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  /external/quake/quake/src/QW/client/
cd_null.c 3 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
cd_linux.c 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.c 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
sound.h 71 int looping; // where to loop, -1 = no looping member in struct:__anon5065
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /dalvik/tests/082-inline-execute/
info.txt 7 looping manner to ensure that the tests are translated when a Jit is
  /external/webkit/JavaScriptCore/tests/mozilla/ecma_2/Statements/
dowhile-006.js 28 function looping( object ) { function
42 this.looping = looping;
57 } while ( looping(object) );
  /external/quake/quake/src/WinQuake/
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
cd_linux.cpp 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.cpp 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
sound.h 80 int looping; // where to loop, -1 = no looping member in struct:__anon5510
  /external/srec/srec/include/
swimodel.h 78 /* the looping cost for the new duration model. In this new duration model,
79 the looping probability is multiplied by a sigmoid function having the
80 following form: sigm(-scale(duration_so_far-offset)) so that the looping
83 duration. The looping cost values are implemented as a lookup table.*/
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 42 boolean looping; field in class:AsyncPlayer.Command
47 return "{ code=" + code + " looping=" + looping + " stream=" + stream
63 player.setLooping(cmd.looping);
160 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
171 cmd.looping = looping;
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 52 boolean looping; field in class:NotificationPlayer.Command
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
89 player.setLooping(mCmd.looping);
93 if (mCmd.looping) {
259 * @param looping Whether the audio should loop forever.
264 public void play(Context context, Uri uri, boolean looping, int stream) {
270 cmd.looping = looping;
  /system/core/libcutils/
selector.c 34 bool looping; member in struct:Selector
230 // Make sure we're not already looping.
231 if (selector->looping) {
232 LOG_ALWAYS_FATAL("Already looping.");
234 selector->looping = true;
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_mutex.h 103 On some platforms this function is implemented by looping with a delay
151 On some platforms this function is implemented by looping with a delay
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_mutex.h 103 On some platforms this function is implemented by looping with a delay
151 On some platforms this function is implemented by looping with a delay
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_mutex.h 103 On some platforms this function is implemented by looping with a delay
151 On some platforms this function is implemented by looping with a delay
  /prebuilt/windows/sdl/host/include/SDL/
SDL_mutex.h 108 On some platforms this function is implemented by looping with a delay
155 On some platforms this function is implemented by looping with a delay
  /prebuilt/windows/sdl/include/SDL/
SDL_mutex.h 103 On some platforms this function is implemented by looping with a delay
151 On some platforms this function is implemented by looping with a delay
  /external/esd/include/
esd.h 53 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
54 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
175 /* stop the looping sample at end */
  /external/stlport/stlport/stl/
_threads.c 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
  /frameworks/base/media/libstagefright/include/
AwesomePlayer.h 95 LOOPING = 2,

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