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  /external/quake/quake/src/QW/progs/
player.qc 15 $skin skin
items.qc 433 self.skin = 0;
446 self.skin = 1;
459 self.skin = 2;
    [all...]
defs.qc 122 .float skin;
  /external/quake/quake/src/QW/
qwrlnote.txt 278 - Made all skin downloads go into QW directory.
303 - Fixed tolerance on corrupt skin files.
  /frameworks/base/core/java/android/content/res/
AssetManager.java 146 * identifier for the current configuration / skin.
164 * identifier for the current configuration / skin.
  /packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/
DefaultSoftKeyboard.java 531 String skin = pref.getString("keyboard_skin", local
533 int id = parent.getResources().getIdentifier(skin, "layout", "jp.co.omronsoft.openwnn");
  /sdk/eclipse/
changes.txt 122 - Skin dropdown in the Emulator/Target tabs is now build from the content of the skin directory, to support developer made skins.
  /external/quake/quake/src/QW/client/
model.c 1427 &paliasskingroup->skindescs[i].skin, skinsize, pheader);
1491 // skin and group info
1516 Sys_Error ("model %s has a skin taller than %d", mod->name,
    [all...]
cl_main.c 74 cvar_t skin = CVAR4("skin","", true, true); variable
1121 Cvar_RegisterVariable (&skin);
cl_ents.c 471 // set skin
855 ent->scoreboard = info; // use custom skin
qwcl.mak 125 -@erase "$(INTDIR)\skin.obj"
241 "$(INTDIR)\skin.obj" \
399 -@erase "$(INTDIR)\skin.obj"
400 -@erase "$(INTDIR)\skin.sbr"
506 "$(INTDIR)\skin.sbr" \
599 "$(INTDIR)\skin.obj" \
715 -@erase "$(INTDIR)\skin.obj"
716 -@erase "$(INTDIR)\skin.sbr"
803 "$(INTDIR)\skin.sbr" \
866 "$(INTDIR)\skin.obj" \
    [all...]
gl_rmain.c 607 if (!currententity->scoreboard->skin) {
  /external/quake/quake/src/WinQuake/
model.cpp 1430 &paliasskingroup->skindescs[i].skin, skinsize, pheader);
1469 // skin and group info
1494 Sys_Error ("model %s has a skin taller than %d", mod->name,
    [all...]
pr_edict.cpp 131 ed->u.v.skin = 0;
  /external/qemu/
CHANGES.TXT 243 You should use '-no-audio', '-no-jni', '-no-skin' and '-no-cache' instead.
286 - The '-skindir <path>' option now requires that you specify a '-skin <name>'
595 in the default HVGA skin. no need to use Ctrl-PageDown anymore
    [all...]
  /external/quake/quake/src/QW/server/
sv_init.c 103 svent->baseline.skinnum = svent->v.skin;
pr_edict.c 127 ed->v.skin = 0;
pr_cmds.c 1453 MSG_WriteByte (&sv.signon, ent->v.skin);
sv_main.c 363 ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
    [all...]
  /external/skia/src/views/
SkListWidget.cpp 448 fSkinName.set(dom.findAttr(child, "skin-slots"));
  /frameworks/base/docs/html/sdk/
eclipse-adt.jd 206 <li>Fixes potential NPE in SDK Manager on AVD launch, for older AVD with no skin name specified.</li>
installing.jd 387 <td>A set of emulator skins available for the platform version. Each skin is
  /external/qemu/android/skin/
region.c 12 #include "android/skin/region.h"
    [all...]
  /frameworks/base/docs/html/guide/developing/
eclipse-adt.jd 162 a skin (HVGA is default).</p>
    [all...]
  /external/qemu/android/
console.c 49 #include "android/skin/keyboard.h"
    [all...]

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