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    Searched refs:fTextureID (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gl/
SkGLDevice_FBO.cpp 7 fTextureID = 0;
16 glGenTextures(1, &fTextureID);
17 glBindTexture(GL_TEXTURE_2D, fTextureID);
23 GL_TEXTURE_2D, fTextureID, 0);
35 if (fTextureID) {
36 glDeleteTextures(1, &fTextureID);
44 if (fTextureID) {
45 glBindTexture(GL_TEXTURE_2D, fTextureID);
SkGLDevice_FBO.h 17 GLuint fTextureID;
SkGLDevice_SWLayer.cpp 6 fTextureID = 0;
12 if (fTextureID) {
13 glDeleteTextures(1, &fTextureID);
20 if (0 == fTextureID) {
21 fTextureID = SkGL::BindNewTexture(bitmap, NULL);
SkGLDevice_SWLayer.h 43 GLuint fTextureID;

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