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    Searched refs:Ax (Results 1 - 7 of 7) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
joyos2.h 157 GAME_3POS_STRUCT Ax;
169 GAME_3POS_STRUCT Ax;
SDL_sysjoystick.c 188 axis[0] = &stGameCalib.Ax;
237 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
238 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
239 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
274 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
275 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
276 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
  /frameworks/base/awt/org/apache/harmony/awt/gl/
Crossing.java 158 double ax, ay, bx, by; field in class:Crossing.QuadCurve
159 double Ax, Ay, Bx, By;
162 ax = x2 - x1;
168 Ax = ax - Bx; // Ax = ax - 2.0 * bx
186 if (py1 < 0.0 && (bx != 0.0 ? bx : ax - bx) < 0.0) {
193 if (py1 < ay && (ax != bx ? ax - bx : bx) > 0.0)
256 double ax, ay, bx, by, cx, cy; field in class:Crossing.CubicCurve
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  /frameworks/base/core/java/android/hardware/
SensorManager.java     [all...]
  /external/skia/src/core/
SkGeometry.cpp 379 // t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2)
383 SkScalar Ax = src[1].fX - src[0].fX;
390 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t);
395 numer.setMul(Ax, -Bx);
725 SkScalar Ax = src[1].fX - src[0].fX;
734 count = SkFindUnitQuadRoots(Bx*Cy - By*Cx, Ax*Cy - Ay*Cx, Ax*By - Ay*Bx, tValues);
742 B.setMul(Ax, Cy);
746 C.setMul(Ax, By);
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  /external/freetype/src/raster/
ftraster.c     [all...]
  /external/opencore/protocols/rtp_payload_parser/util/output/
pv_rtp.bin 313 p(? ?Xq=??N8???\@3Ti????!B???\?Q??????F??AX?v??j?v]n???[?G?P??s?? Va????i~?d?b??????E?J????A?f
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