/external/skia/src/core/ |
SkBitmapProcShader.cpp | 260 "clamp", "repeat", "mirror"
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/external/webkit/WebCore/css/ |
CSSPropertyNames.in | 204 -webkit-line-clamp
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/frameworks/base/libs/rs/java/Film/src/com/android/film/ |
FilmRS.java | 120 bs.setWrapS(Sampler.Value.CLAMP);
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/packages/apps/Camera/src/com/android/camera/ |
Util.java | 276 public static int clamp(int x, int min, int max) { method in class:Util
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
StringTexture.java | 206 Shader.TileMode.CLAMP);
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GridInputProcessor.java | 362 mTouchVelX = FloatUtils.clamp(mTouchVelX, -maxVelXx, maxVelXx); 363 mTouchVelY = FloatUtils.clamp(mTouchVelY, -maxVelYx, maxVelYx); 425 // we do nothing for now, but we should clamp to the [all...] |
GridCamera.java | 197 delta = FloatUtils.clamp(delta, -maxDelta, maxDelta);
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/system/core/libpixelflinger/ |
raster.cpp | 184 // we CLAMP here, which works with premultiplied (s,t)
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/external/quake/quake/src/QW/client/ |
d_draw.s | 173 // calculate and clamp s & t 773 // z-clamp on a non-negative gradient span 780 // z-clamp on a negative gradient span 822 // clamp if z is nearer than 2 (1/z > 0.5) 937 // clamp if z is nearer than 2 (1/z > 0.5)
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pmove.c | 528 // clamp to server defined max speed 828 // clamp to server defined max speed
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r_main.c | 601 // clamp lighting so it doesn't overbright as much 676 // clamp lighting so it doesn't overbright as much
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/external/quake/quake/src/WinQuake/ |
d_draw.s | 173 // calculate and clamp s & t 773 // z-clamp on a non-negative gradient span 780 // z-clamp on a negative gradient span 822 // clamp if z is nearer than 2 (1/z > 0.5) 937 // clamp if z is nearer than 2 (1/z > 0.5)
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d_polyse.cpp | 434 // FIXME: need to clamp l, s, t, at both ends?
781 // FIXME: need to clamp l, s, t, at both ends?
879 // FIXME: need to clamp l, s, t, at both ends?
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r_main.cpp | 584 // clamp lighting so it doesn't overbright as much
659 // clamp lighting so it doesn't overbright as much
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/frameworks/base/core/java/android/widget/ |
HorizontalScrollView.java | 1297 private int clamp(int n, int my, int child) { method in class:HorizontalScrollView [all...] |
ScrollView.java | 1299 private int clamp(int n, int my, int child) { method in class:ScrollView [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
AllApps3D.java | [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 324 // to show it. If we did nothing, Skia would clamp the rad 535 colors, st.mPositions, Shader.TileMode.CLAMP)); 544 Shader.TileMode.CLAMP)); [all...] |
/dalvik/vm/alloc/ |
HeapSource.c | 1032 LOGI_HEAP("Clamp target GC heap from %zd.%03zdMB to %u.%03uMB\n", 1101 /* Clamp it to a reasonable range. 1141 * intended minimumSize than to clamp it arbitrarily based [all...] |
/external/kernel-headers/original/linux/ |
tcp.h | 253 __u32 rcv_ssthresh; /* Current window clamp */
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/external/webkit/WebCore/platform/wx/ |
ScrollViewWx.cpp | 190 // clamp to scroll area
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/frameworks/base/libs/ui/ |
EventRecurrence.cpp | 206 // INT_MIN, and if we're going to wrap, we'll just clamp to
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/packages/apps/Camera/src/com/android/camera/ui/ |
GLListView.java | 257 position = Util.clamp(position, 0, mScrollHeight - height);
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 96 // because we will (have to) clamp the components 216 // when using smooth shading AND anti-aliasing, we need to clamp 464 comment("compute repeat/clamp"); 522 // get the integer part of U,V and clamp/wrap [all...] |
/external/ppp/pppd/plugins/rp-pppoe/ |
common.c | 236 * clampMss -- clamp value
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