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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.content.Context;
     20 import android.content.res.Configuration;
     21 import android.graphics.Rect;
     22 import android.os.IBinder;
     23 import android.os.LocalPowerManager;
     24 import android.view.animation.Animation;
     25 
     26 /**
     27  * This interface supplies all UI-specific behavior of the window manager.  An
     28  * instance of it is created by the window manager when it starts up, and allows
     29  * customization of window layering, special window types, key dispatching, and
     30  * layout.
     31  *
     32  * <p>Because this provides deep interaction with the system window manager,
     33  * specific methods on this interface can be called from a variety of contexts
     34  * with various restrictions on what they can do.  These are encoded through
     35  * a suffixes at the end of a method encoding the thread the method is called
     36  * from and any locks that are held when it is being called; if no suffix
     37  * is attached to a method, then it is not called with any locks and may be
     38  * called from the main window manager thread or another thread calling into
     39  * the window manager.
     40  *
     41  * <p>The current suffixes are:
     42  *
     43  * <dl>
     44  * <dt> Ti <dd> Called from the input thread.  This is the thread that
     45  * collects pending input events and dispatches them to the appropriate window.
     46  * It may block waiting for events to be processed, so that the input stream is
     47  * properly serialized.
     48  * <dt> Tq <dd> Called from the low-level input queue thread.  This is the
     49  * thread that reads events out of the raw input devices and places them
     50  * into the global input queue that is read by the <var>Ti</var> thread.
     51  * This thread should not block for a long period of time on anything but the
     52  * key driver.
     53  * <dt> Lw <dd> Called with the main window manager lock held.  Because the
     54  * window manager is a very low-level system service, there are few other
     55  * system services you can call with this lock held.  It is explicitly okay to
     56  * make calls into the package manager and power manager; it is explicitly not
     57  * okay to make calls into the activity manager or most other services.  Note that
     58  * {@link android.content.Context#checkPermission(String, int, int)} and
     59  * variations require calling into the activity manager.
     60  * <dt> Li <dd> Called with the input thread lock held.  This lock can be
     61  * acquired by the window manager while it holds the window lock, so this is
     62  * even more restrictive than <var>Lw</var>.
     63  * </dl>
     64  *
     65  * @hide
     66  */
     67 public interface WindowManagerPolicy {
     68     public final static int FLAG_WAKE = 0x00000001;
     69     public final static int FLAG_WAKE_DROPPED = 0x00000002;
     70     public final static int FLAG_SHIFT = 0x00000004;
     71     public final static int FLAG_CAPS_LOCK = 0x00000008;
     72     public final static int FLAG_ALT = 0x00000010;
     73     public final static int FLAG_ALT_GR = 0x00000020;
     74     public final static int FLAG_MENU = 0x00000040;
     75     public final static int FLAG_LAUNCHER = 0x00000080;
     76 
     77     public final static int FLAG_WOKE_HERE = 0x10000000;
     78     public final static int FLAG_BRIGHT_HERE = 0x20000000;
     79 
     80     public final static boolean WATCH_POINTER = false;
     81 
     82     // flags for interceptKeyTq
     83     /**
     84      * Pass this event to the user / app.  To be returned from {@link #interceptKeyTq}.
     85      */
     86     public final static int ACTION_PASS_TO_USER = 0x00000001;
     87 
     88     /**
     89      * This key event should extend the user activity timeout and turn the lights on.
     90      * To be returned from {@link #interceptKeyTq}. Do not return this and
     91      * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}.
     92      */
     93     public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002;
     94 
     95     /**
     96      * This key event should put the device to sleep (and engage keyguard if necessary)
     97      * To be returned from {@link #interceptKeyTq}.  Do not return this and
     98      * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}.
     99      */
    100     public final static int ACTION_GO_TO_SLEEP = 0x00000004;
    101 
    102     /**
    103      * Interface to the Window Manager state associated with a particular
    104      * window.  You can hold on to an instance of this interface from the call
    105      * to prepareAddWindow() until removeWindow().
    106      */
    107     public interface WindowState {
    108         /**
    109          * Perform standard frame computation.  The result can be obtained with
    110          * getFrame() if so desired.  Must be called with the window manager
    111          * lock held.
    112          *
    113          * @param parentFrame The frame of the parent container this window
    114          * is in, used for computing its basic position.
    115          * @param displayFrame The frame of the overall display in which this
    116          * window can appear, used for constraining the overall dimensions
    117          * of the window.
    118          * @param contentFrame The frame within the display in which we would
    119          * like active content to appear.  This will cause windows behind to
    120          * be resized to match the given content frame.
    121          * @param visibleFrame The frame within the display that the window
    122          * is actually visible, used for computing its visible insets to be
    123          * given to windows behind.
    124          * This can be used as a hint for scrolling (avoiding resizing)
    125          * the window to make certain that parts of its content
    126          * are visible.
    127          */
    128         public void computeFrameLw(Rect parentFrame, Rect displayFrame,
    129                 Rect contentFrame, Rect visibleFrame);
    130 
    131         /**
    132          * Retrieve the current frame of the window that has been assigned by
    133          * the window manager.  Must be called with the window manager lock held.
    134          *
    135          * @return Rect The rectangle holding the window frame.
    136          */
    137         public Rect getFrameLw();
    138 
    139         /**
    140          * Retrieve the current frame of the window that is actually shown.
    141          * Must be called with the window manager lock held.
    142          *
    143          * @return Rect The rectangle holding the shown window frame.
    144          */
    145         public Rect getShownFrameLw();
    146 
    147         /**
    148          * Retrieve the frame of the display that this window was last
    149          * laid out in.  Must be called with the
    150          * window manager lock held.
    151          *
    152          * @return Rect The rectangle holding the display frame.
    153          */
    154         public Rect getDisplayFrameLw();
    155 
    156         /**
    157          * Retrieve the frame of the content area that this window was last
    158          * laid out in.  This is the area in which the content of the window
    159          * should be placed.  It will be smaller than the display frame to
    160          * account for screen decorations such as a status bar or soft
    161          * keyboard.  Must be called with the
    162          * window manager lock held.
    163          *
    164          * @return Rect The rectangle holding the content frame.
    165          */
    166         public Rect getContentFrameLw();
    167 
    168         /**
    169          * Retrieve the frame of the visible area that this window was last
    170          * laid out in.  This is the area of the screen in which the window
    171          * will actually be fully visible.  It will be smaller than the
    172          * content frame to account for transient UI elements blocking it
    173          * such as an input method's candidates UI.  Must be called with the
    174          * window manager lock held.
    175          *
    176          * @return Rect The rectangle holding the visible frame.
    177          */
    178         public Rect getVisibleFrameLw();
    179 
    180         /**
    181          * Returns true if this window is waiting to receive its given
    182          * internal insets from the client app, and so should not impact the
    183          * layout of other windows.
    184          */
    185         public boolean getGivenInsetsPendingLw();
    186 
    187         /**
    188          * Retrieve the insets given by this window's client for the content
    189          * area of windows behind it.  Must be called with the
    190          * window manager lock held.
    191          *
    192          * @return Rect The left, top, right, and bottom insets, relative
    193          * to the window's frame, of the actual contents.
    194          */
    195         public Rect getGivenContentInsetsLw();
    196 
    197         /**
    198          * Retrieve the insets given by this window's client for the visible
    199          * area of windows behind it.  Must be called with the
    200          * window manager lock held.
    201          *
    202          * @return Rect The left, top, right, and bottom insets, relative
    203          * to the window's frame, of the actual visible area.
    204          */
    205         public Rect getGivenVisibleInsetsLw();
    206 
    207         /**
    208          * Retrieve the current LayoutParams of the window.
    209          *
    210          * @return WindowManager.LayoutParams The window's internal LayoutParams
    211          *         instance.
    212          */
    213         public WindowManager.LayoutParams getAttrs();
    214 
    215         /**
    216          * Get the layer at which this window's surface will be Z-ordered.
    217          */
    218         public int getSurfaceLayer();
    219 
    220         /**
    221          * Return the token for the application (actually activity) that owns
    222          * this window.  May return null for system windows.
    223          *
    224          * @return An IApplicationToken identifying the owning activity.
    225          */
    226         public IApplicationToken getAppToken();
    227 
    228         /**
    229          * Return true if, at any point, the application token associated with
    230          * this window has actually displayed any windows.  This is most useful
    231          * with the "starting up" window to determine if any windows were
    232          * displayed when it is closed.
    233          *
    234          * @return Returns true if one or more windows have been displayed,
    235          *         else false.
    236          */
    237         public boolean hasAppShownWindows();
    238 
    239         /**
    240          * Is this window visible?  It is not visible if there is no
    241          * surface, or we are in the process of running an exit animation
    242          * that will remove the surface.
    243          */
    244         boolean isVisibleLw();
    245 
    246         /**
    247          * Like {@link #isVisibleLw}, but also counts a window that is currently
    248          * "hidden" behind the keyguard as visible.  This allows us to apply
    249          * things like window flags that impact the keyguard.
    250          */
    251         boolean isVisibleOrBehindKeyguardLw();
    252 
    253         /**
    254          * Is this window currently visible to the user on-screen?  It is
    255          * displayed either if it is visible or it is currently running an
    256          * animation before no longer being visible.  Must be called with the
    257          * window manager lock held.
    258          */
    259         boolean isDisplayedLw();
    260 
    261         /**
    262          * Returns true if the window is both full screen and opaque.  Must be
    263          * called with the window manager lock held.
    264          *
    265          * @param width The width of the screen
    266          * @param height The height of the screen
    267          * @param shownFrame If true, this is based on the actual shown frame of
    268          *                   the window (taking into account animations); if
    269          *                   false, this is based on the currently requested
    270          *                   frame, which any current animation will be moving
    271          *                   towards.
    272          * @param onlyOpaque If true, this will only pass if the window is
    273          * also opaque.
    274          * @return Returns true if the window is both full screen and opaque
    275          */
    276         public boolean fillsScreenLw(int width, int height, boolean shownFrame,
    277                 boolean onlyOpaque);
    278 
    279         /**
    280          * Returns true if this window has been shown on screen at some time in
    281          * the past.  Must be called with the window manager lock held.
    282          *
    283          * @return boolean
    284          */
    285         public boolean hasDrawnLw();
    286 
    287         /**
    288          * Can be called by the policy to force a window to be hidden,
    289          * regardless of whether the client or window manager would like
    290          * it shown.  Must be called with the window manager lock held.
    291          * Returns true if {@link #showLw} was last called for the window.
    292          */
    293         public boolean hideLw(boolean doAnimation);
    294 
    295         /**
    296          * Can be called to undo the effect of {@link #hideLw}, allowing a
    297          * window to be shown as long as the window manager and client would
    298          * also like it to be shown.  Must be called with the window manager
    299          * lock held.
    300          * Returns true if {@link #hideLw} was last called for the window.
    301          */
    302         public boolean showLw(boolean doAnimation);
    303     }
    304 
    305     /**
    306      * Bit mask that is set for all enter transition.
    307      */
    308     public final int TRANSIT_ENTER_MASK = 0x1000;
    309 
    310     /**
    311      * Bit mask that is set for all exit transitions.
    312      */
    313     public final int TRANSIT_EXIT_MASK = 0x2000;
    314 
    315     /** Not set up for a transition. */
    316     public final int TRANSIT_UNSET = -1;
    317     /** No animation for transition. */
    318     public final int TRANSIT_NONE = 0;
    319     /** Window has been added to the screen. */
    320     public final int TRANSIT_ENTER = 1 | TRANSIT_ENTER_MASK;
    321     /** Window has been removed from the screen. */
    322     public final int TRANSIT_EXIT = 2 | TRANSIT_EXIT_MASK;
    323     /** Window has been made visible. */
    324     public final int TRANSIT_SHOW = 3 | TRANSIT_ENTER_MASK;
    325     /** Window has been made invisible. */
    326     public final int TRANSIT_HIDE = 4 | TRANSIT_EXIT_MASK;
    327     /** The "application starting" preview window is no longer needed, and will
    328      * animate away to show the real window. */
    329     public final int TRANSIT_PREVIEW_DONE = 5;
    330     /** A window in a new activity is being opened on top of an existing one
    331      * in the same task. */
    332     public final int TRANSIT_ACTIVITY_OPEN = 6 | TRANSIT_ENTER_MASK;
    333     /** The window in the top-most activity is being closed to reveal the
    334      * previous activity in the same task. */
    335     public final int TRANSIT_ACTIVITY_CLOSE = 7 | TRANSIT_EXIT_MASK;
    336     /** A window in a new task is being opened on top of an existing one
    337      * in another activity's task. */
    338     public final int TRANSIT_TASK_OPEN = 8 | TRANSIT_ENTER_MASK;
    339     /** A window in the top-most activity is being closed to reveal the
    340      * previous activity in a different task. */
    341     public final int TRANSIT_TASK_CLOSE = 9 | TRANSIT_EXIT_MASK;
    342     /** A window in an existing task is being displayed on top of an existing one
    343      * in another activity's task. */
    344     public final int TRANSIT_TASK_TO_FRONT = 10 | TRANSIT_ENTER_MASK;
    345     /** A window in an existing task is being put below all other tasks. */
    346     public final int TRANSIT_TASK_TO_BACK = 11 | TRANSIT_EXIT_MASK;
    347     /** A window in a new activity that doesn't have a wallpaper is being
    348      * opened on top of one that does, effectively closing the wallpaper. */
    349     public final int TRANSIT_WALLPAPER_CLOSE = 12 | TRANSIT_EXIT_MASK;
    350     /** A window in a new activity that does have a wallpaper is being
    351      * opened on one that didn't, effectively opening the wallpaper. */
    352     public final int TRANSIT_WALLPAPER_OPEN = 13 | TRANSIT_ENTER_MASK;
    353     /** A window in a new activity is being opened on top of an existing one,
    354      * and both are on top of the wallpaper. */
    355     public final int TRANSIT_WALLPAPER_INTRA_OPEN = 14 | TRANSIT_ENTER_MASK;
    356     /** The window in the top-most activity is being closed to reveal the
    357      * previous activity, and both are on top of he wallpaper. */
    358     public final int TRANSIT_WALLPAPER_INTRA_CLOSE = 15 | TRANSIT_EXIT_MASK;
    359 
    360     // NOTE: screen off reasons are in order of significance, with more
    361     // important ones lower than less important ones.
    362 
    363     /** Screen turned off because of a device admin */
    364     public final int OFF_BECAUSE_OF_ADMIN = 1;
    365     /** Screen turned off because of power button */
    366     public final int OFF_BECAUSE_OF_USER = 2;
    367     /** Screen turned off because of timeout */
    368     public final int OFF_BECAUSE_OF_TIMEOUT = 3;
    369     /** Screen turned off because of proximity sensor */
    370     public final int OFF_BECAUSE_OF_PROX_SENSOR = 4;
    371 
    372     /**
    373      * Magic constant to {@link IWindowManager#setRotation} to not actually
    374      * modify the rotation.
    375      */
    376     public final int USE_LAST_ROTATION = -1000;
    377 
    378     /**
    379      * Perform initialization of the policy.
    380      *
    381      * @param context The system context we are running in.
    382      * @param powerManager
    383      */
    384     public void init(Context context, IWindowManager windowManager,
    385             LocalPowerManager powerManager);
    386 
    387     /**
    388      * Check permissions when adding a window.
    389      *
    390      * @param attrs The window's LayoutParams.
    391      *
    392      * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed;
    393      *      else an error code, usually
    394      *      {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add.
    395      */
    396     public int checkAddPermission(WindowManager.LayoutParams attrs);
    397 
    398     /**
    399      * Sanitize the layout parameters coming from a client.  Allows the policy
    400      * to do things like ensure that windows of a specific type can't take
    401      * input focus.
    402      *
    403      * @param attrs The window layout parameters to be modified.  These values
    404      * are modified in-place.
    405      */
    406     public void adjustWindowParamsLw(WindowManager.LayoutParams attrs);
    407 
    408     /**
    409      * After the window manager has computed the current configuration based
    410      * on its knowledge of the display and input devices, it gives the policy
    411      * a chance to adjust the information contained in it.  If you want to
    412      * leave it as-is, simply do nothing.
    413      *
    414      * <p>This method may be called by any thread in the window manager, but
    415      * no internal locks in the window manager will be held.
    416      *
    417      * @param config The Configuration being computed, for you to change as
    418      * desired.
    419      */
    420     public void adjustConfigurationLw(Configuration config);
    421 
    422     /**
    423      * Assign a window type to a layer.  Allows you to control how different
    424      * kinds of windows are ordered on-screen.
    425      *
    426      * @param type The type of window being assigned.
    427      *
    428      * @return int An arbitrary integer used to order windows, with lower
    429      *         numbers below higher ones.
    430      */
    431     public int windowTypeToLayerLw(int type);
    432 
    433     /**
    434      * Return how to Z-order sub-windows in relation to the window they are
    435      * attached to.  Return positive to have them ordered in front, negative for
    436      * behind.
    437      *
    438      * @param type The sub-window type code.
    439      *
    440      * @return int Layer in relation to the attached window, where positive is
    441      *         above and negative is below.
    442      */
    443     public int subWindowTypeToLayerLw(int type);
    444 
    445     /**
    446      * Get the highest layer (actually one more than) that the wallpaper is
    447      * allowed to be in.
    448      */
    449     public int getMaxWallpaperLayer();
    450 
    451     /**
    452      * Return whether the given window should forcibly hide everything
    453      * behind it.  Typically returns true for the keyguard.
    454      */
    455     public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs);
    456 
    457     /**
    458      * Determine if a window that is behind one that is force hiding
    459      * (as determined by {@link #doesForceHide}) should actually be hidden.
    460      * For example, typically returns false for the status bar.  Be careful
    461      * to return false for any window that you may hide yourself, since this
    462      * will conflict with what you set.
    463      */
    464     public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs);
    465 
    466     /**
    467      * Called when the system would like to show a UI to indicate that an
    468      * application is starting.  You can use this to add a
    469      * APPLICATION_STARTING_TYPE window with the given appToken to the window
    470      * manager (using the normal window manager APIs) that will be shown until
    471      * the application displays its own window.  This is called without the
    472      * window manager locked so that you can call back into it.
    473      *
    474      * @param appToken Token of the application being started.
    475      * @param packageName The name of the application package being started.
    476      * @param theme Resource defining the application's overall visual theme.
    477      * @param nonLocalizedLabel The default title label of the application if
    478      *        no data is found in the resource.
    479      * @param labelRes The resource ID the application would like to use as its name.
    480      * @param icon The resource ID the application would like to use as its icon.
    481      *
    482      * @return Optionally you can return the View that was used to create the
    483      *         window, for easy removal in removeStartingWindow.
    484      *
    485      * @see #removeStartingWindow
    486      */
    487     public View addStartingWindow(IBinder appToken, String packageName,
    488             int theme, CharSequence nonLocalizedLabel,
    489             int labelRes, int icon);
    490 
    491     /**
    492      * Called when the first window of an application has been displayed, while
    493      * {@link #addStartingWindow} has created a temporary initial window for
    494      * that application.  You should at this point remove the window from the
    495      * window manager.  This is called without the window manager locked so
    496      * that you can call back into it.
    497      *
    498      * <p>Note: due to the nature of these functions not being called with the
    499      * window manager locked, you must be prepared for this function to be
    500      * called multiple times and/or an initial time with a null View window
    501      * even if you previously returned one.
    502      *
    503      * @param appToken Token of the application that has started.
    504      * @param window Window View that was returned by createStartingWindow.
    505      *
    506      * @see #addStartingWindow
    507      */
    508     public void removeStartingWindow(IBinder appToken, View window);
    509 
    510     /**
    511      * Prepare for a window being added to the window manager.  You can throw an
    512      * exception here to prevent the window being added, or do whatever setup
    513      * you need to keep track of the window.
    514      *
    515      * @param win The window being added.
    516      * @param attrs The window's LayoutParams.
    517      *
    518      * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an
    519      *         error code to abort the add.
    520      */
    521     public int prepareAddWindowLw(WindowState win,
    522             WindowManager.LayoutParams attrs);
    523 
    524     /**
    525      * Called when a window is being removed from a window manager.  Must not
    526      * throw an exception -- clean up as much as possible.
    527      *
    528      * @param win The window being removed.
    529      */
    530     public void removeWindowLw(WindowState win);
    531 
    532     /**
    533      * Control the animation to run when a window's state changes.  Return a
    534      * non-0 number to force the animation to a specific resource ID, or 0
    535      * to use the default animation.
    536      *
    537      * @param win The window that is changing.
    538      * @param transit What is happening to the window: {@link #TRANSIT_ENTER},
    539      *                {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or
    540      *                {@link #TRANSIT_HIDE}.
    541      *
    542      * @return Resource ID of the actual animation to use, or 0 for none.
    543      */
    544     public int selectAnimationLw(WindowState win, int transit);
    545 
    546     /**
    547      * Create and return an animation to re-display a force hidden window.
    548      */
    549     public Animation createForceHideEnterAnimation();
    550 
    551     /**
    552      * Called from the key queue thread before a key is dispatched to the
    553      * input thread.
    554      *
    555      * <p>There are some actions that need to be handled here because they
    556      * affect the power state of the device, for example, the power keys.
    557      * Generally, it's best to keep as little as possible in the queue thread
    558      * because it's the most fragile.
    559      *
    560      * @param event the raw input event as read from the driver
    561      * @param screenIsOn true if the screen is already on
    562      * @return The bitwise or of the {@link #ACTION_PASS_TO_USER},
    563      *          {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags.
    564      */
    565     public int interceptKeyTq(RawInputEvent event, boolean screenIsOn);
    566 
    567     /**
    568      * Called from the input thread before a key is dispatched to a window.
    569      *
    570      * <p>Allows you to define
    571      * behavior for keys that can not be overridden by applications or redirect
    572      * key events to a different window.  This method is called from the
    573      * input thread, with no locks held.
    574      *
    575      * <p>Note that if you change the window a key is dispatched to, the new
    576      * target window will receive the key event without having input focus.
    577      *
    578      * @param win The window that currently has focus.  This is where the key
    579      *            event will normally go.
    580      * @param code Key code.
    581      * @param metaKeys bit mask of meta keys that are held.
    582      * @param down Is this a key press (true) or release (false)?
    583      * @param repeatCount Number of times a key down has repeated.
    584      * @param flags event's flags.
    585      * @return Returns true if the policy consumed the event and it should
    586      * not be further dispatched.
    587      */
    588     public boolean interceptKeyTi(WindowState win, int code,
    589                                int metaKeys, boolean down, int repeatCount, int flags);
    590 
    591     /**
    592      * Called when layout of the windows is about to start.
    593      *
    594      * @param displayWidth The current full width of the screen.
    595      * @param displayHeight The current full height of the screen.
    596      */
    597     public void beginLayoutLw(int displayWidth, int displayHeight);
    598 
    599     /**
    600      * Called for each window attached to the window manager as layout is
    601      * proceeding.  The implementation of this function must take care of
    602      * setting the window's frame, either here or in finishLayout().
    603      *
    604      * @param win The window being positioned.
    605      * @param attrs The LayoutParams of the window.
    606      * @param attached For sub-windows, the window it is attached to; this
    607      *                 window will already have had layoutWindow() called on it
    608      *                 so you can use its Rect.  Otherwise null.
    609      */
    610     public void layoutWindowLw(WindowState win,
    611             WindowManager.LayoutParams attrs, WindowState attached);
    612 
    613 
    614     /**
    615      * Return the insets for the areas covered by system windows. These values
    616      * are computed on the most recent layout, so they are not guaranteed to
    617      * be correct.
    618      *
    619      * @param attrs The LayoutParams of the window.
    620      * @param contentInset The areas covered by system windows, expressed as positive insets
    621      *
    622      */
    623     public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset);
    624 
    625     /**
    626      * Called when layout of the windows is finished.  After this function has
    627      * returned, all windows given to layoutWindow() <em>must</em> have had a
    628      * frame assigned.
    629      *
    630      * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
    631      * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
    632      * or {@link #FINISH_LAYOUT_REDO_ANIM}.
    633      */
    634     public int finishLayoutLw();
    635 
    636     /** Layout state may have changed (so another layout will be performed) */
    637     static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001;
    638     /** Configuration state may have changed */
    639     static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002;
    640     /** Wallpaper may need to move */
    641     static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
    642     /** Need to recompute animations */
    643     static final int FINISH_LAYOUT_REDO_ANIM = 0x0008;
    644 
    645     /**
    646      * Called when animation of the windows is about to start.
    647      *
    648      * @param displayWidth The current full width of the screen.
    649      * @param displayHeight The current full height of the screen.
    650      */
    651     public void beginAnimationLw(int displayWidth, int displayHeight);
    652 
    653     /**
    654      * Called each time a window is animating.
    655      *
    656      * @param win The window being positioned.
    657      * @param attrs The LayoutParams of the window.
    658      */
    659     public void animatingWindowLw(WindowState win,
    660             WindowManager.LayoutParams attrs);
    661 
    662     /**
    663      * Called when animation of the windows is finished.  If in this function you do
    664      * something that may have modified the animation state of another window,
    665      * be sure to return true in order to perform another animation frame.
    666      *
    667      * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
    668      * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
    669      * or {@link #FINISH_LAYOUT_REDO_ANIM}.
    670      */
    671     public int finishAnimationLw();
    672 
    673     /**
    674      * Return true if it is okay to perform animations for an app transition
    675      * that is about to occur.  You may return false for this if, for example,
    676      * the lock screen is currently displayed so the switch should happen
    677      * immediately.
    678      */
    679     public boolean allowAppAnimationsLw();
    680 
    681     /**
    682      * Called after the screen turns off.
    683      *
    684      * @param why {@link #OFF_BECAUSE_OF_USER} or
    685      * {@link #OFF_BECAUSE_OF_TIMEOUT}.
    686      */
    687     public void screenTurnedOff(int why);
    688 
    689     /**
    690      * Called after the screen turns on.
    691      */
    692     public void screenTurnedOn();
    693 
    694     /**
    695      * Return whether the screen is currently on.
    696      */
    697     public boolean isScreenOn();
    698 
    699     /**
    700      * Perform any initial processing of a low-level input event before the
    701      * window manager handles special keys and generates a high-level event
    702      * that is dispatched to the application.
    703      *
    704      * @param event The input event that has occurred.
    705      *
    706      * @return Return true if you have consumed the event and do not want
    707      * further processing to occur; return false for normal processing.
    708      */
    709     public boolean preprocessInputEventTq(RawInputEvent event);
    710 
    711     /**
    712      * Determine whether a given key code is used to cause an app switch
    713      * to occur (most often the HOME key, also often ENDCALL).  If you return
    714      * true, then the system will go into a special key processing state
    715      * where it drops any pending events that it cans and adjusts timeouts to
    716      * try to get to this key as quickly as possible.
    717      *
    718      * <p>Note that this function is called from the low-level input queue
    719      * thread, with either/or the window or input lock held; be very careful
    720      * about what you do here.  You absolutely should never acquire a lock
    721      * that you would ever hold elsewhere while calling out into the window
    722      * manager or view hierarchy.
    723      *
    724      * @param keycode The key that should be checked for performing an
    725      * app switch before delivering to the application.
    726      *
    727      * @return Return true if this is an app switch key and special processing
    728      * should happen; return false for normal processing.
    729      */
    730     public boolean isAppSwitchKeyTqTiLwLi(int keycode);
    731 
    732     /**
    733      * Determine whether a given key code is used for movement within a UI,
    734      * and does not generally cause actions to be performed (normally the DPAD
    735      * movement keys, NOT the DPAD center press key).  This is called
    736      * when {@link #isAppSwitchKeyTiLi} returns true to remove any pending events
    737      * in the key queue that are not needed to switch applications.
    738      *
    739      * <p>Note that this function is called from the low-level input queue
    740      * thread; be very careful about what you do here.
    741      *
    742      * @param keycode The key that is waiting to be delivered to the
    743      * application.
    744      *
    745      * @return Return true if this is a purely navigation key and can be
    746      * dropped without negative consequences; return false to keep it.
    747      */
    748     public boolean isMovementKeyTi(int keycode);
    749 
    750     /**
    751      * Given the current state of the world, should this relative movement
    752      * wake up the device?
    753      *
    754      * @param device The device the movement came from.
    755      * @param classes The input classes associated with the device.
    756      * @param event The input event that occurred.
    757      * @return
    758      */
    759     public boolean isWakeRelMovementTq(int device, int classes,
    760             RawInputEvent event);
    761 
    762     /**
    763      * Given the current state of the world, should this absolute movement
    764      * wake up the device?
    765      *
    766      * @param device The device the movement came from.
    767      * @param classes The input classes associated with the device.
    768      * @param event The input event that occurred.
    769      * @return
    770      */
    771     public boolean isWakeAbsMovementTq(int device, int classes,
    772             RawInputEvent event);
    773 
    774     /**
    775      * Tell the policy if anyone is requesting that keyguard not come on.
    776      *
    777      * @param enabled Whether keyguard can be on or not.  does not actually
    778      * turn it on, unless it was previously disabled with this function.
    779      *
    780      * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
    781      * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
    782      */
    783     public void enableKeyguard(boolean enabled);
    784 
    785     /**
    786      * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely}
    787      */
    788     interface OnKeyguardExitResult {
    789         void onKeyguardExitResult(boolean success);
    790     }
    791 
    792     /**
    793      * Tell the policy if anyone is requesting the keyguard to exit securely
    794      * (this would be called after the keyguard was disabled)
    795      * @param callback Callback to send the result back.
    796      * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
    797      */
    798     void exitKeyguardSecurely(OnKeyguardExitResult callback);
    799 
    800     /**
    801      * inKeyguardRestrictedKeyInputMode
    802      *
    803      * if keyguard screen is showing or in restricted key input mode (i.e. in
    804      * keyguard password emergency screen). When in such mode, certain keys,
    805      * such as the Home key and the right soft keys, don't work.
    806      *
    807      * @return true if in keyguard restricted input mode.
    808      */
    809     public boolean inKeyguardRestrictedKeyInputMode();
    810 
    811     /**
    812      * Given an orientation constant
    813      * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE
    814      * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or
    815      * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT
    816      * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface
    817      * rotation.
    818      */
    819     public int rotationForOrientationLw(int orientation, int lastRotation,
    820             boolean displayEnabled);
    821 
    822     /**
    823      * Called when the system is mostly done booting to determine whether
    824      * the system should go into safe mode.
    825      */
    826     public boolean detectSafeMode();
    827 
    828     /**
    829      * Called when the system is mostly done booting.
    830      */
    831     public void systemReady();
    832 
    833     /**
    834      * Called when userActivity is signalled in the power manager.
    835      * This is safe to call from any thread, with any window manager locks held or not.
    836      */
    837     public void userActivity();
    838 
    839     /**
    840      * Called when we have finished booting and can now display the home
    841      * screen to the user.  This wilWl happen after systemReady(), and at
    842      * this point the display is active.
    843      */
    844     public void enableScreenAfterBoot();
    845 
    846     /**
    847      * Returns true if the user's cheek has been pressed against the phone. This is
    848      * determined by comparing the event's size attribute with a threshold value.
    849      * For example for a motion event like down or up or move, if the size exceeds
    850      * the threshold, it is considered as cheek press.
    851      * @param ev the motion event generated when the cheek is pressed
    852      * against the phone
    853      * @return Returns true if the user's cheek has been pressed against the phone
    854      * screen resulting in an invalid motion event
    855      */
    856     public boolean isCheekPressedAgainstScreen(MotionEvent ev);
    857 
    858     /**
    859      * Called every time the window manager is dispatching a pointer event.
    860      */
    861     public void dispatchedPointerEventLw(MotionEvent ev, int targetX, int targetY);
    862 
    863     public void setCurrentOrientationLw(int newOrientation);
    864 
    865     /**
    866      * Call from application to perform haptic feedback on its window.
    867      */
    868     public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always);
    869 
    870     /**
    871      * A special function that is called from the very low-level input queue
    872      * to provide feedback to the user.  Currently only called for virtual
    873      * keys.
    874      */
    875     public void keyFeedbackFromInput(KeyEvent event);
    876 
    877     /**
    878      * Called when we have stopped keeping the screen on because a window
    879      * requesting this is no longer visible.
    880      */
    881     public void screenOnStoppedLw();
    882 
    883     /**
    884      * Return false to disable key repeat events from being generated.
    885      */
    886     public boolean allowKeyRepeat();
    887 }
    888