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  /external/grub/
Android.mk 32 -Wpointer-arith -falign-jumps=1 -falign-loops=1 \
87 -Wpointer-arith -falign-jumps=1 -falign-loops=1 \
123 -Wpointer-arith -falign-jumps=1 -falign-loops=1 \
config.status 535 s,@CPPFLAGS@, -Wall -Wmissing-prototypes -Wunused -Wshadow -Wpointer-arith -falign-jumps=1 -falign-loops=1 -falign-functions=1 -Wundef,;t t
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  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 46 gravity and allows the player to make difficult jumps.
  /external/v8/test/mjsunit/
escape.js 70 example = example + " The quick brown fox jumps over the lazy dog."
  /external/webkit/JavaScriptCore/assembler/
AbstractMacroAssembler.h 366 // All jumps in the set will be linked to the same destination.
404 const JumpVector& jumps() { return m_jumps; } function in class:JSC::AbstractMacroAssembler::JumpList
  /external/webkit/JavaScriptCore/yarr/
RegexJIT.cpp 210 // Jumps if input not available; will have (incorrectly) incremented already!
362 void jumpToBacktrack(JumpList& jumps, MacroAssembler* masm)
365 jumps.linkTo(backtrackLabel, masm);
367 backTrackJumps.append(jumps);
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  /dalvik/vm/arch/sh/
CallSH4ABI.S 154 # utility routines are placed here make short range jumps available.
  /dalvik/vm/
Dvm.mk 27 LOCAL_CFLAGS += -fstrict-aliasing -Wstrict-aliasing=2 -fno-align-jumps
  /external/webkit/JavaScriptCore/jit/
JITInlineMethods.h 229 const JumpList::JumpVector& jumpVector = jumpList.jumps();
  /external/quake/quake/src/QW/
Makefile.Linux 48 -malign-jumps=2 -malign-functions=2

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