/external/webkit/WebCore/rendering/ |
RenderInline.cpp | 430 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) 435 quads.append(localToAbsoluteQuad(localRect)); 438 quads.append(localToAbsoluteQuad(FloatRect())); 441 continuation()->absoluteQuads(quads); [all...] |
RenderView.cpp | 323 void RenderView::absoluteQuads(Vector<FloatQuad>& quads) 325 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
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RenderObject.cpp | 1052 Vector<FloatQuad> quads; local [all...] |
RenderObject.h | 574 // Build an array of quads in absolute coords for line boxes [all...] |
RenderBlock.cpp | [all...] |
RenderBox.cpp | 305 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) 307 quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height()))); [all...] |
/packages/apps/Gallery3D/src/com/cooliris/media/ |
GridQuadFrame.java | 36 // This has 8 quads, 16 vertices, 22 triangles (for tristrip).
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GridQuad.java | 134 throw new UnsupportedOperationException("Dynamic Quads can't have orientations");
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/external/skia/src/core/ |
SkScan_Path.cpp | 422 // 2 quads + 1 line per 2 pts, or : pts * 3 / 2 426 // quads * 3 / 2
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SkPath.cpp | 513 #if 0 // these seem faster than using quads (1/2 the number of edges) 547 this->incReserve(17); // 8 quads + close [all...] |
SkDraw.cpp | [all...] |
/external/icu4c/i18n/ |
ucol.cpp | 4776 uint8_t *primaries = *result, *secondaries = second, *tertiaries = tert, *cases = caseB, *quads = quad; local [all...] |
/external/webkit/WebCore/accessibility/ |
AccessibilityRenderObject.cpp | 1165 Vector<FloatQuad> quads; local [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 661 // QUADS in android's GL
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/external/libpng/contrib/gregbook/ |
rpng-win.c | 464 implies a colormap of RGBX quads, but 24-bit BMPs just use B,G,R values
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rpng2-win.c | 690 implies a colormap of RGBX quads, but 24-bit BMPs just use B,G,R values [all...] |
/external/webkit/WebKit/android/plugins/ |
android_npapi.h | 323 /** Return true if the path is empty (has no lines, quads or cubics). */ [all...] |
/system/core/libpixelflinger/ |
trap.cpp | 954 // we do only quads for now (it's used for thick lines) [all...] |
/external/skia/src/effects/ |
SkGradientShader.cpp | [all...] |
/external/dnsmasq/contrib/webmin/ |
dnsmasq.wbm | [all...] |
/external/webkit/WebCore/ |
ChangeLog | [all...] |