1 /* 2 * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org) 3 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 4 * (C) 2000 Dirk Mueller (mueller (at) kde.org) 5 * (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com) 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved. 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Library General Public 12 * License as published by the Free Software Foundation; either 13 * version 2 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Library General Public License for more details. 19 * 20 * You should have received a copy of the GNU Library General Public License 21 * along with this library; see the file COPYING.LIB. If not, write to 22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 23 * Boston, MA 02110-1301, USA. 24 * 25 */ 26 27 #include "config.h" 28 #include "RenderObject.h" 29 30 #include "AXObjectCache.h" 31 #include "Chrome.h" 32 #include "CSSStyleSelector.h" 33 #include "FloatQuad.h" 34 #include "Frame.h" 35 #include "FrameView.h" 36 #include "GraphicsContext.h" 37 #include "HTMLNames.h" 38 #include "HitTestResult.h" 39 #include "Page.h" 40 #include "RenderArena.h" 41 #include "RenderCounter.h" 42 #include "RenderFlexibleBox.h" 43 #include "RenderImageGeneratedContent.h" 44 #include "RenderInline.h" 45 #include "RenderListItem.h" 46 #include "RenderRuby.h" 47 #include "RenderRubyText.h" 48 #include "RenderTableCell.h" 49 #include "RenderTableCol.h" 50 #include "RenderTableRow.h" 51 #include "RenderTheme.h" 52 #include "RenderView.h" 53 #include "TransformState.h" 54 #include "htmlediting.h" 55 #include <algorithm> 56 #ifdef ANDROID_LAYOUT 57 #include "Settings.h" 58 #endif 59 #include <stdio.h> 60 #include <wtf/RefCountedLeakCounter.h> 61 #include <wtf/UnusedParam.h> 62 63 #if USE(ACCELERATED_COMPOSITING) 64 #include "RenderLayerCompositor.h" 65 #endif 66 67 #if ENABLE(WML) 68 #include "WMLNames.h" 69 #endif 70 71 #if ENABLE(SVG) 72 #include "SVGRenderSupport.h" 73 #endif 74 75 using namespace std; 76 77 namespace WebCore { 78 79 using namespace HTMLNames; 80 81 #ifndef NDEBUG 82 static void* baseOfRenderObjectBeingDeleted; 83 #endif 84 85 bool RenderObject::s_affectsParentBlock = false; 86 87 void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() 88 { 89 return renderArena->allocate(sz); 90 } 91 92 void RenderObject::operator delete(void* ptr, size_t sz) 93 { 94 ASSERT(baseOfRenderObjectBeingDeleted == ptr); 95 96 // Stash size where destroy can find it. 97 *(size_t *)ptr = sz; 98 } 99 100 RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) 101 { 102 Document* doc = node->document(); 103 RenderArena* arena = doc->renderArena(); 104 105 // Minimal support for content properties replacing an entire element. 106 // Works only if we have exactly one piece of content and it's a URL. 107 // Otherwise acts as if we didn't support this feature. 108 const ContentData* contentData = style->contentData(); 109 if (contentData && !contentData->next() && contentData->isImage() && doc != node) { 110 RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node); 111 image->setStyle(style); 112 if (StyleImage* styleImage = contentData->image()) 113 image->setStyleImage(styleImage); 114 return image; 115 } 116 117 #if ENABLE(RUBY) 118 if (node->hasTagName(rubyTag)) { 119 if (style->display() == INLINE) 120 return new (arena) RenderRubyAsInline(node); 121 else 122 return new (arena) RenderRubyAsBlock(node); 123 } 124 // treat <rt> as ruby text ONLY if it still has its default treatment of block 125 if (node->hasTagName(rtTag) && style->display() == BLOCK) 126 return new (arena) RenderRubyText(node); 127 #endif 128 129 switch (style->display()) { 130 case NONE: 131 return 0; 132 case INLINE: 133 return new (arena) RenderInline(node); 134 case BLOCK: 135 case INLINE_BLOCK: 136 case RUN_IN: 137 case COMPACT: 138 return new (arena) RenderBlock(node); 139 case LIST_ITEM: 140 return new (arena) RenderListItem(node); 141 case TABLE: 142 case INLINE_TABLE: 143 return new (arena) RenderTable(node); 144 case TABLE_ROW_GROUP: 145 case TABLE_HEADER_GROUP: 146 case TABLE_FOOTER_GROUP: 147 return new (arena) RenderTableSection(node); 148 case TABLE_ROW: 149 return new (arena) RenderTableRow(node); 150 case TABLE_COLUMN_GROUP: 151 case TABLE_COLUMN: 152 return new (arena) RenderTableCol(node); 153 case TABLE_CELL: 154 return new (arena) RenderTableCell(node); 155 case TABLE_CAPTION: 156 #if ENABLE(WCSS) 157 // As per the section 17.1 of the spec WAP-239-WCSS-20011026-a.pdf, 158 // the marquee box inherits and extends the characteristics of the 159 // principal block box ([CSS2] section 9.2.1). 160 case WAP_MARQUEE: 161 #endif 162 return new (arena) RenderBlock(node); 163 case BOX: 164 case INLINE_BOX: 165 return new (arena) RenderFlexibleBox(node); 166 } 167 168 return 0; 169 } 170 171 #ifndef NDEBUG 172 static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject"); 173 #endif 174 175 RenderObject::RenderObject(Node* node) 176 : CachedResourceClient() 177 , m_style(0) 178 , m_node(node) 179 , m_parent(0) 180 , m_previous(0) 181 , m_next(0) 182 #ifndef NDEBUG 183 , m_hasAXObject(false) 184 , m_setNeedsLayoutForbidden(false) 185 #endif 186 , m_needsLayout(false) 187 , m_needsPositionedMovementLayout(false) 188 , m_normalChildNeedsLayout(false) 189 , m_posChildNeedsLayout(false) 190 , m_prefWidthsDirty(false) 191 , m_floating(false) 192 , m_positioned(false) 193 , m_relPositioned(false) 194 , m_paintBackground(false) 195 , m_isAnonymous(node == node->document()) 196 , m_isText(false) 197 , m_isBox(false) 198 , m_inline(true) 199 , m_replaced(false) 200 , m_isDragging(false) 201 , m_hasLayer(false) 202 , m_hasOverflowClip(false) 203 , m_hasTransform(false) 204 , m_hasReflection(false) 205 , m_hasOverrideSize(false) 206 , m_hasCounterNodeMap(false) 207 , m_everHadLayout(false) 208 , m_childrenInline(false) 209 , m_topMarginQuirk(false) 210 , m_bottomMarginQuirk(false) 211 , m_hasMarkupTruncation(false) 212 , m_selectionState(SelectionNone) 213 , m_hasColumns(false) 214 , m_cellWidthChanged(false) 215 { 216 #ifndef NDEBUG 217 renderObjectCounter.increment(); 218 #endif 219 ASSERT(node); 220 } 221 222 RenderObject::~RenderObject() 223 { 224 ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this); 225 #ifndef NDEBUG 226 ASSERT(!m_hasAXObject); 227 renderObjectCounter.decrement(); 228 #endif 229 } 230 231 RenderTheme* RenderObject::theme() const 232 { 233 ASSERT(document()->page()); 234 235 return document()->page()->theme(); 236 } 237 238 bool RenderObject::isDescendantOf(const RenderObject* obj) const 239 { 240 for (const RenderObject* r = this; r; r = r->m_parent) { 241 if (r == obj) 242 return true; 243 } 244 return false; 245 } 246 247 bool RenderObject::isBody() const 248 { 249 return node() && node()->hasTagName(bodyTag); 250 } 251 252 bool RenderObject::isHR() const 253 { 254 return node() && node()->hasTagName(hrTag); 255 } 256 257 bool RenderObject::isHTMLMarquee() const 258 { 259 return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); 260 } 261 262 static void updateListMarkerNumbers(RenderObject* child) 263 { 264 for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) { 265 if (sibling->isListItem()) 266 toRenderListItem(sibling)->updateValue(); 267 } 268 } 269 270 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild) 271 { 272 RenderObjectChildList* children = virtualChildren(); 273 ASSERT(children); 274 if (!children) 275 return; 276 277 bool needsTable = false; 278 279 if (newChild->isListItem()) 280 updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild()); 281 else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP) 282 needsTable = !isTable(); 283 else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION) 284 needsTable = !isTable(); 285 else if (newChild->isTableSection()) 286 needsTable = !isTable(); 287 else if (newChild->isTableRow()) 288 needsTable = !isTableSection(); 289 else if (newChild->isTableCell()) { 290 needsTable = !isTableRow(); 291 // I'm not 100% sure this is the best way to fix this, but without this 292 // change we recurse infinitely when trying to render the CSS2 test page: 293 // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. 294 // See Radar 2925291. 295 if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell()) 296 needsTable = false; 297 } 298 299 if (needsTable) { 300 RenderTable* table; 301 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild(); 302 if (afterChild && afterChild->isAnonymous() && afterChild->isTable()) 303 table = toRenderTable(afterChild); 304 else { 305 table = new (renderArena()) RenderTable(document() /* is anonymous */); 306 RefPtr<RenderStyle> newStyle = RenderStyle::create(); 307 newStyle->inheritFrom(style()); 308 newStyle->setDisplay(TABLE); 309 table->setStyle(newStyle.release()); 310 addChild(table, beforeChild); 311 } 312 table->addChild(newChild); 313 } else { 314 // Just add it... 315 children->insertChildNode(this, newChild, beforeChild); 316 } 317 RenderCounter::rendererSubtreeAttached(newChild); 318 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { 319 RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText(); 320 if (textToTransform) 321 toRenderText(newChild)->setText(textToTransform.release(), true); 322 } 323 } 324 325 void RenderObject::removeChild(RenderObject* oldChild) 326 { 327 RenderObjectChildList* children = virtualChildren(); 328 ASSERT(children); 329 if (!children) 330 return; 331 332 // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode 333 // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on 334 // layout anyway). 335 if (oldChild->isFloatingOrPositioned()) 336 toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); 337 338 children->removeChildNode(this, oldChild); 339 } 340 341 RenderObject* RenderObject::nextInPreOrder() const 342 { 343 if (RenderObject* o = firstChild()) 344 return o; 345 346 return nextInPreOrderAfterChildren(); 347 } 348 349 RenderObject* RenderObject::nextInPreOrderAfterChildren() const 350 { 351 RenderObject* o; 352 if (!(o = nextSibling())) { 353 o = parent(); 354 while (o && !o->nextSibling()) 355 o = o->parent(); 356 if (o) 357 o = o->nextSibling(); 358 } 359 360 return o; 361 } 362 363 RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const 364 { 365 if (RenderObject* o = firstChild()) 366 return o; 367 368 return nextInPreOrderAfterChildren(stayWithin); 369 } 370 371 RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const 372 { 373 if (this == stayWithin) 374 return 0; 375 376 const RenderObject* current = this; 377 RenderObject* next; 378 while (!(next = current->nextSibling())) { 379 current = current->parent(); 380 if (!current || current == stayWithin) 381 return 0; 382 } 383 return next; 384 } 385 386 RenderObject* RenderObject::previousInPreOrder() const 387 { 388 if (RenderObject* o = previousSibling()) { 389 while (o->lastChild()) 390 o = o->lastChild(); 391 return o; 392 } 393 394 return parent(); 395 } 396 397 RenderObject* RenderObject::childAt(unsigned index) const 398 { 399 RenderObject* child = firstChild(); 400 for (unsigned i = 0; child && i < index; i++) 401 child = child->nextSibling(); 402 return child; 403 } 404 405 RenderObject* RenderObject::firstLeafChild() const 406 { 407 RenderObject* r = firstChild(); 408 while (r) { 409 RenderObject* n = 0; 410 n = r->firstChild(); 411 if (!n) 412 break; 413 r = n; 414 } 415 return r; 416 } 417 418 RenderObject* RenderObject::lastLeafChild() const 419 { 420 RenderObject* r = lastChild(); 421 while (r) { 422 RenderObject* n = 0; 423 n = r->lastChild(); 424 if (!n) 425 break; 426 r = n; 427 } 428 return r; 429 } 430 431 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, 432 RenderLayer*& beforeChild) 433 { 434 if (obj->hasLayer()) { 435 if (!beforeChild && newObject) { 436 // We need to figure out the layer that follows newObject. We only do 437 // this the first time we find a child layer, and then we update the 438 // pointer values for newObject and beforeChild used by everyone else. 439 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); 440 newObject = 0; 441 } 442 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild); 443 return; 444 } 445 446 for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) 447 addLayers(curr, parentLayer, newObject, beforeChild); 448 } 449 450 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) 451 { 452 if (!parentLayer) 453 return; 454 455 RenderObject* object = newObject; 456 RenderLayer* beforeChild = 0; 457 WebCore::addLayers(this, parentLayer, object, beforeChild); 458 } 459 460 void RenderObject::removeLayers(RenderLayer* parentLayer) 461 { 462 if (!parentLayer) 463 return; 464 465 if (hasLayer()) { 466 parentLayer->removeChild(toRenderBoxModelObject(this)->layer()); 467 return; 468 } 469 470 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 471 curr->removeLayers(parentLayer); 472 } 473 474 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) 475 { 476 if (!newParent) 477 return; 478 479 if (hasLayer()) { 480 RenderLayer* layer = toRenderBoxModelObject(this)->layer(); 481 ASSERT(oldParent == layer->parent()); 482 if (oldParent) 483 oldParent->removeChild(layer); 484 newParent->addChild(layer); 485 return; 486 } 487 488 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 489 curr->moveLayers(oldParent, newParent); 490 } 491 492 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, 493 bool checkParent) 494 { 495 // Error check the parent layer passed in. If it's null, we can't find anything. 496 if (!parentLayer) 497 return 0; 498 499 // Step 1: If our layer is a child of the desired parent, then return our layer. 500 RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0; 501 if (ourLayer && ourLayer->parent() == parentLayer) 502 return ourLayer; 503 504 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend 505 // into our siblings trying to find the next layer whose parent is the desired parent. 506 if (!ourLayer || ourLayer == parentLayer) { 507 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); 508 curr; curr = curr->nextSibling()) { 509 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); 510 if (nextLayer) 511 return nextLayer; 512 } 513 } 514 515 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't 516 // find anything. 517 if (parentLayer == ourLayer) 518 return 0; 519 520 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that 521 // follow us to see if we can locate a layer. 522 if (checkParent && parent()) 523 return parent()->findNextLayer(parentLayer, this, true); 524 525 return 0; 526 } 527 528 RenderLayer* RenderObject::enclosingLayer() const 529 { 530 const RenderObject* curr = this; 531 while (curr) { 532 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; 533 if (layer) 534 return layer; 535 curr = curr->parent(); 536 } 537 return 0; 538 } 539 540 RenderLayer* RenderObject::enclosingSelfPaintingLayer() const 541 { 542 const RenderObject* curr = this; 543 while (curr) { 544 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; 545 if (layer && layer->isSelfPaintingLayer()) 546 return layer; 547 curr = curr->parent(); 548 } 549 return 0; 550 } 551 552 RenderBox* RenderObject::enclosingBox() const 553 { 554 RenderObject* curr = const_cast<RenderObject*>(this); 555 while (curr) { 556 if (curr->isBox()) 557 return toRenderBox(curr); 558 curr = curr->parent(); 559 } 560 561 ASSERT_NOT_REACHED(); 562 return 0; 563 } 564 565 RenderBlock* RenderObject::firstLineBlock() const 566 { 567 return 0; 568 } 569 570 void RenderObject::setPrefWidthsDirty(bool b, bool markParents) 571 { 572 bool alreadyDirty = m_prefWidthsDirty; 573 m_prefWidthsDirty = b; 574 if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) 575 invalidateContainerPrefWidths(); 576 } 577 578 void RenderObject::invalidateContainerPrefWidths() 579 { 580 // In order to avoid pathological behavior when inlines are deeply nested, we do include them 581 // in the chain that we mark dirty (even though they're kind of irrelevant). 582 RenderObject* o = isTableCell() ? containingBlock() : container(); 583 while (o && !o->m_prefWidthsDirty) { 584 // Don't invalidate the outermost object of an unrooted subtree. That object will be 585 // invalidated when the subtree is added to the document. 586 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container(); 587 if (!container && !o->isRenderView()) 588 break; 589 590 o->m_prefWidthsDirty = true; 591 if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) 592 // A positioned object has no effect on the min/max width of its containing block ever. 593 // We can optimize this case and not go up any further. 594 break; 595 o = container; 596 } 597 } 598 599 void RenderObject::setLayerNeedsFullRepaint() 600 { 601 ASSERT(hasLayer()); 602 toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true); 603 } 604 605 RenderBlock* RenderObject::containingBlock() const 606 { 607 if (isTableCell()) { 608 const RenderTableCell* cell = toRenderTableCell(this); 609 if (parent() && cell->section()) 610 return cell->table(); 611 return 0; 612 } 613 614 if (isRenderView()) 615 return const_cast<RenderView*>(toRenderView(this)); 616 617 RenderObject* o = parent(); 618 if (!isText() && m_style->position() == FixedPosition) { 619 while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) 620 o = o->parent(); 621 } else if (!isText() && m_style->position() == AbsolutePosition) { 622 while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { 623 // For relpositioned inlines, we return the nearest enclosing block. We don't try 624 // to return the inline itself. This allows us to avoid having a positioned objects 625 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result 626 // from this method. The container() method can actually be used to obtain the 627 // inline directly. 628 if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) 629 return o->containingBlock(); 630 #if ENABLE(SVG) 631 if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it 632 break; 633 #endif 634 635 o = o->parent(); 636 } 637 } else { 638 while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() 639 || o->isTableCol() || o->isFrameSet() || o->isMedia() 640 #if ENABLE(SVG) 641 || o->isSVGContainer() || o->isSVGRoot() 642 #endif 643 )) 644 o = o->parent(); 645 } 646 647 if (!o || !o->isRenderBlock()) 648 return 0; // This can still happen in case of an orphaned tree 649 650 return toRenderBlock(o); 651 } 652 653 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) 654 { 655 // Nobody will use multiple layers without wanting fancy positioning. 656 if (layer->next()) 657 return true; 658 659 // Make sure we have a valid image. 660 StyleImage* img = layer->image(); 661 if (!img || !img->canRender(renderer->style()->effectiveZoom())) 662 return false; 663 664 if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) 665 return true; 666 667 if (layer->size().type == SizeLength) { 668 if (layer->size().size.width().isPercent() || layer->size().size.height().isPercent()) 669 return true; 670 } else if (layer->size().type == Contain || layer->size().type == Cover || img->usesImageContainerSize()) 671 return true; 672 673 return false; 674 } 675 676 bool RenderObject::mustRepaintBackgroundOrBorder() const 677 { 678 if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers())) 679 return true; 680 681 // If we don't have a background/border/mask, then nothing to do. 682 if (!hasBoxDecorations()) 683 return false; 684 685 if (mustRepaintFillLayers(this, style()->backgroundLayers())) 686 return true; 687 688 // Our fill layers are ok. Let's check border. 689 if (style()->hasBorder()) { 690 // Border images are not ok. 691 StyleImage* borderImage = style()->borderImage().image(); 692 bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom()); 693 694 // If the image hasn't loaded, we're still using the normal border style. 695 if (shouldPaintBorderImage && borderImage->isLoaded()) 696 return true; 697 } 698 699 return false; 700 } 701 702 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, 703 BoxSide s, Color c, const Color& textcolor, EBorderStyle style, 704 int adjbw1, int adjbw2) 705 { 706 int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1); 707 708 if (style == DOUBLE && width < 3) 709 style = SOLID; 710 711 if (!c.isValid()) { 712 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) 713 c.setRGB(238, 238, 238); 714 else 715 c = textcolor; 716 } 717 718 switch (style) { 719 case BNONE: 720 case BHIDDEN: 721 return; 722 case DOTTED: 723 case DASHED: 724 graphicsContext->setStrokeColor(c, m_style->colorSpace()); 725 graphicsContext->setStrokeThickness(width); 726 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); 727 728 if (width > 0) 729 switch (s) { 730 case BSBottom: 731 case BSTop: 732 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); 733 break; 734 case BSRight: 735 case BSLeft: 736 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); 737 break; 738 } 739 break; 740 case DOUBLE: { 741 int third = (width + 1) / 3; 742 743 if (adjbw1 == 0 && adjbw2 == 0) { 744 graphicsContext->setStrokeStyle(NoStroke); 745 graphicsContext->setFillColor(c, m_style->colorSpace()); 746 switch (s) { 747 case BSTop: 748 case BSBottom: 749 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); 750 graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); 751 break; 752 case BSLeft: 753 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); 754 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); 755 break; 756 case BSRight: 757 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); 758 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); 759 break; 760 } 761 } else { 762 int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3; 763 int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3; 764 765 switch (s) { 766 case BSTop: 767 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), 768 y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third, 769 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 770 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), 771 y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2, 772 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 773 break; 774 case BSLeft: 775 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0), 776 x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0), 777 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 778 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0), 779 x2, y2 - max((adjbw2 * 2 + 1) / 3, 0), 780 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 781 break; 782 case BSBottom: 783 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), 784 y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third, 785 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 786 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), 787 y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2, 788 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 789 break; 790 case BSRight: 791 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0), 792 x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0), 793 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 794 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0), 795 x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0), 796 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); 797 break; 798 default: 799 break; 800 } 801 } 802 break; 803 } 804 case RIDGE: 805 case GROOVE: 806 { 807 EBorderStyle s1; 808 EBorderStyle s2; 809 if (style == GROOVE) { 810 s1 = INSET; 811 s2 = OUTSET; 812 } else { 813 s1 = OUTSET; 814 s2 = INSET; 815 } 816 817 int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2; 818 int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2; 819 820 switch (s) { 821 case BSTop: 822 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2, 823 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); 824 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2, 825 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); 826 break; 827 case BSLeft: 828 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2, 829 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); 830 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2, 831 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); 832 break; 833 case BSBottom: 834 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2, 835 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); 836 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2, 837 s, c, textcolor, s1, adjbw1/2, adjbw2/2); 838 break; 839 case BSRight: 840 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2, 841 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); 842 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2, 843 s, c, textcolor, s1, adjbw1/2, adjbw2/2); 844 break; 845 } 846 break; 847 } 848 case INSET: 849 if (s == BSTop || s == BSLeft) 850 c = c.dark(); 851 // fall through 852 case OUTSET: 853 if (style == OUTSET && (s == BSBottom || s == BSRight)) 854 c = c.dark(); 855 // fall through 856 case SOLID: { 857 graphicsContext->setStrokeStyle(NoStroke); 858 graphicsContext->setFillColor(c, m_style->colorSpace()); 859 ASSERT(x2 >= x1); 860 ASSERT(y2 >= y1); 861 if (!adjbw1 && !adjbw2) { 862 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); 863 return; 864 } 865 FloatPoint quad[4]; 866 switch (s) { 867 case BSTop: 868 quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1); 869 quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2); 870 quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2); 871 quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1); 872 break; 873 case BSBottom: 874 quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1); 875 quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2); 876 quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2); 877 quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1); 878 break; 879 case BSLeft: 880 quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0)); 881 quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0)); 882 quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0)); 883 quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0)); 884 break; 885 case BSRight: 886 quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0)); 887 quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0)); 888 quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0)); 889 quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0)); 890 break; 891 } 892 graphicsContext->drawConvexPolygon(4, quad); 893 break; 894 } 895 } 896 } 897 898 void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius, 899 int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor, 900 EBorderStyle style, bool firstCorner) 901 { 902 if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) 903 style = SOLID; 904 905 if (!c.isValid()) { 906 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) 907 c.setRGB(238, 238, 238); 908 else 909 c = textColor; 910 } 911 912 switch (style) { 913 case BNONE: 914 case BHIDDEN: 915 return; 916 case DOTTED: 917 case DASHED: 918 graphicsContext->setStrokeColor(c, m_style->colorSpace()); 919 graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); 920 graphicsContext->setStrokeThickness(thickness); 921 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 922 break; 923 case DOUBLE: { 924 float third = thickness / 3.0f; 925 float innerThird = (thickness + 1.0f) / 6.0f; 926 int shiftForInner = static_cast<int>(innerThird * 2.5f); 927 928 int outerY = y; 929 int outerHeight = radius.height() * 2; 930 int innerX = x + shiftForInner; 931 int innerY = y + shiftForInner; 932 int innerWidth = (radius.width() - shiftForInner) * 2; 933 int innerHeight = (radius.height() - shiftForInner) * 2; 934 if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { 935 outerHeight += 2; 936 innerHeight += 2; 937 } 938 939 graphicsContext->setStrokeStyle(SolidStroke); 940 graphicsContext->setStrokeColor(c, m_style->colorSpace()); 941 graphicsContext->setStrokeThickness(third); 942 graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); 943 graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); 944 graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); 945 break; 946 } 947 case GROOVE: 948 case RIDGE: { 949 Color c2; 950 if ((style == RIDGE && (s == BSTop || s == BSLeft)) || 951 (style == GROOVE && (s == BSBottom || s == BSRight))) 952 c2 = c.dark(); 953 else { 954 c2 = c; 955 c = c.dark(); 956 } 957 958 graphicsContext->setStrokeStyle(SolidStroke); 959 graphicsContext->setStrokeColor(c, m_style->colorSpace()); 960 graphicsContext->setStrokeThickness(thickness); 961 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 962 963 float halfThickness = (thickness + 1.0f) / 4.0f; 964 int shiftForInner = static_cast<int>(halfThickness * 1.5f); 965 graphicsContext->setStrokeColor(c2, m_style->colorSpace()); 966 graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); 967 graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, 968 (radius.height() - shiftForInner) * 2), angleStart, angleSpan); 969 break; 970 } 971 case INSET: 972 if (s == BSTop || s == BSLeft) 973 c = c.dark(); 974 case OUTSET: 975 if (style == OUTSET && (s == BSBottom || s == BSRight)) 976 c = c.dark(); 977 case SOLID: 978 graphicsContext->setStrokeStyle(SolidStroke); 979 graphicsContext->setStrokeColor(c, m_style->colorSpace()); 980 graphicsContext->setStrokeThickness(thickness); 981 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 982 break; 983 } 984 } 985 986 void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect) 987 { 988 if (rect.isEmpty()) 989 return; 990 Node* n = node(); 991 if (!n || !n->isLink() || !n->isElementNode()) 992 return; 993 const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr); 994 if (href.isNull()) 995 return; 996 context->setURLForRect(n->document()->completeURL(href), rect); 997 } 998 999 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) 1000 { 1001 if (!hasOutline()) 1002 return; 1003 1004 int ow = style->outlineWidth(); 1005 EBorderStyle os = style->outlineStyle(); 1006 1007 Color oc = style->outlineColor(); 1008 if (!oc.isValid()) 1009 oc = style->color(); 1010 1011 int offset = style->outlineOffset(); 1012 1013 if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) { 1014 if (!theme()->supportsFocusRing(style)) { 1015 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. 1016 Vector<IntRect> focusRingRects; 1017 addFocusRingRects(focusRingRects, tx, ty); 1018 if (style->outlineStyleIsAuto()) 1019 graphicsContext->drawFocusRing(focusRingRects, ow, offset, oc); 1020 else 1021 addPDFURLRect(graphicsContext, unionRect(focusRingRects)); 1022 } 1023 } 1024 1025 if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE) 1026 return; 1027 1028 tx -= offset; 1029 ty -= offset; 1030 w += 2 * offset; 1031 h += 2 * offset; 1032 1033 if (h < 0 || w < 0) 1034 return; 1035 1036 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, 1037 BSLeft, Color(oc), style->color(), os, ow, ow); 1038 1039 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, 1040 BSTop, Color(oc), style->color(), os, ow, ow); 1041 1042 drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, 1043 BSRight, Color(oc), style->color(), os, ow, ow); 1044 1045 drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, 1046 BSBottom, Color(oc), style->color(), os, ow, ow); 1047 } 1048 1049 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) 1050 { 1051 if (useTransforms) { 1052 Vector<FloatQuad> quads; 1053 absoluteQuads(quads); 1054 1055 size_t n = quads.size(); 1056 if (!n) 1057 return IntRect(); 1058 1059 IntRect result = quads[0].enclosingBoundingBox(); 1060 for (size_t i = 1; i < n; ++i) 1061 result.unite(quads[i].enclosingBoundingBox()); 1062 return result; 1063 } 1064 1065 FloatPoint absPos = localToAbsolute(); 1066 Vector<IntRect> rects; 1067 absoluteRects(rects, absPos.x(), absPos.y()); 1068 1069 size_t n = rects.size(); 1070 if (!n) 1071 return IntRect(); 1072 1073 IntRect result = rects[0]; 1074 for (size_t i = 1; i < n; ++i) 1075 result.unite(rects[i]); 1076 return result; 1077 } 1078 1079 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) 1080 { 1081 Vector<IntRect> rects; 1082 // FIXME: addFocusRingRects() needs to be passed this transform-unaware 1083 // localToAbsolute() offset here because RenderInline::addFocusRingRects() 1084 // implicitly assumes that. This doesn't work correctly with transformed 1085 // descendants. 1086 FloatPoint absolutePoint = localToAbsolute(); 1087 addFocusRingRects(rects, absolutePoint.x(), absolutePoint.y()); 1088 size_t count = rects.size(); 1089 for (size_t i = 0; i < count; ++i) { 1090 IntRect rect = rects[i]; 1091 rect.move(-absolutePoint.x(), -absolutePoint.y()); 1092 quads.append(localToAbsoluteQuad(FloatQuad(rect))); 1093 } 1094 } 1095 1096 void RenderObject::addAbsoluteRectForLayer(IntRect& result) 1097 { 1098 if (hasLayer()) 1099 result.unite(absoluteBoundingBoxRect()); 1100 for (RenderObject* current = firstChild(); current; current = current->nextSibling()) 1101 current->addAbsoluteRectForLayer(result); 1102 } 1103 1104 IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) 1105 { 1106 IntRect result = absoluteBoundingBoxRect(); 1107 topLevelRect = result; 1108 for (RenderObject* current = firstChild(); current; current = current->nextSibling()) 1109 current->addAbsoluteRectForLayer(result); 1110 return result; 1111 } 1112 1113 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) 1114 { 1115 } 1116 1117 RenderBoxModelObject* RenderObject::containerForRepaint() const 1118 { 1119 #if USE(ACCELERATED_COMPOSITING) 1120 if (RenderView* v = view()) { 1121 if (v->usesCompositing()) { 1122 RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer(); 1123 return compLayer ? compLayer->renderer() : 0; 1124 } 1125 } 1126 #endif 1127 // Do root-relative repaint. 1128 return 0; 1129 } 1130 1131 void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate) 1132 { 1133 if (!repaintContainer || repaintContainer->isRenderView()) { 1134 RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view(); 1135 v->repaintViewRectangle(r, immediate); 1136 } else { 1137 #if USE(ACCELERATED_COMPOSITING) 1138 RenderView* v = view(); 1139 if (v->usesCompositing()) { 1140 ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); 1141 repaintContainer->layer()->setBackingNeedsRepaintInRect(r); 1142 } 1143 #else 1144 ASSERT_NOT_REACHED(); 1145 #endif 1146 } 1147 } 1148 1149 void RenderObject::repaint(bool immediate) 1150 { 1151 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) 1152 RenderView* view; 1153 if (!isRooted(&view)) 1154 return; 1155 1156 if (view->printing()) 1157 return; // Don't repaint if we're printing. 1158 1159 RenderBoxModelObject* repaintContainer = containerForRepaint(); 1160 repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate); 1161 } 1162 1163 void RenderObject::repaintRectangle(const IntRect& r, bool immediate) 1164 { 1165 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) 1166 RenderView* view; 1167 if (!isRooted(&view)) 1168 return; 1169 1170 if (view->printing()) 1171 return; // Don't repaint if we're printing. 1172 1173 IntRect dirtyRect(r); 1174 1175 // FIXME: layoutDelta needs to be applied in parts before/after transforms and 1176 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 1177 dirtyRect.move(view->layoutDelta()); 1178 1179 RenderBoxModelObject* repaintContainer = containerForRepaint(); 1180 computeRectForRepaint(repaintContainer, dirtyRect); 1181 repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate); 1182 } 1183 1184 bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox) 1185 { 1186 RenderView* v = view(); 1187 if (v->printing()) 1188 return false; // Don't repaint if we're printing. 1189 1190 IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer); 1191 IntRect newOutlineBox; 1192 1193 bool fullRepaint = selfNeedsLayout(); 1194 // Presumably a background or a border exists if border-fit:lines was specified. 1195 if (!fullRepaint && style()->borderFit() == BorderFitLines) 1196 fullRepaint = true; 1197 if (!fullRepaint) { 1198 newOutlineBox = outlineBoundsForRepaint(repaintContainer); 1199 if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) 1200 fullRepaint = true; 1201 } 1202 1203 if (!repaintContainer) 1204 repaintContainer = v; 1205 1206 if (fullRepaint) { 1207 repaintUsingContainer(repaintContainer, oldBounds); 1208 if (newBounds != oldBounds) 1209 repaintUsingContainer(repaintContainer, newBounds); 1210 return true; 1211 } 1212 1213 if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) 1214 return false; 1215 1216 int deltaLeft = newBounds.x() - oldBounds.x(); 1217 if (deltaLeft > 0) 1218 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); 1219 else if (deltaLeft < 0) 1220 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); 1221 1222 int deltaRight = newBounds.right() - oldBounds.right(); 1223 if (deltaRight > 0) 1224 repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height())); 1225 else if (deltaRight < 0) 1226 repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height())); 1227 1228 int deltaTop = newBounds.y() - oldBounds.y(); 1229 if (deltaTop > 0) 1230 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); 1231 else if (deltaTop < 0) 1232 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); 1233 1234 int deltaBottom = newBounds.bottom() - oldBounds.bottom(); 1235 if (deltaBottom > 0) 1236 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom)); 1237 else if (deltaBottom < 0) 1238 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom)); 1239 1240 if (newOutlineBox == oldOutlineBox) 1241 return false; 1242 1243 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly 1244 // two rectangles (but typically only one). 1245 RenderStyle* outlineStyle = outlineStyleForRepaint(); 1246 int ow = outlineStyle->outlineSize(); 1247 int width = abs(newOutlineBox.width() - oldOutlineBox.width()); 1248 if (width) { 1249 int shadowLeft; 1250 int shadowRight; 1251 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight); 1252 1253 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; 1254 int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight); 1255 IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, 1256 newOutlineBox.y(), 1257 width + borderWidth, 1258 max(newOutlineBox.height(), oldOutlineBox.height())); 1259 int right = min(newBounds.right(), oldBounds.right()); 1260 if (rightRect.x() < right) { 1261 rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); 1262 repaintUsingContainer(repaintContainer, rightRect); 1263 } 1264 } 1265 int height = abs(newOutlineBox.height() - oldOutlineBox.height()); 1266 if (height) { 1267 int shadowTop; 1268 int shadowBottom; 1269 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom); 1270 1271 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; 1272 int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom); 1273 IntRect bottomRect(newOutlineBox.x(), 1274 min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight, 1275 max(newOutlineBox.width(), oldOutlineBox.width()), 1276 height + borderHeight); 1277 int bottom = min(newBounds.bottom(), oldBounds.bottom()); 1278 if (bottomRect.y() < bottom) { 1279 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); 1280 repaintUsingContainer(repaintContainer, bottomRect); 1281 } 1282 } 1283 return false; 1284 } 1285 1286 void RenderObject::repaintDuringLayoutIfMoved(const IntRect&) 1287 { 1288 } 1289 1290 void RenderObject::repaintOverhangingFloats(bool) 1291 { 1292 } 1293 1294 bool RenderObject::checkForRepaintDuringLayout() const 1295 { 1296 // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require 1297 // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also 1298 // <https://bugs.webkit.org/show_bug.cgi?id=15129>. 1299 return !document()->view()->needsFullRepaint() && !hasLayer(); 1300 } 1301 1302 IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth) 1303 { 1304 IntRect r(clippedOverflowRectForRepaint(repaintContainer)); 1305 r.inflate(outlineWidth); 1306 return r; 1307 } 1308 1309 IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*) 1310 { 1311 ASSERT_NOT_REACHED(); 1312 return IntRect(); 1313 } 1314 1315 void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) 1316 { 1317 if (repaintContainer == this) 1318 return; 1319 1320 if (RenderObject* o = parent()) { 1321 if (o->isBlockFlow()) { 1322 RenderBlock* cb = toRenderBlock(o); 1323 if (cb->hasColumns()) 1324 cb->adjustRectForColumns(rect); 1325 } 1326 1327 if (o->hasOverflowClip()) { 1328 // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the 1329 // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint 1330 // anyway if its size does change. 1331 RenderBox* boxParent = toRenderBox(o); 1332 1333 IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height()); 1334 int x = rect.x(); 1335 int y = rect.y(); 1336 boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden. 1337 IntRect repaintRect(x, y, rect.width(), rect.height()); 1338 rect = intersection(repaintRect, boxRect); 1339 if (rect.isEmpty()) 1340 return; 1341 } 1342 1343 o->computeRectForRepaint(repaintContainer, rect, fixed); 1344 } 1345 } 1346 1347 void RenderObject::dirtyLinesFromChangedChild(RenderObject*) 1348 { 1349 } 1350 1351 #ifndef NDEBUG 1352 1353 void RenderObject::showTreeForThis() const 1354 { 1355 if (node()) 1356 node()->showTreeForThis(); 1357 } 1358 1359 void RenderObject::showRenderObject() const 1360 { 1361 showRenderObject(0); 1362 } 1363 1364 void RenderObject::showRenderObject(int printedCharacters) const 1365 { 1366 // As this function is intended to be used when debugging, the 1367 // this pointer may be 0. 1368 if (!this) { 1369 fputs("(null)\n", stderr); 1370 return; 1371 } 1372 1373 printedCharacters += fprintf(stderr, "%s %p", renderName(), this); 1374 1375 if (node()) { 1376 if (printedCharacters) 1377 for (; printedCharacters < 39; printedCharacters++) 1378 fputc(' ', stderr); 1379 fputc('\t', stderr); 1380 node()->showNode(); 1381 } else 1382 fputc('\n', stderr); 1383 } 1384 1385 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const 1386 { 1387 int printedCharacters = 0; 1388 if (markedObject1 == this && markedLabel1) 1389 printedCharacters += fprintf(stderr, "%s", markedLabel1); 1390 if (markedObject2 == this && markedLabel2) 1391 printedCharacters += fprintf(stderr, "%s", markedLabel2); 1392 for (; printedCharacters < depth * 2; printedCharacters++) 1393 fputc(' ', stderr); 1394 1395 showRenderObject(printedCharacters); 1396 if (!this) 1397 return; 1398 1399 for (const RenderObject* child = firstChild(); child; child = child->nextSibling()) 1400 child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); 1401 } 1402 1403 #endif // NDEBUG 1404 1405 Color RenderObject::selectionBackgroundColor() const 1406 { 1407 Color color; 1408 if (style()->userSelect() != SELECT_NONE) { 1409 RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION); 1410 if (pseudoStyle && pseudoStyle->backgroundColor().isValid()) 1411 color = pseudoStyle->backgroundColor().blendWithWhite(); 1412 else 1413 color = document()->frame()->selection()->isFocusedAndActive() ? 1414 theme()->activeSelectionBackgroundColor() : 1415 theme()->inactiveSelectionBackgroundColor(); 1416 } 1417 1418 return color; 1419 } 1420 1421 Color RenderObject::selectionForegroundColor() const 1422 { 1423 Color color; 1424 if (style()->userSelect() == SELECT_NONE) 1425 return color; 1426 1427 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) { 1428 color = pseudoStyle->textFillColor(); 1429 if (!color.isValid()) 1430 color = pseudoStyle->color(); 1431 } else 1432 color = document()->frame()->selection()->isFocusedAndActive() ? 1433 theme()->activeSelectionForegroundColor() : 1434 theme()->inactiveSelectionForegroundColor(); 1435 1436 return color; 1437 } 1438 1439 #if ENABLE(DRAG_SUPPORT) 1440 Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const 1441 { 1442 if (!dhtmlOK && !uaOK) 1443 return 0; 1444 1445 for (const RenderObject* curr = this; curr; curr = curr->parent()) { 1446 Node* elt = curr->node(); 1447 if (elt && elt->nodeType() == Node::TEXT_NODE) { 1448 // Since there's no way for the author to address the -webkit-user-drag style for a text node, 1449 // we use our own judgement. 1450 if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { 1451 dhtmlWillDrag = false; 1452 return curr->node(); 1453 } 1454 if (elt->canStartSelection()) 1455 // In this case we have a click in the unselected portion of text. If this text is 1456 // selectable, we want to start the selection process instead of looking for a parent 1457 // to try to drag. 1458 return 0; 1459 } else { 1460 EUserDrag dragMode = curr->style()->userDrag(); 1461 if (dhtmlOK && dragMode == DRAG_ELEMENT) { 1462 dhtmlWillDrag = true; 1463 return curr->node(); 1464 } 1465 if (uaOK && dragMode == DRAG_AUTO 1466 && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { 1467 dhtmlWillDrag = false; 1468 return curr->node(); 1469 } 1470 } 1471 } 1472 return 0; 1473 } 1474 #endif // ENABLE(DRAG_SUPPORT) 1475 1476 void RenderObject::selectionStartEnd(int& spos, int& epos) const 1477 { 1478 view()->selectionStartEnd(spos, epos); 1479 } 1480 1481 void RenderObject::handleDynamicFloatPositionChange() 1482 { 1483 // We have gone from not affecting the inline status of the parent flow to suddenly 1484 // having an impact. See if there is a mismatch between the parent flow's 1485 // childrenInline() state and our state. 1486 setInline(style()->isDisplayInlineType()); 1487 if (isInline() != parent()->childrenInline()) { 1488 if (!isInline()) 1489 toRenderBoxModelObject(parent())->childBecameNonInline(this); 1490 else { 1491 // An anonymous block must be made to wrap this inline. 1492 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); 1493 RenderObjectChildList* childlist = parent()->virtualChildren(); 1494 childlist->insertChildNode(parent(), block, this); 1495 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this)); 1496 } 1497 } 1498 } 1499 1500 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style) 1501 { 1502 if (!isText() && style) 1503 setStyle(animation()->updateAnimations(this, style.get())); 1504 else 1505 setStyle(style); 1506 } 1507 1508 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const 1509 { 1510 #if USE(ACCELERATED_COMPOSITING) 1511 // If transform changed, and we are not composited, need to do a layout. 1512 if (contextSensitiveProperties & ContextSensitivePropertyTransform) { 1513 // Text nodes share style with their parents but transforms don't apply to them, 1514 // hence the !isText() check. 1515 // FIXME: when transforms are taken into account for overflow, we will need to do a layout. 1516 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) 1517 diff = StyleDifferenceLayout; 1518 else if (diff < StyleDifferenceRecompositeLayer) 1519 diff = StyleDifferenceRecompositeLayer; 1520 } 1521 1522 // If opacity changed, and we are not composited, need to repaint (also 1523 // ignoring text nodes) 1524 if (contextSensitiveProperties & ContextSensitivePropertyOpacity) { 1525 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) 1526 diff = StyleDifferenceRepaintLayer; 1527 else if (diff < StyleDifferenceRecompositeLayer) 1528 diff = StyleDifferenceRecompositeLayer; 1529 } 1530 #else 1531 UNUSED_PARAM(contextSensitiveProperties); 1532 #endif 1533 1534 // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. 1535 if (diff == StyleDifferenceRepaintLayer && !hasLayer()) 1536 diff = StyleDifferenceRepaint; 1537 1538 return diff; 1539 } 1540 1541 void RenderObject::setStyle(PassRefPtr<RenderStyle> style) 1542 { 1543 if (m_style == style) 1544 return; 1545 1546 StyleDifference diff = StyleDifferenceEqual; 1547 unsigned contextSensitiveProperties = ContextSensitivePropertyNone; 1548 if (m_style) 1549 diff = m_style->diff(style.get(), contextSensitiveProperties); 1550 1551 diff = adjustStyleDifference(diff, contextSensitiveProperties); 1552 1553 styleWillChange(diff, style.get()); 1554 1555 RefPtr<RenderStyle> oldStyle = m_style.release(); 1556 m_style = style; 1557 1558 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0); 1559 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0); 1560 1561 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0); 1562 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0); 1563 1564 // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen 1565 // during styleDidChange (it's used by clippedOverflowRectForRepaint()). 1566 if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline)) 1567 toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize()); 1568 1569 styleDidChange(diff, oldStyle.get()); 1570 1571 if (!m_parent || isText()) 1572 return; 1573 1574 // Now that the layer (if any) has been updated, we need to adjust the diff again, 1575 // check whether we should layout now, and decide if we need to repaint. 1576 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); 1577 1578 if (diff <= StyleDifferenceLayoutPositionedMovementOnly) { 1579 if (updatedDiff == StyleDifferenceLayout) 1580 setNeedsLayoutAndPrefWidthsRecalc(); 1581 else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly) 1582 setNeedsPositionedMovementLayout(); 1583 } 1584 1585 if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) { 1586 // Do a repaint with the new style now, e.g., for example if we go from 1587 // not having an outline to having an outline. 1588 repaint(); 1589 } 1590 } 1591 1592 void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style) 1593 { 1594 m_style = style; 1595 } 1596 1597 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) 1598 { 1599 if (m_style) { 1600 // If our z-index changes value or our visibility changes, 1601 // we need to dirty our stacking context's z-order list. 1602 if (newStyle) { 1603 bool visibilityChanged = m_style->visibility() != newStyle->visibility() 1604 || m_style->zIndex() != newStyle->zIndex() 1605 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex(); 1606 #if ENABLE(DASHBOARD_SUPPORT) 1607 if (visibilityChanged) 1608 document()->setDashboardRegionsDirty(true); 1609 #endif 1610 if (visibilityChanged && AXObjectCache::accessibilityEnabled()) 1611 document()->axObjectCache()->childrenChanged(this); 1612 1613 // Keep layer hierarchy visibility bits up to date if visibility changes. 1614 if (m_style->visibility() != newStyle->visibility()) { 1615 if (RenderLayer* l = enclosingLayer()) { 1616 if (newStyle->visibility() == VISIBLE) 1617 l->setHasVisibleContent(true); 1618 else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { 1619 l->dirtyVisibleContentStatus(); 1620 if (diff > StyleDifferenceRepaintLayer) 1621 repaint(); 1622 } 1623 } 1624 } 1625 } 1626 1627 if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize())) 1628 repaint(); 1629 if (isFloating() && (m_style->floating() != newStyle->floating())) 1630 // For changes in float styles, we need to conceivably remove ourselves 1631 // from the floating objects list. 1632 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); 1633 else if (isPositioned() && (m_style->position() != newStyle->position())) 1634 // For changes in positioning styles, we need to conceivably remove ourselves 1635 // from the positioned objects list. 1636 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); 1637 1638 s_affectsParentBlock = isFloatingOrPositioned() && 1639 (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition) 1640 && parent() && (parent()->isBlockFlow() || parent()->isRenderInline()); 1641 1642 // reset style flags 1643 if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) { 1644 m_floating = false; 1645 m_positioned = false; 1646 m_relPositioned = false; 1647 } 1648 m_paintBackground = false; 1649 m_hasOverflowClip = false; 1650 m_hasTransform = false; 1651 m_hasReflection = false; 1652 } else 1653 s_affectsParentBlock = false; 1654 1655 if (view()->frameView()) { 1656 // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to 1657 // prevent the entire view from blitting on a scroll. 1658 1659 bool shouldBlitOnFixedBackgroundImage = false; 1660 #if ENABLE(FAST_MOBILE_SCROLLING) 1661 // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays 1662 // when scrolling a page with a fixed background image. As an optimization, assuming there are 1663 // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we 1664 // ignore the CSS property "background-attachment: fixed". 1665 shouldBlitOnFixedBackgroundImage = true; 1666 #endif 1667 1668 bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition 1669 || (!shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage())); 1670 bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition 1671 || (!shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage())); 1672 if (oldStyleSlowScroll != newStyleSlowScroll) { 1673 if (oldStyleSlowScroll) 1674 view()->frameView()->removeSlowRepaintObject(); 1675 if (newStyleSlowScroll) 1676 view()->frameView()->addSlowRepaintObject(); 1677 } 1678 } 1679 } 1680 1681 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 1682 { 1683 if (s_affectsParentBlock) 1684 handleDynamicFloatPositionChange(); 1685 1686 if (!m_parent) 1687 return; 1688 1689 if (diff == StyleDifferenceLayout) { 1690 RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get()); 1691 1692 // If the object already needs layout, then setNeedsLayout won't do 1693 // any work. But if the containing block has changed, then we may need 1694 // to mark the new containing blocks for layout. The change that can 1695 // directly affect the containing block of this object is a change to 1696 // the position style. 1697 if (m_needsLayout && oldStyle->position() != m_style->position()) 1698 markContainingBlocksForLayout(); 1699 1700 setNeedsLayoutAndPrefWidthsRecalc(); 1701 } else if (diff == StyleDifferenceLayoutPositionedMovementOnly) 1702 setNeedsPositionedMovementLayout(); 1703 1704 // Don't check for repaint here; we need to wait until the layer has been 1705 // updated by subclasses before we know if we have to repaint (in setStyle()). 1706 } 1707 1708 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers) 1709 { 1710 // Optimize the common case 1711 if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image())) 1712 return; 1713 1714 // Go through the new layers and addClients first, to avoid removing all clients of an image. 1715 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) { 1716 if (currNew->image()) 1717 currNew->image()->addClient(this); 1718 } 1719 1720 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { 1721 if (currOld->image()) 1722 currOld->image()->removeClient(this); 1723 } 1724 } 1725 1726 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage) 1727 { 1728 if (oldImage != newImage) { 1729 if (oldImage) 1730 oldImage->removeClient(this); 1731 if (newImage) 1732 newImage->addClient(this); 1733 } 1734 } 1735 1736 IntRect RenderObject::viewRect() const 1737 { 1738 return view()->viewRect(); 1739 } 1740 1741 FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const 1742 { 1743 TransformState transformState(TransformState::ApplyTransformDirection, localPoint); 1744 mapLocalToContainer(0, fixed, useTransforms, transformState); 1745 transformState.flatten(); 1746 1747 return transformState.lastPlanarPoint(); 1748 } 1749 1750 FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const 1751 { 1752 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); 1753 mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); 1754 transformState.flatten(); 1755 1756 return transformState.lastPlanarPoint(); 1757 } 1758 1759 void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const 1760 { 1761 if (repaintContainer == this) 1762 return; 1763 1764 RenderObject* o = parent(); 1765 if (!o) 1766 return; 1767 1768 if (o->hasOverflowClip()) 1769 transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset()); 1770 1771 o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); 1772 } 1773 1774 void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const 1775 { 1776 RenderObject* o = parent(); 1777 if (o) { 1778 o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); 1779 if (o->hasOverflowClip()) 1780 transformState.move(toRenderBox(o)->layer()->scrolledContentOffset()); 1781 } 1782 } 1783 1784 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const 1785 { 1786 #if ENABLE(3D_RENDERING) 1787 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, 1788 // so check the layer's transform directly. 1789 return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective()); 1790 #else 1791 UNUSED_PARAM(containerObject); 1792 return hasTransform(); 1793 #endif 1794 } 1795 1796 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const 1797 { 1798 transform.makeIdentity(); 1799 transform.translate(offsetInContainer.width(), offsetInContainer.height()); 1800 RenderLayer* layer; 1801 if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform()) 1802 transform.multLeft(layer->currentTransform()); 1803 1804 #if ENABLE(3D_RENDERING) 1805 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { 1806 // Perpsective on the container affects us, so we have to factor it in here. 1807 ASSERT(containerObject->hasLayer()); 1808 FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin(); 1809 1810 TransformationMatrix perspectiveMatrix; 1811 perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); 1812 1813 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); 1814 transform.multiply(perspectiveMatrix); 1815 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); 1816 } 1817 #else 1818 UNUSED_PARAM(containerObject); 1819 #endif 1820 } 1821 1822 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const 1823 { 1824 TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad); 1825 mapLocalToContainer(repaintContainer, fixed, true, transformState); 1826 transformState.flatten(); 1827 1828 return transformState.lastPlanarQuad(); 1829 } 1830 1831 IntSize RenderObject::offsetFromContainer(RenderObject* o) const 1832 { 1833 ASSERT(o == container()); 1834 1835 IntSize offset; 1836 if (o->hasOverflowClip()) 1837 offset -= toRenderBox(o)->layer()->scrolledContentOffset(); 1838 1839 return offset; 1840 } 1841 1842 IntSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const 1843 { 1844 IntSize offset; 1845 const RenderObject* currContainer = this; 1846 do { 1847 RenderObject* nextContainer = currContainer->container(); 1848 ASSERT(nextContainer); // This means we reached the top without finding container. 1849 if (!nextContainer) 1850 break; 1851 ASSERT(!currContainer->hasTransform()); 1852 offset += currContainer->offsetFromContainer(nextContainer); 1853 currContainer = nextContainer; 1854 } while (currContainer != container); 1855 1856 return offset; 1857 } 1858 1859 IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine) 1860 { 1861 if (extraWidthToEndOfLine) 1862 *extraWidthToEndOfLine = 0; 1863 1864 return IntRect(); 1865 } 1866 1867 RenderView* RenderObject::view() const 1868 { 1869 return toRenderView(document()->renderer()); 1870 } 1871 1872 bool RenderObject::isRooted(RenderView** view) 1873 { 1874 RenderObject* o = this; 1875 while (o->parent()) 1876 o = o->parent(); 1877 1878 if (!o->isRenderView()) 1879 return false; 1880 1881 if (view) 1882 *view = toRenderView(o); 1883 1884 return true; 1885 } 1886 1887 bool RenderObject::hasOutlineAnnotation() const 1888 { 1889 return node() && node()->isLink() && document()->printing(); 1890 } 1891 1892 RenderObject* RenderObject::container(RenderBoxModelObject* repaintContainer, bool* repaintContainerSkipped) const 1893 { 1894 if (repaintContainerSkipped) 1895 *repaintContainerSkipped = false; 1896 1897 // This method is extremely similar to containingBlock(), but with a few notable 1898 // exceptions. 1899 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when 1900 // the object is not part of the primary document subtree yet. 1901 // (2) For normal flow elements, it just returns the parent. 1902 // (3) For absolute positioned elements, it will return a relative positioned inline. 1903 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle 1904 // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and 1905 // calcAbsoluteVertical have to use container(). 1906 RenderObject* o = parent(); 1907 1908 if (isText()) 1909 return o; 1910 1911 EPosition pos = m_style->position(); 1912 if (pos == FixedPosition) { 1913 // container() can be called on an object that is not in the 1914 // tree yet. We don't call view() since it will assert if it 1915 // can't get back to the canvas. Instead we just walk as high up 1916 // as we can. If we're in the tree, we'll get the root. If we 1917 // aren't we'll get the root of our little subtree (most likely 1918 // we'll just return 0). 1919 // FIXME: The definition of view() has changed to not crawl up the render tree. It might 1920 // be safe now to use it. 1921 while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { 1922 if (repaintContainerSkipped && o == repaintContainer) 1923 *repaintContainerSkipped = true; 1924 o = o->parent(); 1925 } 1926 } else if (pos == AbsolutePosition) { 1927 // Same goes here. We technically just want our containing block, but 1928 // we may not have one if we're part of an uninstalled subtree. We'll 1929 // climb as high as we can though. 1930 while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { 1931 if (repaintContainerSkipped && o == repaintContainer) 1932 *repaintContainerSkipped = true; 1933 o = o->parent(); 1934 } 1935 } 1936 1937 return o; 1938 } 1939 1940 bool RenderObject::isSelectionBorder() const 1941 { 1942 SelectionState st = selectionState(); 1943 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; 1944 } 1945 1946 void RenderObject::destroy() 1947 { 1948 // Destroy any leftover anonymous children. 1949 RenderObjectChildList* children = virtualChildren(); 1950 if (children) 1951 children->destroyLeftoverChildren(); 1952 1953 // If this renderer is being autoscrolled, stop the autoscroll timer 1954 1955 // FIXME: RenderObject::destroy should not get called with a renderer whose document 1956 // has a null frame, so we assert this. However, we don't want release builds to crash which is why we 1957 // check that the frame is not null. 1958 ASSERT(document()->frame()); 1959 if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this) 1960 document()->frame()->eventHandler()->stopAutoscrollTimer(true); 1961 1962 if (m_hasCounterNodeMap) 1963 RenderCounter::destroyCounterNodes(this); 1964 1965 if (AXObjectCache::accessibilityEnabled()) { 1966 document()->axObjectCache()->childrenChanged(this->parent()); 1967 document()->axObjectCache()->remove(this); 1968 } 1969 animation()->cancelAnimations(this); 1970 1971 // By default no ref-counting. RenderWidget::destroy() doesn't call 1972 // this function because it needs to do ref-counting. If anything 1973 // in this function changes, be sure to fix RenderWidget::destroy() as well. 1974 1975 remove(); 1976 1977 // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily 1978 // be moved into RenderBoxModelObject::destroy. 1979 if (hasLayer()) { 1980 setHasLayer(false); 1981 toRenderBoxModelObject(this)->destroyLayer(); 1982 } 1983 arenaDelete(renderArena(), this); 1984 } 1985 1986 void RenderObject::arenaDelete(RenderArena* arena, void* base) 1987 { 1988 if (m_style) { 1989 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { 1990 if (StyleImage* backgroundImage = bgLayer->image()) 1991 backgroundImage->removeClient(this); 1992 } 1993 1994 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { 1995 if (StyleImage* maskImage = maskLayer->image()) 1996 maskImage->removeClient(this); 1997 } 1998 1999 if (StyleImage* borderImage = m_style->borderImage().image()) 2000 borderImage->removeClient(this); 2001 2002 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image()) 2003 maskBoxImage->removeClient(this); 2004 } 2005 2006 #ifndef NDEBUG 2007 void* savedBase = baseOfRenderObjectBeingDeleted; 2008 baseOfRenderObjectBeingDeleted = base; 2009 #endif 2010 delete this; 2011 #ifndef NDEBUG 2012 baseOfRenderObjectBeingDeleted = savedBase; 2013 #endif 2014 2015 // Recover the size left there for us by operator delete and free the memory. 2016 arena->free(*(size_t*)base, base); 2017 } 2018 2019 VisiblePosition RenderObject::positionForCoordinates(int x, int y) 2020 { 2021 return positionForPoint(IntPoint(x, y)); 2022 } 2023 2024 VisiblePosition RenderObject::positionForPoint(const IntPoint&) 2025 { 2026 return createVisiblePosition(caretMinOffset(), DOWNSTREAM); 2027 } 2028 2029 void RenderObject::updateDragState(bool dragOn) 2030 { 2031 bool valueChanged = (dragOn != m_isDragging); 2032 m_isDragging = dragOn; 2033 if (valueChanged && style()->affectedByDragRules()) 2034 node()->setNeedsStyleRecalc(); 2035 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 2036 curr->updateDragState(dragOn); 2037 } 2038 2039 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter) 2040 { 2041 bool inside = false; 2042 if (hitTestFilter != HitTestSelf) { 2043 // First test the foreground layer (lines and inlines). 2044 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground); 2045 2046 // Test floats next. 2047 if (!inside) 2048 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat); 2049 2050 // Finally test to see if the mouse is in the background (within a child block's background). 2051 if (!inside) 2052 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds); 2053 } 2054 2055 // See if the mouse is inside us but not any of our descendants 2056 if (hitTestFilter != HitTestDescendants && !inside) 2057 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground); 2058 2059 return inside; 2060 } 2061 2062 void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) 2063 { 2064 if (result.innerNode()) 2065 return; 2066 2067 Node* n = node(); 2068 if (n) { 2069 result.setInnerNode(n); 2070 if (!result.innerNonSharedNode()) 2071 result.setInnerNonSharedNode(n); 2072 result.setLocalPoint(point); 2073 } 2074 } 2075 2076 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) 2077 { 2078 return false; 2079 } 2080 2081 int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const 2082 { 2083 return style(firstLine)->computedLineHeight(); 2084 } 2085 2086 int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const 2087 { 2088 const Font& f = style(firstLine)->font(); 2089 return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2; 2090 } 2091 2092 void RenderObject::scheduleRelayout() 2093 { 2094 if (isRenderView()) { 2095 FrameView* view = toRenderView(this)->frameView(); 2096 if (view) 2097 view->scheduleRelayout(); 2098 } else if (parent()) { 2099 FrameView* v = view() ? view()->frameView() : 0; 2100 if (v) 2101 v->scheduleRelayoutOfSubtree(this); 2102 } 2103 } 2104 2105 void RenderObject::layout() 2106 { 2107 ASSERT(needsLayout()); 2108 RenderObject* child = firstChild(); 2109 while (child) { 2110 child->layoutIfNeeded(); 2111 ASSERT(!child->needsLayout()); 2112 child = child->nextSibling(); 2113 } 2114 setNeedsLayout(false); 2115 } 2116 2117 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const 2118 { 2119 if (!document()->usesFirstLineRules()) 2120 return 0; 2121 2122 ASSERT(!isText()); 2123 2124 RefPtr<RenderStyle> result; 2125 2126 if (isBlockFlow()) { 2127 if (RenderBlock* firstLineBlock = this->firstLineBlock()) 2128 result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0); 2129 } else if (!isAnonymous() && isRenderInline()) { 2130 RenderStyle* parentStyle = parent()->firstLineStyle(); 2131 if (parentStyle != parent()->style()) 2132 result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style); 2133 } 2134 2135 return result.release(); 2136 } 2137 2138 RenderStyle* RenderObject::firstLineStyleSlowCase() const 2139 { 2140 ASSERT(document()->usesFirstLineRules()); 2141 2142 RenderStyle* style = m_style.get(); 2143 const RenderObject* renderer = isText() ? parent() : this; 2144 if (renderer->isBlockFlow()) { 2145 if (RenderBlock* firstLineBlock = renderer->firstLineBlock()) 2146 style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style); 2147 } else if (!renderer->isAnonymous() && renderer->isRenderInline()) { 2148 RenderStyle* parentStyle = renderer->parent()->firstLineStyle(); 2149 if (parentStyle != renderer->parent()->style()) { 2150 // A first-line style is in effect. Cache a first-line style for ourselves. 2151 style->setHasPseudoStyle(FIRST_LINE_INHERITED); 2152 style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle); 2153 } 2154 } 2155 2156 return style; 2157 } 2158 2159 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const 2160 { 2161 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo)) 2162 return 0; 2163 2164 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo); 2165 if (cachedStyle) 2166 return cachedStyle; 2167 2168 RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle); 2169 if (result) 2170 return style()->addCachedPseudoStyle(result.release()); 2171 return 0; 2172 } 2173 2174 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const 2175 { 2176 if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo)) 2177 return 0; 2178 2179 if (!parentStyle) { 2180 ASSERT(!ownStyle); 2181 parentStyle = style(); 2182 } 2183 2184 Node* n = node(); 2185 while (n && !n->isElementNode()) 2186 n = n->parentNode(); 2187 if (!n) 2188 return 0; 2189 2190 RefPtr<RenderStyle> result; 2191 if (pseudo == FIRST_LINE_INHERITED) { 2192 result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false); 2193 result->setStyleType(FIRST_LINE_INHERITED); 2194 } else 2195 result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle); 2196 return result.release(); 2197 } 2198 2199 static Color decorationColor(RenderStyle* style) 2200 { 2201 Color result; 2202 if (style->textStrokeWidth() > 0) { 2203 // Prefer stroke color if possible but not if it's fully transparent. 2204 result = style->textStrokeColor(); 2205 if (!result.isValid()) 2206 result = style->color(); 2207 if (result.alpha()) 2208 return result; 2209 } 2210 2211 result = style->textFillColor(); 2212 if (!result.isValid()) 2213 result = style->color(); 2214 return result; 2215 } 2216 2217 void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, 2218 Color& linethrough, bool quirksMode) 2219 { 2220 RenderObject* curr = this; 2221 do { 2222 int currDecs = curr->style()->textDecoration(); 2223 if (currDecs) { 2224 if (currDecs & UNDERLINE) { 2225 decorations &= ~UNDERLINE; 2226 underline = decorationColor(curr->style()); 2227 } 2228 if (currDecs & OVERLINE) { 2229 decorations &= ~OVERLINE; 2230 overline = decorationColor(curr->style()); 2231 } 2232 if (currDecs & LINE_THROUGH) { 2233 decorations &= ~LINE_THROUGH; 2234 linethrough = decorationColor(curr->style()); 2235 } 2236 } 2237 curr = curr->parent(); 2238 if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation()) 2239 curr = toRenderBlock(curr)->inlineContinuation(); 2240 } while (curr && decorations && (!quirksMode || !curr->node() || 2241 (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag)))); 2242 2243 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). 2244 if (decorations && curr) { 2245 if (decorations & UNDERLINE) 2246 underline = decorationColor(curr->style()); 2247 if (decorations & OVERLINE) 2248 overline = decorationColor(curr->style()); 2249 if (decorations & LINE_THROUGH) 2250 linethrough = decorationColor(curr->style()); 2251 } 2252 } 2253 2254 #if ENABLE(DASHBOARD_SUPPORT) 2255 void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions) 2256 { 2257 // Convert the style regions to absolute coordinates. 2258 if (style()->visibility() != VISIBLE || !isBox()) 2259 return; 2260 2261 RenderBox* box = toRenderBox(this); 2262 2263 const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions(); 2264 unsigned i, count = styleRegions.size(); 2265 for (i = 0; i < count; i++) { 2266 StyleDashboardRegion styleRegion = styleRegions[i]; 2267 2268 int w = box->width(); 2269 int h = box->height(); 2270 2271 DashboardRegionValue region; 2272 region.label = styleRegion.label; 2273 region.bounds = IntRect(styleRegion.offset.left().value(), 2274 styleRegion.offset.top().value(), 2275 w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), 2276 h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); 2277 region.type = styleRegion.type; 2278 2279 region.clip = region.bounds; 2280 computeAbsoluteRepaintRect(region.clip); 2281 if (region.clip.height() < 0) { 2282 region.clip.setHeight(0); 2283 region.clip.setWidth(0); 2284 } 2285 2286 FloatPoint absPos = localToAbsolute(); 2287 region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); 2288 region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); 2289 2290 if (document()->frame()) { 2291 float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor(); 2292 if (pageScaleFactor != 1.0f) { 2293 region.bounds.scale(pageScaleFactor); 2294 region.clip.scale(pageScaleFactor); 2295 } 2296 } 2297 2298 regions.append(region); 2299 } 2300 } 2301 2302 void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions) 2303 { 2304 // RenderTexts don't have their own style, they just use their parent's style, 2305 // so we don't want to include them. 2306 if (isText()) 2307 return; 2308 2309 addDashboardRegions(regions); 2310 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 2311 curr->collectDashboardRegions(regions); 2312 } 2313 #endif 2314 2315 bool RenderObject::willRenderImage(CachedImage*) 2316 { 2317 // Without visibility we won't render (and therefore don't care about animation). 2318 if (style()->visibility() != VISIBLE) 2319 return false; 2320 2321 // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) 2322 // then we don't want to render either. 2323 return !document()->inPageCache() && !document()->view()->isOffscreen(); 2324 } 2325 2326 int RenderObject::maximalOutlineSize(PaintPhase p) const 2327 { 2328 if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) 2329 return 0; 2330 return toRenderView(document()->renderer())->maximalOutlineSize(); 2331 } 2332 2333 int RenderObject::caretMinOffset() const 2334 { 2335 return 0; 2336 } 2337 2338 int RenderObject::caretMaxOffset() const 2339 { 2340 if (isReplaced()) 2341 return node() ? max(1U, node()->childNodeCount()) : 1; 2342 if (isHR()) 2343 return 1; 2344 return 0; 2345 } 2346 2347 unsigned RenderObject::caretMaxRenderedOffset() const 2348 { 2349 return 0; 2350 } 2351 2352 int RenderObject::previousOffset(int current) const 2353 { 2354 return current - 1; 2355 } 2356 2357 int RenderObject::previousOffsetForBackwardDeletion(int current) const 2358 { 2359 return current - 1; 2360 } 2361 2362 int RenderObject::nextOffset(int current) const 2363 { 2364 return current + 1; 2365 } 2366 2367 void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const 2368 { 2369 int outlineSize = outlineStyleForRepaint()->outlineSize(); 2370 if (ShadowData* boxShadow = style()->boxShadow()) { 2371 int shadowLeft = 0; 2372 int shadowRight = 0; 2373 int shadowTop = 0; 2374 int shadowBottom = 0; 2375 2376 do { 2377 if (boxShadow->style == Normal) { 2378 shadowLeft = min(boxShadow->x - boxShadow->blur - boxShadow->spread - outlineSize, shadowLeft); 2379 shadowRight = max(boxShadow->x + boxShadow->blur + boxShadow->spread + outlineSize, shadowRight); 2380 shadowTop = min(boxShadow->y - boxShadow->blur - boxShadow->spread - outlineSize, shadowTop); 2381 shadowBottom = max(boxShadow->y + boxShadow->blur + boxShadow->spread + outlineSize, shadowBottom); 2382 } 2383 2384 boxShadow = boxShadow->next; 2385 } while (boxShadow); 2386 2387 rect.move(shadowLeft, shadowTop); 2388 rect.setWidth(rect.width() - shadowLeft + shadowRight); 2389 rect.setHeight(rect.height() - shadowTop + shadowBottom); 2390 } else 2391 rect.inflate(outlineSize); 2392 } 2393 2394 AnimationController* RenderObject::animation() const 2395 { 2396 return document()->frame()->animation(); 2397 } 2398 2399 void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) 2400 { 2401 imageChanged(static_cast<WrappedImagePtr>(image), rect); 2402 } 2403 2404 RenderBoxModelObject* RenderObject::offsetParent() const 2405 { 2406 // If any of the following holds true return null and stop this algorithm: 2407 // A is the root element. 2408 // A is the HTML body element. 2409 // The computed value of the position property for element A is fixed. 2410 if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition)) 2411 return 0; 2412 2413 // If A is an area HTML element which has a map HTML element somewhere in the ancestor 2414 // chain return the nearest ancestor map HTML element and stop this algorithm. 2415 // FIXME: Implement! 2416 2417 // Return the nearest ancestor element of A for which at least one of the following is 2418 // true and stop this algorithm if such an ancestor is found: 2419 // * The computed value of the position property is not static. 2420 // * It is the HTML body element. 2421 // * The computed value of the position property of A is static and the ancestor 2422 // is one of the following HTML elements: td, th, or table. 2423 // * Our own extension: if there is a difference in the effective zoom 2424 bool skipTables = isPositioned() || isRelPositioned(); 2425 float currZoom = style()->effectiveZoom(); 2426 RenderObject* curr = parent(); 2427 while (curr && (!curr->node() || 2428 (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { 2429 Node* element = curr->node(); 2430 if (!skipTables && element) { 2431 bool isTableElement = element->hasTagName(tableTag) || 2432 element->hasTagName(tdTag) || 2433 element->hasTagName(thTag); 2434 2435 #if ENABLE(WML) 2436 if (!isTableElement && element->isWMLElement()) 2437 isTableElement = element->hasTagName(WMLNames::tableTag) || 2438 element->hasTagName(WMLNames::tdTag); 2439 #endif 2440 2441 if (isTableElement) 2442 break; 2443 } 2444 2445 float newZoom = curr->style()->effectiveZoom(); 2446 if (currZoom != newZoom) 2447 break; 2448 currZoom = newZoom; 2449 curr = curr->parent(); 2450 } 2451 return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; 2452 } 2453 2454 VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) 2455 { 2456 // If this is a non-anonymous renderer in an editable area, then it's simple. 2457 if (Node* node = this->node()) { 2458 if (!node->isContentEditable()) { 2459 // If it can be found, we prefer a visually equivalent position that is editable. 2460 Position position(node, offset); 2461 Position candidate = position.downstream(Position::CanCrossEditingBoundary); 2462 if (candidate.node()->isContentEditable()) 2463 return VisiblePosition(candidate, affinity); 2464 candidate = position.upstream(Position::CanCrossEditingBoundary); 2465 if (candidate.node()->isContentEditable()) 2466 return VisiblePosition(candidate, affinity); 2467 } 2468 return VisiblePosition(node, offset, affinity); 2469 } 2470 2471 // We don't want to cross the boundary between editable and non-editable 2472 // regions of the document, but that is either impossible or at least 2473 // extremely unlikely in any normal case because we stop as soon as we 2474 // find a single non-anonymous renderer. 2475 2476 // Find a nearby non-anonymous renderer. 2477 RenderObject* child = this; 2478 while (RenderObject* parent = child->parent()) { 2479 // Find non-anonymous content after. 2480 RenderObject* renderer = child; 2481 while ((renderer = renderer->nextInPreOrder(parent))) { 2482 if (Node* node = renderer->node()) 2483 return VisiblePosition(node, 0, DOWNSTREAM); 2484 } 2485 2486 // Find non-anonymous content before. 2487 renderer = child; 2488 while ((renderer = renderer->previousInPreOrder())) { 2489 if (renderer == parent) 2490 break; 2491 if (Node* node = renderer->node()) 2492 return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM); 2493 } 2494 2495 // Use the parent itself unless it too is anonymous. 2496 if (Node* node = parent->node()) 2497 return VisiblePosition(node, 0, DOWNSTREAM); 2498 2499 // Repeat at the next level up. 2500 child = parent; 2501 } 2502 2503 // Everything was anonymous. Give up. 2504 return VisiblePosition(); 2505 } 2506 2507 VisiblePosition RenderObject::createVisiblePosition(const Position& position) 2508 { 2509 if (position.isNotNull()) 2510 return VisiblePosition(position); 2511 2512 ASSERT(!node()); 2513 return createVisiblePosition(0, DOWNSTREAM); 2514 } 2515 2516 #if ENABLE(SVG) 2517 const SVGRenderBase* RenderObject::toSVGRenderBase() const 2518 { 2519 ASSERT_NOT_REACHED(); 2520 return 0; 2521 } 2522 2523 FloatRect RenderObject::objectBoundingBox() const 2524 { 2525 ASSERT_NOT_REACHED(); 2526 return FloatRect(); 2527 } 2528 2529 // Returns the smallest rectangle enclosing all of the painted content 2530 // respecting clipping, masking, filters, opacity, stroke-width and markers 2531 FloatRect RenderObject::repaintRectInLocalCoordinates() const 2532 { 2533 ASSERT_NOT_REACHED(); 2534 return FloatRect(); 2535 } 2536 2537 AffineTransform RenderObject::localTransform() const 2538 { 2539 static const AffineTransform identity; 2540 return identity; 2541 } 2542 2543 const AffineTransform& RenderObject::localToParentTransform() const 2544 { 2545 static const AffineTransform identity; 2546 return identity; 2547 } 2548 2549 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) 2550 { 2551 ASSERT_NOT_REACHED(); 2552 return false; 2553 } 2554 2555 #endif // ENABLE(SVG) 2556 2557 } // namespace WebCore 2558 2559 #ifndef NDEBUG 2560 2561 void showTree(const WebCore::RenderObject* ro) 2562 { 2563 if (ro) 2564 ro->showTreeForThis(); 2565 } 2566 2567 void showRenderTree(const WebCore::RenderObject* object1) 2568 { 2569 showRenderTree(object1, 0); 2570 } 2571 2572 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2) 2573 { 2574 if (object1) { 2575 const WebCore::RenderObject* root = object1; 2576 while (root->parent()) 2577 root = root->parent(); 2578 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 2579 } 2580 } 2581 2582 #endif 2583