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  /packages/apps/Gallery3D/src/com/cooliris/media/
MenuBar.java 76 public void setMenus(Menu[] menus) {
77 mMenus = menus;
127 Menu[] menus = mMenus; local
128 int numMenus = menus.length;
132 view.draw2D(menus[i].x, y, 0, 1, menuHeight);
146 Menu menu = menus[i];
193 Menu[] menus = mMenus; local
194 for (int i = menus.length - 1; i >= 0; --i) {
195 if (x > menus[i].x) {
196 if (menus[i].onSelect != null || menus[i].options != null || menus[i].onSingleTapUp != null)
211 Menu[] menus = mMenus; local
253 Menu[] menus = mMenus; local
334 Menu[] menus = mMenus; local
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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 18 icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines
43 <dd>Android applications make use of Option menus and Context menus
46 the difference between Options and Context menus, how to arrange
menu_design.jd 21 <li><a href=#tour_of_the_menus>Tour of the Menus</a>
25 <li style="padding-top: 4px;"><a href=#comparison_of_options_and_context_menus>Comparison of Options &amp; Context Menus</a></li>
60 application or other applications. Menus are useful for freeing screen space,
66 The Android system provides two types of menus you can use to provide
81 All but the simplest applications have menus. The system automatically
82 lays the menus out and provides standard ways for users to access them.
84 functionality across all applications. All menus are panels that "float"
91 Let's start out with a quick tour of the menus.
94 <h2 id="tour_of_the_menus">Tour of the Menus</h2>
96 <p class="note"><strong>Note:</strong> Your menus and screens might not look
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  /development/simulator/app/assets/danger-hiptop-m1/
layout.xml 5 <!-- title for menus -->
  /frameworks/base/core/java/android/view/
SubMenu.java 22 * Subclass of {@link Menu} for sub menus.
24 * Sub menus do not support item icons, or nested sub menus.
ContextMenu.java 24 * Extension of {@link Menu} for context menus providing functionality to modify
27 * Context menus do not support item shortcuts and item icons.
Menu.java 35 * <li><b>Context menus</b>: Do not support item shortcuts and item icons.
36 * <li><b>Options menus</b>: The <b>icon menus</b> do not support item check
39 * <b>expanded menus</b> (only available if six or more menu items are visible,
42 * <li><b>Sub menus</b>: Do not support item icons, or nested sub menus.
206 * Note that you can only have one level of sub-menus, i.e. you cannnot add
  /frameworks/base/docs/html/guide/topics/ui/
index.jd 20 <li><a href="#Menus">Menus</a></li>
173 <h2 id="Menus">Menus</h2>
175 <p>Application menus are another important part of an application's UI. Menus offers a reliable interface that reveals
177 the MENU key on the device. However, you can also add Context Menus, which may be revealed when the user presses
180 <p>Menus are also structured using a View hierarchy, but you don't define this structure yourself. Instead,
187 <p>Menus also handle their own events, so there's no need to register event listeners on the items in your menu.
195 <p>Read <a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a> to learn more.</p
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menus.jd 1 page.title=Creating Menus
19 <li><a href="#xml">Define Menus in XML</a></li>
32 <p>Menus are an important part of any application. They provide familiar interfaces
34 for developers to provide standardized application menus for various situations.</p>
36 <p>Android offers three fundamental types of application menus:</p>
164 Context menus can be registered to any View object,
266 <h2 id="xml">Define Menus in XML</h2>
267 <p>Just like Android UI layouts, you can define application menus in XML, then inflate them
272 This is where you should keep all XML files that define your application menus.</p>
313 checkboxes, icons, and more. To learn about these attributes and more about the XML syntax, see the Menus
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  /development/samples/Home/res/values/
strings.xml 22 <!-- Home Menus -->
  /external/quake/quake/src/QW/client/
menu.h 31 // menus
  /external/quake/quake/src/WinQuake/
menu.h 31 // menus
  /packages/apps/Mms/tests/src/com/android/mms/ui/
ConversationListTests.java 53 // menus
  /development/simulator/app/assets/android-sooner/
layout.xml 5 <!-- title for menus -->
  /development/simulator/app/assets/motorola-q/
layout.xml 5 <!-- title for menus -->
  /development/simulator/app/assets/panasonic-x70/
layout.xml 5 <!-- title for menus -->
  /frameworks/base/awt/org/apache/harmony/awt/wtk/
SystemProperties.java 42 * Get default font for GUI elements such as menus and buttons
  /development/samples/ApiDemos/
_index.html 9 <li>Menus</li>
  /development/simulator/app/
MainFrame.h 20 /* define a constructor so we can set up menus */
  /external/bzip2/
bzip.css 59 /* don't have underlined links in chunked nav menus */
  /external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
SDL_lowvideo.h 34 #include <Menus.h>
  /frameworks/base/core/java/com/android/internal/view/menu/
ContextMenuBuilder.java 33 * context menus, it will use this class.
  /sdk/ddms/app/src/com/android/ddms/
DropdownSelectionListener.java 32 * Helper class for drop-down menus in toolbars.
  /external/webkit/WebCore/platform/chromium/
PopupMenuChromium.h 138 // Used on Mac Chromium for HTML select popup menus.
144 // displaying auto complete popup menus on Mac Chromium, and for all
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/menu/descriptors/
MenuDescriptors.java 64 // - top items can contain sub-menus
105 // -- top menu can have all top groups and top items (which can have sub menus)

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