1 #ifndef SkGLDevice_SWLayer_DEFINED 2 #define SkGLDevice_SWLayer_DEFINED 3 4 #include "SkGLDevice.h" 5 6 class SkGLDevice_SWLayer : public SkGLDevice { 7 public: 8 SkGLDevice_SWLayer(const SkBitmap& bitmap); 9 virtual ~SkGLDevice_SWLayer(); 10 11 // overrides from SkGLDevice 12 virtual TexOrientation bindDeviceAsTexture(); 13 14 // overrides from SkDevice 15 virtual void drawPaint(const SkDraw&, const SkPaint& paint); 16 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, 17 const SkPoint[], const SkPaint& paint); 18 virtual void drawRect(const SkDraw&, const SkRect& r, 19 const SkPaint& paint); 20 virtual void drawPath(const SkDraw&, const SkPath& path, 21 const SkPaint& paint); 22 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, 23 const SkMatrix& matrix, const SkPaint& paint); 24 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, 25 int x, int y, const SkPaint& paint); 26 virtual void drawText(const SkDraw&, const void* text, size_t len, 27 SkScalar x, SkScalar y, const SkPaint& paint); 28 virtual void drawPosText(const SkDraw&, const void* text, size_t len, 29 const SkScalar pos[], SkScalar constY, 30 int scalarsPerPos, const SkPaint& paint); 31 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, 32 const SkPath& path, const SkMatrix* matrix, 33 const SkPaint& paint); 34 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, 35 const SkPoint verts[], const SkPoint texs[], 36 const SkColor colors[], SkXfermode* xmode, 37 const uint16_t indices[], int indexCount, 38 const SkPaint& paint); 39 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, 40 const SkPaint&); 41 42 private: 43 GLuint fTextureID; 44 45 typedef SkGLDevice INHERITED; 46 }; 47 48 #endif 49 50