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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.musicvis.vis5;
     18 
     19 import com.android.musicvis.R;
     20 import com.android.musicvis.RenderScriptScene;
     21 
     22 import android.media.MediaPlayer;
     23 import android.os.Handler;
     24 import android.renderscript.Allocation;
     25 import android.renderscript.Element;
     26 import android.renderscript.Primitive;
     27 import android.renderscript.ProgramFragment;
     28 import android.renderscript.ProgramStore;
     29 import android.renderscript.ProgramVertex;
     30 import android.renderscript.Sampler;
     31 import android.renderscript.ScriptC;
     32 import android.renderscript.SimpleMesh;
     33 import android.renderscript.Type;
     34 import android.renderscript.Element.Builder;
     35 import android.renderscript.ProgramStore.BlendDstFunc;
     36 import android.renderscript.ProgramStore.BlendSrcFunc;
     37 import android.renderscript.Sampler.Value;
     38 import android.util.Log;
     39 import android.view.MotionEvent;
     40 
     41 import java.util.TimeZone;
     42 
     43 class Visualization5RS extends RenderScriptScene {
     44 
     45     private final Handler mHandler = new Handler();
     46     private final Runnable mDrawCube = new Runnable() {
     47         public void run() {
     48             updateWave();
     49         }
     50     };
     51     private boolean mVisible;
     52 
     53     private int mNeedlePos = 0;
     54     private int mNeedleSpeed = 0;
     55     // tweak this to get quicker/slower response
     56     private int mNeedleMass = 10;
     57     private int mSpringForceAtOrigin = 200;
     58 
     59     static class WorldState {
     60         public float mAngle;
     61         public int   mPeak;
     62         public float mRotate;
     63         public float mTilt;
     64         public int   mIdle;
     65         public int   mWaveCounter;
     66     }
     67     WorldState mWorldState = new WorldState();
     68     private Type mStateType;
     69     private Allocation mState;
     70 
     71     private ProgramStore mPfsBackground;
     72     private ProgramFragment mPfBackgroundMip;
     73     private ProgramFragment mPfBackgroundNoMip;
     74     private Sampler mSamplerMip;
     75     private Sampler mSamplerNoMip;
     76     private Allocation[] mTextures;
     77 
     78     private ProgramVertex mPVBackground;
     79     private ProgramVertex.MatrixAllocation mPVAlloc;
     80 
     81     private SimpleMesh mCubeMesh;
     82 
     83     protected Allocation mPointAlloc;
     84     // 256 lines, with 4 points per line (2 space, 2 texture) each consisting of x and y,
     85     // so 8 floats per line.
     86     protected float [] mPointData = new float[256*8];
     87 
     88     private Allocation mLineIdxAlloc;
     89     // 2 indices per line
     90     private short [] mIndexData = new short[256*2];
     91 
     92     private short [] mVizData = new short[1024];
     93 
     94     private static final int RSID_STATE = 0;
     95     private static final int RSID_POINTS = 1;
     96     private static final int RSID_LINES = 2;
     97     private static final int RSID_PROGRAMVERTEX = 3;
     98 
     99     private float mTouchY;
    100 
    101     Visualization5RS(int width, int height) {
    102         super(width, height);
    103         mWidth = width;
    104         mHeight = height;
    105         // the x, s and t coordinates don't change, so set those now
    106         int outlen = mPointData.length / 8;
    107         int half = outlen / 2;
    108         for(int i = 0; i < outlen; i++) {
    109             mPointData[i*8]   = i - half;          // start point X (Y set later)
    110             mPointData[i*8+2] = 0;                 // start point S
    111             mPointData[i*8+3] = 0;                 // start point T
    112             mPointData[i*8+4] = i - half;          // end point X (Y set later)
    113             mPointData[i*8+6] = 1.0f;              // end point S
    114             mPointData[i*8+7] = 0f;                // end point T
    115         }
    116     }
    117 
    118     @Override
    119     public void resize(int width, int height) {
    120         super.resize(width, height);
    121         if (mPVAlloc != null) {
    122             mPVAlloc.setupProjectionNormalized(width, height);
    123         }
    124         mWorldState.mTilt = -20;
    125     }
    126 
    127     @Override
    128     public void onTouchEvent(MotionEvent event) {
    129         switch(event.getAction()) {
    130             case MotionEvent.ACTION_DOWN:
    131                 mTouchY = event.getY();
    132                 break;
    133             case MotionEvent.ACTION_MOVE:
    134                 float dy = event.getY() - mTouchY;
    135                 mTouchY += dy;
    136                 dy /= 10;
    137                 dy += mWorldState.mTilt;
    138                 if (dy > 0) {
    139                     dy = 0;
    140                 } else if (dy < -45) {
    141                     dy = -45;
    142                 }
    143                 mWorldState.mTilt = dy;
    144                 mState.data(mWorldState);
    145         }
    146     }
    147 
    148     @Override
    149     public void setOffset(float xOffset, float yOffset,
    150             float xStep, float yStep, int xPixels, int yPixels) {
    151         // update our state, then push it to the renderscript
    152         mWorldState.mRotate = (xOffset - 0.5f) * 90;
    153         mState.data(mWorldState);
    154     }
    155 
    156     @Override
    157     protected ScriptC createScript() {
    158 
    159         // Create a renderscript type from a java class. The specified name doesn't
    160         // really matter; the name by which we refer to the object in RenderScript
    161         // will be specified later.
    162         mStateType = Type.createFromClass(mRS, WorldState.class, 1, "WorldState");
    163         // Create an allocation from the type we just created.
    164         mState = Allocation.createTyped(mRS, mStateType);
    165 
    166         // First set up the coordinate system and such
    167         ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
    168         mPVBackground = pvb.create();
    169         mPVBackground.setName("PVBackground");
    170         mPVAlloc = new ProgramVertex.MatrixAllocation(mRS);
    171         mPVBackground.bindAllocation(mPVAlloc);
    172         mPVAlloc.setupProjectionNormalized(mWidth, mHeight);
    173 
    174         mTextures = new Allocation[8];
    175         mTextures[0] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.background, Element.RGBA_8888(mRS), true);
    176         mTextures[0].setName("Tvumeter_background");
    177         mTextures[1] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.frame, Element.RGBA_8888(mRS), true);
    178         mTextures[1].setName("Tvumeter_frame");
    179         mTextures[2] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.peak_on, Element.RGBA_8888(mRS), true);
    180         mTextures[2].setName("Tvumeter_peak_on");
    181         mTextures[3] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.peak_off, Element.RGBA_8888(mRS), true);
    182         mTextures[3].setName("Tvumeter_peak_off");
    183         mTextures[4] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.needle, Element.RGBA_8888(mRS), true);
    184         mTextures[4].setName("Tvumeter_needle");
    185         mTextures[5] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.black, Element.RGB_565(mRS), false);
    186         mTextures[5].setName("Tvumeter_black");
    187         mTextures[6] = Allocation.createFromBitmapResource(mRS, mResources, R.drawable.albumart, Element.RGBA_8888(mRS), true);
    188         mTextures[6].setName("Tvumeter_album");
    189         mTextures[7] = Allocation.createFromBitmapResource(mRS, mResources, R.drawable.fire, Element.RGB_565(mRS), false);
    190         mTextures[7].setName("Tlinetexture");
    191 
    192         final int count = mTextures.length;
    193         for (int i = 0; i < count; i++) {
    194             mTextures[i].uploadToTexture(0);
    195         }
    196 
    197         {
    198             Sampler.Builder builder = new Sampler.Builder(mRS);
    199             builder.setMin(Value.LINEAR);
    200             builder.setMag(Value.LINEAR);
    201             builder.setWrapS(Value.WRAP);
    202             builder.setWrapT(Value.WRAP);
    203             mSamplerNoMip = builder.create();
    204         }
    205 
    206         {
    207             Sampler.Builder builder = new Sampler.Builder(mRS);
    208             builder.setMin(Value.LINEAR_MIP_LINEAR);
    209             builder.setMag(Value.LINEAR);
    210             builder.setWrapS(Value.WRAP);
    211             builder.setWrapT(Value.WRAP);
    212             mSamplerMip = builder.create();
    213         }
    214 
    215         {
    216             ProgramFragment.Builder builder = new ProgramFragment.Builder(mRS);
    217             builder.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
    218                                ProgramFragment.Builder.Format.RGBA, 0);
    219             mPfBackgroundNoMip = builder.create();
    220             mPfBackgroundNoMip.setName("PFBackgroundNoMip");
    221             mPfBackgroundNoMip.bindSampler(mSamplerNoMip, 0);
    222         }
    223 
    224         {
    225             ProgramFragment.Builder builder = new ProgramFragment.Builder(mRS);
    226             builder.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
    227                                ProgramFragment.Builder.Format.RGBA, 0);
    228             mPfBackgroundMip = builder.create();
    229             mPfBackgroundMip.setName("PFBackgroundMip");
    230             mPfBackgroundMip.bindSampler(mSamplerMip, 0);
    231         }
    232 
    233         {
    234             ProgramStore.Builder builder = new ProgramStore.Builder(mRS, null, null);
    235             builder.setDepthFunc(ProgramStore.DepthFunc.EQUAL);
    236             //builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
    237             builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
    238             builder.setDitherEnable(true); // without dithering there is severe banding
    239             builder.setDepthMask(false);
    240             mPfsBackground = builder.create();
    241             mPfsBackground.setName("PFSBackground");
    242         }
    243 
    244         // Start creating the mesh
    245         final SimpleMesh.Builder meshBuilder = new SimpleMesh.Builder(mRS);
    246 
    247         // Create the Element for the points
    248         Builder elementBuilder = new Builder(mRS);
    249         elementBuilder.add(Element.ATTRIB_POSITION_2(mRS), "position");
    250         elementBuilder.add(Element.ATTRIB_TEXTURE_2(mRS), "texture");
    251         final Element vertexElement = elementBuilder.create();
    252         final int vertexSlot = meshBuilder.addVertexType(vertexElement, mPointData.length / 4);
    253         // Specify the type and number of indices we need. We'll allocate them later.
    254         meshBuilder.setIndexType(Element.INDEX_16(mRS), mIndexData.length);
    255         // This will be a line mesh
    256         meshBuilder.setPrimitive(Primitive.LINE);
    257 
    258         // Create the Allocation for the vertices
    259         mCubeMesh = meshBuilder.create();
    260         mCubeMesh.setName("CubeMesh");
    261         mPointAlloc = mCubeMesh.createVertexAllocation(vertexSlot);
    262         mPointAlloc.setName("PointBuffer");
    263 
    264         // Create the Allocation for the indices
    265         mLineIdxAlloc = mCubeMesh.createIndexAllocation();
    266 
    267         // Bind the allocations to the mesh
    268         mCubeMesh.bindVertexAllocation(mPointAlloc, 0);
    269         mCubeMesh.bindIndexAllocation(mLineIdxAlloc);
    270 
    271         /*
    272          *  put the vertex and index data in their respective buffers
    273          */
    274         updateWave();
    275         for(int i = 0; i < mIndexData.length; i ++) {
    276             mIndexData[i] = (short) i;
    277         }
    278 
    279         /*
    280          *  upload the vertex and index data
    281          */
    282         mPointAlloc.data(mPointData);
    283         mPointAlloc.uploadToBufferObject();
    284         mLineIdxAlloc.data(mIndexData);
    285         mLineIdxAlloc.uploadToBufferObject();
    286 
    287         // Time to create the script
    288         ScriptC.Builder sb = new ScriptC.Builder(mRS);
    289         // Specify the name by which to refer to the WorldState object in the
    290         // renderscript.
    291         sb.setType(mStateType, "State", RSID_STATE);
    292         sb.setScript(mResources, R.raw.many);
    293         sb.setRoot(true);
    294 
    295         ScriptC script = sb.create();
    296         script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    297         script.setTimeZone(TimeZone.getDefault().getID());
    298 
    299         script.bindAllocation(mState, RSID_STATE);
    300         script.bindAllocation(mPointAlloc, RSID_POINTS);
    301         script.bindAllocation(mLineIdxAlloc, RSID_LINES);
    302         script.bindAllocation(mPVAlloc.mAlloc, RSID_PROGRAMVERTEX);
    303 
    304         return script;
    305     }
    306 
    307     @Override
    308     public void start() {
    309         super.start();
    310         mVisible = true;
    311         updateWave();
    312     }
    313 
    314     @Override
    315     public void stop() {
    316         super.stop();
    317         mVisible = false;
    318     }
    319 
    320     void updateWave() {
    321         mHandler.removeCallbacks(mDrawCube);
    322         if (!mVisible) {
    323             return;
    324         }
    325         mHandler.postDelayed(mDrawCube, 20);
    326 
    327         int len = MediaPlayer.snoop(mVizData, 0);
    328 
    329         // Simulate running the signal through a rectifier by
    330         // taking the average of the absolute sample values.
    331         int volt = 0;
    332         if (len > 0) {
    333             for (int i = 0; i < len; i++) {
    334                 int val = mVizData[i];
    335                 if (val < 0) {
    336                     val = -val;
    337                 }
    338                 volt += val;
    339             }
    340             volt = volt * 4 / len; // arbitrary scalar to get better range
    341         }
    342 
    343         // There are several forces working on the needle: a force applied by the
    344         // electromagnet, a force applied by the spring,  and friction.
    345         // The force from the magnet is proportional to the current flowing
    346         // through its coil. We have to take in to account that the coil is an
    347         // inductive load, which means that an immediate change in applied voltage
    348         // will result in a gradual change in current, but also that current will
    349         // be induced by the movement of the needle.
    350         // The force from the spring is proportional to the position of the needle.
    351         // The friction force is a function of the speed of the needle, but so is
    352         // the current induced by the movement of the needle, so we can combine
    353         // them.
    354 
    355 
    356         // Add up the various forces, with some multipliers to make the movement
    357         // of the needle more realistic
    358         // 'volt' is for the applied voltage, which causes a current to flow through the coil
    359         // mNeedleSpeed * 3 is for the movement of the needle, which induces an opposite current
    360         // in the coil, and is also proportional to the friction
    361         // mNeedlePos + mSpringForceAtOrigin is for the force of the spring pushing the needle back
    362         int netforce = volt - mNeedleSpeed * 3 - (mNeedlePos + mSpringForceAtOrigin) ;
    363         int acceleration = netforce / mNeedleMass;
    364         mNeedleSpeed += acceleration;
    365         mNeedlePos += mNeedleSpeed;
    366         if (mNeedlePos < 0) {
    367             mNeedlePos = 0;
    368             mNeedleSpeed = 0;
    369         } else if (mNeedlePos > 32767) {
    370             if (mNeedlePos > 33333) {
    371                  mWorldState.mPeak = 10;
    372             }
    373             mNeedlePos = 32767;
    374             mNeedleSpeed = 0;
    375         }
    376         if (mWorldState.mPeak > 0) {
    377             mWorldState.mPeak--;
    378         }
    379 
    380         mWorldState.mAngle = 131f - (mNeedlePos / 410f); // ~80 degree range
    381 
    382         // downsample 1024 samples in to 256
    383 
    384         if (len == 0) {
    385             if (mWorldState.mIdle == 0) {
    386                 mWorldState.mIdle = 1;
    387             }
    388         } else {
    389             if (mWorldState.mIdle != 0) {
    390                 mWorldState.mIdle = 0;
    391             }
    392             // TODO: might be more efficient to push this in to renderscript
    393             int outlen = mPointData.length / 8;
    394             len /= 4;
    395             if (len > outlen) len = outlen;
    396             for(int i = 0; i < len; i++) {
    397                 int amp = (mVizData[i*4]  + mVizData[i*4+1] + mVizData[i*4+2] + mVizData[i*4+3]);
    398                 mPointData[i*8+1] = amp;
    399                 mPointData[i*8+5] = -amp;
    400             }
    401             mPointAlloc.data(mPointData);
    402             mWorldState.mWaveCounter++;
    403         }
    404 
    405         mState.data(mWorldState);
    406     }
    407 
    408 }
    409