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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 
     21 // cmd.h -- Command buffer and command execution
     22 
     23 //===========================================================================
     24 
     25 /*
     26 
     27 Any number of commands can be added in a frame, from several different sources.
     28 Most commands come from either keybindings or console line input, but remote
     29 servers can also send across commands and entire text files can be execed.
     30 
     31 The + command line options are also added to the command buffer.
     32 
     33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
     34 
     35 */
     36 
     37 
     38 void Cbuf_Init (void);
     39 // allocates an initial text buffer that will grow as needed
     40 
     41 void Cbuf_AddText (const char *text);
     42 // as new commands are generated from the console or keybindings,
     43 // the text is added to the end of the command buffer.
     44 
     45 void Cbuf_InsertText (const char *text);
     46 // when a command wants to issue other commands immediately, the text is
     47 // inserted at the beginning of the buffer, before any remaining unexecuted
     48 // commands.
     49 
     50 void Cbuf_Execute (void);
     51 // Pulls off \n terminated lines of text from the command buffer and sends
     52 // them through Cmd_ExecuteString.  Stops when the buffer is empty.
     53 // Normally called once per frame, but may be explicitly invoked.
     54 // Do not call inside a command function!
     55 
     56 //===========================================================================
     57 
     58 /*
     59 
     60 Command execution takes a null terminated string, breaks it into tokens,
     61 then searches for a command or variable that matches the first token.
     62 
     63 Commands can come from three sources, but the handler functions may choose
     64 to dissallow the action or forward it to a remote server if the source is
     65 not apropriate.
     66 
     67 */
     68 
     69 typedef void (*xcommand_t) (void);
     70 
     71 typedef enum
     72 {
     73     src_client,        // came in over a net connection as a clc_stringcmd
     74                     // host_client will be valid during this state.
     75     src_command,        // from the command buffer
     76     cmd_src_t_max = 1 << 30
     77 } cmd_source_t;
     78 
     79 extern    cmd_source_t    cmd_source;
     80 
     81 void    Cmd_Init (void);
     82 
     83 void    Cmd_AddCommand (const char *cmd_name, xcommand_t function);
     84 // called by the init functions of other parts of the program to
     85 // register commands and functions to call for them.
     86 // The cmd_name is referenced later, so it should not be in temp memory
     87 
     88 qboolean Cmd_Exists (const char *cmd_name);
     89 // used by the cvar code to check for cvar / command name overlap
     90 
     91 const char     *Cmd_CompleteCommand (const char *partial);
     92 // attempts to match a partial command for automatic command line completion
     93 // returns NULL if nothing fits
     94 
     95 int        Cmd_Argc (void);
     96 char    *Cmd_Argv (int arg);
     97 char    *Cmd_Args (void);
     98 // The functions that execute commands get their parameters with these
     99 // functions. Cmd_Argv () will return an empty string, not a NULL
    100 // if arg > argc, so string operations are allways safe.
    101 
    102 int Cmd_CheckParm (const char *parm);
    103 // Returns the position (1 to argc-1) in the command's argument list
    104 // where the given parameter apears, or 0 if not present
    105 
    106 void Cmd_TokenizeString (char *text);
    107 // Takes a null terminated string.  Does not need to be /n terminated.
    108 // breaks the string up into arg tokens.
    109 
    110 void    Cmd_ExecuteString (char *text, cmd_source_t src);
    111 
    112 // Same as Cmd_ExecuteString, but for string constants.
    113 void    Cmd_ExecuteString2 (const char *text, cmd_source_t src);
    114 
    115 // Parses a single line of text into arguments and tries to execute it.
    116 // The text can come from the command buffer, a remote client, or stdin.
    117 
    118 void    Cmd_ForwardToServer (void);
    119 // adds the current command line as a clc_stringcmd to the client message.
    120 // things like godmode, noclip, etc, are commands directed to the server,
    121 // so when they are typed in at the console, they will need to be forwarded.
    122 
    123 void    Cmd_Print (const char *text);
    124 // used by command functions to send output to either the graphics console or
    125 // passed as a print message to the client
    126 
    127