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  /external/proguard/src/proguard/classfile/attribute/preverification/
StackMapAttribute.java 86 // We don't need double dispatching here, since there is only one
  /external/qemu/android/
charmap.h 45 * buffer. Here are examples on how this routine extracts charmap name:
keycode.h 112 * Here are examples:
  /external/qemu/android/skin/
region.h 84 /* the following should be considered private definitions. they're only here
  /external/qemu/distrib/sdl-1.2.12/android/build/darwin-x86/
SDL_config.h 87 /* We may need some replacement for stdarg.h here */
  /external/qemu/distrib/sdl-1.2.12/android/build/freebsd-x86/
SDL_config.h 87 /* We may need some replacement for stdarg.h here */
  /external/qemu/distrib/sdl-1.2.12/android/build/linux-x86/
SDL_config.h 82 /* We may need some replacement for stdarg.h here */
  /external/qemu/distrib/sdl-1.2.12/android/build/windows/
SDL_config.h 87 /* We may need some replacement for stdarg.h here */
  /external/qemu/distrib/sdl-1.2.12/src/audio/dc/
aica.c 29 /* suspend any G2 DMA here... */ \
36 /* resume any G2 DMA here... */ \
159 /* doesn't seem to be needed, but it's here just in case */
204 also set the bits to start playback here. */
  /external/qemu/distrib/sdl-1.2.12/src/video/svga/
SDL_svgaevents.c 35 #error You must choose your operating system here
51 #error You must choose your operating system here
147 #error You must choose your operating system here
411 #error You must choose your operating system here
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11dyn.h 74 /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */
  /external/qemu/docs/
CHAR-DEVICES.TXT 7 (abbreviated here as "CS").
15 can see "qemu-char.h" for the full interface, but here we will only describe
38 to a CS object. We will ignore "events" here and focus on the
75 to the parameters of the '-serial' QEMU option described here:
  /external/qemu/hw/
qdev.h 13 /* This structure should not be accessed directly. We declare it here
  /external/quake/quake/src/QW/progs/
spectate.qc 78 // do some neat stuff here
  /external/skia/include/core/
SkDrawLooper.h 50 should we pass the canvas/paint here, and/or to the next call
  /external/skia/src/core/
SkGlobals.cpp 40 // if we get here, we may need to create one. First grab the mutex, and
  /external/skia/src/utils/mac/
SkCreateCGImageRef.cpp 65 // here we make a ceep copy of the pixels, since CG won't take our
  /external/skia/tests/
SrcOverTest.cpp 21 /* Here's the idea. Can we ensure that when we blend on top of an opaque
  /external/skia/xcode/Simple/
SimpleApp.cpp 52 // can wack the canvas here, which will affect child views
  /external/skia/xcode/ports/
skia_mac.cp 75 // if we get here, we can start our normal Skia sequence
  /external/srec/config/en.us/grammars/
homonym_test1.grxml 3 Test grammar, here we test "hello" vs "hellow", used in places
homonym_test2.grxml 3 Test grammar, here we test "hello" vs "hellow", used in places
  /external/srec/portable/src/
PStackSize.c 49 /* Insert other platform implementations here... */
  /external/stlport/doc/
README.mingw 43 library you might need, here is the list when this note was written:
README.utf8 0 Here is a description of how you can use STLport to read/write utf8 files.

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