/external/quake/quake/src/QW/progs/ |
player.qc | 15 $skin skin
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items.qc | 433 self.skin = 0;
446 self.skin = 1;
459 self.skin = 2;
[all...] |
defs.qc | 122 .float skin;
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/external/quake/quake/src/QW/ |
qwrlnote.txt | 278 - Made all skin downloads go into QW directory.
303 - Fixed tolerance on corrupt skin files.
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/frameworks/base/core/java/android/content/res/ |
AssetManager.java | 146 * identifier for the current configuration / skin. 164 * identifier for the current configuration / skin.
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/packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/ |
DefaultSoftKeyboard.java | 531 String skin = pref.getString("keyboard_skin", local 533 int id = parent.getResources().getIdentifier(skin, "layout", "jp.co.omronsoft.openwnn");
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/sdk/eclipse/ |
changes.txt | 122 - Skin dropdown in the Emulator/Target tabs is now build from the content of the skin directory, to support developer made skins.
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/external/quake/quake/src/QW/client/ |
model.c | 1427 &paliasskingroup->skindescs[i].skin, skinsize, pheader); 1491 // skin and group info 1516 Sys_Error ("model %s has a skin taller than %d", mod->name, [all...] |
cl_main.c | 74 cvar_t skin = CVAR4("skin","", true, true); variable 1121 Cvar_RegisterVariable (&skin);
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cl_ents.c | 471 // set skin
855 ent->scoreboard = info; // use custom skin
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qwcl.mak | 125 -@erase "$(INTDIR)\skin.obj"
241 "$(INTDIR)\skin.obj" \
399 -@erase "$(INTDIR)\skin.obj"
400 -@erase "$(INTDIR)\skin.sbr"
506 "$(INTDIR)\skin.sbr" \
599 "$(INTDIR)\skin.obj" \
715 -@erase "$(INTDIR)\skin.obj"
716 -@erase "$(INTDIR)\skin.sbr"
803 "$(INTDIR)\skin.sbr" \
866 "$(INTDIR)\skin.obj" \ [all...] |
gl_rmain.c | 607 if (!currententity->scoreboard->skin) {
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/external/quake/quake/src/WinQuake/ |
model.cpp | 1430 &paliasskingroup->skindescs[i].skin, skinsize, pheader); 1469 // skin and group info 1494 Sys_Error ("model %s has a skin taller than %d", mod->name, [all...] |
pr_edict.cpp | 131 ed->u.v.skin = 0;
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/external/qemu/ |
CHANGES.TXT | 243 You should use '-no-audio', '-no-jni', '-no-skin' and '-no-cache' instead. 286 - The '-skindir <path>' option now requires that you specify a '-skin <name>' 595 in the default HVGA skin. no need to use Ctrl-PageDown anymore [all...] |
/external/quake/quake/src/QW/server/ |
sv_init.c | 103 svent->baseline.skinnum = svent->v.skin;
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pr_edict.c | 127 ed->v.skin = 0;
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pr_cmds.c | 1453 MSG_WriteByte (&sv.signon, ent->v.skin);
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sv_main.c | 363 ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); [all...] |
/external/skia/src/views/ |
SkListWidget.cpp | 448 fSkinName.set(dom.findAttr(child, "skin-slots"));
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/frameworks/base/docs/html/sdk/ |
eclipse-adt.jd | 206 <li>Fixes potential NPE in SDK Manager on AVD launch, for older AVD with no skin name specified.</li>
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installing.jd | 387 <td>A set of emulator skins available for the platform version. Each skin is
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/external/qemu/android/skin/ |
region.c | 12 #include "android/skin/region.h" [all...] |
/frameworks/base/docs/html/guide/developing/ |
eclipse-adt.jd | 162 a skin (HVGA is default).</p> [all...] |
/external/qemu/android/ |
console.c | 49 #include "android/skin/keyboard.h" [all...] |