   const char* content_length_zero_header = "Content-Length:0\r\n";
   5182   client->Send(content_length_zero_header,
   5183                StrLength(content_length_zero_header));
   5184   client->Send("\r\n", 2);
   5185 
   5186   // Wait until data is received.
   5187   server->Join();
   5188 
   5189   // Check for empty body.
   5190   CHECK(server->body() == NULL);
   5191 
   5192   // Close the client before the server to avoid TIME_WAIT issues.
   5193   client->Shutdown();
   5194   delete client;
   5195   delete server;
   5196 }
   5197 
   5198 
   5199 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
   5200 // Make sure that DebugGetLoadedScripts doesn't return scripts
   5201 // with disposed external source.
   5202 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
   5203  public:
   5204   EmptyExternalStringResource() { empty_[0] = 0; }
   5205   virtual ~EmptyExternalStringResource() {}
   5206   virtual size_t length() const { return empty_.length(); }
   5207   virtual const uint16_t* data() const { return empty_.start(); }
   5208  private:
   5209   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
   5210 };
   5211 
   5212 
   5213 TEST(DebugGetLoadedScripts) {
   5214   v8::HandleScope scope;
   5215   DebugLocalContext env;
   5216   env.ExposeDebug();
   5217 
   5218   EmptyExternalStringResource source_ext_str;
   5219   v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
   5220   v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
   5221   Handle<i::ExternalTwoByteString> i_source(
   5222       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
   5223   // This situation can happen if source was an external string disposed
   5224   // by its owner.
   5225   i_source->set_resource(0);
   5226 
   5227   bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
   5228   i::FLAG_allow_natives_syntax = true;
   5229   CompileRun(
   5230       "var scripts = %DebugGetLoadedScripts();"
   5231       "var count = scripts.length;"
   5232       "for (var i = 0; i < count; ++i) {"
   5233       "  scripts[i].line_ends;"
   5234       "}");
   5235   // Must not crash while accessing line_ends.
   5236   i::FLAG_allow_natives_syntax = allow_natives_syntax;
   5237 
   5238   // Some scripts are retrieved - at least the number of native scripts.
   5239   CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
   5240 }
   5241 
   5242 
   5243 // Test script break points set on lines.
   5244 TEST(ScriptNameAndData) {
   5245   v8::HandleScope scope;
   5246   DebugLocalContext env;
   5247   env.ExposeDebug();
   5248 
   5249   // Create functions for retrieving script name and data for the function on
   5250   // the top frame when hitting a break point.
   5251   frame_script_name = CompileFunction(&env,
   5252                                       frame_script_name_source,
   5253                                       "frame_script_name");
   5254   frame_script_data = CompileFunction(&env,
   5255                                       frame_script_data_source,
   5256                                       "frame_script_data");
   5257   compiled_script_data = CompileFunction(&env,
   5258                                          compiled_script_data_source,
   5259                                          "compiled_script_data");
   5260 
   5261   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
   5262                                    v8::Undefined());
   5263 
   5264   // Test function source.
   5265   v8::Local<v8::String> script = v8::String::New(
   5266     "function f() {\n"
   5267     "  debugger;\n"
   5268     "}\n");
   5269 
   5270   v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
   5271   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
   5272   script1->SetData(v8::String::New("data"));
   5273   script1->Run();
   5274   v8::Local<v8::Function> f;
   5275   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5276 
   5277   f->Call(env->Global(), 0, NULL);
   5278   CHECK_EQ(1, break_point_hit_count);
   5279   CHECK_EQ("name", last_script_name_hit);
   5280   CHECK_EQ("data", last_script_data_hit);
   5281 
   5282   // Compile the same script again without setting data. As the compilation
   5283   // cache is disabled when debugging expect the data to be missing.
   5284   v8::Script::Compile(script, &origin1)->Run();
   5285   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5286   f->Call(env->Global(), 0, NULL);
   5287   CHECK_EQ(2, break_point_hit_count);
   5288   CHECK_EQ("name", last_script_name_hit);
   5289   CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
   5290 
   5291   v8::Local<v8::String> data_obj_source = v8::String::New(
   5292     "({ a: 'abc',\n"
   5293     "  b: 123,\n"
   5294     "  toString: function() { return this.a + ' ' + this.b; }\n"
   5295     "})\n");
   5296   v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
   5297   v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
   5298   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
   5299   script2->Run();
   5300   script2->SetData(data_obj->ToString());
   5301   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5302   f->Call(env->Global(), 0, NULL);
   5303   CHECK_EQ(3, break_point_hit_count);
   5304   CHECK_EQ("new name", last_script_name_hit);
   5305   CHECK_EQ("abc 123", last_script_data_hit);
   5306 
   5307   v8::Handle<v8::Script> script3 =
   5308       v8::Script::Compile(script, &origin2, NULL,
   5309                           v8::String::New("in compile"));
   5310   CHECK_EQ("in compile", last_script_data_hit);
   5311   script3->Run();
   5312   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5313   f->Call(env->Global(), 0, NULL);
   5314   CHECK_EQ(4, break_point_hit_count);
   5315   CHECK_EQ("in compile", last_script_data_hit);
   5316 }
   5317 
   5318 
   5319 static v8::Persistent<v8::Context> expected_context;
   5320 static v8::Handle<v8::Value> expected_context_data;
   5321 
   5322 
   5323 // Check that the expected context is the one generating the debug event.
   5324 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
   5325   CHECK(message.GetEventContext() == expected_context);
   5326   CHECK(message.GetEventContext()->GetData()->StrictEquals(
   5327       expected_context_data));
   5328   message_handler_hit_count++;
   5329 
   5330   static char print_buffer[1000];
   5331   v8::String::Value json(message.GetJSON());
   5332   Utf16ToAscii(*json, json.length(), print_buffer);
   5333 
   5334   // Send a continue command for break events.
   5335   if (IsBreakEventMessage(print_buffer)) {
   5336     SendContinueCommand();
   5337   }
   5338 }
   5339 
   5340 
   5341 // Test which creates two contexts and sets different embedder data on each.
   5342 // Checks that this data is set correctly and that when the debug message
   5343 // handler is called the expected context is the one active.
   5344 TEST(ContextData) {
   5345   v8::HandleScope scope;
   5346 
   5347   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
   5348 
   5349   // Create two contexts.
   5350   v8::Persistent<v8::Context> context_1;
   5351   v8::Persistent<v8::Context> context_2;
   5352   v8::Handle<v8::ObjectTemplate> global_template =
   5353       v8::Handle<v8::ObjectTemplate>();
   5354   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
   5355   context_1 = v8::Context::New(NULL, global_template, global_object);
   5356   context_2 = v8::Context::New(NULL, global_template, global_object);
   5357 
   5358   // Default data value is undefined.
   5359   CHECK(context_1->GetData()->IsUndefined());
   5360   CHECK(context_2->GetData()->IsUndefined());
   5361 
   5362   // Set and check different data values.
   5363   v8::Handle<v8::String> data_1 = v8::String::New("1");
   5364   v8::Handle<v8::String> data_2 = v8::String::New("2");
   5365   context_1->SetData(data_1);
   5366   context_2->SetData(data_2);
   5367   CHECK(context_1->GetData()->StrictEquals(data_1));
   5368   CHECK(context_2->GetData()->StrictEquals(data_2));
   5369 
   5370   // Simple test function which causes a break.
   5371   const char* source = "function f() { debugger; }";
   5372 
   5373   // Enter and run function in the first context.
   5374   {
   5375     v8::Context::Scope context_scope(context_1);
   5376     expected_context = context_1;
   5377     expected_context_data = data_1;
   5378     v8::Local<v8::Function> f = CompileFunction(source, "f");
   5379     f->Call(context_1->Global(), 0, NULL);
   5380   }
   5381 
   5382 
   5383   // Enter and run function in the second context.
   5384   {
   5385     v8::Context::Scope context_scope(context_2);
   5386     expected_context = context_2;
   5387     expected_context_data = data_2;
   5388     v8::Local<v8::Function> f = CompileFunction(source, "f");
   5389     f->Call(context_2->Global(), 0, NULL);
   5390   }
   5391 
   5392   // Two times compile event and two times break event.
   5393   CHECK_GT(message_handler_hit_count, 4);
   5394 
   5395   v8::Debug::SetMessageHandler2(NULL);
   5396   CheckDebuggerUnloaded();
   5397 }
   5398 
   5399 
   5400 // Debug message handler which issues a debug break when it hits a break event.
   5401 static int message_handler_break_hit_count = 0;
   5402 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
   5403   // Schedule a debug break for break events.
   5404   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   5405     message_handler_break_hit_count++;
   5406     if (message_handler_break_hit_count == 1) {
   5407       v8::Debug::DebugBreak();
   5408     }
   5409   }
   5410 
   5411   // Issue a continue command if this event will not cause the VM to start
   5412   // running.
   5413   if (!message.WillStartRunning()) {
   5414     SendContinueCommand();
   5415   }
   5416 }
   5417 
   5418 
   5419 // Test that a debug break can be scheduled while in a message handler.
   5420 TEST(DebugBreakInMessageHandler) {
   5421   v8::HandleScope scope;
   5422   DebugLocalContext env;
   5423 
   5424   v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
   5425 
   5426   // Test functions.
   5427   const char* script = "function f() { debugger; g(); } function g() { }";
   5428   CompileRun(script);
   5429   v8::Local<v8::Function> f =
   5430       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5431   v8::Local<v8::Function> g =
   5432       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
   5433 
   5434   // Call f then g. The debugger statement in f will casue a break which will
   5435   // cause another break.
   5436   f->Call(env->Global(), 0, NULL);
   5437   CHECK_EQ(2, message_handler_break_hit_count);
   5438   // Calling g will not cause any additional breaks.
   5439   g->Call(env->Global(), 0, NULL);
   5440   CHECK_EQ(2, message_handler_break_hit_count);
   5441 }
   5442 
   5443 
   5444 #ifdef V8_NATIVE_REGEXP
   5445 // Debug event handler which gets the function on the top frame and schedules a
   5446 // break a number of times.
   5447 static void DebugEventDebugBreak(
   5448     v8::DebugEvent event,
   5449     v8::Handle<v8::Object> exec_state,
   5450     v8::Handle<v8::Object> event_data,
   5451     v8::Handle<v8::Value> data) {
   5452 
   5453   if (event == v8::Break) {
   5454     break_point_hit_count++;
   5455 
   5456     // Get the name of the top frame function.
   5457     if (!frame_function_name.IsEmpty()) {
   5458       // Get the name of the function.
   5459       const int argc = 1;
   5460       v8::Handle<v8::Value> argv[argc] = { exec_state };
   5461       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
   5462                                                                argc, argv);
   5463       if (result->IsUndefined()) {
   5464         last_function_hit[0] = '\0';
   5465       } else {
   5466         CHECK(result->IsString());
   5467         v8::Handle<v8::String> function_name(result->ToString());
   5468         function_name->WriteAscii(last_function_hit);
   5469       }
   5470     }
   5471 
   5472     // Keep forcing breaks.
   5473     if (break_point_hit_count < 20) {
   5474       v8::Debug::DebugBreak();
   5475     }
   5476   }
   5477 }
   5478 
   5479 
   5480 TEST(RegExpDebugBreak) {
   5481   // This test only applies to native regexps.
   5482   v8::HandleScope scope;
   5483   DebugLocalContext env;
   5484 
   5485   // Create a function for checking the function when hitting a break point.
   5486   frame_function_name = CompileFunction(&env,
   5487                                         frame_function_name_source,
   5488                                         "frame_function_name");
   5489 
   5490   // Test RegExp which matches white spaces and comments at the begining of a
   5491   // source line.
   5492   const char* script =
   5493     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
   5494     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
   5495 
   5496   v8::Local<v8::Function> f = CompileFunction(script, "f");
   5497   const int argc = 1;
   5498   v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") };
   5499   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
   5500   CHECK_EQ(12, result->Int32Value());
   5501 
   5502   v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
   5503   v8::Debug::DebugBreak();
   5504   result = f->Call(env->Global(), argc, argv);
   5505 
   5506   // Check that there was only one break event. Matching RegExp should not
   5507   // cause Break events.
   5508   CHECK_EQ(1, break_point_hit_count);
   5509   CHECK_EQ("f", last_function_hit);
   5510 }
   5511 #endif  // V8_NATIVE_REGEXP
   5512 
   5513 
   5514 // Common part of EvalContextData and NestedBreakEventContextData tests.
   5515 static void ExecuteScriptForContextCheck() {
   5516   // Create a context.
   5517   v8::Persistent<v8::Context> context_1;
   5518   v8::Handle<v8::ObjectTemplate> global_template =
   5519       v8::Handle<v8::ObjectTemplate>();
   5520   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
   5521   context_1 = v8::Context::New(NULL, global_template, global_object);
   5522 
   5523   // Default data value is undefined.
   5524   CHECK(context_1->GetData()->IsUndefined());
   5525 
   5526   // Set and check a data value.
   5527   v8::Handle<v8::String> data_1 = v8::String::New("1");
   5528   context_1->SetData(data_1);
   5529   CHECK(context_1->GetData()->StrictEquals(data_1));
   5530 
   5531   // Simple test function with eval that causes a break.
   5532   const char* source = "function f() { eval('debugger;'); }";
   5533 
   5534   // Enter and run function in the context.
   5535   {
   5536     v8::Context::Scope context_scope(context_1);
   5537     expected_context = context_1;
   5538     expected_context_data = data_1;
   5539     v8::Local<v8::Function> f = CompileFunction(source, "f");
   5540     f->Call(context_1->Global(), 0, NULL);
   5541   }
   5542 }
   5543 
   5544 
   5545 // Test which creates a context and sets embedder data on it. Checks that this
   5546 // data is set correctly and that when the debug message handler is called for
   5547 // break event in an eval statement the expected context is the one returned by
   5548 // Message.GetEventContext.
   5549 TEST(EvalContextData) {
   5550   v8::HandleScope scope;
   5551   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
   5552 
   5553   ExecuteScriptForContextCheck();
   5554 
   5555   // One time compile event and one time break event.
   5556   CHECK_GT(message_handler_hit_count, 2);
   5557   v8::Debug::SetMessageHandler2(NULL);
   5558   CheckDebuggerUnloaded();
   5559 }
   5560 
   5561 
   5562 static bool sent_eval = false;
   5563 static int break_count = 0;
   5564 static int continue_command_send_count = 0;
   5565 // Check that the expected context is the one generating the debug event
   5566 // including the case of nested break event.
   5567 static void DebugEvalContextCheckMessageHandler(
   5568     const v8::Debug::Message& message) {
   5569   CHECK(message.GetEventContext() == expected_context);
   5570   CHECK(message.GetEventContext()->GetData()->StrictEquals(
   5571       expected_context_data));
   5572   message_handler_hit_count++;
   5573 
   5574   static char print_buffer[1000];
   5575   v8::String::Value json(message.GetJSON());
   5576   Utf16ToAscii(*json, json.length(), print_buffer);
   5577 
   5578   if (IsBreakEventMessage(print_buffer)) {
   5579     break_count++;
   5580     if (!sent_eval) {
   5581       sent_eval = true;
   5582 
   5583       const int kBufferSize = 1000;
   5584       uint16_t buffer[kBufferSize];
   5585       const char* eval_command =
   5586         "{\"seq\":0,"
   5587          "\"type\":\"request\","
   5588          "\"command\":\"evaluate\","
   5589          "arguments:{\"expression\":\"debugger;\","
   5590          "\"global\":true,\"disable_break\":false}}";
   5591 
   5592       // Send evaluate command.
   5593       v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
   5594       return;
   5595     } else {
   5596       // It's a break event caused by the evaluation request above.
   5597       SendContinueCommand();
   5598       continue_command_send_count++;
   5599     }
   5600   } else if (IsEvaluateResponseMessage(print_buffer) &&
   5601       continue_command_send_count < 2) {
   5602     // Response to the evaluation request. We're still on the breakpoint so
   5603     // send continue.
   5604     SendContinueCommand();
   5605     continue_command_send_count++;
   5606   }
   5607 }
   5608 
   5609 
   5610 // Tests that context returned for break event is correct when the event occurs
   5611 // in 'evaluate' debugger request.
   5612 TEST(NestedBreakEventContextData) {
   5613   v8::HandleScope scope;
   5614   break_count = 0;
   5615   message_handler_hit_count = 0;
   5616   v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
   5617 
   5618   ExecuteScriptForContextCheck();
   5619 
   5620   // One time compile event and two times break event.
   5621   CHECK_GT(message_handler_hit_count, 3);
   5622 
   5623   // One break from the source and another from the evaluate request.
   5624   CHECK_EQ(break_count, 2);
   5625   v8::Debug::SetMessageHandler2(NULL);
   5626   CheckDebuggerUnloaded();
   5627 }
   5628 
   5629 
   5630 // Debug event listener which counts the script collected events.
   5631 int script_collected_count = 0;
   5632 static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
   5633                                            v8::Handle<v8::Object> exec_state,
   5634                                            v8::Handle<v8::Object> event_data,
   5635                                            v8::Handle<v8::Value> data) {
   5636   // Count the number of breaks.
   5637   if (event == v8::ScriptCollected) {
   5638     script_collected_count++;
   5639   }
   5640 }
   5641 
   5642 
   5643 // Test that scripts collected are reported through the debug event listener.
   5644 TEST(ScriptCollectedEvent) {
   5645   break_point_hit_count = 0;
   5646   script_collected_count = 0;
   5647   v8::HandleScope scope;
   5648   DebugLocalContext env;
   5649 
   5650   // Request the loaded scripts to initialize the debugger script cache.
   5651   Debug::GetLoadedScripts();
   5652 
   5653   // Do garbage collection to ensure that only the script in this test will be
   5654   // collected afterwards.
   5655   Heap::CollectAllGarbage(false);
   5656 
   5657   script_collected_count = 0;
   5658   v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
   5659                                    v8::Undefined());
   5660   {
   5661     v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
   5662     v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
   5663   }
   5664 
   5665   // Do garbage collection to collect the script above which is no longer
   5666   // referenced.
   5667   Heap::CollectAllGarbage(false);
   5668 
   5669   CHECK_EQ(2, script_collected_count);
   5670 
   5671   v8::Debug::SetDebugEventListener(NULL);
   5672   CheckDebuggerUnloaded();
   5673 }
   5674 
   5675 
   5676 // Debug event listener which counts the script collected events.
   5677 int script_collected_message_count = 0;
   5678 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
   5679   // Count the number of scripts collected.
   5680   if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
   5681     script_collected_message_count++;
   5682     v8::Handle<v8::Context> context = message.GetEventContext();
   5683     CHECK(context.IsEmpty());
   5684   }
   5685 }
   5686 
   5687 
   5688 // Test that GetEventContext doesn't fail and return empty handle for
   5689 // ScriptCollected events.
   5690 TEST(ScriptCollectedEventContext) {
   5691   script_collected_message_count = 0;
   5692   v8::HandleScope scope;
   5693 
   5694   { // Scope for the DebugLocalContext.
   5695     DebugLocalContext env;
   5696 
   5697     // Request the loaded scripts to initialize the debugger script cache.
   5698     Debug::GetLoadedScripts();
   5699 
   5700     // Do garbage collection to ensure that only the script in this test will be
   5701     // collected afterwards.
   5702     Heap::CollectAllGarbage(false);
   5703 
   5704     v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
   5705     {
   5706       v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
   5707       v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
   5708     }
   5709   }
   5710 
   5711   // Do garbage collection to collect the script above which is no longer
   5712   // referenced.
   5713   Heap::CollectAllGarbage(false);
   5714 
   5715   CHECK_EQ(2, script_collected_message_count);
   5716 
   5717   v8::Debug::SetMessageHandler2(NULL);
   5718 }
   5719 
   5720 
   5721 // Debug event listener which counts the after compile events.
   5722 int after_compile_message_count = 0;
   5723 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
   5724   // Count the number of scripts collected.
   5725   if (message.IsEvent()) {
   5726     if (message.GetEvent() == v8::AfterCompile) {
   5727       after_compile_message_count++;
   5728     } else if (message.GetEvent() == v8::Break) {
   5729       SendContinueCommand();
   5730     }
   5731   }
   5732 }
   5733 
   5734 
   5735 // Tests that after compile event is sent as many times as there are scripts
   5736 // compiled.
   5737 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
   5738   v8::HandleScope scope;
   5739   DebugLocalContext env;
   5740   after_compile_message_count = 0;
   5741   const char* script = "var a=1";
   5742 
   5743   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5744   v8::Script::Compile(v8::String::New(script))->Run();
   5745   v8::Debug::SetMessageHandler2(NULL);
   5746 
   5747   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5748   v8::Debug::DebugBreak();
   5749   v8::Script::Compile(v8::String::New(script))->Run();
   5750 
   5751   // Setting listener to NULL should cause debugger unload.
   5752   v8::Debug::SetMessageHandler2(NULL);
   5753   CheckDebuggerUnloaded();
   5754 
   5755   // Compilation cache should be disabled when debugger is active.
   5756   CHECK_EQ(2, after_compile_message_count);
   5757 }
   5758 
   5759 
   5760 // Tests that break event is sent when message handler is reset.
   5761 TEST(BreakMessageWhenMessageHandlerIsReset) {
   5762   v8::HandleScope scope;
   5763   DebugLocalContext env;
   5764   after_compile_message_count = 0;
   5765   const char* script = "function f() {};";
   5766 
   5767   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5768   v8::Script::Compile(v8::String::New(script))->Run();
   5769   v8::Debug::SetMessageHandler2(NULL);
   5770 
   5771   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5772   v8::Debug::DebugBreak();
   5773   v8::Local<v8::Function> f =
   5774       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5775   f->Call(env->Global(), 0, NULL);
   5776 
   5777   // Setting message handler to NULL should cause debugger unload.
   5778   v8::Debug::SetMessageHandler2(NULL);
   5779   CheckDebuggerUnloaded();
   5780 
   5781   // Compilation cache should be disabled when debugger is active.
   5782   CHECK_EQ(1, after_compile_message_count);
   5783 }
   5784 
   5785 
   5786 static int exception_event_count = 0;
   5787 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
   5788   if (message.IsEvent() && message.GetEvent() == v8::Exception) {
   5789     exception_event_count++;
   5790     SendContinueCommand();
   5791   }
   5792 }
   5793 
   5794 
   5795 // Tests that exception event is sent when message handler is reset.
   5796 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
   5797   v8::HandleScope scope;
   5798   DebugLocalContext env;
   5799   exception_event_count = 0;
   5800   const char* script = "function f() {throw new Error()};";
   5801 
   5802   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5803   v8::Script::Compile(v8::String::New(script))->Run();
   5804   v8::Debug::SetMessageHandler2(NULL);
   5805 
   5806   v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
   5807   v8::Local<v8::Function> f =
   5808       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
   5809   f->Call(env->Global(), 0, NULL);
   5810 
   5811   // Setting message handler to NULL should cause debugger unload.
   5812   v8::Debug::SetMessageHandler2(NULL);
   5813   CheckDebuggerUnloaded();
   5814 
   5815   CHECK_EQ(1, exception_event_count);
   5816 }
   5817 
   5818 
   5819 // Tests after compile event is sent when there are some provisional
   5820 // breakpoints out of the scripts lines range.
   5821 TEST(ProvisionalBreakpointOnLineOutOfRange) {
   5822   v8::HandleScope scope;
   5823   DebugLocalContext env;
   5824   env.ExposeDebug();
   5825   const char* script = "function f() {};";
   5826   const char* resource_name = "test_resource";
   5827 
   5828   // Set a couple of provisional breakpoint on lines out of the script lines
   5829   // range.
   5830   int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
   5831                                              -1 /* no column */);
   5832   int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
   5833 
   5834   after_compile_message_count = 0;
   5835   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   5836 
   5837   v8::ScriptOrigin origin(
   5838       v8::String::New(resource_name),
   5839       v8::Integer::New(10),
   5840       v8::Integer::New(1));
   5841   // Compile a script whose first line number is greater than the breakpoints'
   5842   // lines.
   5843   v8::Script::Compile(v8::String::New(script), &origin)->Run();
   5844 
   5845   // If the script is compiled successfully there is exactly one after compile
   5846   // event. In case of an exception in debugger code after compile event is not
   5847   // sent.
   5848   CHECK_EQ(1, after_compile_message_count);
   5849 
   5850   ClearBreakPointFromJS(sbp1);
   5851   ClearBreakPointFromJS(sbp2);
   5852   v8::Debug::SetMessageHandler2(NULL);
   5853 }
   5854 
   5855 
   5856 static void BreakMessageHandler(const v8::Debug::Message& message) {
   5857   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   5858     // Count the number of breaks.
   5859     break_point_hit_count++;
   5860 
   5861     v8::HandleScope scope;
   5862     v8::Handle<v8::String> json = message.GetJSON();
   5863 
   5864     SendContinueCommand();
   5865   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
   5866     v8::HandleScope scope;
   5867 
   5868     bool is_debug_break = i::StackGuard::IsDebugBreak();
   5869     // Force DebugBreak flag while serializer is working.
   5870     i::StackGuard::DebugBreak();
   5871 
   5872     // Force serialization to trigger some internal JS execution.
   5873     v8::Handle<v8::String> json = message.GetJSON();
   5874 
   5875     // Restore previous state.
   5876     if (is_debug_break) {
   5877       i::StackGuard::DebugBreak();
   5878     } else {
   5879       i::StackGuard::Continue(i::DEBUGBREAK);
   5880     }
   5881   }
   5882 }
   5883 
   5884 
   5885 // Test that if DebugBreak is forced it is ignored when code from
   5886 // debug-delay.js is executed.
   5887 TEST(NoDebugBreakInAfterCompileMessageHandler) {
   5888   v8::HandleScope scope;
   5889   DebugLocalContext env;
   5890 
   5891   // Register a debug event listener which sets the break flag and counts.
   5892   v8::Debug::SetMessageHandler2(BreakMessageHandler);
   5893 
   5894   // Set the debug break flag.
   5895   v8::Debug::DebugBreak();
   5896 
   5897   // Create a function for testing stepping.
   5898   const char* src = "function f() { eval('var x = 10;'); } ";
   5899   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   5900 
   5901   // There should be only one break event.
   5902   CHECK_EQ(1, break_point_hit_count);
   5903 
   5904   // Set the debug break flag again.
   5905   v8::Debug::DebugBreak();
   5906   f->Call(env->Global(), 0, NULL);
   5907   // There should be one more break event when the script is evaluated in 'f'.
   5908   CHECK_EQ(2, break_point_hit_count);
   5909 
   5910   // Get rid of the debug message handler.
   5911   v8::Debug::SetMessageHandler2(NULL);
   5912   CheckDebuggerUnloaded();
   5913 }
   5914 
   5915 
   5916 static int counting_message_handler_counter;
   5917 
   5918 static void CountingMessageHandler(const v8::Debug::Message& message) {
   5919   counting_message_handler_counter++;
   5920 }
   5921 
   5922 // Test that debug messages get processed when ProcessDebugMessages is called.
   5923 TEST(ProcessDebugMessages) {
   5924   v8::HandleScope scope;
   5925   DebugLocalContext env;
   5926 
   5927   counting_message_handler_counter = 0;
   5928 
   5929   v8::Debug::SetMessageHandler2(CountingMessageHandler);
   5930 
   5931   const int kBufferSize = 1000;
   5932   uint16_t buffer[kBufferSize];
   5933   const char* scripts_command =
   5934     "{\"seq\":0,"
   5935      "\"type\":\"request\","
   5936      "\"command\":\"scripts\"}";
   5937 
   5938   // Send scripts command.
   5939   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
   5940 
   5941   CHECK_EQ(0, counting_message_handler_counter);
   5942   v8::Debug::ProcessDebugMessages();
   5943   // At least one message should come
   5944   CHECK_GE(counting_message_handler_counter, 1);
   5945 
   5946   counting_message_handler_counter = 0;
   5947 
   5948   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
   5949   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
   5950   CHECK_EQ(0, counting_message_handler_counter);
   5951   v8::Debug::ProcessDebugMessages();
   5952   // At least two messages should come
   5953   CHECK_GE(counting_message_handler_counter, 2);
   5954 
   5955   // Get rid of the debug message handler.
   5956   v8::Debug::SetMessageHandler2(NULL);
   5957   CheckDebuggerUnloaded();
   5958 }
   5959 
   5960 
   5961 struct BracktraceData {
   5962   static int frame_counter;
   5963   static void MessageHandler(const v8::Debug::Message& message) {
   5964     char print_buffer[1000];
   5965     v8::String::Value json(message.GetJSON());
   5966     Utf16ToAscii(*json, json.length(), print_buffer, 1000);
   5967 
   5968     if (strstr(print_buffer, "backtrace") == NULL) {
   5969       return;
   5970     }
   5971     frame_counter = GetTotalFramesInt(print_buffer);
   5972   }
   5973 };
   5974 
   5975 int BracktraceData::frame_counter;
   5976 
   5977 
   5978 // Test that debug messages get processed when ProcessDebugMessages is called.
   5979 TEST(Backtrace) {
   5980   v8::HandleScope scope;
   5981   DebugLocalContext env;
   5982 
   5983   v8::Debug::SetMessageHandler2(BracktraceData::MessageHandler);
   5984 
   5985   const int kBufferSize = 1000;
   5986   uint16_t buffer[kBufferSize];
   5987   const char* scripts_command =
   5988     "{\"seq\":0,"
   5989      "\"type\":\"request\","
   5990      "\"command\":\"backtrace\"}";
   5991 
   5992   // Check backtrace from ProcessDebugMessages.
   5993   BracktraceData::frame_counter = -10;
   5994   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
   5995   v8::Debug::ProcessDebugMessages();
   5996   CHECK_EQ(BracktraceData::frame_counter, 0);
   5997 
   5998   v8::Handle<v8::String> void0 = v8::String::New("void(0)");
   5999   v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
   6000 
   6001   // Check backtrace from "void(0)" script.
   6002   BracktraceData::frame_counter = -10;
   6003   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
   6004   script->Run();
   6005   CHECK_EQ(BracktraceData::frame_counter, 1);
   6006 
   6007   // Get rid of the debug message handler.
   6008   v8::Debug::SetMessageHandler2(NULL);
   6009   CheckDebuggerUnloaded();
   6010 }
   6011 
   6012 
   6013 TEST(GetMirror) {
   6014   v8::HandleScope scope;
   6015   DebugLocalContext env;
   6016   v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
   6017   v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
   6018       v8::Script::New(
   6019           v8::String::New(
   6020               "function runTest(mirror) {"
   6021               "  return mirror.isString() && (mirror.length() == 5);"
   6022               "}"
   6023               ""
   6024               "runTest;"))->Run());
   6025   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
   6026   CHECK(result->IsTrue());
   6027 }
   6028 
   6029 
   6030 // Test that the debug break flag works with function.apply.
   6031 TEST(DebugBreakFunctionApply) {
   6032   v8::HandleScope scope;
   6033   DebugLocalContext env;
   6034 
   6035   // Create a function for testing breaking in apply.
   6036   v8::Local<v8::Function> foo = CompileFunction(
   6037       &env,
   6038       "function baz(x) { }"
   6039       "function bar(x) { baz(); }"
   6040       "function foo(){ bar.apply(this, [1]); }",
   6041       "foo");
   6042 
   6043   // Register a debug event listener which steps and counts.
   6044   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
   6045 
   6046   // Set the debug break flag before calling the code using function.apply.
   6047   v8::Debug::DebugBreak();
   6048 
   6049   // Limit the number of debug breaks. This is a regression test for issue 493
   6050   // where this test would enter an infinite loop.
   6051   break_point_hit_count = 0;
   6052   max_break_point_hit_count = 10000;  // 10000 => infinite loop.
   6053   foo->Call(env->Global(), 0, NULL);
   6054 
   6055   // When keeping the debug break several break will happen.
   6056   CHECK_EQ(3, break_point_hit_count);
   6057 
   6058   v8::Debug::SetDebugEventListener(NULL);
   6059   CheckDebuggerUnloaded();
   6060 }
   6061 
   6062 
   6063 v8::Handle<v8::Context> debugee_context;
   6064 v8::Handle<v8::Context> debugger_context;
   6065 
   6066 
   6067 // Property getter that checks that current and calling contexts
   6068 // are both the debugee contexts.
   6069 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
   6070     v8::Local<v8::String> name,
   6071     const v8::AccessorInfo& info) {
   6072   CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
   6073   v8::Handle<v8::Context> current = v8::Context::GetCurrent();
   6074   CHECK(current == debugee_context);
   6075   CHECK(current != debugger_context);
   6076   v8::Handle<v8::Context> calling = v8::Context::GetCalling();
   6077   CHECK(calling == debugee_context);
   6078   CHECK(calling != debugger_context);
   6079   return v8::Int32::New(1);
   6080 }
   6081 
   6082 
   6083 // Debug event listener that checks if the first argument of a function is
   6084 // an object with property 'a' == 1. If the property has custom accessor
   6085 // this handler will eventually invoke it.
   6086 static void DebugEventGetAtgumentPropertyValue(
   6087     v8::DebugEvent event,
   6088     v8::Handle<v8::Object> exec_state,
   6089     v8::Handle<v8::Object> event_data,
   6090     v8::Handle<v8::Value> data) {
   6091   if (event == v8::Break) {
   6092     break_point_hit_count++;
   6093     CHECK(debugger_context == v8::Context::GetCurrent());
   6094     v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
   6095         "(function(exec_state) {\n"
   6096         "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
   6097         "            value().value() == 1);\n"
   6098         "})")));
   6099     const int argc = 1;
   6100     v8::Handle<v8::Value> argv[argc] = { exec_state };
   6101     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
   6102     CHECK(result->IsTrue());
   6103   }
   6104 }
   6105 
   6106 
   6107 TEST(CallingContextIsNotDebugContext) {
   6108   // Create and enter a debugee context.
   6109   v8::HandleScope scope;
   6110   DebugLocalContext env;
   6111   env.ExposeDebug();
   6112 
   6113   // Save handles to the debugger and debugee contexts to be used in
   6114   // NamedGetterWithCallingContextCheck.
   6115   debugee_context = v8::Local<v8::Context>(*env);
   6116   debugger_context = v8::Utils::ToLocal(Debug::debug_context());
   6117 
   6118   // Create object with 'a' property accessor.
   6119   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   6120   named->SetAccessor(v8::String::New("a"),
   6121                      NamedGetterWithCallingContextCheck);
   6122   env->Global()->Set(v8::String::New("obj"),
   6123                      named->NewInstance());
   6124 
   6125   // Register the debug event listener
   6126   v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
   6127 
   6128   // Create a function that invokes debugger.
   6129   v8::Local<v8::Function> foo = CompileFunction(
   6130       &env,
   6131       "function bar(x) { debugger; }"
   6132       "function foo(){ bar(obj); }",
   6133       "foo");
   6134 
   6135   break_point_hit_count = 0;
   6136   foo->Call(env->Global(), 0, NULL);
   6137   CHECK_EQ(1, break_point_hit_count);
   6138 
   6139   v8::Debug::SetDebugEventListener(NULL);
   6140   debugee_context = v8::Handle<v8::Context>();
   6141   debugger_context = v8::Handle<v8::Context>();
   6142   CheckDebuggerUnloaded();
   6143 }
   6144