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  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 37 import android.graphics.Shader;
39 import android.graphics.Shader.TileMode;
220 args = {android.graphics.Shader.TileMode.class}
225 args = {android.graphics.Shader.TileMode.class}
230 args = {android.graphics.Shader.TileMode.class, android.graphics.Shader.TileMode.class}
247 Shader oldShader = bitmapDrawable.getPaint().getShader();
ShapeDrawableTest.java 36 import android.graphics.Shader;
296 public Shader resize(int width, int height) {
  /frameworks/base/graphics/java/android/graphics/
Paint.java 35 private Shader mShader;
593 * Get the paint's shader object.
595 * @return the paint's shader (or null)
597 public Shader getShader() {
602 * Set or clear the shader object.
604 * Pass null to clear any previous shader.
607 * @param shader May be null. the new shader to be installed in the paint
608 * @return shader
610 public Shader setShader(Shader shader)
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp 161 /* void glAttachShader ( GLuint program, GLuint shader ) */
164 (JNIEnv *_env, jobject _this, jint program, jint shader) {
167 (GLuint)shader
398 /* void glCompileShader ( GLuint shader ) */
401 (JNIEnv *_env, jobject _this, jint shader) {
403 (GLuint)shader
689 /* void glDeleteShader ( GLuint shader ) */
692 (JNIEnv *_env, jobject _this, jint shader) {
694 (GLuint)shader
787 /* void glDetachShader ( GLuint program, GLuint shader ) */
    [all...]
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.idl 398 /* Shader Source */
404 /* Shader Binary */
408 /* Shader Precision-Specified Types */
463 void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
489 void compileShader(in WebGLShader shader) raises(DOMException);
510 void deleteShader(in WebGLShader shader);
517 void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
557 // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException);
560 DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException);
565 DOMString getShaderSource(in WebGLShader shader) raises(DOMException)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Sweep.java 42 private Shader mShader;
  /external/webkit/WebCore/platform/graphics/android/
ImageAndroid.cpp 298 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local
301 paint.setShader(shader)->unref();
302 // now paint is the only owner of shader
319 shader->setLocalMatrix(matrix);
GradientAndroid.cpp 104 // zap our previous shader, if present
  /frameworks/base/opengl/libs/
entries.in 5 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
46 GL_ENTRY(void, glCompileShader, GLuint shader)
66 GL_ENTRY(void, glDeleteShader, GLuint shader)
74 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
164 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
166 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
167 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
195 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
278 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp     [all...]
  /external/skia/include/core/
SkPaint.h 465 /** Get the paint's shader object.
467 The shader's reference count is not affected.
468 @return the paint's shader (or NULL)
472 /** Set or clear the shader object.
474 Pass NULL to clear any previous shader.
476 If a previous shader exists, its reference count is decremented.
477 If shader is not NULL, its reference count is incremented.
478 @param shader May be NULL. The shader to be installed in the paint
479 @return shader
    [all...]
  /external/skia/src/core/
SkCoreBlitters.h 178 1. If there is an xfermode, there will also be a shader
179 2. If there is a colorfilter, there will be a shader that itself handles
SkBlitter_A8.cpp 321 SkShader* shader = fShader; local
340 shader->shadeSpan(x, y, span, count);
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
SweepGradient.java 24 * A subclass of Shader that draws a sweep gradient around a center point.
45 * A subclass of Shader that draws a sweep gradient around a center point.
Paint.java 464 * Set or clear the shader object.
466 * Pass null to clear any previous shader.
469 * @param shader May be null. the new shader to be installed in the paint
470 * @return shader
473 public Shader setShader(Shader shader) {
474 return mShader = shader;
478 public Shader getShader()
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
ImageSkia.cpp 325 SkShader* shader; local
353 shader = SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
361 shader = SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
374 shader->setLocalMatrix(matrix);
377 paint.setShader(shader)->unref();
GraphicsContextSkia.cpp 643 // Make a shader for the bitmap with an origin of the box we'll draw. This
644 // shader is refcounted and will have an initial refcount of 1.
645 SkShader* shader = SkShader::CreateBitmapShader( local
651 shader->setLocalMatrix(matrix);
653 // Assign the shader to the paint & release our reference. The paint will
654 // now own the shader and the shader will be destroyed when the paint goes
657 paint.setShader(shader);
658 shader->unref();
    [all...]
  /external/skia/src/gl/
SkGLDevice.h 105 // returns cache if the texture is bound for the shader
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 209 if (closest.shader) {
210 colour = closest.shader(closest, hit, dir);
376 triangles[i-1].shader = floorShader;
378 triangles[i-1].shader = floorShader;
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 209 if (closest.shader) {
210 colour = closest.shader(closest, hit, dir);
376 triangles[i-1].shader = floorShader;
378 triangles[i-1].shader = floorShader;
  /frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/
CreateInfo.java 57 "android.graphics.Shader", "android.graphics._Original_Shader",
  /packages/apps/Gallery3D/src/com/cooliris/media/
StringTexture.java 27 import android.graphics.Shader;
206 Shader.TileMode.CLAMP);
  /external/skia/src/views/
SkListView.cpp 533 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
534 paint.setShader(shader)->unref();
720 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
721 p.setShader(shader)->unref();
723 shader->setLocalMatrix(matrix);
  /external/skia/src/animator/
SkDisplayType.cpp 191 CASE_DRAW_NEW(Shader);
346 CASE_GET_DRAW_INFO(Shader);
513 { "shader", SkType_Shader INIT_BOOL_FIELDS },
  /external/skia/src/utils/
SkNinePatch.cpp 214 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local
221 p.setShader(shader)->unref();

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