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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // world.c -- world query functions
     21 
     22 #include "qwsvdef.h"
     23 
     24 /*
     25 
     26 entities never clip against themselves, or their owner
     27 
     28 line of sight checks trace->crosscontent, but bullets don't
     29 
     30 */
     31 
     32 
     33 typedef struct
     34 {
     35 	vec3_t		boxmins, boxmaxs;// enclose the test object along entire move
     36 	float		*mins, *maxs;	// size of the moving object
     37 	vec3_t		mins2, maxs2;	// size when clipping against mosnters
     38 	float		*start, *end;
     39 	trace_t		trace;
     40 	int			type;
     41 	edict_t		*passedict;
     42 } moveclip_t;
     43 
     44 
     45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
     46 
     47 /*
     48 ===============================================================================
     49 
     50 HULL BOXES
     51 
     52 ===============================================================================
     53 */
     54 
     55 
     56 static	hull_t		box_hull;
     57 static	dclipnode_t	box_clipnodes[6];
     58 static	mplane_t	box_planes[6];
     59 
     60 /*
     61 ===================
     62 SV_InitBoxHull
     63 
     64 Set up the planes and clipnodes so that the six floats of a bounding box
     65 can just be stored out and get a proper hull_t structure.
     66 ===================
     67 */
     68 void SV_InitBoxHull (void)
     69 {
     70 	int		i;
     71 	int		side;
     72 
     73 	box_hull.clipnodes = box_clipnodes;
     74 	box_hull.planes = box_planes;
     75 	box_hull.firstclipnode = 0;
     76 	box_hull.lastclipnode = 5;
     77 
     78 	for (i=0 ; i<6 ; i++)
     79 	{
     80 		box_clipnodes[i].planenum = i;
     81 
     82 		side = i&1;
     83 
     84 		box_clipnodes[i].children[side] = CONTENTS_EMPTY;
     85 		if (i != 5)
     86 			box_clipnodes[i].children[side^1] = i + 1;
     87 		else
     88 			box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
     89 
     90 		box_planes[i].type = i>>1;
     91 		box_planes[i].normal[i>>1] = 1;
     92 	}
     93 
     94 }
     95 
     96 
     97 /*
     98 ===================
     99 SV_HullForBox
    100 
    101 To keep everything totally uniform, bounding boxes are turned into small
    102 BSP trees instead of being compared directly.
    103 ===================
    104 */
    105 hull_t	*SV_HullForBox (vec3_t mins, vec3_t maxs)
    106 {
    107 	box_planes[0].dist = maxs[0];
    108 	box_planes[1].dist = mins[0];
    109 	box_planes[2].dist = maxs[1];
    110 	box_planes[3].dist = mins[1];
    111 	box_planes[4].dist = maxs[2];
    112 	box_planes[5].dist = mins[2];
    113 
    114 	return &box_hull;
    115 }
    116 
    117 
    118 
    119 /*
    120 ================
    121 SV_HullForEntity
    122 
    123 Returns a hull that can be used for testing or clipping an object of mins/maxs
    124 size.
    125 Offset is filled in to contain the adjustment that must be added to the
    126 testing object's origin to get a point to use with the returned hull.
    127 ================
    128 */
    129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
    130 {
    131 	model_t		*model;
    132 	vec3_t		size;
    133 	vec3_t		hullmins, hullmaxs;
    134 	hull_t		*hull;
    135 
    136 // decide which clipping hull to use, based on the size
    137 	if (ent->v.solid == SOLID_BSP)
    138 	{	// explicit hulls in the BSP model
    139 		if (ent->v.movetype != MOVETYPE_PUSH)
    140 			SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
    141 
    142 		model = sv.models[ (int)ent->v.modelindex ];
    143 
    144 		if (!model || model->type != mod_brush)
    145 			SV_Error ("MOVETYPE_PUSH with a non bsp model");
    146 
    147 		VectorSubtract (maxs, mins, size);
    148 		if (size[0] < 3)
    149 			hull = &model->hulls[0];
    150 		else if (size[0] <= 32)
    151 			hull = &model->hulls[1];
    152 		else
    153 			hull = &model->hulls[2];
    154 
    155 // calculate an offset value to center the origin
    156 		VectorSubtract (hull->clip_mins, mins, offset);
    157 		VectorAdd (offset, ent->v.origin, offset);
    158 	}
    159 	else
    160 	{	// create a temp hull from bounding box sizes
    161 
    162 		VectorSubtract (ent->v.mins, maxs, hullmins);
    163 		VectorSubtract (ent->v.maxs, mins, hullmaxs);
    164 		hull = SV_HullForBox (hullmins, hullmaxs);
    165 
    166 		VectorCopy (ent->v.origin, offset);
    167 	}
    168 
    169 
    170 	return hull;
    171 }
    172 
    173 /*
    174 ===============================================================================
    175 
    176 ENTITY AREA CHECKING
    177 
    178 ===============================================================================
    179 */
    180 
    181 
    182 areanode_t	sv_areanodes[AREA_NODES];
    183 int			sv_numareanodes;
    184 
    185 /*
    186 ===============
    187 SV_CreateAreaNode
    188 
    189 ===============
    190 */
    191 areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
    192 {
    193 	areanode_t	*anode;
    194 	vec3_t		size;
    195 	vec3_t		mins1, maxs1, mins2, maxs2;
    196 
    197 	anode = &sv_areanodes[sv_numareanodes];
    198 	sv_numareanodes++;
    199 
    200 	ClearLink (&anode->trigger_edicts);
    201 	ClearLink (&anode->solid_edicts);
    202 
    203 	if (depth == AREA_DEPTH)
    204 	{
    205 		anode->axis = -1;
    206 		anode->children[0] = anode->children[1] = NULL;
    207 		return anode;
    208 	}
    209 
    210 	VectorSubtract (maxs, mins, size);
    211 	if (size[0] > size[1])
    212 		anode->axis = 0;
    213 	else
    214 		anode->axis = 1;
    215 
    216 	anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
    217 	VectorCopy (mins, mins1);
    218 	VectorCopy (mins, mins2);
    219 	VectorCopy (maxs, maxs1);
    220 	VectorCopy (maxs, maxs2);
    221 
    222 	maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
    223 
    224 	anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
    225 	anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
    226 
    227 	return anode;
    228 }
    229 
    230 /*
    231 ===============
    232 SV_ClearWorld
    233 
    234 ===============
    235 */
    236 void SV_ClearWorld (void)
    237 {
    238 	SV_InitBoxHull ();
    239 
    240 	memset (sv_areanodes, 0, sizeof(sv_areanodes));
    241 	sv_numareanodes = 0;
    242 	SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
    243 }
    244 
    245 
    246 /*
    247 ===============
    248 SV_UnlinkEdict
    249 
    250 ===============
    251 */
    252 void SV_UnlinkEdict (edict_t *ent)
    253 {
    254 	if (!ent->area.prev)
    255 		return;		// not linked in anywhere
    256 	RemoveLink (&ent->area);
    257 	ent->area.prev = ent->area.next = NULL;
    258 }
    259 
    260 
    261 /*
    262 ====================
    263 SV_TouchLinks
    264 ====================
    265 */
    266 void SV_TouchLinks ( edict_t *ent, areanode_t *node )
    267 {
    268 	link_t		*l, *next;
    269 	edict_t		*touch;
    270 	int			old_self, old_other;
    271 
    272 // touch linked edicts
    273 	for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
    274 	{
    275 		next = l->next;
    276 		touch = EDICT_FROM_AREA(l);
    277 		if (touch == ent)
    278 			continue;
    279 		if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
    280 			continue;
    281 		if (ent->v.absmin[0] > touch->v.absmax[0]
    282 		|| ent->v.absmin[1] > touch->v.absmax[1]
    283 		|| ent->v.absmin[2] > touch->v.absmax[2]
    284 		|| ent->v.absmax[0] < touch->v.absmin[0]
    285 		|| ent->v.absmax[1] < touch->v.absmin[1]
    286 		|| ent->v.absmax[2] < touch->v.absmin[2] )
    287 			continue;
    288 
    289 		old_self = pr_global_struct->self;
    290 		old_other = pr_global_struct->other;
    291 
    292 		pr_global_struct->self = EDICT_TO_PROG(touch);
    293 		pr_global_struct->other = EDICT_TO_PROG(ent);
    294 		pr_global_struct->time = sv.time;
    295 		PR_ExecuteProgram (touch->v.touch);
    296 
    297 		pr_global_struct->self = old_self;
    298 		pr_global_struct->other = old_other;
    299 	}
    300 
    301 // recurse down both sides
    302 	if (node->axis == -1)
    303 		return;
    304 
    305 	if ( ent->v.absmax[node->axis] > node->dist )
    306 		SV_TouchLinks ( ent, node->children[0] );
    307 	if ( ent->v.absmin[node->axis] < node->dist )
    308 		SV_TouchLinks ( ent, node->children[1] );
    309 }
    310 
    311 
    312 /*
    313 ===============
    314 SV_FindTouchedLeafs
    315 
    316 ===============
    317 */
    318 void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
    319 {
    320 	mplane_t	*splitplane;
    321 	mleaf_t		*leaf;
    322 	int			sides;
    323 	int			leafnum;
    324 
    325 	if (node->contents == CONTENTS_SOLID)
    326 		return;
    327 
    328 // add an efrag if the node is a leaf
    329 
    330 	if ( node->contents < 0)
    331 	{
    332 		if (ent->num_leafs == MAX_ENT_LEAFS)
    333 			return;
    334 
    335 		leaf = (mleaf_t *)node;
    336 		leafnum = leaf - sv.worldmodel->leafs - 1;
    337 
    338 		ent->leafnums[ent->num_leafs] = leafnum;
    339 		ent->num_leafs++;
    340 		return;
    341 	}
    342 
    343 // NODE_MIXED
    344 
    345 	splitplane = node->plane;
    346 	sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
    347 
    348 // recurse down the contacted sides
    349 	if (sides & 1)
    350 		SV_FindTouchedLeafs (ent, node->children[0]);
    351 
    352 	if (sides & 2)
    353 		SV_FindTouchedLeafs (ent, node->children[1]);
    354 }
    355 
    356 /*
    357 ===============
    358 SV_LinkEdict
    359 
    360 ===============
    361 */
    362 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
    363 {
    364 	areanode_t	*node;
    365 
    366 	if (ent->area.prev)
    367 		SV_UnlinkEdict (ent);	// unlink from old position
    368 
    369 	if (ent == sv.edicts)
    370 		return;		// don't add the world
    371 
    372 	if (ent->free)
    373 		return;
    374 
    375 // set the abs box
    376 	VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
    377 	VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
    378 
    379 //
    380 // to make items easier to pick up and allow them to be grabbed off
    381 // of shelves, the abs sizes are expanded
    382 //
    383 	if ((int)ent->v.flags & FL_ITEM)
    384 	{
    385 		ent->v.absmin[0] -= 15;
    386 		ent->v.absmin[1] -= 15;
    387 		ent->v.absmax[0] += 15;
    388 		ent->v.absmax[1] += 15;
    389 	}
    390 	else
    391 	{	// because movement is clipped an epsilon away from an actual edge,
    392 		// we must fully check even when bounding boxes don't quite touch
    393 		ent->v.absmin[0] -= 1;
    394 		ent->v.absmin[1] -= 1;
    395 		ent->v.absmin[2] -= 1;
    396 		ent->v.absmax[0] += 1;
    397 		ent->v.absmax[1] += 1;
    398 		ent->v.absmax[2] += 1;
    399 	}
    400 
    401 // link to PVS leafs
    402 	ent->num_leafs = 0;
    403 	if (ent->v.modelindex)
    404 		SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
    405 
    406 	if (ent->v.solid == SOLID_NOT)
    407 		return;
    408 
    409 // find the first node that the ent's box crosses
    410 	node = sv_areanodes;
    411 	while (1)
    412 	{
    413 		if (node->axis == -1)
    414 			break;
    415 		if (ent->v.absmin[node->axis] > node->dist)
    416 			node = node->children[0];
    417 		else if (ent->v.absmax[node->axis] < node->dist)
    418 			node = node->children[1];
    419 		else
    420 			break;		// crosses the node
    421 	}
    422 
    423 // link it in
    424 
    425 	if (ent->v.solid == SOLID_TRIGGER)
    426 		InsertLinkBefore (&ent->area, &node->trigger_edicts);
    427 	else
    428 		InsertLinkBefore (&ent->area, &node->solid_edicts);
    429 
    430 // if touch_triggers, touch all entities at this node and decend for more
    431 	if (touch_triggers)
    432 		SV_TouchLinks ( ent, sv_areanodes );
    433 }
    434 
    435 
    436 
    437 /*
    438 ===============================================================================
    439 
    440 POINT TESTING IN HULLS
    441 
    442 ===============================================================================
    443 */
    444 
    445 #if	!id386
    446 
    447 /*
    448 ==================
    449 SV_HullPointContents
    450 
    451 ==================
    452 */
    453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
    454 {
    455 	float		d;
    456 	dclipnode_t	*node;
    457 	mplane_t	*plane;
    458 
    459 	while (num >= 0)
    460 	{
    461 		if (num < hull->firstclipnode || num > hull->lastclipnode)
    462 			SV_Error ("SV_HullPointContents: bad node number");
    463 
    464 		node = hull->clipnodes + num;
    465 		plane = hull->planes + node->planenum;
    466 
    467 		if (plane->type < 3)
    468 			d = p[plane->type] - plane->dist;
    469 		else
    470 			d = DotProduct (plane->normal, p) - plane->dist;
    471 		if (d < 0)
    472 			num = node->children[1];
    473 		else
    474 			num = node->children[0];
    475 	}
    476 
    477 	return num;
    478 }
    479 
    480 #endif	// !id386
    481 
    482 
    483 /*
    484 ==================
    485 SV_PointContents
    486 
    487 ==================
    488 */
    489 int SV_PointContents (vec3_t p)
    490 {
    491 	return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
    492 }
    493 
    494 //===========================================================================
    495 
    496 /*
    497 ============
    498 SV_TestEntityPosition
    499 
    500 A small wrapper around SV_BoxInSolidEntity that never clips against the
    501 supplied entity.
    502 ============
    503 */
    504 edict_t	*SV_TestEntityPosition (edict_t *ent)
    505 {
    506 	trace_t	trace;
    507 
    508 	trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
    509 
    510 	if (trace.startsolid)
    511 		return sv.edicts;
    512 
    513 	return NULL;
    514 }
    515 
    516 /*
    517 ===============================================================================
    518 
    519 LINE TESTING IN HULLS
    520 
    521 ===============================================================================
    522 */
    523 
    524 // 1/32 epsilon to keep floating point happy
    525 #define	DIST_EPSILON	(0.03125)
    526 
    527 /*
    528 ==================
    529 SV_RecursiveHullCheck
    530 
    531 ==================
    532 */
    533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
    534 {
    535 	dclipnode_t	*node;
    536 	mplane_t	*plane;
    537 	float		t1, t2;
    538 	float		frac;
    539 	int			i;
    540 	vec3_t		mid;
    541 	int			side;
    542 	float		midf;
    543 
    544 // check for empty
    545 	if (num < 0)
    546 	{
    547 		if (num != CONTENTS_SOLID)
    548 		{
    549 			trace->allsolid = false;
    550 			if (num == CONTENTS_EMPTY)
    551 				trace->inopen = true;
    552 			else
    553 				trace->inwater = true;
    554 		}
    555 		else
    556 			trace->startsolid = true;
    557 		return true;		// empty
    558 	}
    559 
    560 	if (num < hull->firstclipnode || num > hull->lastclipnode)
    561 		SV_Error ("SV_RecursiveHullCheck: bad node number");
    562 
    563 //
    564 // find the point distances
    565 //
    566 	node = hull->clipnodes + num;
    567 	plane = hull->planes + node->planenum;
    568 
    569 	if (plane->type < 3)
    570 	{
    571 		t1 = p1[plane->type] - plane->dist;
    572 		t2 = p2[plane->type] - plane->dist;
    573 	}
    574 	else
    575 	{
    576 		t1 = DotProduct (plane->normal, p1) - plane->dist;
    577 		t2 = DotProduct (plane->normal, p2) - plane->dist;
    578 	}
    579 
    580 #if 1
    581 	if (t1 >= 0 && t2 >= 0)
    582 		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
    583 	if (t1 < 0 && t2 < 0)
    584 		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
    585 #else
    586 	if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
    587 		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
    588 	if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
    589 		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
    590 #endif
    591 
    592 // put the crosspoint DIST_EPSILON pixels on the near side
    593 	if (t1 < 0)
    594 		frac = (t1 + DIST_EPSILON)/(t1-t2);
    595 	else
    596 		frac = (t1 - DIST_EPSILON)/(t1-t2);
    597 	if (frac < 0)
    598 		frac = 0;
    599 	if (frac > 1)
    600 		frac = 1;
    601 
    602 	midf = p1f + (p2f - p1f)*frac;
    603 	for (i=0 ; i<3 ; i++)
    604 		mid[i] = p1[i] + frac*(p2[i] - p1[i]);
    605 
    606 	side = (t1 < 0);
    607 
    608 // move up to the node
    609 	if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
    610 		return false;
    611 
    612 #ifdef PARANOID
    613 	if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
    614 	== CONTENTS_SOLID)
    615 	{
    616 		Con_Printf ("mid PointInHullSolid\n");
    617 		return false;
    618 	}
    619 #endif
    620 
    621 	if (SV_HullPointContents (hull, node->children[side^1], mid)
    622 	!= CONTENTS_SOLID)
    623 // go past the node
    624 		return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
    625 
    626 	if (trace->allsolid)
    627 		return false;		// never got out of the solid area
    628 
    629 //==================
    630 // the other side of the node is solid, this is the impact point
    631 //==================
    632 	if (!side)
    633 	{
    634 		VectorCopy (plane->normal, trace->plane.normal);
    635 		trace->plane.dist = plane->dist;
    636 	}
    637 	else
    638 	{
    639 		VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
    640 		trace->plane.dist = -plane->dist;
    641 	}
    642 
    643 	while (SV_HullPointContents (hull, hull->firstclipnode, mid)
    644 	== CONTENTS_SOLID)
    645 	{ // shouldn't really happen, but does occasionally
    646 		frac -= 0.1;
    647 		if (frac < 0)
    648 		{
    649 			trace->fraction = midf;
    650 			VectorCopy (mid, trace->endpos);
    651 			Con_Printf ("backup past 0\n");
    652 			return false;
    653 		}
    654 		midf = p1f + (p2f - p1f)*frac;
    655 		for (i=0 ; i<3 ; i++)
    656 			mid[i] = p1[i] + frac*(p2[i] - p1[i]);
    657 	}
    658 
    659 	trace->fraction = midf;
    660 	VectorCopy (mid, trace->endpos);
    661 
    662 	return false;
    663 }
    664 
    665 
    666 /*
    667 ==================
    668 SV_ClipMoveToEntity
    669 
    670 Handles selection or creation of a clipping hull, and offseting (and
    671 eventually rotation) of the end points
    672 ==================
    673 */
    674 trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
    675 {
    676 	trace_t		trace;
    677 	vec3_t		offset;
    678 	vec3_t		start_l, end_l;
    679 	hull_t		*hull;
    680 
    681 // fill in a default trace
    682 	memset (&trace, 0, sizeof(trace_t));
    683 	trace.fraction = 1;
    684 	trace.allsolid = true;
    685 	VectorCopy (end, trace.endpos);
    686 
    687 // get the clipping hull
    688 	hull = SV_HullForEntity (ent, mins, maxs, offset);
    689 
    690 	VectorSubtract (start, offset, start_l);
    691 	VectorSubtract (end, offset, end_l);
    692 
    693 // trace a line through the apropriate clipping hull
    694 	SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
    695 
    696 // fix trace up by the offset
    697 	if (trace.fraction != 1)
    698 		VectorAdd (trace.endpos, offset, trace.endpos);
    699 
    700 // did we clip the move?
    701 	if (trace.fraction < 1 || trace.startsolid  )
    702 		trace.ent = ent;
    703 
    704 	return trace;
    705 }
    706 
    707 //===========================================================================
    708 
    709 /*
    710 ====================
    711 SV_ClipToLinks
    712 
    713 Mins and maxs enclose the entire area swept by the move
    714 ====================
    715 */
    716 void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
    717 {
    718 	link_t		*l, *next;
    719 	edict_t		*touch;
    720 	trace_t		trace;
    721 
    722 // touch linked edicts
    723 	for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
    724 	{
    725 		next = l->next;
    726 		touch = EDICT_FROM_AREA(l);
    727 		if (touch->v.solid == SOLID_NOT)
    728 			continue;
    729 		if (touch == clip->passedict)
    730 			continue;
    731 		if (touch->v.solid == SOLID_TRIGGER)
    732 			SV_Error ("Trigger in clipping list");
    733 
    734 		if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
    735 			continue;
    736 
    737 		if (clip->boxmins[0] > touch->v.absmax[0]
    738 		|| clip->boxmins[1] > touch->v.absmax[1]
    739 		|| clip->boxmins[2] > touch->v.absmax[2]
    740 		|| clip->boxmaxs[0] < touch->v.absmin[0]
    741 		|| clip->boxmaxs[1] < touch->v.absmin[1]
    742 		|| clip->boxmaxs[2] < touch->v.absmin[2] )
    743 			continue;
    744 
    745 		if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
    746 			continue;	// points never interact
    747 
    748 	// might intersect, so do an exact clip
    749 		if (clip->trace.allsolid)
    750 			return;
    751 		if (clip->passedict)
    752 		{
    753 		 	if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
    754 				continue;	// don't clip against own missiles
    755 			if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
    756 				continue;	// don't clip against owner
    757 		}
    758 
    759 		if ((int)touch->v.flags & FL_MONSTER)
    760 			trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
    761 		else
    762 			trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
    763 		if (trace.allsolid || trace.startsolid ||
    764 		trace.fraction < clip->trace.fraction)
    765 		{
    766 			trace.ent = touch;
    767 		 	if (clip->trace.startsolid)
    768 			{
    769 				clip->trace = trace;
    770 				clip->trace.startsolid = true;
    771 			}
    772 			else
    773 				clip->trace = trace;
    774 		}
    775 		else if (trace.startsolid)
    776 			clip->trace.startsolid = true;
    777 	}
    778 
    779 // recurse down both sides
    780 	if (node->axis == -1)
    781 		return;
    782 
    783 	if ( clip->boxmaxs[node->axis] > node->dist )
    784 		SV_ClipToLinks ( node->children[0], clip );
    785 	if ( clip->boxmins[node->axis] < node->dist )
    786 		SV_ClipToLinks ( node->children[1], clip );
    787 }
    788 
    789 
    790 /*
    791 ==================
    792 SV_MoveBounds
    793 ==================
    794 */
    795 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
    796 {
    797 #if 0
    798 // debug to test against everything
    799 boxmins[0] = boxmins[1] = boxmins[2] = -9999;
    800 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
    801 #else
    802 	int		i;
    803 
    804 	for (i=0 ; i<3 ; i++)
    805 	{
    806 		if (end[i] > start[i])
    807 		{
    808 			boxmins[i] = start[i] + mins[i] - 1;
    809 			boxmaxs[i] = end[i] + maxs[i] + 1;
    810 		}
    811 		else
    812 		{
    813 			boxmins[i] = end[i] + mins[i] - 1;
    814 			boxmaxs[i] = start[i] + maxs[i] + 1;
    815 		}
    816 	}
    817 #endif
    818 }
    819 
    820 /*
    821 ==================
    822 SV_Move
    823 ==================
    824 */
    825 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
    826 {
    827 	moveclip_t	clip;
    828 	int			i;
    829 
    830 	memset ( &clip, 0, sizeof ( moveclip_t ) );
    831 
    832 // clip to world
    833 	clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
    834 
    835 	clip.start = start;
    836 	clip.end = end;
    837 	clip.mins = mins;
    838 	clip.maxs = maxs;
    839 	clip.type = type;
    840 	clip.passedict = passedict;
    841 
    842 	if (type == MOVE_MISSILE)
    843 	{
    844 		for (i=0 ; i<3 ; i++)
    845 		{
    846 			clip.mins2[i] = -15;
    847 			clip.maxs2[i] = 15;
    848 		}
    849 	}
    850 	else
    851 	{
    852 		VectorCopy (mins, clip.mins2);
    853 		VectorCopy (maxs, clip.maxs2);
    854 	}
    855 
    856 // create the bounding box of the entire move
    857 	SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
    858 
    859 // clip to entities
    860 	SV_ClipToLinks ( sv_areanodes, &clip );
    861 
    862 	return clip.trace;
    863 }
    864 
    865 //=============================================================================
    866 
    867 /*
    868 ============
    869 SV_TestPlayerPosition
    870 
    871 ============
    872 */
    873 edict_t	*SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
    874 {
    875 	hull_t	*hull;
    876 	edict_t	*check;
    877 	vec3_t	boxmins, boxmaxs;
    878 	vec3_t	offset;
    879 	int		e;
    880 
    881 // check world first
    882 	hull = &sv.worldmodel->hulls[1];
    883 	if ( SV_HullPointContents (hull, hull->firstclipnode, origin) != CONTENTS_EMPTY )
    884 		return sv.edicts;
    885 
    886 // check all entities
    887 	VectorAdd (origin, ent->v.mins, boxmins);
    888 	VectorAdd (origin, ent->v.maxs, boxmaxs);
    889 
    890 	check = NEXT_EDICT(sv.edicts);
    891 	for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
    892 	{
    893 		if (check->free)
    894 			continue;
    895 		if (check->v.solid != SOLID_BSP &&
    896 			check->v.solid != SOLID_BBOX &&
    897 			check->v.solid != SOLID_SLIDEBOX)
    898 			continue;
    899 
    900 		if (boxmins[0] > check->v.absmax[0]
    901 		|| boxmins[1] > check->v.absmax[1]
    902 		|| boxmins[2] > check->v.absmax[2]
    903 		|| boxmaxs[0] < check->v.absmin[0]
    904 		|| boxmaxs[1] < check->v.absmin[1]
    905 		|| boxmaxs[2] < check->v.absmin[2] )
    906 			continue;
    907 
    908 		if (check == ent)
    909 			continue;
    910 
    911 	// get the clipping hull
    912 		hull = SV_HullForEntity (check, ent->v.mins, ent->v.maxs, offset);
    913 
    914 		VectorSubtract (origin, offset, offset);
    915 
    916 	// test the point
    917 		if ( SV_HullPointContents (hull, hull->firstclipnode, offset) != CONTENTS_EMPTY )
    918 			return check;
    919 	}
    920 
    921 	return NULL;
    922 }
    923 
    924 
    925