1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "DOMDataStore.h" 33 34 #include "DOMData.h" 35 36 namespace WebCore { 37 38 // DOM binding algorithm: 39 // 40 // There are two kinds of DOM objects: 41 // 1. DOM tree nodes, such as Document, HTMLElement, ... 42 // there classes implement TreeShared<T> interface; 43 // 2. Non-node DOM objects, such as CSSRule, Location, etc. 44 // these classes implement a ref-counted scheme. 45 // 46 // A DOM object may have a JS wrapper object. If a tree node 47 // is alive, its JS wrapper must be kept alive even it is not 48 // reachable from JS roots. 49 // However, JS wrappers of non-node objects can go away if 50 // not reachable from other JS objects. It works like a cache. 51 // 52 // DOM objects are ref-counted, and JS objects are traced from 53 // a set of root objects. They can create a cycle. To break 54 // cycles, we do following: 55 // Handles from DOM objects to JS wrappers are always weak, 56 // so JS wrappers of non-node object cannot create a cycle. 57 // Before starting a global GC, we create a virtual connection 58 // between nodes in the same tree in the JS heap. If the wrapper 59 // of one node in a tree is alive, wrappers of all nodes in 60 // the same tree are considered alive. This is done by creating 61 // object groups in GC prologue callbacks. The mark-compact 62 // collector will remove these groups after each GC. 63 // 64 // DOM objects should be deref-ed from the owning thread, not the GC thread 65 // that does not own them. In V8, GC can kick in from any thread. To ensure 66 // that DOM objects are always deref-ed from the owning thread when running 67 // V8 in multi-threading environment, we do following: 68 // 1. Maintain a thread specific DOM wrapper map for each object map. 69 // (We're using TLS support from WTF instead of base since V8Bindings 70 // does not depend on base. We further assume that all child threads 71 // running V8 instances are created by WTF and thus a destructor will 72 // be called to clean up all thread specific data.) 73 // 2. When GC happens: 74 // 2.1. If the dead object is in GC thread's map, remove the JS reference 75 // and deref the DOM object. 76 // 2.2. Otherwise, go through all thread maps to find the owning thread. 77 // Remove the JS reference from the owning thread's map and move the 78 // DOM object to a delayed queue. Post a task to the owning thread 79 // to have it deref-ed from the owning thread at later time. 80 // 3. When a thread is tearing down, invoke a cleanup routine to go through 81 // all objects in the delayed queue and the thread map and deref all of 82 // them. 83 84 85 DOMDataStore::DOMDataStore(DOMData* domData) 86 : m_domNodeMap(0) 87 , m_domObjectMap(0) 88 , m_activeDomObjectMap(0) 89 #if ENABLE(SVG) 90 , m_domSvgElementInstanceMap(0) 91 , m_domSvgObjectWithContextMap(0) 92 #endif 93 , m_domData(domData) 94 { 95 WTF::MutexLocker locker(DOMDataStore::allStoresMutex()); 96 DOMDataStore::allStores().append(this); 97 } 98 99 DOMDataStore::~DOMDataStore() 100 { 101 WTF::MutexLocker locker(DOMDataStore::allStoresMutex()); 102 DOMDataStore::allStores().remove(DOMDataStore::allStores().find(this)); 103 } 104 105 DOMDataList& DOMDataStore::allStores() 106 { 107 DEFINE_STATIC_LOCAL(DOMDataList, staticDOMDataList, ()); 108 return staticDOMDataList; 109 } 110 111 WTF::Mutex& DOMDataStore::allStoresMutex() 112 { 113 DEFINE_STATIC_LOCAL(WTF::Mutex, staticDOMDataListMutex, ()); 114 return staticDOMDataListMutex; 115 } 116 117 void DOMDataStore::forgetDelayedObject(DOMData* domData, void* object) 118 { 119 domData->forgetDelayedObject(object); 120 } 121 122 void* DOMDataStore::getDOMWrapperMap(DOMWrapperMapType type) 123 { 124 switch (type) { 125 case DOMNodeMap: 126 return m_domNodeMap; 127 case DOMObjectMap: 128 return m_domObjectMap; 129 case ActiveDOMObjectMap: 130 return m_activeDomObjectMap; 131 #if ENABLE(SVG) 132 case DOMSVGElementInstanceMap: 133 return m_domSvgElementInstanceMap; 134 case DOMSVGObjectWithContextMap: 135 return m_domSvgObjectWithContextMap; 136 #endif 137 } 138 139 ASSERT_NOT_REACHED(); 140 return 0; 141 } 142 143 // Called when the object is near death (not reachable from JS roots). 144 // It is time to remove the entry from the table and dispose the handle. 145 void DOMDataStore::weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject) 146 { 147 v8::HandleScope scope; 148 ASSERT(v8Object->IsObject()); 149 DOMData::handleWeakObject(DOMDataStore::DOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject); 150 } 151 152 void DOMDataStore::weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject) 153 { 154 v8::HandleScope scope; 155 ASSERT(v8Object->IsObject()); 156 DOMData::handleWeakObject(DOMDataStore::ActiveDOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject); 157 } 158 159 void DOMDataStore::weakNodeCallback(v8::Persistent<v8::Value> v8Object, void* domObject) 160 { 161 ASSERT(WTF::isMainThread()); 162 163 Node* node = static_cast<Node*>(domObject); 164 165 WTF::MutexLocker locker(DOMDataStore::allStoresMutex()); 166 DOMDataList& list = DOMDataStore::allStores(); 167 for (size_t i = 0; i < list.size(); ++i) { 168 DOMDataStore* store = list[i]; 169 if (store->domNodeMap().removeIfPresent(node, v8Object)) { 170 ASSERT(store->domData()->owningThread() == WTF::currentThread()); 171 node->deref(); // Nobody overrides Node::deref so it's safe 172 break; // There might be at most one wrapper for the node in world's maps 173 } 174 } 175 } 176 177 bool DOMDataStore::IntrusiveDOMWrapperMap::removeIfPresent(Node* obj, v8::Persistent<v8::Data> value) 178 { 179 ASSERT(obj); 180 v8::Persistent<v8::Object>* entry = obj->wrapper(); 181 if (!entry) 182 return false; 183 if (*entry != value) 184 return false; 185 obj->clearWrapper(); 186 m_table.remove(entry); 187 value.Dispose(); 188 return true; 189 } 190 191 #if ENABLE(SVG) 192 193 void DOMDataStore::weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object, void* domObject) 194 { 195 v8::HandleScope scope; 196 ASSERT(v8Object->IsObject()); 197 DOMData::handleWeakObject(DOMDataStore::DOMSVGElementInstanceMap, v8::Persistent<v8::Object>::Cast(v8Object), static_cast<SVGElementInstance*>(domObject)); 198 } 199 200 void DOMDataStore::weakSVGObjectWithContextCallback(v8::Persistent<v8::Value> v8Object, void* domObject) 201 { 202 v8::HandleScope scope; 203 ASSERT(v8Object->IsObject()); 204 DOMData::handleWeakObject(DOMDataStore::DOMSVGObjectWithContextMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject); 205 } 206 207 #endif // ENABLE(SVG) 208 209 } // namespace WebCore 210