/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
BitmapDrawableTest.java | 37 import android.graphics.Shader; 39 import android.graphics.Shader.TileMode; 220 args = {android.graphics.Shader.TileMode.class} 225 args = {android.graphics.Shader.TileMode.class} 230 args = {android.graphics.Shader.TileMode.class, android.graphics.Shader.TileMode.class} 247 Shader oldShader = bitmapDrawable.getPaint().getShader();
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ShapeDrawableTest.java | 36 import android.graphics.Shader; 296 public Shader resize(int width, int height) {
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/frameworks/base/graphics/java/android/graphics/ |
Paint.java | 35 private Shader mShader; 593 * Get the paint's shader object. 595 * @return the paint's shader (or null) 597 public Shader getShader() { 602 * Set or clear the shader object. 604 * Pass null to clear any previous shader. 607 * @param shader May be null. the new shader to be installed in the paint 608 * @return shader 610 public Shader setShader(Shader shader) [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | 161 /* void glAttachShader ( GLuint program, GLuint shader ) */ 164 (JNIEnv *_env, jobject _this, jint program, jint shader) { 167 (GLuint)shader 398 /* void glCompileShader ( GLuint shader ) */ 401 (JNIEnv *_env, jobject _this, jint shader) { 403 (GLuint)shader 689 /* void glDeleteShader ( GLuint shader ) */ 692 (JNIEnv *_env, jobject _this, jint shader) { 694 (GLuint)shader 787 /* void glDetachShader ( GLuint program, GLuint shader ) */ [all...] |
/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.idl | 398 /* Shader Source */ 404 /* Shader Binary */ 408 /* Shader Precision-Specified Types */ 463 void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); 489 void compileShader(in WebGLShader shader) raises(DOMException); 510 void deleteShader(in WebGLShader shader); 517 void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); 557 // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException); 560 DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException); 565 DOMString getShaderSource(in WebGLShader shader) raises(DOMException) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Sweep.java | 42 private Shader mShader;
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/external/webkit/WebCore/platform/graphics/android/ |
ImageAndroid.cpp | 298 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local 301 paint.setShader(shader)->unref(); 302 // now paint is the only owner of shader 319 shader->setLocalMatrix(matrix);
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GradientAndroid.cpp | 104 // zap our previous shader, if present
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/frameworks/base/opengl/libs/ |
entries.in | 5 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 46 GL_ENTRY(void, glCompileShader, GLuint shader) 66 GL_ENTRY(void, glDeleteShader, GLuint shader) 74 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) 164 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) 166 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) 167 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) 195 GL_ENTRY(GLboolean, glIsShader, GLuint shader) 278 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
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/external/webkit/WebKit/chromium/src/ |
GraphicsContext3D.cpp | [all...] |
/external/skia/include/core/ |
SkPaint.h | 465 /** Get the paint's shader object. 467 The shader's reference count is not affected. 468 @return the paint's shader (or NULL) 472 /** Set or clear the shader object. 474 Pass NULL to clear any previous shader. 476 If a previous shader exists, its reference count is decremented. 477 If shader is not NULL, its reference count is incremented. 478 @param shader May be NULL. The shader to be installed in the paint 479 @return shader [all...] |
/external/skia/src/core/ |
SkCoreBlitters.h | 178 1. If there is an xfermode, there will also be a shader 179 2. If there is a colorfilter, there will be a shader that itself handles
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SkBlitter_A8.cpp | 321 SkShader* shader = fShader; local 340 shader->shadeSpan(x, y, span, count);
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
SweepGradient.java | 24 * A subclass of Shader that draws a sweep gradient around a center point. 45 * A subclass of Shader that draws a sweep gradient around a center point.
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Paint.java | 464 * Set or clear the shader object. 466 * Pass null to clear any previous shader. 469 * @param shader May be null. the new shader to be installed in the paint 470 * @return shader 473 public Shader setShader(Shader shader) { 474 return mShader = shader; 478 public Shader getShader() [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 325 SkShader* shader; local 353 shader = SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 361 shader = SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 374 shader->setLocalMatrix(matrix); 377 paint.setShader(shader)->unref();
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GraphicsContextSkia.cpp | 643 // Make a shader for the bitmap with an origin of the box we'll draw. This 644 // shader is refcounted and will have an initial refcount of 1. 645 SkShader* shader = SkShader::CreateBitmapShader( local 651 shader->setLocalMatrix(matrix); 653 // Assign the shader to the paint & release our reference. The paint will 654 // now own the shader and the shader will be destroyed when the paint goes 657 paint.setShader(shader); 658 shader->unref(); [all...] |
/external/skia/src/gl/ |
SkGLDevice.h | 105 // returns cache if the texture is bound for the shader
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 209 if (closest.shader) { 210 colour = closest.shader(closest, hit, dir); 376 triangles[i-1].shader = floorShader; 378 triangles[i-1].shader = floorShader;
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 209 if (closest.shader) { 210 colour = closest.shader(closest, hit, dir); 376 triangles[i-1].shader = floorShader; 378 triangles[i-1].shader = floorShader;
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/frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/ |
CreateInfo.java | 57 "android.graphics.Shader", "android.graphics._Original_Shader",
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
StringTexture.java | 27 import android.graphics.Shader; 206 Shader.TileMode.CLAMP);
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/external/skia/src/views/ |
SkListView.cpp | 533 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local 534 paint.setShader(shader)->unref(); 720 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local 721 p.setShader(shader)->unref(); 723 shader->setLocalMatrix(matrix);
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/external/skia/src/animator/ |
SkDisplayType.cpp | 191 CASE_DRAW_NEW(Shader); 346 CASE_GET_DRAW_INFO(Shader); 513 { "shader", SkType_Shader INIT_BOOL_FIELDS },
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/external/skia/src/utils/ |
SkNinePatch.cpp | 214 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local 221 p.setShader(shader)->unref();
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