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  /external/icu4c/common/unicode/
usystem.h 17 * THIS FILE IS MACHINE-GENERATED, DON'T PLAY WITH IT IF YOU DON'T KNOW WHAT
  /external/netcat/scripts/
bsh 18 # here we play inetd
  /external/oprofile/daemon/
opd_anon.h 24 * Shift useful bits into play for VMA hashing.
  /external/quake/quake/src/QW/
qwcl.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms
33 wanted to, but couldn't due to the play being unsatisfactory, John Carmack
36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
37 It has no support for solo play, and you can't do anything with out connecting
qwsv.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms
33 wanted to, but couldn't due to the play being unsatisfactory, John Carmack
36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
37 It has no support for solo play, and you can't do anything with out connecting
  /external/skia/include/views/
SkOSSound.h 24 static void Play(const char path[]);
  /external/webkit/WebCore/manual-tests/
video-player.html 47 if (!videoElem.play) {
52 videoElem.addEventListener("play", startedPlaying);
62 videoElem.play();
91 videoElem.play();
video-waiting-seeking.html 58 waitForEvent('play', someTimeLater);
63 video.play();
  /packages/apps/Mms/src/org/w3c/dom/smil/
ElementSequentialTimeContainer.java 17 * elements play one after the other.
  /development/samples/BrowserPlugin/jni/audio/
AudioPlugin.cpp 70 SoundPlay* play = reinterpret_cast<SoundPlay*>(user); local
71 size_t amount = fread(buffer->bufferData, 1, buffer->size, play->file);
74 gSoundI.stop(play->track);
75 fclose(play->file);
76 play->file = NULL;
80 if (play->fileSize > 0) {
82 play->progress = 1;
83 inval(play->instance);
237 // draw the play box (under track box)
243 // draw the play box (under track box
    [all...]
  /frameworks/base/docs/html/guide/topics/media/
index.jd 50 <p>Android lets you play audio and video from several types of data sources. You
51 can play audio or video from media files stored in the application's resources
53 arriving over a network connection. To play audio or video from your
66 <h2 id="play">Audio and Video Playback</h2>
70 <p>You can play back the audio data only to the standard
72 cannot play sound files in the conversation audio. </p>
75 <p>Perhaps the most common thing to want to do is play back media (notably sound)
100 <p>You can play back media files from the filesystem or a web URL:</p>
105 to the file you want to play</li>
128 <p>The Android platform includes a JET engine that lets you add interactive playback of JET audio content in your applications. You can create JET content for interactive playback using the JetCreator authoring application that ships with the SDK. To play and manage JET content from your application, use the {@link android.media.JetPlayer JetPlayer} cl (…)
    [all...]
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 44 private static final int PLAY = 1;
168 case PLAY:
169 if (mDebug) Log.d(mTag, "PLAY");
213 // if there are no more sounds to play, end the Looper to listen for media completion
258 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)})
264 public void play(Context context, Uri uri, boolean looping, int stream) { method in class:NotificationPlayer
267 cmd.code = PLAY;
274 mState = PLAY;
306 * We want to hold a wake lock while we do the prepare and play. The stop probably is
309 * sound to play, but if the CPU turns off before mThread gets to work, it won't. Th
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
AsyncPlayerTest.java 41 method = "play",
53 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING);
RingtoneTest.java 80 method = "play",
114 mRingtone.play();
  /packages/apps/AlarmClock/src/com/android/alarmclock/
AlarmKlaxon.java 38 * Manages alarms and vibe. Runs as a service so that it can continue to play
43 /** Play alarm up to 10 minutes before silencing */
132 play(alarm);
153 private void play(Alarm alarm) { method in class:AlarmKlaxon
158 Log.v("AlarmKlaxon.play() " + alarm.id + " alert " + alarm.alert);
210 // At this point we just don't play anything.
211 Log.e("Failed to play fallback ringtone", ex2);
233 // do not play alarms if stream volume is 0
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmKlaxon.java 38 * Manages alarms and vibe. Runs as a service so that it can continue to play
43 /** Play alarm up to 10 minutes before silencing */
132 play(alarm);
153 private void play(Alarm alarm) { method in class:AlarmKlaxon
158 Log.v("AlarmKlaxon.play() " + alarm.id + " alert " + alarm.alert);
210 // At this point we just don't play anything.
211 Log.e("Failed to play fallback ringtone", ex2);
233 // do not play alarms if stream volume is 0
  /external/qemu/distrib/sdl-1.2.12/src/audio/sun/
SDL_sunaudio.c 127 left = (written - info.play.samples);
143 left = (written - info.play.samples);
297 info.play.sample_rate = spec->freq;
298 info.play.channels = spec->channels;
299 info.play.precision = (enc == AUDIO_ENCODING_ULAW)
301 info.play.encoding = enc;
310 if(info.play.encoding == enc
311 && info.play.precision == (spec->format & 0xff)
312 && info.play.channels == spec->channels) {
314 spec->freq = info.play.sample_rate
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/
SDL_cdrom.c 42 NULL, /* Play */
157 /* If the drive is playing, get current play position */
202 SDL_SetError("Invalid play length");
224 /* Determine start frame and play length */
235 /* Play! */
239 return(SDL_CDcaps.Play(cdrom, start, length));
249 return(SDL_CDcaps.Play(cdrom, sframe, length));
  /system/extras/sound/
playwav.c 314 fprintf(stderr,"MP3 PLAY\n");
332 int play = 1; local
340 play = 0;
341 } else if (!strcmp(argv[0],"-play")) {
342 play = 1;
363 fn = play ? "/data/out.wav" : "/data/rec.wav";
366 if (play) {
  /external/speex/include/speex/
speex_echo.h 98 * @param play Signal played to the speaker (received from far end)
101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out);
104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out, spx_int32_t *Yout);
116 * @param play Signal played to the speaker (received from far end)
118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/stress/
MediaPlayerStressTest.java 74 // seek and play
78 Log.v(TAG, "Play time = " + random_play_time);
118 // Play for 10 seconds then random seekTo
122 Log.v(TAG, "Play time = " + random_play_time);
131 //After reposition, play 30 seconds the video should be finished.
  /external/bluetooth/bluez/test/
hstest.c 140 "\thstest play <file> <bdaddr> [channel]\n"
144 #define PLAY 1
180 if (strncmp(argv[1], "play", 4) == 0) {
181 mode = PLAY;
206 case PLAY:
277 case PLAY:
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/mint/
SDL_syscdrom.c 122 SDL_CDcaps.Play = SDL_SYS_CDPlay;
275 /* Start play */
285 fprintf(stderr, "Trying to play from %d:%d:%d to %d:%d:%d\n",
293 /* Pause play */
299 /* Resume play */
305 /* Stop play */
  /external/webkit/WebKitExamplePlugins/NetscapeCoreAnimationMoviePlugin/NetscapeCoreAnimationMoviePlugin.xcodeproj/
project.pbxproj 14 1A80011B0FDB2CB2000F3646 /* Play.tiff in Resources */ = {isa = PBXBuildFile; fileRef = 1A8001150FDB2CB2000F3646 /* Play.tiff */; };
31 1A8001150FDB2CB2000F3646 /* Play.tiff */ = {isa = PBXFileReference; lastKnownFileType = image.tiff; path = Play.tiff; sourceTree = "<group>"; };
83 1A8001150FDB2CB2000F3646 /* Play.tiff */,
155 1A80011B0FDB2CB2000F3646 /* Play.tiff in Resources */,
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/win32/
SDL_syscdrom.c 36 #define BROKEN_MCI_PAUSE /* Pausing actually stops play -- Doh! */
93 SDL_CDcaps.Play = SDL_SYS_CDPlay;
299 /* Start play */
316 /* Pause play */
325 /* Resume play */
334 /* Play from the current play position to the end position set earlier */
355 /* Stop play */

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