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      1 /*
      2  * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 2000 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  *           (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com)
      6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      7  * Copyright (C) 2009 Google Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  *
     24  */
     25 
     26 #ifndef RenderObject_h
     27 #define RenderObject_h
     28 
     29 #include "AffineTransform.h"
     30 #include "CachedResourceClient.h"
     31 #include "Document.h"
     32 #include "Element.h"
     33 #include "FloatQuad.h"
     34 #include "RenderObjectChildList.h"
     35 #include "RenderStyle.h"
     36 #include "TextAffinity.h"
     37 #include "TransformationMatrix.h"
     38 #include <wtf/UnusedParam.h>
     39 
     40 namespace WebCore {
     41 
     42 class AnimationController;
     43 class HitTestResult;
     44 class InlineBox;
     45 class InlineFlowBox;
     46 class OverlapTestRequestClient;
     47 class Position;
     48 class RenderBoxModelObject;
     49 class RenderInline;
     50 class RenderBlock;
     51 class RenderFlow;
     52 class RenderLayer;
     53 class RenderTheme;
     54 class TransformState;
     55 class VisiblePosition;
     56 #if ENABLE(SVG)
     57 class SVGRenderBase;
     58 #endif
     59 
     60 /*
     61  *  The painting of a layer occurs in three distinct phases.  Each phase involves
     62  *  a recursive descent into the layer's render objects. The first phase is the background phase.
     63  *  The backgrounds and borders of all blocks are painted.  Inlines are not painted at all.
     64  *  Floats must paint above block backgrounds but entirely below inline content that can overlap them.
     65  *  In the foreground phase, all inlines are fully painted.  Inline replaced elements will get all
     66  *  three phases invoked on them during this phase.
     67  */
     68 
     69 enum PaintPhase {
     70     PaintPhaseBlockBackground,
     71     PaintPhaseChildBlockBackground,
     72     PaintPhaseChildBlockBackgrounds,
     73     PaintPhaseFloat,
     74     PaintPhaseForeground,
     75     PaintPhaseOutline,
     76     PaintPhaseChildOutlines,
     77     PaintPhaseSelfOutline,
     78     PaintPhaseSelection,
     79     PaintPhaseCollapsedTableBorders,
     80     PaintPhaseTextClip,
     81     PaintPhaseMask
     82 };
     83 
     84 enum PaintBehaviorFlags {
     85     PaintBehaviorNormal = 0,
     86     PaintBehaviorSelectionOnly = 1 << 0,
     87     PaintBehaviorForceBlackText = 1 << 1,
     88     PaintBehaviorFlattenCompositingLayers = 1 << 2
     89 };
     90 typedef unsigned PaintBehavior;
     91 
     92 enum HitTestFilter {
     93     HitTestAll,
     94     HitTestSelf,
     95     HitTestDescendants
     96 };
     97 
     98 enum HitTestAction {
     99     HitTestBlockBackground,
    100     HitTestChildBlockBackground,
    101     HitTestChildBlockBackgrounds,
    102     HitTestFloat,
    103     HitTestForeground
    104 };
    105 
    106 // Sides used when drawing borders and outlines.  This is in RenderObject rather than RenderBoxModelObject since outlines can
    107 // be drawn by SVG around bounding boxes.
    108 enum BoxSide {
    109     BSTop,
    110     BSBottom,
    111     BSLeft,
    112     BSRight
    113 };
    114 
    115 const int caretWidth = 1;
    116 
    117 #if ENABLE(DASHBOARD_SUPPORT)
    118 struct DashboardRegionValue {
    119     bool operator==(const DashboardRegionValue& o) const
    120     {
    121         return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
    122     }
    123     bool operator!=(const DashboardRegionValue& o) const
    124     {
    125         return !(*this == o);
    126     }
    127 
    128     String label;
    129     IntRect bounds;
    130     IntRect clip;
    131     int type;
    132 };
    133 #endif
    134 
    135 // Base class for all rendering tree objects.
    136 class RenderObject : public CachedResourceClient {
    137     friend class RenderBlock;
    138     friend class RenderBox;
    139     friend class RenderLayer;
    140     friend class RenderObjectChildList;
    141     friend class RenderSVGContainer;
    142 public:
    143     // Anonymous objects should pass the document as their node, and they will then automatically be
    144     // marked as anonymous in the constructor.
    145     RenderObject(Node*);
    146     virtual ~RenderObject();
    147 
    148     RenderTheme* theme() const;
    149 
    150     virtual const char* renderName() const = 0;
    151 
    152     RenderObject* parent() const { return m_parent; }
    153     bool isDescendantOf(const RenderObject*) const;
    154 
    155     RenderObject* previousSibling() const { return m_previous; }
    156     RenderObject* nextSibling() const { return m_next; }
    157 
    158     RenderObject* firstChild() const
    159     {
    160         if (const RenderObjectChildList* children = virtualChildren())
    161             return children->firstChild();
    162         return 0;
    163     }
    164     RenderObject* lastChild() const
    165     {
    166         if (const RenderObjectChildList* children = virtualChildren())
    167             return children->lastChild();
    168         return 0;
    169     }
    170     virtual RenderObjectChildList* virtualChildren() { return 0; }
    171     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
    172 
    173     RenderObject* nextInPreOrder() const;
    174     RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
    175     RenderObject* nextInPreOrderAfterChildren() const;
    176     RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
    177     RenderObject* previousInPreOrder() const;
    178     RenderObject* childAt(unsigned) const;
    179 
    180     RenderObject* firstLeafChild() const;
    181     RenderObject* lastLeafChild() const;
    182 
    183     // The following six functions are used when the render tree hierarchy changes to make sure layers get
    184     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
    185     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
    186     RenderLayer* enclosingLayer() const;
    187     RenderLayer* enclosingSelfPaintingLayer() const;
    188     void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
    189     void removeLayers(RenderLayer* parentLayer);
    190     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
    191     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
    192 
    193     // Convenience function for getting to the nearest enclosing box of a RenderObject.
    194     RenderBox* enclosingBox() const;
    195 
    196     virtual bool isEmpty() const { return firstChild() == 0; }
    197 
    198 #ifndef NDEBUG
    199     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
    200     bool hasAXObject() const { return m_hasAXObject; }
    201     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
    202     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
    203 #endif
    204 
    205     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
    206     // children.
    207     virtual RenderBlock* firstLineBlock() const;
    208 
    209     // Called when an object that was floating or positioned becomes a normal flow object
    210     // again.  We have to make sure the render tree updates as needed to accommodate the new
    211     // normal flow object.
    212     void handleDynamicFloatPositionChange();
    213 
    214     // RenderObject tree manipulation
    215     //////////////////////////////////////////
    216     virtual bool canHaveChildren() const { return virtualChildren(); }
    217     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
    218     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
    219     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
    220     virtual void removeChild(RenderObject*);
    221     virtual bool createsAnonymousWrapper() const { return false; }
    222     //////////////////////////////////////////
    223 
    224 protected:
    225     //////////////////////////////////////////
    226     // Helper functions. Dangerous to use!
    227     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
    228     void setNextSibling(RenderObject* next) { m_next = next; }
    229     void setParent(RenderObject* parent) { m_parent = parent; }
    230     //////////////////////////////////////////
    231 private:
    232     void addAbsoluteRectForLayer(IntRect& result);
    233     void setLayerNeedsFullRepaint();
    234 
    235 public:
    236 #ifndef NDEBUG
    237     void showTreeForThis() const;
    238 
    239     void showRenderObject() const;
    240     // We don't make printedCharacters an optional parameter so that
    241     // showRenderObject can be called from gdb easily.
    242     void showRenderObject(int printedCharacters) const;
    243     void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
    244 #endif
    245 
    246     static RenderObject* createObject(Node*, RenderStyle*);
    247 
    248     // Overloaded new operator.  Derived classes must override operator new
    249     // in order to allocate out of the RenderArena.
    250     void* operator new(size_t, RenderArena*) throw();
    251 
    252     // Overridden to prevent the normal delete from being called.
    253     void operator delete(void*, size_t);
    254 
    255 private:
    256     // The normal operator new is disallowed on all render objects.
    257     void* operator new(size_t) throw();
    258 
    259 public:
    260     RenderArena* renderArena() const { return document()->renderArena(); }
    261 
    262     virtual bool isApplet() const { return false; }
    263     virtual bool isBR() const { return false; }
    264     virtual bool isBlockFlow() const { return false; }
    265     virtual bool isBoxModelObject() const { return false; }
    266     virtual bool isCounter() const { return false; }
    267     virtual bool isEmbeddedObject() const { return false; }
    268     virtual bool isFieldset() const { return false; }
    269     virtual bool isFileUploadControl() const { return false; }
    270     virtual bool isFrame() const { return false; }
    271     virtual bool isFrameSet() const { return false; }
    272     virtual bool isImage() const { return false; }
    273     virtual bool isInlineBlockOrInlineTable() const { return false; }
    274     virtual bool isListBox() const { return false; }
    275     virtual bool isListItem() const { return false; }
    276     virtual bool isListMarker() const { return false; }
    277     virtual bool isMedia() const { return false; }
    278     virtual bool isMenuList() const { return false; }
    279     virtual bool isRenderBlock() const { return false; }
    280     virtual bool isRenderButton() const { return false; }
    281     virtual bool isRenderImage() const { return false; }
    282     virtual bool isRenderInline() const { return false; }
    283     virtual bool isRenderPart() const { return false; }
    284     virtual bool isRenderView() const { return false; }
    285     virtual bool isReplica() const { return false; }
    286 #if ENABLE(RUBY)
    287     virtual bool isRuby() const { return false; }
    288     virtual bool isRubyBase() const { return false; }
    289     virtual bool isRubyRun() const { return false; }
    290     virtual bool isRubyText() const { return false; }
    291 #endif
    292     virtual bool isSlider() const { return false; }
    293     virtual bool isTable() const { return false; }
    294     virtual bool isTableCell() const { return false; }
    295     virtual bool isTableCol() const { return false; }
    296     virtual bool isTableRow() const { return false; }
    297     virtual bool isTableSection() const { return false; }
    298     virtual bool isTextControl() const { return false; }
    299     virtual bool isTextArea() const { return false; }
    300     virtual bool isTextField() const { return false; }
    301     virtual bool isVideo() const { return false; }
    302     virtual bool isWidget() const { return false; }
    303     virtual bool isCanvas() const { return false; }
    304 
    305     bool isRoot() const { return document()->documentElement() == m_node; }
    306     bool isBody() const;
    307     bool isHR() const;
    308 
    309     bool isHTMLMarquee() const;
    310 
    311     inline bool isAfterContent() const;
    312     static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
    313 
    314     bool childrenInline() const { return m_childrenInline; }
    315     void setChildrenInline(bool b = true) { m_childrenInline = b; }
    316     bool hasColumns() const { return m_hasColumns; }
    317     void setHasColumns(bool b = true) { m_hasColumns = b; }
    318     bool cellWidthChanged() const { return m_cellWidthChanged; }
    319     void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
    320 
    321 #if ENABLE(MATHML)
    322     virtual bool isRenderMathMLBlock() const { return false; }
    323 #endif // ENABLE(MATHML)
    324 
    325 #if ENABLE(SVG)
    326     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
    327     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
    328     virtual bool isSVGRoot() const { return false; }
    329     virtual bool isSVGContainer() const { return false; }
    330     virtual bool isSVGHiddenContainer() const { return false; }
    331     virtual bool isRenderPath() const { return false; }
    332     virtual bool isSVGText() const { return false; }
    333     virtual bool isSVGImage() const { return false; }
    334     virtual bool isSVGForeignObject() const { return false; }
    335 
    336     virtual const SVGRenderBase* toSVGRenderBase() const;
    337 
    338     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
    339     // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
    340     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
    341     // since stroke-width is ignored (and marker size can depend on stroke-width).
    342     // objectBoundingBox is returned local coordinates.
    343     // The name objectBoundingBox is taken from the SVG 1.1 spec.
    344     virtual FloatRect objectBoundingBox() const;
    345 
    346     // Returns the smallest rectangle enclosing all of the painted content
    347     // respecting clipping, masking, filters, opacity, stroke-width and markers
    348     virtual FloatRect repaintRectInLocalCoordinates() const;
    349 
    350     // FIXME: This accessor is deprecated and mostly around for SVGRenderTreeAsText.
    351     // This only returns the transform="" value from the element
    352     // most callsites want localToParentTransform() instead.
    353     virtual AffineTransform localTransform() const;
    354 
    355     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
    356     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
    357     virtual const AffineTransform& localToParentTransform() const;
    358 
    359     // SVG uses FloatPoint precise hit testing, and passes the point in parent
    360     // coordinates instead of in repaint container coordinates.  Eventually the
    361     // rest of the rendering tree will move to a similar model.
    362     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
    363 #endif
    364 
    365     bool isAnonymous() const { return m_isAnonymous; }
    366     void setIsAnonymous(bool b) { m_isAnonymous = b; }
    367     bool isAnonymousBlock() const
    368     {
    369         return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
    370     }
    371     bool isInlineContinuation() const { return (node() ? node()->renderer() != this : false) && isRenderInline(); }
    372     bool isFloating() const { return m_floating; }
    373     bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
    374     bool isRelPositioned() const { return m_relPositioned; } // relative positioning
    375     bool isText() const  { return m_isText; }
    376     bool isBox() const { return m_isBox; }
    377     bool isInline() const { return m_inline; }  // inline object
    378     bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
    379     bool isDragging() const { return m_isDragging; }
    380     bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
    381 
    382     bool hasLayer() const { return m_hasLayer; }
    383 
    384     bool hasBoxDecorations() const { return m_paintBackground; }
    385     bool mustRepaintBackgroundOrBorder() const;
    386 
    387     bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
    388     bool selfNeedsLayout() const { return m_needsLayout; }
    389     bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
    390     bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
    391     bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
    392     bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
    393 
    394     bool prefWidthsDirty() const { return m_prefWidthsDirty; }
    395 
    396     bool isSelectionBorder() const;
    397 
    398     bool hasClip() const { return isPositioned() && style()->hasClip(); }
    399     bool hasOverflowClip() const { return m_hasOverflowClip; }
    400 
    401     bool hasTransform() const { return m_hasTransform; }
    402     bool hasMask() const { return style() && style()->hasMask(); }
    403 
    404     void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
    405                             Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
    406     void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
    407                            int angleSpan, BoxSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
    408 
    409 public:
    410     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
    411     // any pseudo classes (and therefore has no concept of changing state).
    412     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
    413     PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
    414 
    415     virtual void updateDragState(bool dragOn);
    416 
    417     RenderView* view() const;
    418 
    419     // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
    420     bool isRooted(RenderView** = 0);
    421 
    422     Node* node() const { return m_isAnonymous ? 0 : m_node; }
    423     Document* document() const { return m_node->document(); }
    424     void setNode(Node* node) { m_node = node; }
    425 
    426     bool hasOutlineAnnotation() const;
    427     bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
    428 
    429     // Returns the object containing this one. Can be different from parent for positioned elements.
    430     // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
    431     // is true if the renderer returned is an ancestor of repaintContainer.
    432     RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
    433 
    434     virtual RenderObject* hoverAncestor() const { return parent(); }
    435 
    436     // IE Extension that can be called on any RenderObject.  See the implementation for the details.
    437     RenderBoxModelObject* offsetParent() const;
    438 
    439     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
    440     void setNeedsLayout(bool b, bool markParents = true);
    441     void setChildNeedsLayout(bool b, bool markParents = true);
    442     void setNeedsPositionedMovementLayout();
    443     void setPrefWidthsDirty(bool, bool markParents = true);
    444     void invalidateContainerPrefWidths();
    445 
    446     void setNeedsLayoutAndPrefWidthsRecalc()
    447     {
    448         setNeedsLayout(true);
    449         setPrefWidthsDirty(true);
    450     }
    451 
    452     void setPositioned(bool b = true)  { m_positioned = b;  }
    453     void setRelPositioned(bool b = true) { m_relPositioned = b; }
    454     void setFloating(bool b = true) { m_floating = b; }
    455     void setInline(bool b = true) { m_inline = b; }
    456     void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
    457     void setIsText() { m_isText = true; }
    458     void setIsBox() { m_isBox = true; }
    459     void setReplaced(bool b = true) { m_replaced = b; }
    460     void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
    461     void setHasLayer(bool b = true) { m_hasLayer = b; }
    462     void setHasTransform(bool b = true) { m_hasTransform = b; }
    463     void setHasReflection(bool b = true) { m_hasReflection = b; }
    464 
    465     void scheduleRelayout();
    466 
    467     void updateFillImages(const FillLayer*, const FillLayer*);
    468     void updateImage(StyleImage*, StyleImage*);
    469 
    470     // for discussion of lineHeight see CSS2 spec
    471     virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
    472     // for the vertical-align property of inline elements
    473     // the offset of baseline from the top of the object.
    474     virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
    475 
    476     typedef HashMap<OverlapTestRequestClient*, IntRect> OverlapTestRequestMap;
    477 
    478     /*
    479      * Paint the object and its children, clipped by (x|y|w|h).
    480      * (tx|ty) is the calculated position of the parent
    481      */
    482     struct PaintInfo {
    483         PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
    484                   RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects,
    485                   OverlapTestRequestMap* overlapTestRequests = 0)
    486             : context(newContext)
    487             , rect(newRect)
    488             , phase(newPhase)
    489             , forceBlackText(newForceBlackText)
    490             , paintingRoot(newPaintingRoot)
    491             , outlineObjects(newOutlineObjects)
    492             , overlapTestRequests(overlapTestRequests)
    493         {
    494         }
    495 
    496         GraphicsContext* context;
    497         IntRect rect;
    498         PaintPhase phase;
    499         bool forceBlackText;
    500         RenderObject* paintingRoot; // used to draw just one element and its visual kids
    501         ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
    502         OverlapTestRequestMap* overlapTestRequests;
    503     };
    504 
    505     virtual void paint(PaintInfo&, int tx, int ty);
    506 
    507     // Recursive function that computes the size and position of this object and all its descendants.
    508     virtual void layout();
    509 
    510     /* This function performs a layout only if one is needed. */
    511     void layoutIfNeeded() { if (needsLayout()) layout(); }
    512 
    513     // Called when a positioned object moves but doesn't necessarily change size.  A simplified layout is attempted
    514     // that just updates the object's position. If the size does change, the object remains dirty.
    515     virtual void tryLayoutDoingPositionedMovementOnly() { }
    516 
    517     // used for element state updates that cannot be fixed with a
    518     // repaint and do not need a relayout
    519     virtual void updateFromElement() { }
    520 
    521 #if ENABLE(DASHBOARD_SUPPORT)
    522     virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
    523     void collectDashboardRegions(Vector<DashboardRegionValue>&);
    524 #endif
    525 
    526     bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
    527     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
    528     virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
    529 
    530     VisiblePosition positionForCoordinates(int x, int y);
    531     virtual VisiblePosition positionForPoint(const IntPoint&);
    532     VisiblePosition createVisiblePosition(int offset, EAffinity);
    533     VisiblePosition createVisiblePosition(const Position&);
    534 
    535     virtual void dirtyLinesFromChangedChild(RenderObject*);
    536 
    537     // Called to update a style that is allowed to trigger animations.
    538     // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
    539     // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
    540     void setAnimatableStyle(PassRefPtr<RenderStyle>);
    541 
    542     // Set the style of the object and update the state of the object accordingly.
    543     virtual void setStyle(PassRefPtr<RenderStyle>);
    544 
    545     // Updates only the local style ptr of the object.  Does not update the state of the object,
    546     // and so only should be called when the style is known not to have changed (or from setStyle).
    547     void setStyleInternal(PassRefPtr<RenderStyle>);
    548 
    549     // returns the containing block level element for this element.
    550     RenderBlock* containingBlock() const;
    551 
    552     // Convert the given local point to absolute coordinates
    553     // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
    554     FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
    555     FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
    556 
    557     // Convert a local quad to absolute coordinates, taking transforms into account.
    558     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
    559     {
    560         return localToContainerQuad(quad, 0, fixed);
    561     }
    562     // Convert a local quad into the coordinate system of container, taking transforms into account.
    563     FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
    564 
    565     // Return the offset from the container() renderer (excluding transforms)
    566     virtual IntSize offsetFromContainer(RenderObject*) const;
    567     // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
    568     IntSize offsetFromAncestorContainer(RenderObject*) const;
    569 
    570     virtual void absoluteRects(Vector<IntRect>&, int, int) { }
    571     // FIXME: useTransforms should go away eventually
    572     IntRect absoluteBoundingBoxRect(bool useTransforms = false);
    573 
    574     // Build an array of quads in absolute coords for line boxes
    575     virtual void absoluteQuads(Vector<FloatQuad>&) { }
    576 
    577     void absoluteFocusRingQuads(Vector<FloatQuad>&);
    578 
    579     // the rect that will be painted if this object is passed as the paintingRoot
    580     IntRect paintingRootRect(IntRect& topLevelRect);
    581 
    582     virtual int minPrefWidth() const { return 0; }
    583     virtual int maxPrefWidth() const { return 0; }
    584 
    585     RenderStyle* style() const { return m_style.get(); }
    586     RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
    587     RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
    588 
    589     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
    590     // given new style, without accessing the cache.
    591     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
    592 
    593     // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
    594     // This is typically only relevant when repainting.
    595     virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
    596 
    597     void getTextDecorationColors(int decorations, Color& underline, Color& overline,
    598                                  Color& linethrough, bool quirksMode = false);
    599 
    600     // Return the RenderBox in the container chain which is responsible for painting this object, or 0
    601     // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
    602     // methods.
    603     RenderBoxModelObject* containerForRepaint() const;
    604     // Actually do the repaint of rect r for this object which has been computed in the coordinate space
    605     // of repaintContainer. If repaintContainer is 0, repaint via the view.
    606     void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
    607 
    608     // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
    609     // style changes.
    610     void repaint(bool immediate = false);
    611 
    612     // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
    613     void repaintRectangle(const IntRect&, bool immediate = false);
    614 
    615     // Repaint only if our old bounds and new bounds are different.
    616     bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
    617 
    618     // Repaint only if the object moved.
    619     virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
    620 
    621     // Called to repaint a block's floats.
    622     virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
    623 
    624     bool checkForRepaintDuringLayout() const;
    625 
    626     // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
    627     // coordinate space.  This method deals with outlines and overflow.
    628     IntRect absoluteClippedOverflowRect()
    629     {
    630         return clippedOverflowRectForRepaint(0);
    631     }
    632     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
    633     virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
    634 
    635     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
    636     // that rect in view coordinates.
    637     void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
    638     {
    639         return computeRectForRepaint(0, r, fixed);
    640     }
    641     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
    642     // that rect in the coordinate space of repaintContainer.
    643     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
    644 
    645     virtual unsigned int length() const { return 1; }
    646 
    647     bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
    648 
    649     bool isTransparent() const { return style()->opacity() < 1.0f; }
    650     float opacity() const { return style()->opacity(); }
    651 
    652     bool hasReflection() const { return m_hasReflection; }
    653 
    654     // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
    655     int maximalOutlineSize(PaintPhase) const;
    656 
    657     void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
    658     bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
    659 
    660     enum SelectionState {
    661         SelectionNone, // The object is not selected.
    662         SelectionStart, // The object either contains the start of a selection run or is the start of a run
    663         SelectionInside, // The object is fully encompassed by a selection run
    664         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
    665         SelectionBoth // The object contains an entire run or is the sole selected object in that run
    666     };
    667 
    668     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
    669     // descendants (as described above in the SelectionState enum declaration).
    670     SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
    671 
    672     // Sets the selection state for an object.
    673     virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
    674 
    675     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
    676     // possible bounding box for the selection.
    677     IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
    678     virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
    679 
    680     // Whether or not an object can be part of the leaf elements of the selection.
    681     virtual bool canBeSelectionLeaf() const { return false; }
    682 
    683     // Whether or not a block has selected children.
    684     bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
    685 
    686     // Obtains the selection colors that should be used when painting a selection.
    687     Color selectionBackgroundColor() const;
    688     Color selectionForegroundColor() const;
    689 
    690     // Whether or not a given block needs to paint selection gaps.
    691     virtual bool shouldPaintSelectionGaps() const { return false; }
    692 
    693 #if ENABLE(DRAG_SUPPORT)
    694     Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
    695 #endif
    696 
    697     /**
    698      * Returns the local coordinates of the caret within this render object.
    699      * @param caretOffset zero-based offset determining position within the render object.
    700      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
    701      * useful for character range rect computations
    702      */
    703     virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
    704 
    705     virtual void calcVerticalMargins() { }
    706     bool isTopMarginQuirk() const { return m_topMarginQuirk; }
    707     bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
    708     void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
    709     void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
    710 
    711     // When performing a global document tear-down, the renderer of the document is cleared.  We use this
    712     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
    713     bool documentBeingDestroyed() const;
    714 
    715     virtual void destroy();
    716 
    717     // Virtual function helpers for CSS3 Flexible Box Layout
    718     virtual bool isFlexibleBox() const { return false; }
    719     virtual bool isFlexingChildren() const { return false; }
    720     virtual bool isStretchingChildren() const { return false; }
    721 
    722     virtual int caretMinOffset() const;
    723     virtual int caretMaxOffset() const;
    724     virtual unsigned caretMaxRenderedOffset() const;
    725 
    726     virtual int previousOffset(int current) const;
    727     virtual int previousOffsetForBackwardDeletion(int current) const;
    728     virtual int nextOffset(int current) const;
    729 
    730     virtual void imageChanged(CachedImage*, const IntRect* = 0);
    731     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
    732     virtual bool willRenderImage(CachedImage*);
    733 
    734     void selectionStartEnd(int& spos, int& epos) const;
    735 
    736     RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
    737     {
    738         // if we're the painting root, kids draw normally, and see root of 0
    739         return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
    740     }
    741 
    742     bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
    743     {
    744         return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
    745     }
    746 
    747     bool hasOverrideSize() const { return m_hasOverrideSize; }
    748     void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
    749 
    750     void remove() { if (parent()) parent()->removeChild(this); }
    751 
    752     AnimationController* animation() const;
    753 
    754     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
    755 
    756     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
    757     // localToAbsolute/absoluteToLocal methods instead.
    758     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
    759     virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
    760 
    761     bool shouldUseTransformFromContainer(const RenderObject* container) const;
    762     void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
    763 
    764     virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
    765 
    766     IntRect absoluteOutlineBounds() const
    767     {
    768         return outlineBoundsForRepaint(0);
    769     }
    770 
    771 protected:
    772     // Overrides should call the superclass at the end
    773     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
    774     // Overrides should call the superclass at the start
    775     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
    776 
    777     void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
    778     void addPDFURLRect(GraphicsContext*, const IntRect&);
    779 
    780     virtual IntRect viewRect() const;
    781 
    782     void adjustRectForOutlineAndShadow(IntRect&) const;
    783 
    784     void arenaDelete(RenderArena*, void* objectBase);
    785 
    786     virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { return IntRect(); }
    787 
    788     class LayoutRepainter {
    789     public:
    790         LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
    791             : m_object(object)
    792             , m_repaintContainer(0)
    793             , m_checkForRepaint(checkForRepaint)
    794         {
    795             if (m_checkForRepaint) {
    796                 m_repaintContainer = m_object.containerForRepaint();
    797                 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
    798                 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
    799             }
    800         }
    801 
    802         // Return true if it repainted.
    803         bool repaintAfterLayout()
    804         {
    805             return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
    806         }
    807 
    808         bool checkForRepaint() const { return m_checkForRepaint; }
    809 
    810     private:
    811         RenderObject& m_object;
    812         RenderBoxModelObject* m_repaintContainer;
    813         IntRect m_oldBounds;
    814         IntRect m_oldOutlineBox;
    815         bool m_checkForRepaint;
    816     };
    817 
    818 private:
    819     RenderStyle* firstLineStyleSlowCase() const;
    820     StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
    821 
    822     RefPtr<RenderStyle> m_style;
    823 
    824     Node* m_node;
    825 
    826     RenderObject* m_parent;
    827     RenderObject* m_previous;
    828     RenderObject* m_next;
    829 
    830 #ifndef NDEBUG
    831     bool m_hasAXObject;
    832     bool m_setNeedsLayoutForbidden : 1;
    833 #endif
    834 
    835     // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
    836     bool m_needsLayout               : 1;
    837     bool m_needsPositionedMovementLayout :1;
    838     bool m_normalChildNeedsLayout    : 1;
    839     bool m_posChildNeedsLayout       : 1;
    840     bool m_prefWidthsDirty           : 1;
    841     bool m_floating                  : 1;
    842 
    843     bool m_positioned                : 1;
    844     bool m_relPositioned             : 1;
    845     bool m_paintBackground           : 1; // if the box has something to paint in the
    846                                           // background painting phase (background, border, etc)
    847 
    848     bool m_isAnonymous               : 1;
    849     bool m_isText                    : 1;
    850     bool m_isBox                     : 1;
    851     bool m_inline                    : 1;
    852     bool m_replaced                  : 1;
    853     bool m_isDragging                : 1;
    854 
    855     bool m_hasLayer                  : 1;
    856     bool m_hasOverflowClip           : 1;
    857     bool m_hasTransform              : 1;
    858     bool m_hasReflection             : 1;
    859 
    860     bool m_hasOverrideSize           : 1;
    861 
    862 public:
    863     bool m_hasCounterNodeMap         : 1;
    864     bool m_everHadLayout             : 1;
    865 
    866 private:
    867     // These bitfields are moved here from subclasses to pack them together
    868     // from RenderBlock
    869     bool m_childrenInline : 1;
    870     bool m_topMarginQuirk : 1;
    871     bool m_bottomMarginQuirk : 1;
    872     bool m_hasMarkupTruncation : 1;
    873     unsigned m_selectionState : 3; // SelectionState
    874     bool m_hasColumns : 1;
    875 
    876     // from RenderTableCell
    877     bool m_cellWidthChanged : 1;
    878 
    879 private:
    880     // Store state between styleWillChange and styleDidChange
    881     static bool s_affectsParentBlock;
    882 };
    883 
    884 inline bool RenderObject::documentBeingDestroyed() const
    885 {
    886     return !document()->renderer();
    887 }
    888 
    889 inline bool RenderObject::isAfterContent() const
    890 {
    891     if (style()->styleType() != AFTER)
    892         return false;
    893     // Text nodes don't have their own styles, so ignore the style on a text node.
    894     if (isText() && !isBR())
    895         return false;
    896     return true;
    897 }
    898 
    899 inline void RenderObject::setNeedsLayout(bool b, bool markParents)
    900 {
    901     bool alreadyNeededLayout = m_needsLayout;
    902     m_needsLayout = b;
    903     if (b) {
    904         ASSERT(!isSetNeedsLayoutForbidden());
    905         if (!alreadyNeededLayout) {
    906             if (markParents)
    907                 markContainingBlocksForLayout();
    908             if (hasLayer())
    909                 setLayerNeedsFullRepaint();
    910         }
    911     } else {
    912         m_everHadLayout = true;
    913         m_posChildNeedsLayout = false;
    914         m_normalChildNeedsLayout = false;
    915         m_needsPositionedMovementLayout = false;
    916     }
    917 }
    918 
    919 inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
    920 {
    921     bool alreadyNeededLayout = m_normalChildNeedsLayout;
    922     m_normalChildNeedsLayout = b;
    923     if (b) {
    924         ASSERT(!isSetNeedsLayoutForbidden());
    925         if (!alreadyNeededLayout && markParents)
    926             markContainingBlocksForLayout();
    927     } else {
    928         m_posChildNeedsLayout = false;
    929         m_normalChildNeedsLayout = false;
    930         m_needsPositionedMovementLayout = false;
    931     }
    932 }
    933 
    934 inline void RenderObject::setNeedsPositionedMovementLayout()
    935 {
    936     bool alreadyNeededLayout = needsLayout();
    937     m_needsPositionedMovementLayout = true;
    938     if (!alreadyNeededLayout) {
    939         markContainingBlocksForLayout();
    940         if (hasLayer())
    941             setLayerNeedsFullRepaint();
    942     }
    943 }
    944 
    945 inline bool objectIsRelayoutBoundary(const RenderObject *obj)
    946 {
    947     // FIXME: In future it may be possible to broaden this condition in order to improve performance.
    948     // Table cells are excluded because even when their CSS height is fixed, their height()
    949     // may depend on their contents.
    950     return obj->isTextControl()
    951         || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
    952 #if ENABLE(SVG)
    953            || obj->isSVGRoot()
    954 #endif
    955            ;
    956 }
    957 
    958 inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
    959 {
    960     ASSERT(!scheduleRelayout || !newRoot);
    961 
    962     RenderObject* o = container();
    963     RenderObject* last = this;
    964 
    965     while (o) {
    966         // Don't mark the outermost object of an unrooted subtree. That object will be
    967         // marked when the subtree is added to the document.
    968         RenderObject* container = o->container();
    969         if (!container && !o->isRenderView())
    970             return;
    971         if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
    972             if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
    973                 RenderObject* parent = last->parent();
    974                 if (!parent->normalChildNeedsLayout()) {
    975                     parent->setChildNeedsLayout(true, false);
    976                     if (parent != newRoot)
    977                         parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
    978                 }
    979             }
    980             if (o->m_posChildNeedsLayout)
    981                 return;
    982             o->m_posChildNeedsLayout = true;
    983             ASSERT(!o->isSetNeedsLayoutForbidden());
    984         } else {
    985             if (o->m_normalChildNeedsLayout)
    986                 return;
    987             o->m_normalChildNeedsLayout = true;
    988             ASSERT(!o->isSetNeedsLayoutForbidden());
    989         }
    990 
    991         if (o == newRoot)
    992             return;
    993 
    994         last = o;
    995         if (scheduleRelayout && objectIsRelayoutBoundary(last))
    996             break;
    997         o = container;
    998     }
    999 
   1000     if (scheduleRelayout)
   1001         last->scheduleRelayout();
   1002 }
   1003 
   1004 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
   1005 {
   1006 #if !ENABLE(3D_RENDERING)
   1007     UNUSED_PARAM(has3DRendering);
   1008     matrix.makeAffine();
   1009 #else
   1010     if (!has3DRendering)
   1011         matrix.makeAffine();
   1012 #endif
   1013 }
   1014 
   1015 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
   1016 {
   1017     float zoomFactor = renderer->style()->effectiveZoom();
   1018     if (zoomFactor == 1)
   1019         return value;
   1020     // Needed because computeLengthInt truncates (rather than rounds) when scaling up.
   1021     if (zoomFactor > 1)
   1022         value++;
   1023     return static_cast<int>(value / zoomFactor);
   1024 }
   1025 
   1026 inline void adjustIntRectForAbsoluteZoom(IntRect& rect, RenderObject* renderer)
   1027 {
   1028     rect.setX(adjustForAbsoluteZoom(rect.x(), renderer));
   1029     rect.setY(adjustForAbsoluteZoom(rect.y(), renderer));
   1030     rect.setWidth(adjustForAbsoluteZoom(rect.width(), renderer));
   1031     rect.setHeight(adjustForAbsoluteZoom(rect.height(), renderer));
   1032 }
   1033 
   1034 inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
   1035 {
   1036     // The result here is in floats, so we don't need the truncation hack from the integer version above.
   1037     float zoomFactor = renderer->style()->effectiveZoom();
   1038     if (zoomFactor == 1)
   1039         return point;
   1040     return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
   1041 }
   1042 
   1043 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
   1044 {
   1045     quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
   1046     quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
   1047     quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
   1048     quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
   1049 }
   1050 
   1051 } // namespace WebCore
   1052 
   1053 #ifndef NDEBUG
   1054 // Outside the WebCore namespace for ease of invocation from gdb.
   1055 void showTree(const WebCore::RenderObject*);
   1056 void showRenderTree(const WebCore::RenderObject* object1);
   1057 // We don't make object2 an optional parameter so that showRenderTree
   1058 // can be called from gdb easily.
   1059 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
   1060 #endif
   1061 
   1062 #endif // RenderObject_h
   1063