HomeSort by relevance Sort by last modified time
    Searched full:solid (Results 151 - 175 of 1155) sorted by null

1 2 3 4 5 67 8 91011>>

  /external/quake/quake/src/QW/progs/
progdefs.h 68 float solid; member in struct:__anon5160
plats.qc 22 trigger.solid = SOLID_TRIGGER;
183 self.solid = SOLID_BSP;
319 self.solid = SOLID_BSP;
346 self.solid = SOLID_NOT;
  /external/quake/quake/src/WinQuake/
progdefs.q1 69 float solid;
progdefs.q2 71 float solid;
world.cpp 137 if (ent->u.v.solid == SOLID_BSP)
290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER)
388 if (ent->u.v.solid == SOLID_BSP &&
444 if (ent->u.v.solid == SOLID_NOT)
463 if (ent->u.v.solid == SOLID_TRIGGER)
675 return false; // never got out of the solid area
678 // the other side of the node is solid, this is the impact point
743 if (ent->u.v.solid == SOLID_BSP &&
769 if (ent->u.v.solid == SOLID_BSP &&
825 if (touch->u.v.solid == SOLID_NOT
    [all...]
  /external/skia/include/effects/
SkBlurMaskFilter.h 28 kSolid_BlurStyle, //!< solid inside, fuzzy outside
  /external/webkit/WebCore/manual-tests/
animate-duration.html 15 border: 1px solid black;
database-threading-stress-test.html 6 pre { padding: 5px; border: 1px solid black; }
canvas-mask-redraw.html 12 border: 1px solid black;
transition-events.html 38 border: 1px solid black;
  /external/webkit/WebCore/manual-tests/animation/
transitions-and-paused-animations.html 13 border: 1px solid black;
  /external/webkit/WebCore/manual-tests/gtk/
floatingdiv.html 83 <div style="border : solid 2px #ff0000; position: absolute; float: right; background : #000000; color : #ffffff; padding : 4px; width : 200px; height : 100px; overflow : auto; ">
  /external/webkit/WebCore/manual-tests/inspector-wrappers/
inspector-wrappers-test-utils.js 36 "style='border: 1px solid black; display: block; margin: 1em;'>" +
  /external/webkit/WebCore/css/
view-source.css 51 border-right: 1px solid rgb(187, 187, 187) !important;
141 border: 2px solid rgb(100%, 52%, 21%);
146 border: 2px solid rgb(100%, 31%, 31%);
mediaControlsChromium.css 86 border-left: 1px solid rgba(255, 255, 255, 0.2);
87 border-right: 1px solid rgba(255, 255, 255, 0.2);
150 border-style: solid;
  /external/webkit/WebCore/inspector/front-end/
inspector.css 75 border-bottom: 1px solid rgb(80, 80, 80);
83 border-bottom: 1px solid rgb(64%, 64%, 64%);
93 border-top: 1px solid rgb(100, 100, 100);
103 border-top: 1px solid rgb(64%, 64%, 64%);
443 border-bottom: 1px solid rgb(96, 96, 96);
552 border-bottom: 1px solid rgb(240, 240, 240);
810 border-bottom: 1px solid rgb(163, 163, 163);
887 border-right: 1px solid rgb(187, 187, 187);
980 border-left: 1px solid rgb(64%, 64%, 64%);
1206 border-top: 1px solid rgb(145, 160, 192)
    [all...]
  /build/tools/droiddoc/templates/assets/
style.css 34 border-top: 1px solid #d2d7d0;
54 border-top: 1px solid #d2d7d0;
65 border-top: 1px solid #d2d7d0;
82 border-top: 1px solid #d2d7d0;
267 border: 1px solid #3366cc;
android-developer-docs.css 10 border-bottom: 4px solid #ccc;
402 border:1px solid #dddd00;
518 border-top:2px solid #ccc;
585 /* border:1px solid #669999;
689 border:1px solid #d3ecf5;
736 border-left: 4px solid;
847 border:4px solid #dee8f1;
936 border-left:1px solid #dee8f1;
1076 border-bottom: 1px solid #888;
1089 border-top: 1px solid #888
    [all...]
  /external/quake/quake/src/QW/server/
sv_phys.c 69 // see if any solid entities are inside the final position
170 if (e1->v.touch && e1->v.solid != SOLID_NOT)
177 if (e2->v.touch && e2->v.solid != SOLID_NOT)
229 The basic solid body movement clip that slides along multiple planes
230 Returns the clipflags if the velocity was modified (hit something solid)
269 { // entity is trapped in another solid
290 if (trace.ent->v.solid == SOLID_BSP)
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
451 // see if any solid entities are inside the final position
    [all...]
world.c 137 if (ent->v.solid == SOLID_BSP)
279 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
406 if (ent->v.solid == SOLID_NOT)
425 if (ent->v.solid == SOLID_TRIGGER)
627 return false; // never got out of the solid area
630 // the other side of the node is solid, this is the impact point
727 if (touch->v.solid == SOLID_NOT)
731 if (touch->v.solid == SOLID_TRIGGER)
734 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
895 if (check->v.solid != SOLID_BSP &
    [all...]
progdefs.h 87 float solid; member in struct:__anon5208
  /external/webkit/WebKit/chromium/src/js/
devTools.css 11 border-top: 1px solid rgb(100, 100, 100);
105 border-left: 1px solid rgb(102, 102, 102);
140 border: 1px solid rgb(92, 116, 157);
  /development/pdk/docs/porting/
audio.jd 21 Solid elements represent Android blocks and dashed elements represent partner-specific blocks.
  /external/webkit/WebCore/platform/graphics/
BitmapImage.h 232 // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
268 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
269 bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
270 bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.
  /external/webkit/WebCore/platform/graphics/android/
ImageAndroid.cpp 121 return; // keep solid == false
126 return; // keep solid == false
131 return; // keep solid == false
151 return; // keep solid == false

Completed in 284 milliseconds

1 2 3 4 5 67 8 91011>>