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    Searched refs:SkGLDevice (Results 1 - 9 of 9) sorted by null

  /external/skia/src/gl/
SkGLDevice_FBO.h 4 #include "SkGLDevice.h"
6 class SkGLDevice_FBO : public SkGLDevice {
11 // overrides from SkGLDevice
19 typedef SkGLDevice INHERITED;
SkGLDevice.h 10 class SkGLDevice : public SkDevice {
12 SkGLDevice(const SkBitmap& bitmap, bool offscreen);
13 virtual ~SkGLDevice();
92 fTex = SkGLDevice::LockTexCache(bitmap, name, size);
96 SkGLDevice::UnlockTexCache(fTex);
110 AutoPaintShader(SkGLDevice*, const SkPaint& paint);
115 SkGLDevice* fDevice;
SkGLCanvas.cpp 2 #include "SkGLDevice.h"
80 return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer));
83 return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer));
95 SkGLDevice::TexCache* SkGLDevice::LockTexCache(const SkBitmap& bitmap,
111 void SkGLDevice::UnlockTexCache(TexCache* cache) {
144 if (cache->getAuxProcData(SkGLDevice::GlyphCacheAuxProc, &auxData)) {
152 cache->removeAuxProc(SkGLDevice::GlyphCacheAuxProc);
SkGLDevice.cpp 1 #include "SkGLDevice.h"
7 static void TRACE_DRAW(const char func[], SkGLDevice* device,
72 SkGLDevice::SkGLDevice(const SkBitmap& bitmap, bool offscreen)
77 SkGLDevice::~SkGLDevice() {
83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) {
92 SkGLDevice::TexOrientation SkGLDevice::bindDeviceAsTexture() {
96 void SkGLDevice::gainFocus(SkCanvas* canvas)
    [all...]
SkGLDevice_FBO.cpp 5 : SkGLDevice(bitmap, offscreen) {
43 SkGLDevice::TexOrientation SkGLDevice_FBO::bindDeviceAsTexture() {
SkGLDevice_SWLayer.h 4 #include "SkGLDevice.h"
6 class SkGLDevice_SWLayer : public SkGLDevice {
11 // overrides from SkGLDevice
45 typedef SkGLDevice INHERITED;
SkGLDevice_SWLayer.cpp 5 : SkGLDevice(bitmap, true) {
17 SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() {
  /external/skia/include/utils/
SkGLCanvas.h 28 class SkGLDevice;
34 // does not create a SkGLDevice, which we require
  /external/skia/
Android.mk 248 src/gl/SkGLDevice.cpp \

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