/external/emma/pregenerated/ |
ANDROID-CHANGES.txt | 3 deposited in the out/ directory during a standard Emma Ant build, but the 4 Android make-based build doesn't accommodate source-generation. 6 This is a hack, but it's convenient to keep Emma's own build system working
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/external/opencore/build_config/opencore_dynamic/ |
makefile | 9 TESTAPP_DIR_pvplayer_engine_test="/engines/player/test/build/android" 10 TESTAPP_DIR_test_pvauthorengine="/engines/author/test/build/android" 11 TESTAPP_DIR_pv2way_omx_engine_test="/engines/2way/test/build/make"
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/preferences/ |
messages.properties | 1 BuildPreferencePage_Title=Build Settings: 2 BuildPreferencePage_Auto_Refresh_Resources_on_Build=Automatically refresh Resources and Assets folder on build 3 BuildPreferencePage_Build_Output=Build output
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/bootable/recovery/etc/META-INF/com/google/android/ |
update-script | 2 assert file_contains("SYSTEM:build.prop", "ro.product.device=dream") == "true" || file_contains("SYSTEM:build.prop", "ro.build.product=dream") == "true" 3 assert file_contains("RECOVERY:default.prop", "ro.product.device=dream") == "true" || file_contains("RECOVERY:default.prop", "ro.build.product=dream") == "true"
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/external/bluetooth/glib/build/ |
README | 2 are left. See the separate "build" module in GNOME SVN for history.
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/external/e2fsprogs/ |
.missing-copyright | 4 | grep -v ^./build
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/external/freetype/src/autofit/ |
afangles.h | 4 * This is a dummy file, used to please the build system. It is never
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/external/kernel-headers/original/linux/ |
autoconf.h | 4 /* we're not using this to build kernel stuff, so a subset should do */
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/external/libpng/projects/visualc71/ |
README.txt | 20 3) Set one of the project as the StartUp project. If you just want to build the 22 item + Project | Set as StartUp project). If you want to build and test the 26 4) Select "Build | Configuration Manager...". 27 Choose the configuration you wish to build. 29 5) Select "Build | Clean Solution". 31 6) Select "Build | Build Solution (Ctrl-Shift-B)" 35 * Win32_DLL_Release\libpng13.dll DLL build 36 * Win32_DLL_Debug\libpng13d.dll DLL build (debug version) 37 * Win32_DLL_ASM_Release\libpng13.dll DLL build using ASM cod [all...] |
/external/qemu/ |
CleanSpec.mk | 1 # This empty file is here solely for the purpose of optimizing the Android build
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/external/webkit/WebKitTools/pywebsocket/ |
README | 2 $ python setup.py build
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/frameworks/base/core/tests/coretests/apks/ |
Android.mk | 4 # build sub packages
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/packages/experimental/ |
Android.mk | 1 # This Android.mk is empty, and >> does not build subdirectories <<.
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/external/stlport/doc/ |
build_system.txt | 1 The STLport build system 4 This is a basic overview of the STLport build system. At the moment, I'm only familiar 21 The whole build system lies under the build/ dir of the source tree. There, it first 22 branches to Makefiles/ (which contains the base of the build system) and to lib/ (which 23 contains files to build the STLport library) and test/ (which contains files to build 26 Under Makefiles/, you see the initially mentioned branching according to the build tool. 44 build/lib folder. From there, the following include tree is created: 46 build/lib/evc.ma [all...] |
/cts/tests/tests/os/src/android/os/cts/ |
BuildVersionTest.java | 21 import android.os.Build; 26 @TestTargetClass(Build.VERSION.class) 35 assertEquals(EXPECTED_RELEASE, Build.VERSION.RELEASE); 36 assertEquals(EXPECTED_SDK, Build.VERSION.SDK); 40 * Verifies {@link Build.FINGERPRINT} follows expected format: 48 final String fingerprint = Build.FINGERPRINT; 51 assertEquals("Build fingerprint must not include whitespace", -1, 54 assertEquals("Build fingerprint does not match expected format", 7, fingerprintSegs.length); 55 assertEquals(Build.BRAND, fingerprintSegs[0]); 56 assertEquals(Build.PRODUCT, fingerprintSegs[1]) [all...] |
/external/libpng/projects/visualc6/ |
README.txt | 19 2) Select "Build | Set Active Configuration". 20 Choose the configuration you wish to build. 23 3) Select "Build | Clean". 25 4) Select "Build | Build ... (F7)". Ignore warning messages about 29 select "Build | Execute ... (Ctrl+F5)". 34 * Win32_DLL_Release\libpng13.dll DLL build 35 * Win32_DLL_Debug\libpng13d.dll DLL build (debug version) 36 * Win32_DLL_ASM_Release\libpng13.dll DLL build using ASM code 37 * Win32_DLL_ASM_Debug\libpng13d.dll DLL build using ASM (debug version [all...] |
/development/samples/JetBoy/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/external/libpng/contrib/pngminim/decoder/ |
README | 3 To build a minimal read-only decoder with embedded libpng and zlib, run 9 and build the png2pnm application there.
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/external/libpng/contrib/pngminim/encoder/ |
README | 3 To build a minimal write-only decoder with embedded libpng and zlib, run 9 and build the pnm2png application there.
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/ndk/samples/bitmap-plasma/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/ndk/samples/hello-gl2/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/ndk/samples/hello-jni/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/ndk/samples/hello-jni/tests/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/ndk/samples/hello-neon/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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/ndk/samples/san-angeles/ |
default.properties | 6 # To customize properties used by the Ant build system use, 7 # "build.properties", and override values to adapt the script to your
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