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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef RenderLayerBacking_h
     27 #define RenderLayerBacking_h
     28 
     29 #if USE(ACCELERATED_COMPOSITING)
     30 
     31 #include "FloatPoint.h"
     32 #include "FloatPoint3D.h"
     33 #include "GraphicsLayer.h"
     34 #include "GraphicsLayerClient.h"
     35 #include "RenderLayer.h"
     36 #include "TransformationMatrix.h"
     37 
     38 namespace WebCore {
     39 
     40 class KeyframeList;
     41 class RenderLayerCompositor;
     42 
     43 // RenderLayerBacking controls the compositing behavior for a single RenderLayer.
     44 // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering
     45 // optimizations.
     46 //
     47 // There is one RenderLayerBacking for each RenderLayer that is composited.
     48 
     49 class RenderLayerBacking : public GraphicsLayerClient {
     50 public:
     51     RenderLayerBacking(RenderLayer*);
     52     ~RenderLayerBacking();
     53 
     54     RenderLayer* owningLayer() const { return m_owningLayer; }
     55 
     56     enum UpdateDepth { CompositingChildren, AllDescendants };
     57     void updateAfterLayout(UpdateDepth, bool isUpdateRoot);
     58 
     59     // Returns true if layer configuration changed.
     60     bool updateGraphicsLayerConfiguration();
     61     // Update graphics layer position and bounds.
     62     void updateGraphicsLayerGeometry(); // make private
     63     // Update contents and clipping structure.
     64     void updateInternalHierarchy(); // make private
     65 
     66     GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); }
     67 
     68     // Layer to clip children
     69     bool hasClippingLayer() const { return m_clippingLayer != 0; }
     70     GraphicsLayer* clippingLayer() const { return m_clippingLayer.get(); }
     71 
     72     // Layer to get clipped by ancestor
     73     bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; }
     74     GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
     75 
     76     bool hasContentsLayer() const { return m_foregroundLayer != 0; }
     77     GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
     78 
     79     bool hasMaskLayer() const { return m_maskLayer != 0; }
     80 
     81     GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer.get() : m_graphicsLayer.get(); }
     82     GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer.get() : m_graphicsLayer.get(); }
     83 
     84     // RenderLayers with backing normally short-circuit paintLayer() because
     85     // their content is rendered via callbacks from GraphicsLayer. However, the document
     86     // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers
     87     // for descendants, but its contents usually render into the window (in which case this returns true).
     88     // This returns false for other layers, and when the document layer actually needs to paint into its backing store
     89     // for some reason.
     90     bool paintingGoesToWindow() const;
     91 
     92     void setContentsNeedDisplay();
     93     // r is in the coordinate space of the layer's render object
     94     void setContentsNeedDisplayInRect(const IntRect& r);
     95 
     96     // Notification from the renderer that its content changed; used by RenderImage.
     97     void rendererContentChanged();
     98 
     99     // Interface to start, finish, suspend and resume animations and transitions
    100     bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes);
    101     bool startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle);
    102     void animationFinished(const String& name);
    103     void animationPaused(double timeOffset, const String& name);
    104     void transitionFinished(int property);
    105 
    106     void suspendAnimations(double time = 0);
    107     void resumeAnimations();
    108 
    109     IntRect compositedBounds() const;
    110     void setCompositedBounds(const IntRect&);
    111     void updateCompositedBounds();
    112 
    113     FloatPoint graphicsLayerToContentsCoordinates(const GraphicsLayer*, const FloatPoint&);
    114     FloatPoint contentsToGraphicsLayerCoordinates(const GraphicsLayer*, const FloatPoint&);
    115 
    116     // GraphicsLayerClient interface
    117     virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime);
    118     virtual void notifySyncRequired(const GraphicsLayer*);
    119 
    120     virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip);
    121 
    122     virtual bool showDebugBorders() const;
    123     virtual bool showRepaintCounter() const;
    124 
    125     IntRect contentsBox() const;
    126 
    127 private:
    128     void createGraphicsLayer();
    129     void destroyGraphicsLayer();
    130 
    131     RenderBoxModelObject* renderer() const { return m_owningLayer->renderer(); }
    132     RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); }
    133 
    134     bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
    135     bool updateForegroundLayer(bool needsForegroundLayer);
    136     bool updateMaskLayer(bool needsMaskLayer);
    137 
    138     GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
    139 
    140     IntSize contentOffsetInCompostingLayer() const;
    141     // Result is transform origin in pixels.
    142     FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
    143     // Result is perspective origin in pixels.
    144     FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const;
    145 
    146     void updateLayerOpacity(const RenderStyle*);
    147     void updateLayerTransform(const RenderStyle*);
    148 
    149     // Return the opacity value that this layer should use for compositing.
    150     float compositingOpacity(float rendererOpacity) const;
    151 
    152     // Returns true if this compositing layer has no visible content.
    153     bool isSimpleContainerCompositingLayer() const;
    154     // Returns true if this layer has content that needs to be rendered by painting into the backing store.
    155     bool containsPaintedContent() const;
    156     // Returns true if the RenderLayer just contains an image that we can composite directly.
    157     bool isDirectlyCompositedImage() const;
    158     void updateImageContents();
    159 
    160     bool rendererHasBackground() const;
    161     const Color& rendererBackgroundColor() const;
    162 
    163     bool hasNonCompositingContent() const;
    164 
    165     void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect,
    166                     PaintBehavior paintBehavior, GraphicsLayerPaintingPhase, RenderObject* paintingRoot);
    167 
    168     static int graphicsLayerToCSSProperty(AnimatedPropertyID);
    169     static AnimatedPropertyID cssToGraphicsLayerProperty(int);
    170 
    171 private:
    172     RenderLayer* m_owningLayer;
    173 
    174     OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context
    175     OwnPtr<GraphicsLayer> m_graphicsLayer;
    176     OwnPtr<GraphicsLayer> m_foregroundLayer;       // only used in cases where we need to draw the foreground separately
    177     OwnPtr<GraphicsLayer> m_clippingLayer;         // only used if we have clipping on a stacking context, with compositing children
    178     OwnPtr<GraphicsLayer> m_maskLayer;             // only used if we have a mask
    179 
    180     IntRect m_compositedBounds;
    181 
    182     bool m_artificiallyInflatedBounds;      // bounds had to be made non-zero to make transform-origin work
    183 };
    184 
    185 } // namespace WebCore
    186 
    187 #endif // USE(ACCELERATED_COMPOSITING)
    188 
    189 #endif // RenderLayerBacking_h
    190