1 ## 2 ## Copyright 2009, The Android Open Source Project 3 ## 4 ## Redistribution and use in source and binary forms, with or without 5 ## modification, are permitted provided that the following conditions 6 ## are met: 7 ## * Redistributions of source code must retain the above copyright 8 ## notice, this list of conditions and the following disclaimer. 9 ## * Redistributions in binary form must reproduce the above copyright 10 ## notice, this list of conditions and the following disclaimer in the 11 ## documentation and/or other materials provided with the distribution. 12 ## 13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 ## 25 26 LOCAL_PATH := $(call my-dir) 27 28 # Two ways to control which JS engine is used: 29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' 30 # This is the preferred way. 31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks 32 # up a default engine to build. 33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, 34 # can be set to true, so that two builds can be different but without 35 # specifying which JS engine to use. 36 37 # To enable JIT in Android's JSC, please set ENABLE_JSC_JIT environment 38 # variable to true. 39 40 # Read JS_ENGINE environment variable 41 JAVASCRIPT_ENGINE = $(JS_ENGINE) 42 43 # The default / alternative engine depends on the device class. 44 # On devices with a lot of memory (e.g. Passion/Sholes), the 45 # default is V8. On everything else, the only choice is JSC. 46 # TODO: use ARCH_ARM_HAVE_ARMV7 once that variable is added to 47 # the build system. 48 ifeq ($(ARCH_ARM_HAVE_VFP),true) 49 DEFAULT_ENGINE = v8 50 ALT_ENGINE = jsc 51 else 52 DEFAULT_ENGINE = jsc 53 ALT_ENGINE = jsc 54 endif 55 56 ifneq ($(JAVASCRIPT_ENGINE),jsc) 57 ifneq ($(JAVASCRIPT_ENGINE),v8) 58 # No JS engine is specified, pickup the one we want as default. 59 ifeq ($(USE_ALT_JS_ENGINE),true) 60 JAVASCRIPT_ENGINE = $(ALT_ENGINE) 61 else 62 JAVASCRIPT_ENGINE = $(DEFAULT_ENGINE) 63 endif 64 endif 65 endif 66 67 BASE_PATH := $(call my-dir) 68 include $(CLEAR_VARS) 69 70 # Define our module and find the intermediates directory 71 LOCAL_MODULE := libwebcore 72 LOCAL_MODULE_CLASS := STATIC_LIBRARIES 73 base_intermediates := $(call local-intermediates-dir) 74 75 # Using := here prevents recursive expansion 76 WEBKIT_SRC_FILES := 77 78 # We have to use bison 2.3 79 include $(BASE_PATH)/bison_check.mk 80 81 # Build our list of include paths. We include WebKit/android/icu first so that 82 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We 83 # also add external/ as an include directory so that we can specify the real 84 # icu header directory as a more exact reference to avoid including our ucnv.h. 85 # 86 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up 87 # the right config.h. 88 LOCAL_C_INCLUDES := \ 89 $(JNI_H_INCLUDE) \ 90 $(LOCAL_PATH)/WebKit/android/icu \ 91 external/ \ 92 external/icu4c/common \ 93 external/icu4c/i18n \ 94 external/libxml2/include \ 95 external/skia/emoji \ 96 external/skia/include/core \ 97 external/skia/include/effects \ 98 external/skia/include/images \ 99 external/skia/include/ports \ 100 external/skia/include/utils \ 101 external/skia/src/ports \ 102 external/sqlite/dist \ 103 frameworks/base/core/jni/android/graphics 104 105 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ 106 $(LOCAL_PATH)/WebCore \ 107 $(LOCAL_PATH)/WebCore/accessibility \ 108 $(LOCAL_PATH)/WebCore/bindings/generic \ 109 $(LOCAL_PATH)/WebCore/css \ 110 $(LOCAL_PATH)/WebCore/dom \ 111 $(LOCAL_PATH)/WebCore/editing \ 112 $(LOCAL_PATH)/WebCore/history \ 113 $(LOCAL_PATH)/WebCore/history/android \ 114 $(LOCAL_PATH)/WebCore/html \ 115 $(LOCAL_PATH)/WebCore/html/canvas \ 116 $(LOCAL_PATH)/WebCore/inspector \ 117 $(LOCAL_PATH)/WebCore/loader \ 118 $(LOCAL_PATH)/WebCore/loader/appcache \ 119 $(LOCAL_PATH)/WebCore/loader/icon \ 120 $(LOCAL_PATH)/WebCore/notifications \ 121 $(LOCAL_PATH)/WebCore/page \ 122 $(LOCAL_PATH)/WebCore/page/android \ 123 $(LOCAL_PATH)/WebCore/page/animation \ 124 $(LOCAL_PATH)/WebCore/platform \ 125 $(LOCAL_PATH)/WebCore/platform/android \ 126 $(LOCAL_PATH)/WebCore/platform/animation \ 127 $(LOCAL_PATH)/WebCore/platform/graphics \ 128 $(LOCAL_PATH)/WebCore/platform/graphics/android \ 129 $(LOCAL_PATH)/WebCore/platform/graphics/filters \ 130 $(LOCAL_PATH)/WebCore/platform/graphics/network \ 131 $(LOCAL_PATH)/WebCore/platform/graphics/skia \ 132 $(LOCAL_PATH)/WebCore/platform/graphics/transforms \ 133 $(LOCAL_PATH)/WebCore/platform/image-decoders \ 134 $(LOCAL_PATH)/WebCore/platform/image-decoders/bmp \ 135 $(LOCAL_PATH)/WebCore/platform/image-decoders/gif \ 136 $(LOCAL_PATH)/WebCore/platform/image-decoders/ico \ 137 $(LOCAL_PATH)/WebCore/platform/image-decoders/jpeg \ 138 $(LOCAL_PATH)/WebCore/platform/image-decoders/png \ 139 $(LOCAL_PATH)/WebCore/platform/mock \ 140 $(LOCAL_PATH)/WebCore/platform/network \ 141 $(LOCAL_PATH)/WebCore/platform/network/android \ 142 $(LOCAL_PATH)/WebCore/platform/sql \ 143 $(LOCAL_PATH)/WebCore/platform/text \ 144 $(LOCAL_PATH)/WebCore/plugins \ 145 $(LOCAL_PATH)/WebCore/plugins/android \ 146 $(LOCAL_PATH)/WebCore/rendering \ 147 $(LOCAL_PATH)/WebCore/rendering/style \ 148 $(LOCAL_PATH)/WebCore/storage \ 149 $(LOCAL_PATH)/WebCore/svg \ 150 $(LOCAL_PATH)/WebCore/svg/animation \ 151 $(LOCAL_PATH)/WebCore/svg/graphics \ 152 $(LOCAL_PATH)/WebCore/svg/graphics/filters \ 153 $(LOCAL_PATH)/WebCore/websockets \ 154 $(LOCAL_PATH)/WebCore/workers \ 155 $(LOCAL_PATH)/WebCore/xml 156 157 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ 158 $(LOCAL_PATH)/WebKit/android \ 159 $(LOCAL_PATH)/WebKit/android/WebCoreSupport \ 160 $(LOCAL_PATH)/WebKit/android/jni \ 161 $(LOCAL_PATH)/WebKit/android/nav \ 162 $(LOCAL_PATH)/WebKit/android/plugins 163 164 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ 165 $(LOCAL_PATH)/JavaScriptCore \ 166 $(LOCAL_PATH)/JavaScriptCore/wtf \ 167 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \ 168 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu 169 170 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ 171 $(base_intermediates)/WebCore/ \ 172 $(base_intermediates)/WebCore/css \ 173 $(base_intermediates)/WebCore/html \ 174 $(base_intermediates)/WebCore/platform 175 176 ifeq ($(JAVASCRIPT_ENGINE),v8) 177 # Include WTF source file. 178 d := JavaScriptCore 179 LOCAL_PATH := $(BASE_PATH)/$d 180 intermediates := $(base_intermediates)/$d 181 include $(LOCAL_PATH)/Android.v8.wtf.mk 182 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) 183 endif # JAVASCRIPT_ENGINE == v8 184 185 # Include source files for WebCore 186 d := WebCore 187 LOCAL_PATH := $(BASE_PATH)/$d 188 JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore 189 intermediates := $(base_intermediates)/$d 190 include $(LOCAL_PATH)/Android.mk 191 ifeq ($(JAVASCRIPT_ENGINE),jsc) 192 include $(LOCAL_PATH)/Android.jscbindings.mk 193 endif 194 ifeq ($(JAVASCRIPT_ENGINE),v8) 195 include $(LOCAL_PATH)/Android.v8bindings.mk 196 endif 197 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) 198 LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES) 199 200 # Include the derived source files for WebCore. Uses the same path as 201 # WebCore 202 include $(LOCAL_PATH)/Android.derived.mk 203 ifeq ($(JAVASCRIPT_ENGINE),jsc) 204 include $(LOCAL_PATH)/Android.derived.jscbindings.mk 205 endif 206 ifeq ($(JAVASCRIPT_ENGINE),v8) 207 include $(LOCAL_PATH)/Android.derived.v8bindings.mk 208 endif 209 210 # Include source files for android WebKit port 211 d := WebKit 212 LOCAL_PATH := $(BASE_PATH)/$d 213 intermediates := $(base_intermediates)/$d 214 include $(LOCAL_PATH)/Android.mk 215 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) 216 217 # Redefine LOCAL_PATH here so the build system is not confused 218 LOCAL_PATH := $(BASE_PATH) 219 220 # Define our compiler flags 221 LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format 222 LOCAL_CFLAGS += -fno-strict-aliasing 223 LOCAL_CFLAGS += -include "WebCorePrefix.h" 224 LOCAL_CFLAGS += -fvisibility=hidden 225 226 # Enable JSC JIT if JSC is used and ENABLE_JSC_JIT environment 227 # variable is set to true 228 ifeq ($(JAVASCRIPT_ENGINE),jsc) 229 ifeq ($(ENABLE_JSC_JIT),true) 230 LOCAL_CFLAGS += -DENABLE_ANDROID_JSC_JIT=1 231 endif 232 endif 233 234 ifeq ($(TARGET_ARCH),arm) 235 LOCAL_CFLAGS += -Darm 236 # remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4" 237 LOCAL_CFLAGS += -Wno-psabi 238 endif 239 240 # need a flag to tell the C side when we're on devices with large memory 241 # budgets (i.e. larger than the low-end devices that initially shipped) 242 ifeq ($(ARCH_ARM_HAVE_VFP),true) 243 LOCAL_CFLAGS += -DANDROID_LARGE_MEMORY_DEVICE 244 endif 245 246 ifeq ($(ENABLE_SVG),true) 247 LOCAL_CFLAGS += -DENABLE_SVG=1 248 endif 249 250 ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),false) 251 LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=0 252 endif 253 254 ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),true) 255 LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=1 256 endif 257 258 # Temporary disable SVG_ANIMATION. 259 ifeq ($(ENABLE_SVG_ANIMATION),true) 260 LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1 261 endif 262 263 ifeq ($(WEBCORE_INSTRUMENTATION),true) 264 LOCAL_CFLAGS += -DANDROID_INSTRUMENT 265 endif 266 267 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only 268 # valid on Linux 269 LOCAL_LDLIBS += -lpthread -ldl 270 271 # Build the list of shared libraries 272 LOCAL_SHARED_LIBRARIES := \ 273 libandroid_runtime \ 274 libnativehelper \ 275 libsqlite \ 276 libskia \ 277 libutils \ 278 libui \ 279 libcutils \ 280 libicuuc \ 281 libicudata \ 282 libicui18n \ 283 libmedia \ 284 libsurfaceflinger_client 285 286 ifeq ($(WEBCORE_INSTRUMENTATION),true) 287 LOCAL_SHARED_LIBRARIES += libhardware_legacy 288 endif 289 290 # We have to use the android version of libdl when we are not on the simulator 291 ifneq ($(TARGET_SIMULATOR),true) 292 LOCAL_SHARED_LIBRARIES += libdl libstlport 293 include external/stlport/libstlport.mk 294 endif 295 296 # Build the list of static libraries 297 LOCAL_STATIC_LIBRARIES := libxml2 298 ifeq ($(JAVASCRIPT_ENGINE),v8) 299 LOCAL_STATIC_LIBRARIES += libv8 300 endif 301 302 # Redefine LOCAL_SRC_FILES to be all the WebKit source files 303 LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES) 304 305 # Define this for use in other makefiles. 306 WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES) 307 WEBKIT_CFLAGS := $(LOCAL_CFLAGS) 308 WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES) 309 WEBKIT_LDLIBS := $(LOCAL_LDLIBS) 310 WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES) 311 WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES) 312 313 # Build the library all at once 314 include $(BUILD_STATIC_LIBRARY) 315 316 ifeq ($(JAVASCRIPT_ENGINE),jsc) 317 # Now build libjs as a static library. 318 include $(CLEAR_VARS) 319 LOCAL_MODULE := libjs 320 LOCAL_LDLIBS := $(WEBKIT_LDLIBS) 321 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) 322 LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES) 323 LOCAL_CFLAGS := $(WEBKIT_CFLAGS) 324 # Include source files for JavaScriptCore 325 d := JavaScriptCore 326 LOCAL_PATH := $(BASE_PATH)/$d 327 LOCAL_MODULE_CLASS := STATIC_LIBRARIES 328 # Cannot use base_intermediates as this is a new module 329 intermediates := $(call local-intermediates-dir) 330 include $(LOCAL_PATH)/Android.mk 331 # Redefine LOCAL_SRC_FILES with the correct prefix 332 LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES)) 333 # Use the base path to resolve file names 334 LOCAL_PATH := $(BASE_PATH) 335 # Append jsc intermediate include paths to the WebKit include list. 336 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \ 337 $(intermediates) \ 338 $(intermediates)/parser \ 339 $(intermediates)/runtime \ 340 # Build libjs 341 include $(BUILD_STATIC_LIBRARY) 342 endif # JAVASCRIPT_ENGINE == jsc 343 344 # Now build the shared library using only the exported jni entry point. This 345 # will strip out any unused code from the entry point. 346 include $(CLEAR_VARS) 347 # if you need to make webcore huge (for debugging), enable this line 348 #LOCAL_PRELINK_MODULE := false 349 LOCAL_MODULE := libwebcore 350 LOCAL_LDLIBS := $(WEBKIT_LDLIBS) 351 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) 352 LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES) 353 ifeq ($(JAVASCRIPT_ENGINE),jsc) 354 LOCAL_STATIC_LIBRARIES += libjs 355 endif 356 LOCAL_LDFLAGS := -fvisibility=hidden 357 LOCAL_CFLAGS := $(WEBKIT_CFLAGS) 358 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) 359 LOCAL_PATH := $(BASE_PATH) 360 LOCAL_SRC_FILES := \ 361 WebKit/android/jni/WebCoreJniOnLoad.cpp 362 # Do this dependency by hand. The reason we have to do this is because the 363 # headers that this file pulls in are generated during the build of webcore. 364 # We make all of our object files depend on those files so that they are built 365 # before we try to compile the file. 366 LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES)) 367 include $(BUILD_SHARED_LIBRARY) 368 369 # Build the wds client 370 include $(BASE_PATH)/WebKit/android/wds/client/Android.mk 371 372 # Build the performance command line tool. 373 include $(BASE_PATH)/WebKit/android/benchmark/Android.mk 374 375 # Build the webkit merge tool. 376 include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk 377