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Searched
refs:TransformationMatrix
(Results
1 - 25
of
65
) sorted by null
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/external/webkit/WebCore/platform/graphics/transforms/
Matrix3DTransformOperation.h
35
static PassRefPtr<Matrix3DTransformOperation> create(const
TransformationMatrix
& matrix)
54
virtual bool apply(
TransformationMatrix
& transform, const IntSize&) const
56
transform.multLeft(
TransformationMatrix
(m_matrix));
62
Matrix3DTransformOperation(const
TransformationMatrix
& mat)
67
TransformationMatrix
m_matrix;
TransformationMatrix.h
65
class
TransformationMatrix
: public FastAllocBase {
69
TransformationMatrix
() { makeIdentity(); }
70
TransformationMatrix
(const
TransformationMatrix
& t) { *this = t; }
71
TransformationMatrix
(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
72
TransformationMatrix
(double m11, double m12, double m13, double m14,
99
TransformationMatrix
& operator =(const
TransformationMatrix
&t)
105
TransformationMatrix
& makeIdentity()
208
TransformationMatrix
& multiply(const TransformationMatrix& t) { return *this *= t;
[
all
...]
Matrix3DTransformOperation.cpp
42
TransformationMatrix
fromT;
43
TransformationMatrix
toT;
PerspectiveTransformOperation.cpp
47
TransformationMatrix
fromT;
48
TransformationMatrix
toT;
52
TransformationMatrix
::DecomposedType decomp;
IdentityTransformOperation.h
49
virtual bool apply(
TransformationMatrix
&, const IntSize&) const
TransformationMatrix.cpp
28
#include "
TransformationMatrix
.h"
99
static double determinant4x4(const
TransformationMatrix
::Matrix4& m)
146
static void adjoint(const
TransformationMatrix
::Matrix4& matrix,
TransformationMatrix
::Matrix4& result)
193
static bool inverse(const
TransformationMatrix
::Matrix4& matrix,
TransformationMatrix
::Matrix4& result)
221
static void transposeMatrix4(const
TransformationMatrix
::Matrix4& a,
TransformationMatrix
::Matrix4& b)
229
static void v4MulPointByMatrix(const Vector4 p, const
TransformationMatrix
::Matrix4& m, Vector4 result)
279
static bool decompose(const
TransformationMatrix
::Matrix4& mat, TransformationMatrix::DecomposedType& result
[
all
...]
MatrixTransformOperation.h
29
#include "
TransformationMatrix
.h"
40
static PassRefPtr<MatrixTransformOperation> create(const
TransformationMatrix
& t)
60
virtual bool apply(
TransformationMatrix
& transform, const IntSize&) const
62
TransformationMatrix
matrix(m_a, m_b, m_c, m_d, m_e, m_f);
63
transform.multLeft(
TransformationMatrix
(matrix));
79
MatrixTransformOperation(const
TransformationMatrix
& t)
MatrixTransformOperation.cpp
38
TransformationMatrix
fromT;
39
TransformationMatrix
toT(m_a, m_b, m_c, m_d, m_e, m_f);
RotateTransformOperation.cpp
56
TransformationMatrix
fromT;
57
TransformationMatrix
toT;
72
TransformationMatrix
::DecomposedType decomp;
PerspectiveTransformOperation.h
53
virtual bool apply(
TransformationMatrix
& transform, const IntSize&) const
/external/webkit/WebCore/platform/graphics/openvg/
VGUtils.h
63
class
TransformationMatrix
;
68
VGMatrix(const
TransformationMatrix
&);
70
operator
TransformationMatrix
() const;
VGUtils.cpp
24
#include "
TransformationMatrix
.h"
41
VGMatrix::VGMatrix(const
TransformationMatrix
& matrix)
54
VGMatrix::operator
TransformationMatrix
() const
56
TransformationMatrix
matrix;
69
TransformationMatrix
::operator VGMatrix() const
PainterOpenVG.h
39
class
TransformationMatrix
;
60
TransformationMatrix
transformationMatrix
() const;
61
void setTransformationMatrix(const
TransformationMatrix
&);
62
void concatTransformationMatrix(const
TransformationMatrix
&);
/external/webkit/WebCore/rendering/
TransformState.h
33
#include "
TransformationMatrix
.h"
64
void applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation = FlattenTransform);
76
void flattenWithTransform(const
TransformationMatrix
&);
82
OwnPtr<
TransformationMatrix
> m_accumulatedTransform;
102
void applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation);
110
TransformationMatrix
m_accumulatedTransform;
130
void flattenWithTransform(const
TransformationMatrix
&);
TransformState.cpp
52
// FIXME: We transform AffineTransform to
TransformationMatrix
. This is rather inefficient.
58
void TransformState::applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation accumulate)
68
m_accumulatedTransform.set(new
TransformationMatrix
(transformFromContainer));
72
const
TransformationMatrix
* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
110
void TransformState::flattenWithTransform(const
TransformationMatrix
& t)
117
TransformationMatrix
inverseTransform = t.inverse();
141
void HitTestingTransformState::applyTransform(const
TransformationMatrix
& transformFromContainer, TransformAccumulation accumulate)
155
void HitTestingTransformState::flattenWithTransform(const
TransformationMatrix
& t)
157
TransformationMatrix
inverseTransform = t.inverse();
/external/webkit/WebCore/platform/graphics/cairo/
TransformationMatrixCairo.cpp
27
#include "
TransformationMatrix
.h"
36
TransformationMatrix
::operator cairo_matrix_t() const
GraphicsContextPlatformPrivateCairo.h
75
void concatCTM(const
TransformationMatrix
&);
90
void concatCTM(const
TransformationMatrix
&) {}
/external/webkit/WebCore/platform/graphics/qt/
TransformationMatrixQt.cpp
28
#include "
TransformationMatrix
.h"
35
TransformationMatrix
::operator QTransform() const
GraphicsLayerQt.h
55
virtual void setTransform(const
TransformationMatrix
& t);
56
virtual void setChildrenTransform(const
TransformationMatrix
& t);
/external/webkit/WebCore/platform/graphics/win/
TransformationMatrixWin.cpp
27
#include "
TransformationMatrix
.h"
33
TransformationMatrix
::operator XFORM() const
/external/webkit/WebCore/platform/graphics/cg/
TransformationMatrixCG.cpp
28
#include "
TransformationMatrix
.h"
37
TransformationMatrix
::operator CGAffineTransform() const
/external/webkit/WebCore/css/
WebKitCSSMatrix.cpp
50
WebKitCSSMatrix::WebKitCSSMatrix(const
TransformationMatrix
& m)
80
// Convert transform operations to a
TransformationMatrix
. This can fail
82
TransformationMatrix
t;
102
TransformationMatrix
tmp(m_matrix);
125
return WebKitCSSMatrix::create(
TransformationMatrix
(m_matrix).translate3d(x, y, z));
136
return WebKitCSSMatrix::create(
TransformationMatrix
(m_matrix).scale3d(scaleX, scaleY, scaleZ));
154
return WebKitCSSMatrix::create(
TransformationMatrix
(m_matrix).rotate3d(rotX, rotY, rotZ));
169
return WebKitCSSMatrix::create(
TransformationMatrix
(m_matrix).rotate3d(x, y, z, angle));
WebKitCSSMatrix.h
32
#include "
TransformationMatrix
.h"
48
static PassRefPtr<WebKitCSSMatrix> create(const
TransformationMatrix
& m)
144
const
TransformationMatrix
& transform() const { return m_matrix; }
151
WebKitCSSMatrix(const
TransformationMatrix
&);
154
TransformationMatrix
m_matrix;
/external/webkit/WebCore/platform/graphics/wx/
TransformationMatrixWx.cpp
28
#include "
TransformationMatrix
.h"
41
TransformationMatrix
::operator wxGraphicsMatrix() const
/external/webkit/WebCore/platform/graphics/
FloatPoint.cpp
30
#include "
TransformationMatrix
.h"
47
FloatPoint FloatPoint::matrixTransform(const
TransformationMatrix
& transform) const
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