Home | History | Annotate | Download | only in ui_guidelines
      1 page.title=User Interface Guidelines
      2 @jd:body
      3 
      4 
      5 <img src="{@docRoot}assets/images/uiguidelines1.png" alt="" align="right">
      6 
      7 
      8 <p>The Android UI team has begun developing guidelines for the interaction and
      9 visual design of Android applications. Look here for articles that describe
     10 these guidelines as we release them.</p>
     11 
     12  <dl>
     13   <dt><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon
     14 Design Guidelines</a> and <a
     15 href="{@docRoot}shareables/icon_templates-v2.0.zip">Android Icon Templates Pack
     16 &raquo; </a></dt>
     17   <dd>Your applications need a wide variety of icons, from a launcher icon to
     18 icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines
     19 describe each kind of icon in detail, with specifications for the size, color,
     20 shading, and other details for making all your icons fit in the Android system.
     21 The Icon Templates Pack is an archive of Photoshop and Illustrator templates and
     22 filters that make it much simpler to create conforming icons.</dd>
     23 </dl>
     24  <dl>
     25   <dt><a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">Widget Design Guidelines</a> </dt>
     26   <dd>A widget displays an application's most important or timely information
     27 at a glance, on a user's Home screen. These design guidelines describe how to
     28 design widgets that fit with others on the Home screen. They include links to
     29 graphics files and templates that will make your designer's life easier.</dd>
     30 </dl>
     31  <dl>
     32   <dt><a href="{@docRoot}guide/practices/ui_guidelines/activity_task_design.html">Activity and Task Design Guidelines</a> </dt>
     33   <dd>Activities are the basic, independent building blocks of applications.
     34       As you design your application's UI and feature set, you are free to
     35       re-use activities from other applications as if they were yours,
     36       to enrich and extend your application.   These guidelines
     37       describe how activities work, illustrates them with examples, and
     38       describes important underlying principles and mechanisms, such as
     39       multitasking, activity reuse, intents, the activity stack, and 
     40       tasks. It covers this all from a high-level design perspective.
     41 </dd>
     42   <dt><a href="{@docRoot}guide/practices/ui_guidelines/menu_design.html">Menu Design Guidelines</a> </dt>
     43   <dd>Android applications make use of Option menus and Context menus 
     44       that enable users to perform operations and navigate to other parts
     45       of your application or to other applications.  These guidelines describe
     46       the difference between Options and Context menus, how to arrange
     47       menu items, when to put commands on-screen, and other details about
     48       menu design.
     49 </dd>
     50 </dl>
     51 
     52 
     53 
     54 
     55 
     56 
     57 
     58