1 // Copyright 2009 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 29 #include "v8.h" 30 #include "debug-agent.h" 31 32 #ifdef ENABLE_DEBUGGER_SUPPORT 33 namespace v8 { 34 namespace internal { 35 36 // Public V8 debugger API message handler function. This function just delegates 37 // to the debugger agent through it's data parameter. 38 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { 39 DebuggerAgent::instance_->DebuggerMessage(message); 40 } 41 42 // static 43 DebuggerAgent* DebuggerAgent::instance_ = NULL; 44 45 // Debugger agent main thread. 46 void DebuggerAgent::Run() { 47 const int kOneSecondInMicros = 1000000; 48 49 // Allow this socket to reuse port even if still in TIME_WAIT. 50 server_->SetReuseAddress(true); 51 52 // First bind the socket to the requested port. 53 bool bound = false; 54 while (!bound && !terminate_) { 55 bound = server_->Bind(port_); 56 57 // If an error occurred wait a bit before retrying. The most common error 58 // would be that the port is already in use so this avoids a busy loop and 59 // make the agent take over the port when it becomes free. 60 if (!bound) { 61 PrintF("Failed to open socket on port %d, " 62 "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000); 63 terminate_now_->Wait(kOneSecondInMicros); 64 } 65 } 66 67 // Accept connections on the bound port. 68 while (!terminate_) { 69 bool ok = server_->Listen(1); 70 listening_->Signal(); 71 if (ok) { 72 // Accept the new connection. 73 Socket* client = server_->Accept(); 74 ok = client != NULL; 75 if (ok) { 76 // Create and start a new session. 77 CreateSession(client); 78 } 79 } 80 } 81 } 82 83 84 void DebuggerAgent::Shutdown() { 85 // Set the termination flag. 86 terminate_ = true; 87 88 // Signal termination and make the server exit either its listen call or its 89 // binding loop. This makes sure that no new sessions can be established. 90 terminate_now_->Signal(); 91 server_->Shutdown(); 92 Join(); 93 94 // Close existing session if any. 95 CloseSession(); 96 } 97 98 99 void DebuggerAgent::WaitUntilListening() { 100 listening_->Wait(); 101 } 102 103 void DebuggerAgent::CreateSession(Socket* client) { 104 ScopedLock with(session_access_); 105 106 // If another session is already established terminate this one. 107 if (session_ != NULL) { 108 static const char* message = "Remote debugging session already active\r\n"; 109 110 client->Send(message, StrLength(message)); 111 delete client; 112 return; 113 } 114 115 // Create a new session and hook up the debug message handler. 116 session_ = new DebuggerAgentSession(this, client); 117 v8::Debug::SetMessageHandler2(DebuggerAgentMessageHandler); 118 session_->Start(); 119 } 120 121 122 void DebuggerAgent::CloseSession() { 123 ScopedLock with(session_access_); 124 125 // Terminate the session. 126 if (session_ != NULL) { 127 session_->Shutdown(); 128 session_->Join(); 129 delete session_; 130 session_ = NULL; 131 } 132 } 133 134 135 void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) { 136 ScopedLock with(session_access_); 137 138 // Forward the message handling to the session. 139 if (session_ != NULL) { 140 v8::String::Value val(message.GetJSON()); 141 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val), 142 val.length())); 143 } 144 } 145 146 147 void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { 148 // Don't do anything during termination. 149 if (terminate_) { 150 return; 151 } 152 153 // Terminate the session. 154 ScopedLock with(session_access_); 155 ASSERT(session == session_); 156 if (session == session_) { 157 CloseSession(); 158 } 159 } 160 161 162 void DebuggerAgentSession::Run() { 163 // Send the hello message. 164 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); 165 if (!ok) return; 166 167 while (true) { 168 // Read data from the debugger front end. 169 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); 170 if (*message == NULL) { 171 // Session is closed. 172 agent_->OnSessionClosed(this); 173 return; 174 } 175 176 // Convert UTF-8 to UTF-16. 177 unibrow::Utf8InputBuffer<> buf(*message, 178 StrLength(*message)); 179 int len = 0; 180 while (buf.has_more()) { 181 buf.GetNext(); 182 len++; 183 } 184 int16_t* temp = NewArray<int16_t>(len + 1); 185 buf.Reset(*message, StrLength(*message)); 186 for (int i = 0; i < len; i++) { 187 temp[i] = buf.GetNext(); 188 } 189 190 // Send the request received to the debugger. 191 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len); 192 DeleteArray(temp); 193 } 194 } 195 196 197 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { 198 DebuggerAgentUtil::SendMessage(client_, message); 199 } 200 201 202 void DebuggerAgentSession::Shutdown() { 203 // Shutdown the socket to end the blocking receive. 204 client_->Shutdown(); 205 } 206 207 208 const char* DebuggerAgentUtil::kContentLength = "Content-Length"; 209 int DebuggerAgentUtil::kContentLengthSize = 210 StrLength(kContentLength); 211 212 213 SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { 214 int received; 215 216 // Read header. 217 int content_length = 0; 218 while (true) { 219 const int kHeaderBufferSize = 80; 220 char header_buffer[kHeaderBufferSize]; 221 int header_buffer_position = 0; 222 char c = '\0'; // One character receive buffer. 223 char prev_c = '\0'; // Previous character. 224 225 // Read until CRLF. 226 while (!(c == '\n' && prev_c == '\r')) { 227 prev_c = c; 228 received = conn->Receive(&c, 1); 229 if (received <= 0) { 230 PrintF("Error %d\n", Socket::LastError()); 231 return SmartPointer<char>(); 232 } 233 234 // Add character to header buffer. 235 if (header_buffer_position < kHeaderBufferSize) { 236 header_buffer[header_buffer_position++] = c; 237 } 238 } 239 240 // Check for end of header (empty header line). 241 if (header_buffer_position == 2) { // Receive buffer contains CRLF. 242 break; 243 } 244 245 // Terminate header. 246 ASSERT(header_buffer_position > 1); // At least CRLF is received. 247 ASSERT(header_buffer_position <= kHeaderBufferSize); 248 header_buffer[header_buffer_position - 2] = '\0'; 249 250 // Split header. 251 char* key = header_buffer; 252 char* value = NULL; 253 for (int i = 0; header_buffer[i] != '\0'; i++) { 254 if (header_buffer[i] == ':') { 255 header_buffer[i] = '\0'; 256 value = header_buffer + i + 1; 257 while (*value == ' ') { 258 value++; 259 } 260 break; 261 } 262 } 263 264 // Check that key is Content-Length. 265 if (strcmp(key, kContentLength) == 0) { 266 // Get the content length value if present and within a sensible range. 267 if (value == NULL || strlen(value) > 7) { 268 return SmartPointer<char>(); 269 } 270 for (int i = 0; value[i] != '\0'; i++) { 271 // Bail out if illegal data. 272 if (value[i] < '0' || value[i] > '9') { 273 return SmartPointer<char>(); 274 } 275 content_length = 10 * content_length + (value[i] - '0'); 276 } 277 } else { 278 // For now just print all other headers than Content-Length. 279 PrintF("%s: %s\n", key, value != NULL ? value : "(no value)"); 280 } 281 } 282 283 // Return now if no body. 284 if (content_length == 0) { 285 return SmartPointer<char>(); 286 } 287 288 // Read body. 289 char* buffer = NewArray<char>(content_length + 1); 290 received = ReceiveAll(conn, buffer, content_length); 291 if (received < content_length) { 292 PrintF("Error %d\n", Socket::LastError()); 293 return SmartPointer<char>(); 294 } 295 buffer[content_length] = '\0'; 296 297 return SmartPointer<char>(buffer); 298 } 299 300 301 bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn, 302 const char* embedding_host) { 303 static const int kBufferSize = 80; 304 char buffer[kBufferSize]; // Sending buffer. 305 bool ok; 306 int len; 307 308 // Send the header. 309 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 310 "Type: connect\r\n"); 311 ok = conn->Send(buffer, len); 312 if (!ok) return false; 313 314 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 315 "V8-Version: %s\r\n", v8::V8::GetVersion()); 316 ok = conn->Send(buffer, len); 317 if (!ok) return false; 318 319 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 320 "Protocol-Version: 1\r\n"); 321 ok = conn->Send(buffer, len); 322 if (!ok) return false; 323 324 if (embedding_host != NULL) { 325 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 326 "Embedding-Host: %s\r\n", embedding_host); 327 ok = conn->Send(buffer, len); 328 if (!ok) return false; 329 } 330 331 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 332 "%s: 0\r\n", kContentLength); 333 ok = conn->Send(buffer, len); 334 if (!ok) return false; 335 336 // Terminate header with empty line. 337 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 338 ok = conn->Send(buffer, len); 339 if (!ok) return false; 340 341 // No body for connect message. 342 343 return true; 344 } 345 346 347 bool DebuggerAgentUtil::SendMessage(const Socket* conn, 348 const Vector<uint16_t> message) { 349 static const int kBufferSize = 80; 350 char buffer[kBufferSize]; // Sending buffer both for header and body. 351 352 // Calculate the message size in UTF-8 encoding. 353 int utf8_len = 0; 354 for (int i = 0; i < message.length(); i++) { 355 utf8_len += unibrow::Utf8::Length(message[i]); 356 } 357 358 // Send the header. 359 int len; 360 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 361 "%s: %d\r\n", kContentLength, utf8_len); 362 conn->Send(buffer, len); 363 364 // Terminate header with empty line. 365 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 366 conn->Send(buffer, len); 367 368 // Send message body as UTF-8. 369 int buffer_position = 0; // Current buffer position. 370 for (int i = 0; i < message.length(); i++) { 371 // Write next UTF-8 encoded character to buffer. 372 buffer_position += 373 unibrow::Utf8::Encode(buffer + buffer_position, message[i]); 374 ASSERT(buffer_position < kBufferSize); 375 376 // Send buffer if full or last character is encoded. 377 if (kBufferSize - buffer_position < 3 || i == message.length() - 1) { 378 conn->Send(buffer, buffer_position); 379 buffer_position = 0; 380 } 381 } 382 383 return true; 384 } 385 386 387 bool DebuggerAgentUtil::SendMessage(const Socket* conn, 388 const v8::Handle<v8::String> request) { 389 static const int kBufferSize = 80; 390 char buffer[kBufferSize]; // Sending buffer both for header and body. 391 392 // Convert the request to UTF-8 encoding. 393 v8::String::Utf8Value utf8_request(request); 394 395 // Send the header. 396 int len; 397 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 398 "Content-Length: %d\r\n", utf8_request.length()); 399 conn->Send(buffer, len); 400 401 // Terminate header with empty line. 402 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 403 conn->Send(buffer, len); 404 405 // Send message body as UTF-8. 406 conn->Send(*utf8_request, utf8_request.length()); 407 408 return true; 409 } 410 411 412 // Receive the full buffer before returning unless an error occours. 413 int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) { 414 int total_received = 0; 415 while (total_received < len) { 416 int received = conn->Receive(data + total_received, len - total_received); 417 if (received <= 0) { 418 return total_received; 419 } 420 total_received += received; 421 } 422 return total_received; 423 } 424 425 } } // namespace v8::internal 426 427 #endif // ENABLE_DEBUGGER_SUPPORT 428