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      1 page.title=Developing In Eclipse, with ADT
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5   <div id="qv">
      6   <h2>In this document</h2>
      7   <ol>
      8     <li><a href="#CreatingAProject">Creating an Android Project</a></li>
      9     <li><a href="#AVD">Creating an AVD</a></li>
     10     <li><a href="#Running">Running Your Application</a>
     11       <ol>
     12         <li><a href="#RunningOnEmulator">Running on the emulator</a></li>
     13         <li><a href="#RunningOnDevice">Running on a device</a></li>
     14       </ol>
     15     </li>
     16     <li><a href="#RunConfig">Creating a Custom Run Configuration</a></li>
     17     <li><a href="#Signing">Setting Up Application Signing</a></li>
     18     <li><a href="#libraryProject">Working with Library Projects</a>
     19       <ol>
     20         <li><a href="#libraryReqts">Development requirements</a></li>
     21         <li><a href="#librarySetup">Setting up a library project</a></li>
     22         <li><a href="#libraryReference">Referencing a library project</a></li>
     23         <li><a href="#considerations">Development considerations</a></li>
     24       </ol>
     25     </li>
     26     <li><a href="#Tips">Eclipse Tips</a></li>
     27   </div>
     28 </div>
     29 
     30 
     31 <p>The Android Development Tools (ADT) plugin for Eclipse adds powerful extensions to the Eclipse 
     32 integrated development environment. It allows you to create and debug Android applications easier 
     33 and faster. If you use Eclipse, the ADT plugin gives you an incredible boost in developing Android 
     34 applications:</p>
     35 
     36 <ul>
     37   <li>It gives you access to other Android development tools from inside the Eclipse IDE. For 
     38 example, ADT lets you access the many capabilities of the DDMS tool: take screenshots, manage 
     39 port-forwarding, set breakpoints, and view thread and process information directly from
     40 Eclipse.</li>
     41   <li>It provides a New Project Wizard, which helps you quickly create and set up all of the 
     42 basic files you'll need for a new Android application.</li>
     43   <li>It automates and simplifies the process of building your Android application.</li>
     44   <li>It provides an Android code editor that helps you write valid XML for your Android 
     45 manifest and resource files.</li>
     46   <li>It will even export your project into a signed APK, which can be distributed to users.</li>
     47 </ul>
     48 
     49 <p>To begin developing Android applications in the Eclipse IDE with ADT, you first need to 
     50 download the Eclipse IDE and then download and install the ADT plugin. To do so, follow the 
     51 steps given in <a href="{@docRoot}sdk/eclipse-adt.html#installing">Installing 
     52 the ADT Plugin</a>.</p>
     53 
     54 <p>If you are already developing applications using a version of ADT earlier than 0.9, make
     55 sure to upgrade to the latest version before continuing. See the guide to
     56 <a href="{@docRoot}sdk/eclipse-adt.html#updating">Updating Your ADT Plugin</a>.</p>
     57 
     58 <p class="note"><strong>Note:</strong> This guide assumes you are using the latest version of
     59 the ADT plugin. While most of the information covered also applies to previous 
     60 versions, if you are using an older version, you may want to consult this document from
     61 the set of documentation included in your SDK package (instead of the online version).</p>
     62 
     63 
     64 <h2  id="CreatingAProject">Creating an Android Project</h2>
     65 
     66 <p>The ADT plugin provides a New Project Wizard that you can use to quickly create a new
     67 Android project (or a project from existing code). To create a new project:</p>
     68 
     69 <ol>
     70   <li>Select <strong>File</strong> &gt; <strong>New</strong> &gt; <strong>Project</strong>.</li>
     71   <li>Select <strong>Android</strong> &gt; <strong>Android Project</strong>, and click
     72     <strong>Next</strong>.</li>
     73   <li>Select the contents for the project:
     74     <ul>
     75       <li>Enter a <em>Project Name</em>. This will be the name of the folder where your
     76         project is created.</li>
     77       <li>Under Contents, select <strong>Create new project in workspace</strong>.
     78         Select your project workspace location.</li>
     79       <li>Under Target, select an Android target to be used as the project's Build Target. 
     80         The Build Target
     81         specifies which Android platform you'd like your application built against.
     82         <p>Unless you know that you'll be using new APIs introduced in the latest SDK, you should
     83         select a target with the lowest platform version possible.</p>
     84         <p class="note"><strong>Note:</strong> You can change your the Build Target for your 
     85         project at any time: Right-click the project in the Package Explorer, select
     86         <strong>Properties</strong>, select <strong>Android</strong> and then check 
     87         the desired Project Target.</p>
     88       </li>
     89       <li>Under Properties, fill in all necessary fields.
     90         <ul>
     91           <li>Enter an <em>Application name</em>. This is the human-readable title for your 
     92             application &mdash; the name that will appear on the Android device.</li>
     93           <li>Enter a <em>Package name</em>. This is the package namespace (following the same rules
     94             as for packages in the Java programming language) where all your source code
     95             will reside.</li>
     96           <li>Select <em>Create Activity</em> (optional, of course, but common) and enter a name
     97             for your main Activity class.</li>
     98           <li>Enter a <em>Min SDK Version</em>. This is an integer that indicates
     99             the minimum API Level required to properly run your application. 
    100             Entering this here automatically sets the <code>minSdkVersion</code> attribute in the 
    101             <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</a>
    102             of your Android Manifest file. If you're unsure of the appropriate <a
    103 href="{@docRoot}guide/appendix/api-levels.html">API Level</a> to use,
    104             copy the API Level listed for the Build Target you selected in the Target tab.</li>
    105         </ul>
    106       </li>
    107     </ul>
    108   </li>
    109   <li>Click <strong>Finish</strong>.</li>
    110 </ol>
    111 
    112 <p class="note"><strong>Tip:</strong>
    113 You can also start the New Project Wizard from the <em>New</em> icon in the toolbar.</p>
    114 
    115 <p>Once you complete the New Project Wizard, ADT creates the following 
    116 folders and files in your new project:</p>
    117   <dl>
    118     <dt><code>src/</code></dt>
    119       <dd>Includes your stub Activity Java file. All other Java files for your application
    120       go here.</dd>
    121     <dt><code><em>&lt;Android Version&gt;</em>/</code> (e.g., <code>Android 1.1/</code>)</dt>
    122       <dd>Includes the <code>android.jar</code> file that your application will build against. 
    123       This is determined by the build target that you have chosen in the <em>New Project
    124       Wizard</em>.</dd>
    125     <dt><code>gen/</code></dt>
    126       <dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file
    127       and interfaces created from AIDL files.</dd>
    128     <dt><code>assets/</code></dt>
    129       <dd>This is empty. You can use it to store raw asset files. </dd>
    130     <dt><code>res/</code></dt>
    131       <dd>A folder for your application resources, such as drawable files, layout files, string
    132       values, etc. See 
    133       <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>.</dd>
    134     <dt><code>AndroidManifest.xml</code></dt>
    135       <dd>The Android Manifest for your project. See 
    136       <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml 
    137       File</a>.</dd>
    138     <dt><code>default.properties</code></dt>
    139       <dd>This file contains project settings, such as the build target. This files is integral
    140       to the project, as such, it should be maintained in a Source Revision Control system. 
    141       It should never be edited manually &mdash; to edit project properties, 
    142       right-click the project folder and select "Properties".</dd>
    143   </dl>
    144 
    145 
    146 <h2 id="AVD">Creating an AVD</h2>
    147 
    148 <p>An Android Virtual Device (AVD) is a device configuration for the emulator that
    149 allows you to model real world devices. In order to run an instance of the emulator, you must create
    150 an AVD.</p>
    151 
    152 <p>To create an AVD from Eclipse:</p>
    153 
    154 <ol>
    155   <li>Select <strong>Window > Android SDK and AVD Manager</strong>, or click the Android SDK and
    156 AVD Manager icon in the Eclipse toolbar.</p>
    157   </li>
    158   <li>In the <em>Virtual Devices</em> panel, you'll see a list of existing AVDs. Click
    159 <strong>New</strong> to create a new AVD.</li>
    160   <li>Fill in the details for the AVD.
    161     <p>Give it a name, a platform target, an SD card size, and
    162     a skin (HVGA is default).</p>
    163     <p class="note"><strong>Note:</strong> Be sure to define
    164     a target for your AVD that satisfies your application's Build Target (the AVD
    165     platform target must have an API Level equal to or greater than the API Level that your
    166 application compiles against).</p>
    167   </li>
    168   <li>Click <strong>Create AVD</strong>.</li>
    169 </ol>
    170 
    171 <p>Your AVD is now ready and you can either close the SDK and AVD Manager, create more AVDs, or
    172 launch an emulator with the AVD by selecting a device and clicking <strong>Start</strong>.</p>
    173 
    174 <p>For more information about AVDs, read the
    175 <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a>
    176 documentation.</p>
    177 
    178 
    179 <h2 id="Running">Running Your Application</h2>
    180 
    181 <div class="sidebox-wrapper">
    182 <div class="sidebox">
    183 <h2>Use the Emulator to Test Different Configurations</h2>
    184 <p>Create multiple AVDs that each define a different device configuration with which your
    185 application is compatible, then launch each AVD into a new emulator from the SDK and AVD Manager.
    186 Set the target mode in your app's run configuration to manual, so that when you run your
    187 application, you can select from the available virtual devices.</p>
    188 </div>
    189 </div>
    190 
    191 <p>Running your application from Eclipse will usually require just a couple clicks, whether you're
    192 running it on the emulator or on an attached device. The information below describes how to get
    193 set up and run your application from Eclipse.</p>
    194 
    195 <h3 id="RunningOnEmulator">Running on the emulator</h3>
    196 
    197 <p>Before you can run your application on the Android Emulator,
    198 you <strong>must</strong> <a href="#AVD">create an AVD</a>.</p>
    199 
    200 <p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
    201 <strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin
    202 will automatically create a default launch configuration for the project. Eclipse will then perform
    203 the following:</p>
    204 
    205 <ol>
    206   <li>Compile the project (if there have been changes since the last build).</li>
    207   <li>Create a default launch configuration (if one does not already exist for the
    208 project).</li>
    209   <li>Install and start the application on an emulator (or device), based on the Deployment
    210 Target
    211     defined by the run configuration.
    212     <p>By default, Android run configurations use an "automatic target" mode for
    213     selecting a device target. For information on how automatic target mode selects a
    214     deployment target, see <a href="#AutoAndManualTargetModes">Automatic and manual
    215     target modes</a> below.</p>
    216   </li>
    217 </ol>
    218 
    219 <p>If debugging, the application will start in the "Waiting For Debugger" mode. Once the
    220 debugger is attached, Eclipse will open the Debug perspective.</p>
    221 
    222 <p>To set or change the launch configuration used for your project, use the launch configuration
    223 manager.
    224 See <a href="#launchconfig">Creating a Launch Configuration</a> for information.</p>
    225 
    226 <p>Be certain to create multiple AVDs upon which to test your application. You should have one AVD
    227 for each platform and screen type with which your application is compatible. For
    228 instance, if your application compiles against the Android 1.5 (API Level 3) platform, you should
    229 create an AVD for each platform equal to and greater than 1.5 and an AVD for each <a
    230 href="{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test
    231 your application on each one.</p>
    232 
    233 
    234 <h3 id="RunningOnDevice">Running on a device</h3>
    235 
    236 <p>Before you can run your application on a device, you must perform some basic setup for your
    237 device:</p>
    238 
    239 <ul>
    240   <li>Declare your application as debuggable in your manifest</li>
    241   <li>Enable USB Debugging on your device</li>
    242   <li>Ensure that your development computer can detect your device when connected via USB</li>
    243 </ul>
    244 <p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for
    245 Development</a> for more information.</p>
    246 
    247 <p>Once set up and your device is connected via USB, install your application on the device by
    248 selecting <strong>Run</strong> &gt; <strong>Run</strong> (or
    249 <strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar.</p>
    250 
    251 
    252 
    253 <h2 id="RunConfig">Creating a Run Configuration</h2>
    254 
    255 <p>The run configuration specifies the project to run, the Activity 
    256 to start, the emulator or connected device to use, and so on. When you first run a project
    257 as an <em>Android Application</em>, ADT will automatically create a run configuration.
    258 The default run configuration will
    259 launch the default project Activity and use automatic target mode for device selection 
    260 (with no preferred AVD). If the default settings don't suit your project, you can 
    261 customize the launch configuration or even create a new.</p>
    262 
    263 <p>To create or modify a launch configuration, follow these steps as appropriate 
    264 for your Eclipse version:</p>
    265 
    266 <ol>
    267   <li>Open the run configuration manager.
    268         <ul>
    269           <li>In Eclipse 3.3 (Europa), select <strong>Run</strong> &gt; 
    270             <strong>Open Run Dialog</strong> (or <strong>Open Debug Dialog</strong>)
    271           </li>
    272           <li>In Eclipse 3.4 (Ganymede), select <strong>Run </strong>&gt; 
    273             <strong>Run Configurations</strong> (or
    274             <strong>Debug Configurations</strong>)
    275           </li>
    276       </ul>
    277   </li>
    278   <li>Expand the <strong>Android Application</strong> item and create a new
    279   configuration or open an existing one.
    280     <ul>
    281       <li>To create a new configuration:
    282         <ol>
    283           <li>Select <strong>Android Application</strong> and click the <em>New launch
    284 configuration</em>
    285           icon above the list (or, right-click  <strong>Android Application</strong> and click 
    286           <strong>New</strong>).</li>
    287           <li>Enter a Name for your configuration.</li>
    288           <li>In the Android tab, browse and select the project you'd like to run with the
    289           configuration.</li>
    290         </ol>
    291       <li>To open an existing configuration, select the configuration name from the list
    292       nested below <strong>Android Application</strong>.</li>
    293     </ul>
    294   </li>
    295   <li>Adjust your desired launch configuration settings.
    296     <p>In the Target tab, consider whether you'd like to use Manual or Automatic mode
    297     when selecting an AVD to run your application.
    298     See the following section on <a href=#AutoAndManualModes">Automatic and manual target 
    299     modes</a>).</p>
    300     <p>You can specify any emulator options to the Additional Emulator Command
    301     Line Options field. For example, you could add <code>-scale 96dpi</code> to
    302     scale the AVD's screen to an accurate size, based on the dpi of your
    303     computer monitor. For a full list of emulator options, see the <a
    304     href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a>
    305 document.</p>
    306   </li>
    307 </ol>
    308 
    309 
    310 <h3 id="AutoAndManualTargetModes">Automatic and manual target modes</h3>
    311 
    312 <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to
    313 select an AVD. In this mode, ADT will select an AVD for the application in the following manner:</p>
    314 
    315 <ol>
    316   <li>If there's a device or emulator already running and its AVD configuration
    317   meets the requirements of the application's build target, the application is installed
    318   and run upon it.</li>
    319   <li>If there's more than one device or emulator running, each of which meets the requirements
    320   of the build target, a "device chooser" is shown to let you select which device to use.</li>
    321   <li>If there are no devices or emulators running that meet the requirements of the build target, 
    322   ADT looks at the available AVDs. If one meets the requirements of the build target,
    323   the AVD is used to launch a new emulator, upon which the application is installed and run.</li>
    324   <li>If all else fails, the application will not be run and you will see a console error warning
    325   you that there is no existing AVD that meets the build target requirements.</li>
    326 </ol>
    327 
    328 <p>However, if a "preferred AVD" is selected in the run configuration, then the application 
    329 will <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator
    330 will be launched.</p>
    331 
    332 <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" 
    333 is presented every time that your application is run, so that you can select which AVD to use.</p>
    334 
    335 
    336 <h2 id="Signing">Signing your Applications</h2>
    337 
    338 <p>As you begin developing Android applications, understand that all
    339 Android applications must be digitally signed before the system will install
    340 them on an emulator or an actual device. There are two ways to do this:
    341 with a debug key (for immediate testing on an emulator or development device)
    342 or with a private key (for application distribution).</p>
    343 
    344 <p>The ADT plugin helps you get started quickly by signing your .apk files with
    345 a debug key, prior to installing them on an emulator or development device. This means that you can
    346 quickly run your application from Eclipse without having to
    347 generate your own private key. No specific action on your part is needed, 
    348 provided ADT has access to Keytool.However, please note that if you intend
    349 to publish your application, you <strong>must</strong> sign the application with your
    350 own private key, rather than the debug key generated by the SDK tools.</p>
    351 
    352 <p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your
    353 Applications</a>, which provides a thorough guide to application signing on Android
    354 and what it means to you as an Android application developer. The document also includes
    355 a guide to exporting and signing your application with the ADT's Export Wizard.</p>
    356 
    357 
    358 <h2 id="libraryProject">Working with Library Projects</h2>
    359 
    360 <div class="sidebox-wrapper">
    361 <div class="sidebox">
    362 <h2>Library project example code</h2>
    363 
    364 <p>The SDK includes an example application called TicTacToeMain that shows how a
    365 dependent application can use code and resources from an Android Library
    366 project. The TicTacToeMain application uses code and resources from an example
    367 library project called TicTacToeLib. 
    368 
    369 <p style="margin-top:1em;">To download the sample applications and run them as
    370 projects in your environment, use the <em>Android SDK and AVD Manager</em> to
    371 download the "Samples for SDK API 8" component into your SDK. </p>
    372 
    373 <p style="margin-top:1em;">For more information and to browse the code of the
    374 samples, see the <a
    375 href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain
    376 application</a>.</p>
    377 </div>
    378 </div>
    379 
    380 <p>An Android <em>library project</em> is a development project that holds
    381 shared Android source code and resources. Other Android application projects can
    382 reference the library project and, at build time, include its compiled sources
    383 in their <code>.apk</code> files. Multiple application projects can reference
    384 the same library project and any single application project can reference
    385 multiple library projects. </p>
    386 
    387 <p>If you have source code and resources that are common to multiple application
    388 projects, you can move them to a library project so that it is easier to
    389 maintain across applications and versions. Here are some common scenarios in
    390 which you could make use of library projects: </p>
    391 
    392 <ul>
    393 <li>If you are developing multiple related applications that use some of the
    394 same components, you move the redundant components out of their respective
    395 application projects and create a single, reuseable set of the same components
    396 in a library project. </li>
    397 <li>If you are creating an application that exists in both free and paid
    398 versions. You move the part of the application that is common to both versions
    399 into a library project. The two dependent projects, with their different package
    400 names, will reference the library project and provide only the difference
    401 between the two application versions.</li>
    402 </ul>
    403 
    404 <p>Structurally, a library project is similar to a standard Android application
    405 project. For example, it includes a manifest file at the project root, as well
    406 as <code>src/</code>, <code>res/</code> and similar directories. The project can
    407 contain the same types of source code and resources as a standard
    408 Android project, stored in the same way. For example, source code in the library
    409 project can access its own resources through its <code>R</code> class. </p>
    410 
    411 <p>However, a library project differs from an standard Android application
    412 project in that you cannot compile it directly to its own <code>.apk</code> or
    413 run it on the Android platform. Similarly, you cannot export the library project
    414 to a self-contained JAR file, as you would do for a true library. Instead, you
    415 must compile the library indirectly, by referencing the library from a dependent
    416 application's build path, then building that application. </p>
    417 
    418 <p>When you build an application that depends on a library project, the SDK
    419 tools compile the library and merge its sources with those in the main project,
    420 then use the result to generate the <code>.apk</code>. In cases where a resource
    421 ID is defined in both the application and the library, the tools ensure that the
    422 resource declared in the application gets priority and that the resource in the
    423 library project is not compiled into the application <code>.apk</code>. This
    424 gives your application the flexibility to either use or redefine any resource
    425 behaviors or values that are defined in any library.</p>
    426 
    427 <p>To organize your code further, your application can add references to
    428 multiple library projects, then specify the relative priority of the resources
    429 in each library. This lets you build up the resources actually used in your
    430 application in a cumulative manner. When two libraries referenced from an
    431 application define the same resource ID, the tools select the resource from the
    432 library with higher priority and discard the other. </p>
    433 
    434 <p>ADT lets you add references to library projects and set their relative
    435 priority from the application project's Properties. As shown in Figure 2,
    436 below, once you've added a reference to a library project, you can use the
    437 <strong>Up</strong> and <strong>Down</strong> controls to change the ordering,
    438 with the library listed at the top getting the higher priority. At build time,
    439 the libraries are merged with the application one at a time, starting from the
    440 lowest priority to the highest. </p>
    441 
    442 <p>Note that a library project cannot itself reference another library project
    443 and that, at build time, library projects are <em>not</em> merged with each
    444 other before being merged with the application. However, note that a library can
    445 import an external library (JAR) in the normal way.</p>
    446 
    447 <p>The sections below describe how to use ADT to set up and manage library your
    448 projects. Once you've set up your library projects and moved code into them, you
    449 can import library classes and resources to your application in the normal way.
    450 </p>
    451 
    452 
    453 <h3 id="libraryReqts">Development requirements</h3>
    454 
    455 <p>Android library projects are a build-time construct, so you can use them to
    456 build a final application <code>.apk</code> that targets any API level and is
    457 compiled against any version of the Android library. </p>
    458 
    459 <p>However, to use library projects, you need to update your development
    460 environment to use the latest tools and platforms, since older releases of the
    461 tools and platforms do not support building with library projects. Specifically,
    462 you need to download and install the versions listed below:</p>
    463 
    464 <p class="table-caption"><strong>Table 1.</strong> Minimum versions of SDK tools
    465 and plaforms on which you can develop library projects.</p>
    466 
    467 <table>
    468 <tr>
    469 <th>Component</th>
    470 <th>Minimum Version</th>
    471 </tr>
    472 <tr>
    473 <td>SDK Tools</td>
    474 <td>r6 (or higher)</td>
    475 </tr>
    476 <tr><td>Android 2.2 platform</td><td>r1 (or higher)</td></tr>
    477 <tr><td>Android 2.1 platform</td><td>r2 (or higher)</td></tr>
    478 <tr><td style="color:gray">Android 2.0.1 platform</td><td style="color:gray"><em>not supported</em></td></tr>
    479 <tr><td style="color:gray">Android 2.0 platform</td><td style="color:gray"><em>not supported</em></td></tr>
    480 <tr><td>Android 1.6 platform</td><td>r3 (or higher)</td></tr>
    481 <tr><td>Android 1.5 platform</td><td>r4 (or higher)</td></tr>
    482 <tr><td>ADT Plugin</td><td>0.9.7 (or higher)</td></tr>
    483 </table>
    484 
    485 <p>You can download the tools and platforms using the <em>Android SDK and AVD
    486 Manager</em>, as described in <a href="{@docRoot}sdk/adding-components.html">Adding SDK
    487 Components</a>. To install or update ADT, use the Eclipse Updater as described
    488 in <a href="{@docRoot}sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p>
    489 
    490 
    491 <h3 id="librarySetup">Setting up a library project</h3>
    492 
    493 <p>A library project is a standard Android project, so you can create a new one in the
    494 same way as you would a new application project. Specifically, you can use
    495 the New Project Wizard, as described in <a href="#CreatingAProject">Creating an
    496 Android Project</a>, above. </p>
    497 
    498 <p>When you are creating the library project, you can select any application
    499 name, package, and set other fields as needed, as shown in the diagram below.
    500 Click Finish to create the project in the workspace.</p>
    501 
    502 <p>Next, set the project's Properties to indicate that it is a library project:</p>
    503 
    504 <ol>
    505 <li>In the <strong>Package Explorer</strong>, right-click the library project
    506 and select <strong>Properties</strong>.</li>
    507 <li>In the <strong>Properties</strong> window, select the "Android" properties
    508 group at left and locate the <strong>Library</strong> properties at right. </li>
    509 <li>Select the "is Library" checkbox and click <strong>Apply</strong>.</li>
    510 <li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li>
    511 </ol>
    512 
    513 <p>The new project is now marked as a library project. You can begin moving
    514 source code and resources into it, as described in the sections below. </p>
    515 
    516 <p>You can also convert an existing application project into a library. To do
    517 so, simply open the Properties for the project and select the "is Library"
    518 checkbox. Other application projects can now reference the existing project as a
    519 library project.</p>
    520 
    521 <img src="{@docRoot}images/developing/adt-props-isLib.png" style="margin:0;padding:0;" />
    522 <p class="img-caption" style="margin-left:3em;margin-bottom:2em;"><strong>Figure 1.</strong>
    523 Marking a project as an Android library project. </p>
    524 
    525 <h4>Creating the manifest file</h4>
    526 
    527 <p>A library project's manifest file must declare all of the shared components
    528 that it includes, just as would a standard Android application. For more
    529 information, see the documentation for <a
    530 href="{@docRoot}guide/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
    531 
    532 <p>For example, the <a
    533 href="{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a>
    534 example library project declares the Activity <code>GameActivity</code>: </p>
    535 
    536 <pre>&lt;manifest&gt;
    537   ...
    538   &lt;application&gt;
    539     ...
    540     &lt;activity android:name="GameActivity" /&gt;
    541     ...
    542   &lt;/application&gt;
    543   ...
    544 &lt;/manifest&gt;</pre>
    545 
    546 
    547 <h3 id="libraryReference">Referencing a library project from an application</h3>
    548 
    549 <p>If you are developing an application and want to include the shared code or
    550 resources from a library project, you can do so easily by adding a reference to
    551 the library project in the application project's Properties.</p>
    552 
    553 <p>To add a reference to a library project, follow these steps: </p>
    554 
    555 <ol>
    556 <li>In the <strong>Package Explorer</strong>, right-click the dependent project
    557 and select <strong>Properties</strong>.</li>
    558 <li>In the <strong>Properties</strong> window, select the "Android" properties group
    559 at left and locate the <strong>Library</strong> properties at right.</li>
    560 <li>Click <strong>Add</strong> to open the <strong>Project Selection</strong>
    561 dialog. </li>
    562 <li>From the list of available library projects, select a project and click
    563 <strong>OK</strong>.</li>
    564 <li>When the dialog closes, click <strong>Apply</strong> in the
    565 <strong>Properties</strong> window.</li>
    566 <li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li>
    567 </ol>
    568 
    569 <p>As soon as the Properties dialog closes, Eclipse rebuilds the project,
    570 including the contents of the library project. </p>
    571 
    572 <p>The figure below shows the Properties dialog that lets you add library
    573 references and move them up and down in priority. </p>
    574 
    575 <img src="{@docRoot}images/developing/adt-props-libRef.png" style="margin:0;padding:0;" />
    576 <p class="img-caption" style="margin-left:3em;margin-bottom:2em;"><strong>Figure 2.</strong>
    577 Adding a reference to a library project in the properties of an application project. </p>
    578 
    579 <p>If you are adding references to multiple libraries, note that you can set
    580 their relative priority (and merge order) by selecting a library and using the
    581 <strong>Up</strong> and <strong>Down</strong> controls. The tools merge the
    582 referenced libraries with your application starting from lowest priority (bottom
    583 of the list) to highest (top of the list). If more than one library defines the
    584 same resource ID, the tools select the resource from the library with higher
    585 priority. The application itself has highest priority and its resources are
    586 always used in preference to identical resource IDs defined in libraries.</p>
    587 
    588 <h4>Declaring library components in the the manifest file</h4>
    589 
    590 <p>In the manifest file of the application project, you must add declarations
    591 of all components that the application will use that are imported from a library
    592 project. For example, you must declare any <code>&lt;activity&gt;</code>,
    593 <code>&lt;service&gt;</code>, <code>&lt;receiver&gt;</code>,
    594 <code>&lt;provider&gt;</code>, and so on, as well as
    595 <code>&lt;permission&gt;</code>, <code>&lt;uses-library&gt;</code>, and similar
    596 elements.</p>
    597 
    598 <p>Declarations should reference the library components by their fully-qualified
    599 package names, where appropriate. </p>
    600 
    601 <p>For example, the <a 
    602 href="{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a>
    603 example application declares the library Activity <code>GameActivity</code>
    604 like this: </p>
    605 
    606 <pre>&lt;manifest&gt;
    607   ...
    608   &lt;application&gt;
    609     ...
    610     &lt;activity android:name="com.example.android.tictactoe.library.GameActivity" /&gt;
    611     ...
    612   &lt;/application&gt;
    613   ...
    614 &lt;/manifest&gt;</pre>
    615 
    616 <p>For more information about the manifest file, see the documentation for <a href="{@docRoot}guide/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
    617 
    618 
    619 <h3 id="considerations">Development considerations</h3>
    620 
    621 <p>As you develop your library project and dependent applications, keep the 
    622 points listed below in mind.</p>
    623 
    624 <p><strong>Resource conflicts</strong></p>
    625 
    626 <p>Since the tools merge the resources of a library project with those of a
    627 dependent application project, a given resource ID might be defined in both
    628 projects. In this case, the tools select the resource from the application, or
    629 the library with highest priority, and discard the other resource. As you
    630 develop your applications, be aware that common resource IDs are likely to be
    631 defined in more than one project and will be merged, with the resource from the
    632 application or highest-priority library taking precedence.</p>
    633 
    634 <p><strong>Using prefixes to avoid resource conflicts</strong></p>
    635 
    636 <p>To avoid resource conflicts for common resource IDs, consider using a prefix
    637 or other consistent naming scheme that is unique to the project (or is  unique
    638 across all projects). </p>
    639 
    640 <p><strong>No export of library project to JAR</strong></p>
    641 
    642 <p>A library cannot be distributed as a binary file (such as a jar file). This
    643 is because the library project is compiled by the main project to use the
    644 correct resource IDs.</p>
    645 
    646 <p><strong>One library project cannot reference another</strong></p>
    647 
    648 <p>A library cannot depend on another library.</p>
    649 
    650 <p><strong>A library project can include a JAR library</strong></p>
    651 
    652 <p>You can develop a library project that itself includes a JAR library, however
    653 you need to manually edit the dependent application project's build path and add
    654 a path to the JAR file. </p>
    655 
    656 <p><strong>A library project can depend on an external JAR library</strong></p>
    657 
    658 <p>You can develop a library project that depends on an external library (for
    659 example, the Maps external library). In this case, the dependent application
    660 must build against a target that includes the external library (for example, the
    661 Google APIs Add-On). Note also that both the library project and the dependent
    662 application must declare the external library their manifest files, in a <a
    663 href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code>&lt;uses-library&gt;</code></a>
    664 element. </p>
    665 
    666 <p><strong>Library project can not include AIDL files</strong></p>
    667 
    668 <p>The tools do not support the use of <a
    669 href="{@docRoot}guide/developing/tools/aidl.html">AIDL</a> files in a library project.
    670 Any AIDL files used by an application must be stored in the application project
    671 itself.</p>
    672 
    673 <p><strong>Library project can not include raw assets</strong></p>
    674 
    675 <p>The tools do not support the use of raw asset files in a library project.
    676 Any asset resources used by an application must be stored in the 
    677 <code>assets/</code> directory of the application project
    678 itself.</p>
    679 
    680 <p><strong>Targeting different Android platform versions in library project and
    681 application project</strong></p>
    682 
    683 <p>A library is compiled as part of the dependent application project, so the
    684 API used in the library project must be compatible with the version of the
    685 Android library used to compile the application project. In general, the library
    686 project should use an <a href="{@docRoot}guide/appendix/api-levels.html">API level</a>
    687 that is the same as &mdash; or lower than &mdash; that used by the application.
    688 If the library project uses an API level that is higher than that of the
    689 application, the application project will fail to compile. It is perfectly
    690 acceptable to have a library that uses the Android 1.5 API (API level 3) and
    691 that is used in an Android 1.6 (API level 4) or Android 2.1 (API level 7)
    692 project, for instance.</p>
    693 
    694 <p><strong>No restriction on library package name</strong></p>
    695 
    696 <p>There is no requirement for the package name of a library to be the same as
    697 that of applications that use it.</p>
    698 
    699 <p><strong>Multiple R classes in gen/ folder of application project</strong></p>
    700 
    701 <p>When you build the dependent application project, the code of any libraries
    702 is compiled and merged to the application project. Each library has its own
    703 <code>R</code> class, named according to the library's package name. The
    704 <code>R</code> class generated from the resources of the main project and of the
    705 library is created in all the packages that are needed including the main
    706 projects package and the libraries packages.</p>
    707 
    708 <p><strong>Testing a library project</strong></p>
    709 
    710 <p>There are two recommended ways of setting up testing on code and resources in
    711 a library project: </p>
    712 
    713 <ul>
    714 <li>You can set up a <a
    715 href="{@docRoot}guide/developing/testing/testing_otheride.html">test project</a>
    716 that instruments an application project that depends on the library project. You
    717 can then add tests to the project for library-specific features.</li>
    718 <li>You can set up a set up a standard application project that depends on the
    719 library and put the instrumentation in that project. This lets you create a
    720 self-contained project that contains both the tests/instrumentations and the
    721 code to test.</li>
    722 </ul>
    723 
    724 <p><strong>Library project storage location</strong></p>
    725 
    726 <p>There are no specific requirements on where you should store a library
    727 project, relative to a dependent application project, as long as the application
    728 project can reference the library project by a relative link. You can place the
    729 library project What is important is that the main project can reference the
    730 library project through a relative link.</p>
    731 
    732 
    733 <h2 id="Tips">Eclipse Tips </h2>
    734 
    735 <h3 id="arbitraryexpressions">Executing arbitrary Java expressions in Eclipse</h3>
    736 
    737 <p>You can execute arbitrary code when paused at a breakpoint in Eclipse. For example,
    738     when in a function with a String argument called &quot;zip&quot;, you can get
    739     information about packages and call class methods. You can also invoke arbitrary
    740     static methods: for example, entering <code>android.os.Debug.startMethodTracing()</code> will
    741     start dmTrace. </p>
    742 <p>Open a code execution window, select <strong>Window</strong> &gt; <strong>Show
    743         View</strong> &gt; <strong>Display</strong> from the main menu to open the
    744         Display window, a simple text editor. Type your expression, highlight the
    745         text, and click the 'J' icon (or CTRL + SHIFT + D) to run your
    746         code. The code runs in the context of the selected thread, which must be
    747         stopped at a breakpoint or single-step point. (If you suspend the thread
    748         manually, you have to single-step once; this doesn't work if the thread is
    749         in Object.wait().)</p>
    750 <p>If you are currently paused on a breakpoint, you can simply highlight and execute
    751     a piece of source code by pressing CTRL + SHIFT + D. </p>
    752 <p>You can highlight a block of text within the same scope by pressing ALT +SHIFT
    753     + UP ARROW to select larger and larger enclosing blocks, or DOWN ARROW to select
    754     smaller blocks. </p>
    755 <p>Here are a few sample inputs and responses in Eclipse using the Display window.</p>
    756 
    757 <table width="100%" border="1">
    758     <tr>
    759         <th scope="col">Input</th>
    760         <th scope="col">Response</th>
    761     </tr>
    762     <tr>
    763         <td><code>zip</code></td>
    764         <td><code>(java.lang.String) 
    765         /work/device/out/linux-x86-debug/android/app/android_sdk.zip</code></td>
    766     </tr>
    767     <tr>
    768         <td><code>zip.endsWith(&quot;.zip&quot;)</code></td>
    769         <td><code>(boolean) true</code></td>
    770     </tr>
    771     <tr>
    772         <td><code>zip.endsWith(&quot;.jar&quot;)</code></td>
    773         <td><code>(boolean) false</code></td>
    774     </tr>
    775 </table>
    776 <p>You can also execute arbitrary code when not debugging by using a scrapbook page.
    777     Search the Eclipse documentation for &quot;scrapbook&quot;.</p>
    778 
    779 
    780 <h3>Running DDMS Manually</h3>
    781 
    782 <p>Although the recommended way to debug is to use the ADT plugin, you can manually run 
    783 DDMS and configure Eclipse to debug on port 8700. (<strong>Note: </strong>Be sure that you 
    784 have first started <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a>). </p>
    785 
    786 
    787 <!-- TODO: clean this up and expand it to cover more wizards and features
    788 <h3>ADT Wizards</h3>
    789 
    790 <p>Notice that the "New Android Project" wizard has been expanded to use the multi-platform
    791 capabilities of the new SDK.</p>
    792 
    793 <p>There is now a "New XML File" wizard that lets you create skeleton XML resource
    794 files for your Android projects. This makes it easier to create a new layout, a new menu, a
    795 new strings file, etc.</p>
    796 
    797 <p>Both wizards are available via <strong>File > New</strong> and new icons in the main
    798 Eclipse toolbar (located to the left of the Debug and Run icons). 
    799 If you do not see the new icons, you may need to select <strong>Window > Reset
    800 Perspective</strong> from the Java perspective.</p>
    801 -->
    802