1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.content.Context; 20 import android.content.res.Configuration; 21 import android.graphics.Rect; 22 import android.os.IBinder; 23 import android.os.LocalPowerManager; 24 import android.view.animation.Animation; 25 26 /** 27 * This interface supplies all UI-specific behavior of the window manager. An 28 * instance of it is created by the window manager when it starts up, and allows 29 * customization of window layering, special window types, key dispatching, and 30 * layout. 31 * 32 * <p>Because this provides deep interaction with the system window manager, 33 * specific methods on this interface can be called from a variety of contexts 34 * with various restrictions on what they can do. These are encoded through 35 * a suffixes at the end of a method encoding the thread the method is called 36 * from and any locks that are held when it is being called; if no suffix 37 * is attached to a method, then it is not called with any locks and may be 38 * called from the main window manager thread or another thread calling into 39 * the window manager. 40 * 41 * <p>The current suffixes are: 42 * 43 * <dl> 44 * <dt> Ti <dd> Called from the input thread. This is the thread that 45 * collects pending input events and dispatches them to the appropriate window. 46 * It may block waiting for events to be processed, so that the input stream is 47 * properly serialized. 48 * <dt> Tq <dd> Called from the low-level input queue thread. This is the 49 * thread that reads events out of the raw input devices and places them 50 * into the global input queue that is read by the <var>Ti</var> thread. 51 * This thread should not block for a long period of time on anything but the 52 * key driver. 53 * <dt> Lw <dd> Called with the main window manager lock held. Because the 54 * window manager is a very low-level system service, there are few other 55 * system services you can call with this lock held. It is explicitly okay to 56 * make calls into the package manager and power manager; it is explicitly not 57 * okay to make calls into the activity manager or most other services. Note that 58 * {@link android.content.Context#checkPermission(String, int, int)} and 59 * variations require calling into the activity manager. 60 * <dt> Li <dd> Called with the input thread lock held. This lock can be 61 * acquired by the window manager while it holds the window lock, so this is 62 * even more restrictive than <var>Lw</var>. 63 * </dl> 64 * 65 * @hide 66 */ 67 public interface WindowManagerPolicy { 68 public final static int FLAG_WAKE = 0x00000001; 69 public final static int FLAG_WAKE_DROPPED = 0x00000002; 70 public final static int FLAG_SHIFT = 0x00000004; 71 public final static int FLAG_CAPS_LOCK = 0x00000008; 72 public final static int FLAG_ALT = 0x00000010; 73 public final static int FLAG_ALT_GR = 0x00000020; 74 public final static int FLAG_MENU = 0x00000040; 75 public final static int FLAG_LAUNCHER = 0x00000080; 76 77 public final static int FLAG_WOKE_HERE = 0x10000000; 78 public final static int FLAG_BRIGHT_HERE = 0x20000000; 79 80 public final static boolean WATCH_POINTER = false; 81 82 // flags for interceptKeyTq 83 /** 84 * Pass this event to the user / app. To be returned from {@link #interceptKeyTq}. 85 */ 86 public final static int ACTION_PASS_TO_USER = 0x00000001; 87 88 /** 89 * This key event should extend the user activity timeout and turn the lights on. 90 * To be returned from {@link #interceptKeyTq}. Do not return this and 91 * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}. 92 */ 93 public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002; 94 95 /** 96 * This key event should put the device to sleep (and engage keyguard if necessary) 97 * To be returned from {@link #interceptKeyTq}. Do not return this and 98 * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}. 99 */ 100 public final static int ACTION_GO_TO_SLEEP = 0x00000004; 101 102 /** 103 * Interface to the Window Manager state associated with a particular 104 * window. You can hold on to an instance of this interface from the call 105 * to prepareAddWindow() until removeWindow(). 106 */ 107 public interface WindowState { 108 /** 109 * Perform standard frame computation. The result can be obtained with 110 * getFrame() if so desired. Must be called with the window manager 111 * lock held. 112 * 113 * @param parentFrame The frame of the parent container this window 114 * is in, used for computing its basic position. 115 * @param displayFrame The frame of the overall display in which this 116 * window can appear, used for constraining the overall dimensions 117 * of the window. 118 * @param contentFrame The frame within the display in which we would 119 * like active content to appear. This will cause windows behind to 120 * be resized to match the given content frame. 121 * @param visibleFrame The frame within the display that the window 122 * is actually visible, used for computing its visible insets to be 123 * given to windows behind. 124 * This can be used as a hint for scrolling (avoiding resizing) 125 * the window to make certain that parts of its content 126 * are visible. 127 */ 128 public void computeFrameLw(Rect parentFrame, Rect displayFrame, 129 Rect contentFrame, Rect visibleFrame); 130 131 /** 132 * Retrieve the current frame of the window that has been assigned by 133 * the window manager. Must be called with the window manager lock held. 134 * 135 * @return Rect The rectangle holding the window frame. 136 */ 137 public Rect getFrameLw(); 138 139 /** 140 * Retrieve the current frame of the window that is actually shown. 141 * Must be called with the window manager lock held. 142 * 143 * @return Rect The rectangle holding the shown window frame. 144 */ 145 public Rect getShownFrameLw(); 146 147 /** 148 * Retrieve the frame of the display that this window was last 149 * laid out in. Must be called with the 150 * window manager lock held. 151 * 152 * @return Rect The rectangle holding the display frame. 153 */ 154 public Rect getDisplayFrameLw(); 155 156 /** 157 * Retrieve the frame of the content area that this window was last 158 * laid out in. This is the area in which the content of the window 159 * should be placed. It will be smaller than the display frame to 160 * account for screen decorations such as a status bar or soft 161 * keyboard. Must be called with the 162 * window manager lock held. 163 * 164 * @return Rect The rectangle holding the content frame. 165 */ 166 public Rect getContentFrameLw(); 167 168 /** 169 * Retrieve the frame of the visible area that this window was last 170 * laid out in. This is the area of the screen in which the window 171 * will actually be fully visible. It will be smaller than the 172 * content frame to account for transient UI elements blocking it 173 * such as an input method's candidates UI. Must be called with the 174 * window manager lock held. 175 * 176 * @return Rect The rectangle holding the visible frame. 177 */ 178 public Rect getVisibleFrameLw(); 179 180 /** 181 * Returns true if this window is waiting to receive its given 182 * internal insets from the client app, and so should not impact the 183 * layout of other windows. 184 */ 185 public boolean getGivenInsetsPendingLw(); 186 187 /** 188 * Retrieve the insets given by this window's client for the content 189 * area of windows behind it. Must be called with the 190 * window manager lock held. 191 * 192 * @return Rect The left, top, right, and bottom insets, relative 193 * to the window's frame, of the actual contents. 194 */ 195 public Rect getGivenContentInsetsLw(); 196 197 /** 198 * Retrieve the insets given by this window's client for the visible 199 * area of windows behind it. Must be called with the 200 * window manager lock held. 201 * 202 * @return Rect The left, top, right, and bottom insets, relative 203 * to the window's frame, of the actual visible area. 204 */ 205 public Rect getGivenVisibleInsetsLw(); 206 207 /** 208 * Retrieve the current LayoutParams of the window. 209 * 210 * @return WindowManager.LayoutParams The window's internal LayoutParams 211 * instance. 212 */ 213 public WindowManager.LayoutParams getAttrs(); 214 215 /** 216 * Get the layer at which this window's surface will be Z-ordered. 217 */ 218 public int getSurfaceLayer(); 219 220 /** 221 * Return the token for the application (actually activity) that owns 222 * this window. May return null for system windows. 223 * 224 * @return An IApplicationToken identifying the owning activity. 225 */ 226 public IApplicationToken getAppToken(); 227 228 /** 229 * Return true if, at any point, the application token associated with 230 * this window has actually displayed any windows. This is most useful 231 * with the "starting up" window to determine if any windows were 232 * displayed when it is closed. 233 * 234 * @return Returns true if one or more windows have been displayed, 235 * else false. 236 */ 237 public boolean hasAppShownWindows(); 238 239 /** 240 * Is this window visible? It is not visible if there is no 241 * surface, or we are in the process of running an exit animation 242 * that will remove the surface. 243 */ 244 boolean isVisibleLw(); 245 246 /** 247 * Like {@link #isVisibleLw}, but also counts a window that is currently 248 * "hidden" behind the keyguard as visible. This allows us to apply 249 * things like window flags that impact the keyguard. 250 */ 251 boolean isVisibleOrBehindKeyguardLw(); 252 253 /** 254 * Is this window currently visible to the user on-screen? It is 255 * displayed either if it is visible or it is currently running an 256 * animation before no longer being visible. Must be called with the 257 * window manager lock held. 258 */ 259 boolean isDisplayedLw(); 260 261 /** 262 * Returns true if the window is both full screen and opaque. Must be 263 * called with the window manager lock held. 264 * 265 * @param width The width of the screen 266 * @param height The height of the screen 267 * @param shownFrame If true, this is based on the actual shown frame of 268 * the window (taking into account animations); if 269 * false, this is based on the currently requested 270 * frame, which any current animation will be moving 271 * towards. 272 * @param onlyOpaque If true, this will only pass if the window is 273 * also opaque. 274 * @return Returns true if the window is both full screen and opaque 275 */ 276 public boolean fillsScreenLw(int width, int height, boolean shownFrame, 277 boolean onlyOpaque); 278 279 /** 280 * Returns true if this window has been shown on screen at some time in 281 * the past. Must be called with the window manager lock held. 282 * 283 * @return boolean 284 */ 285 public boolean hasDrawnLw(); 286 287 /** 288 * Can be called by the policy to force a window to be hidden, 289 * regardless of whether the client or window manager would like 290 * it shown. Must be called with the window manager lock held. 291 * Returns true if {@link #showLw} was last called for the window. 292 */ 293 public boolean hideLw(boolean doAnimation); 294 295 /** 296 * Can be called to undo the effect of {@link #hideLw}, allowing a 297 * window to be shown as long as the window manager and client would 298 * also like it to be shown. Must be called with the window manager 299 * lock held. 300 * Returns true if {@link #hideLw} was last called for the window. 301 */ 302 public boolean showLw(boolean doAnimation); 303 } 304 305 /** 306 * Bit mask that is set for all enter transition. 307 */ 308 public final int TRANSIT_ENTER_MASK = 0x1000; 309 310 /** 311 * Bit mask that is set for all exit transitions. 312 */ 313 public final int TRANSIT_EXIT_MASK = 0x2000; 314 315 /** Not set up for a transition. */ 316 public final int TRANSIT_UNSET = -1; 317 /** No animation for transition. */ 318 public final int TRANSIT_NONE = 0; 319 /** Window has been added to the screen. */ 320 public final int TRANSIT_ENTER = 1 | TRANSIT_ENTER_MASK; 321 /** Window has been removed from the screen. */ 322 public final int TRANSIT_EXIT = 2 | TRANSIT_EXIT_MASK; 323 /** Window has been made visible. */ 324 public final int TRANSIT_SHOW = 3 | TRANSIT_ENTER_MASK; 325 /** Window has been made invisible. */ 326 public final int TRANSIT_HIDE = 4 | TRANSIT_EXIT_MASK; 327 /** The "application starting" preview window is no longer needed, and will 328 * animate away to show the real window. */ 329 public final int TRANSIT_PREVIEW_DONE = 5; 330 /** A window in a new activity is being opened on top of an existing one 331 * in the same task. */ 332 public final int TRANSIT_ACTIVITY_OPEN = 6 | TRANSIT_ENTER_MASK; 333 /** The window in the top-most activity is being closed to reveal the 334 * previous activity in the same task. */ 335 public final int TRANSIT_ACTIVITY_CLOSE = 7 | TRANSIT_EXIT_MASK; 336 /** A window in a new task is being opened on top of an existing one 337 * in another activity's task. */ 338 public final int TRANSIT_TASK_OPEN = 8 | TRANSIT_ENTER_MASK; 339 /** A window in the top-most activity is being closed to reveal the 340 * previous activity in a different task. */ 341 public final int TRANSIT_TASK_CLOSE = 9 | TRANSIT_EXIT_MASK; 342 /** A window in an existing task is being displayed on top of an existing one 343 * in another activity's task. */ 344 public final int TRANSIT_TASK_TO_FRONT = 10 | TRANSIT_ENTER_MASK; 345 /** A window in an existing task is being put below all other tasks. */ 346 public final int TRANSIT_TASK_TO_BACK = 11 | TRANSIT_EXIT_MASK; 347 /** A window in a new activity that doesn't have a wallpaper is being 348 * opened on top of one that does, effectively closing the wallpaper. */ 349 public final int TRANSIT_WALLPAPER_CLOSE = 12 | TRANSIT_EXIT_MASK; 350 /** A window in a new activity that does have a wallpaper is being 351 * opened on one that didn't, effectively opening the wallpaper. */ 352 public final int TRANSIT_WALLPAPER_OPEN = 13 | TRANSIT_ENTER_MASK; 353 /** A window in a new activity is being opened on top of an existing one, 354 * and both are on top of the wallpaper. */ 355 public final int TRANSIT_WALLPAPER_INTRA_OPEN = 14 | TRANSIT_ENTER_MASK; 356 /** The window in the top-most activity is being closed to reveal the 357 * previous activity, and both are on top of he wallpaper. */ 358 public final int TRANSIT_WALLPAPER_INTRA_CLOSE = 15 | TRANSIT_EXIT_MASK; 359 360 // NOTE: screen off reasons are in order of significance, with more 361 // important ones lower than less important ones. 362 363 /** Screen turned off because of a device admin */ 364 public final int OFF_BECAUSE_OF_ADMIN = 1; 365 /** Screen turned off because of power button */ 366 public final int OFF_BECAUSE_OF_USER = 2; 367 /** Screen turned off because of timeout */ 368 public final int OFF_BECAUSE_OF_TIMEOUT = 3; 369 /** Screen turned off because of proximity sensor */ 370 public final int OFF_BECAUSE_OF_PROX_SENSOR = 4; 371 372 /** 373 * Magic constant to {@link IWindowManager#setRotation} to not actually 374 * modify the rotation. 375 */ 376 public final int USE_LAST_ROTATION = -1000; 377 378 /** 379 * Perform initialization of the policy. 380 * 381 * @param context The system context we are running in. 382 * @param powerManager 383 */ 384 public void init(Context context, IWindowManager windowManager, 385 LocalPowerManager powerManager); 386 387 /** 388 * Check permissions when adding a window. 389 * 390 * @param attrs The window's LayoutParams. 391 * 392 * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed; 393 * else an error code, usually 394 * {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add. 395 */ 396 public int checkAddPermission(WindowManager.LayoutParams attrs); 397 398 /** 399 * Sanitize the layout parameters coming from a client. Allows the policy 400 * to do things like ensure that windows of a specific type can't take 401 * input focus. 402 * 403 * @param attrs The window layout parameters to be modified. These values 404 * are modified in-place. 405 */ 406 public void adjustWindowParamsLw(WindowManager.LayoutParams attrs); 407 408 /** 409 * After the window manager has computed the current configuration based 410 * on its knowledge of the display and input devices, it gives the policy 411 * a chance to adjust the information contained in it. If you want to 412 * leave it as-is, simply do nothing. 413 * 414 * <p>This method may be called by any thread in the window manager, but 415 * no internal locks in the window manager will be held. 416 * 417 * @param config The Configuration being computed, for you to change as 418 * desired. 419 */ 420 public void adjustConfigurationLw(Configuration config); 421 422 /** 423 * Assign a window type to a layer. Allows you to control how different 424 * kinds of windows are ordered on-screen. 425 * 426 * @param type The type of window being assigned. 427 * 428 * @return int An arbitrary integer used to order windows, with lower 429 * numbers below higher ones. 430 */ 431 public int windowTypeToLayerLw(int type); 432 433 /** 434 * Return how to Z-order sub-windows in relation to the window they are 435 * attached to. Return positive to have them ordered in front, negative for 436 * behind. 437 * 438 * @param type The sub-window type code. 439 * 440 * @return int Layer in relation to the attached window, where positive is 441 * above and negative is below. 442 */ 443 public int subWindowTypeToLayerLw(int type); 444 445 /** 446 * Get the highest layer (actually one more than) that the wallpaper is 447 * allowed to be in. 448 */ 449 public int getMaxWallpaperLayer(); 450 451 /** 452 * Return whether the given window should forcibly hide everything 453 * behind it. Typically returns true for the keyguard. 454 */ 455 public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs); 456 457 /** 458 * Determine if a window that is behind one that is force hiding 459 * (as determined by {@link #doesForceHide}) should actually be hidden. 460 * For example, typically returns false for the status bar. Be careful 461 * to return false for any window that you may hide yourself, since this 462 * will conflict with what you set. 463 */ 464 public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs); 465 466 /** 467 * Called when the system would like to show a UI to indicate that an 468 * application is starting. You can use this to add a 469 * APPLICATION_STARTING_TYPE window with the given appToken to the window 470 * manager (using the normal window manager APIs) that will be shown until 471 * the application displays its own window. This is called without the 472 * window manager locked so that you can call back into it. 473 * 474 * @param appToken Token of the application being started. 475 * @param packageName The name of the application package being started. 476 * @param theme Resource defining the application's overall visual theme. 477 * @param nonLocalizedLabel The default title label of the application if 478 * no data is found in the resource. 479 * @param labelRes The resource ID the application would like to use as its name. 480 * @param icon The resource ID the application would like to use as its icon. 481 * 482 * @return Optionally you can return the View that was used to create the 483 * window, for easy removal in removeStartingWindow. 484 * 485 * @see #removeStartingWindow 486 */ 487 public View addStartingWindow(IBinder appToken, String packageName, 488 int theme, CharSequence nonLocalizedLabel, 489 int labelRes, int icon); 490 491 /** 492 * Called when the first window of an application has been displayed, while 493 * {@link #addStartingWindow} has created a temporary initial window for 494 * that application. You should at this point remove the window from the 495 * window manager. This is called without the window manager locked so 496 * that you can call back into it. 497 * 498 * <p>Note: due to the nature of these functions not being called with the 499 * window manager locked, you must be prepared for this function to be 500 * called multiple times and/or an initial time with a null View window 501 * even if you previously returned one. 502 * 503 * @param appToken Token of the application that has started. 504 * @param window Window View that was returned by createStartingWindow. 505 * 506 * @see #addStartingWindow 507 */ 508 public void removeStartingWindow(IBinder appToken, View window); 509 510 /** 511 * Prepare for a window being added to the window manager. You can throw an 512 * exception here to prevent the window being added, or do whatever setup 513 * you need to keep track of the window. 514 * 515 * @param win The window being added. 516 * @param attrs The window's LayoutParams. 517 * 518 * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an 519 * error code to abort the add. 520 */ 521 public int prepareAddWindowLw(WindowState win, 522 WindowManager.LayoutParams attrs); 523 524 /** 525 * Called when a window is being removed from a window manager. Must not 526 * throw an exception -- clean up as much as possible. 527 * 528 * @param win The window being removed. 529 */ 530 public void removeWindowLw(WindowState win); 531 532 /** 533 * Control the animation to run when a window's state changes. Return a 534 * non-0 number to force the animation to a specific resource ID, or 0 535 * to use the default animation. 536 * 537 * @param win The window that is changing. 538 * @param transit What is happening to the window: {@link #TRANSIT_ENTER}, 539 * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or 540 * {@link #TRANSIT_HIDE}. 541 * 542 * @return Resource ID of the actual animation to use, or 0 for none. 543 */ 544 public int selectAnimationLw(WindowState win, int transit); 545 546 /** 547 * Create and return an animation to re-display a force hidden window. 548 */ 549 public Animation createForceHideEnterAnimation(); 550 551 /** 552 * Called from the key queue thread before a key is dispatched to the 553 * input thread. 554 * 555 * <p>There are some actions that need to be handled here because they 556 * affect the power state of the device, for example, the power keys. 557 * Generally, it's best to keep as little as possible in the queue thread 558 * because it's the most fragile. 559 * 560 * @param event the raw input event as read from the driver 561 * @param screenIsOn true if the screen is already on 562 * @return The bitwise or of the {@link #ACTION_PASS_TO_USER}, 563 * {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags. 564 */ 565 public int interceptKeyTq(RawInputEvent event, boolean screenIsOn); 566 567 /** 568 * Called from the input thread before a key is dispatched to a window. 569 * 570 * <p>Allows you to define 571 * behavior for keys that can not be overridden by applications or redirect 572 * key events to a different window. This method is called from the 573 * input thread, with no locks held. 574 * 575 * <p>Note that if you change the window a key is dispatched to, the new 576 * target window will receive the key event without having input focus. 577 * 578 * @param win The window that currently has focus. This is where the key 579 * event will normally go. 580 * @param code Key code. 581 * @param metaKeys bit mask of meta keys that are held. 582 * @param down Is this a key press (true) or release (false)? 583 * @param repeatCount Number of times a key down has repeated. 584 * @param flags event's flags. 585 * @return Returns true if the policy consumed the event and it should 586 * not be further dispatched. 587 */ 588 public boolean interceptKeyTi(WindowState win, int code, 589 int metaKeys, boolean down, int repeatCount, int flags); 590 591 /** 592 * Called when layout of the windows is about to start. 593 * 594 * @param displayWidth The current full width of the screen. 595 * @param displayHeight The current full height of the screen. 596 */ 597 public void beginLayoutLw(int displayWidth, int displayHeight); 598 599 /** 600 * Called for each window attached to the window manager as layout is 601 * proceeding. The implementation of this function must take care of 602 * setting the window's frame, either here or in finishLayout(). 603 * 604 * @param win The window being positioned. 605 * @param attrs The LayoutParams of the window. 606 * @param attached For sub-windows, the window it is attached to; this 607 * window will already have had layoutWindow() called on it 608 * so you can use its Rect. Otherwise null. 609 */ 610 public void layoutWindowLw(WindowState win, 611 WindowManager.LayoutParams attrs, WindowState attached); 612 613 614 /** 615 * Return the insets for the areas covered by system windows. These values 616 * are computed on the most recent layout, so they are not guaranteed to 617 * be correct. 618 * 619 * @param attrs The LayoutParams of the window. 620 * @param contentInset The areas covered by system windows, expressed as positive insets 621 * 622 */ 623 public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset); 624 625 /** 626 * Called when layout of the windows is finished. After this function has 627 * returned, all windows given to layoutWindow() <em>must</em> have had a 628 * frame assigned. 629 * 630 * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, 631 * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, 632 * or {@link #FINISH_LAYOUT_REDO_ANIM}. 633 */ 634 public int finishLayoutLw(); 635 636 /** Layout state may have changed (so another layout will be performed) */ 637 static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001; 638 /** Configuration state may have changed */ 639 static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002; 640 /** Wallpaper may need to move */ 641 static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004; 642 /** Need to recompute animations */ 643 static final int FINISH_LAYOUT_REDO_ANIM = 0x0008; 644 645 /** 646 * Called when animation of the windows is about to start. 647 * 648 * @param displayWidth The current full width of the screen. 649 * @param displayHeight The current full height of the screen. 650 */ 651 public void beginAnimationLw(int displayWidth, int displayHeight); 652 653 /** 654 * Called each time a window is animating. 655 * 656 * @param win The window being positioned. 657 * @param attrs The LayoutParams of the window. 658 */ 659 public void animatingWindowLw(WindowState win, 660 WindowManager.LayoutParams attrs); 661 662 /** 663 * Called when animation of the windows is finished. If in this function you do 664 * something that may have modified the animation state of another window, 665 * be sure to return true in order to perform another animation frame. 666 * 667 * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, 668 * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, 669 * or {@link #FINISH_LAYOUT_REDO_ANIM}. 670 */ 671 public int finishAnimationLw(); 672 673 /** 674 * Return true if it is okay to perform animations for an app transition 675 * that is about to occur. You may return false for this if, for example, 676 * the lock screen is currently displayed so the switch should happen 677 * immediately. 678 */ 679 public boolean allowAppAnimationsLw(); 680 681 /** 682 * Called after the screen turns off. 683 * 684 * @param why {@link #OFF_BECAUSE_OF_USER} or 685 * {@link #OFF_BECAUSE_OF_TIMEOUT}. 686 */ 687 public void screenTurnedOff(int why); 688 689 /** 690 * Called after the screen turns on. 691 */ 692 public void screenTurnedOn(); 693 694 /** 695 * Return whether the screen is currently on. 696 */ 697 public boolean isScreenOn(); 698 699 /** 700 * Perform any initial processing of a low-level input event before the 701 * window manager handles special keys and generates a high-level event 702 * that is dispatched to the application. 703 * 704 * @param event The input event that has occurred. 705 * 706 * @return Return true if you have consumed the event and do not want 707 * further processing to occur; return false for normal processing. 708 */ 709 public boolean preprocessInputEventTq(RawInputEvent event); 710 711 /** 712 * Determine whether a given key code is used to cause an app switch 713 * to occur (most often the HOME key, also often ENDCALL). If you return 714 * true, then the system will go into a special key processing state 715 * where it drops any pending events that it cans and adjusts timeouts to 716 * try to get to this key as quickly as possible. 717 * 718 * <p>Note that this function is called from the low-level input queue 719 * thread, with either/or the window or input lock held; be very careful 720 * about what you do here. You absolutely should never acquire a lock 721 * that you would ever hold elsewhere while calling out into the window 722 * manager or view hierarchy. 723 * 724 * @param keycode The key that should be checked for performing an 725 * app switch before delivering to the application. 726 * 727 * @return Return true if this is an app switch key and special processing 728 * should happen; return false for normal processing. 729 */ 730 public boolean isAppSwitchKeyTqTiLwLi(int keycode); 731 732 /** 733 * Determine whether a given key code is used for movement within a UI, 734 * and does not generally cause actions to be performed (normally the DPAD 735 * movement keys, NOT the DPAD center press key). This is called 736 * when {@link #isAppSwitchKeyTiLi} returns true to remove any pending events 737 * in the key queue that are not needed to switch applications. 738 * 739 * <p>Note that this function is called from the low-level input queue 740 * thread; be very careful about what you do here. 741 * 742 * @param keycode The key that is waiting to be delivered to the 743 * application. 744 * 745 * @return Return true if this is a purely navigation key and can be 746 * dropped without negative consequences; return false to keep it. 747 */ 748 public boolean isMovementKeyTi(int keycode); 749 750 /** 751 * Given the current state of the world, should this relative movement 752 * wake up the device? 753 * 754 * @param device The device the movement came from. 755 * @param classes The input classes associated with the device. 756 * @param event The input event that occurred. 757 * @return 758 */ 759 public boolean isWakeRelMovementTq(int device, int classes, 760 RawInputEvent event); 761 762 /** 763 * Given the current state of the world, should this absolute movement 764 * wake up the device? 765 * 766 * @param device The device the movement came from. 767 * @param classes The input classes associated with the device. 768 * @param event The input event that occurred. 769 * @return 770 */ 771 public boolean isWakeAbsMovementTq(int device, int classes, 772 RawInputEvent event); 773 774 /** 775 * Tell the policy if anyone is requesting that keyguard not come on. 776 * 777 * @param enabled Whether keyguard can be on or not. does not actually 778 * turn it on, unless it was previously disabled with this function. 779 * 780 * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() 781 * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() 782 */ 783 public void enableKeyguard(boolean enabled); 784 785 /** 786 * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely} 787 */ 788 interface OnKeyguardExitResult { 789 void onKeyguardExitResult(boolean success); 790 } 791 792 /** 793 * Tell the policy if anyone is requesting the keyguard to exit securely 794 * (this would be called after the keyguard was disabled) 795 * @param callback Callback to send the result back. 796 * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) 797 */ 798 void exitKeyguardSecurely(OnKeyguardExitResult callback); 799 800 /** 801 * inKeyguardRestrictedKeyInputMode 802 * 803 * if keyguard screen is showing or in restricted key input mode (i.e. in 804 * keyguard password emergency screen). When in such mode, certain keys, 805 * such as the Home key and the right soft keys, don't work. 806 * 807 * @return true if in keyguard restricted input mode. 808 */ 809 public boolean inKeyguardRestrictedKeyInputMode(); 810 811 /** 812 * Given an orientation constant 813 * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE 814 * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or 815 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT 816 * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface 817 * rotation. 818 */ 819 public int rotationForOrientationLw(int orientation, int lastRotation, 820 boolean displayEnabled); 821 822 /** 823 * Called when the system is mostly done booting to determine whether 824 * the system should go into safe mode. 825 */ 826 public boolean detectSafeMode(); 827 828 /** 829 * Called when the system is mostly done booting. 830 */ 831 public void systemReady(); 832 833 /** 834 * Called when userActivity is signalled in the power manager. 835 * This is safe to call from any thread, with any window manager locks held or not. 836 */ 837 public void userActivity(); 838 839 /** 840 * Called when we have finished booting and can now display the home 841 * screen to the user. This wilWl happen after systemReady(), and at 842 * this point the display is active. 843 */ 844 public void enableScreenAfterBoot(); 845 846 /** 847 * Returns true if the user's cheek has been pressed against the phone. This is 848 * determined by comparing the event's size attribute with a threshold value. 849 * For example for a motion event like down or up or move, if the size exceeds 850 * the threshold, it is considered as cheek press. 851 * @param ev the motion event generated when the cheek is pressed 852 * against the phone 853 * @return Returns true if the user's cheek has been pressed against the phone 854 * screen resulting in an invalid motion event 855 */ 856 public boolean isCheekPressedAgainstScreen(MotionEvent ev); 857 858 /** 859 * Called every time the window manager is dispatching a pointer event. 860 */ 861 public void dispatchedPointerEventLw(MotionEvent ev, int targetX, int targetY); 862 863 public void setCurrentOrientationLw(int newOrientation); 864 865 /** 866 * Call from application to perform haptic feedback on its window. 867 */ 868 public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always); 869 870 /** 871 * A special function that is called from the very low-level input queue 872 * to provide feedback to the user. Currently only called for virtual 873 * keys. 874 */ 875 public void keyFeedbackFromInput(KeyEvent event); 876 877 /** 878 * Called when we have stopped keeping the screen on because a window 879 * requesting this is no longer visible. 880 */ 881 public void screenOnStoppedLw(); 882 883 /** 884 * Return false to disable key repeat events from being generated. 885 */ 886 public boolean allowKeyRepeat(); 887 } 888