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Searched
full:skin
(Results
126 - 133
of
133
) sorted by null
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/external/quake/quake/src/QW/client/
qwcl.dsp
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/external/quake/quake/src/QW/server/
sv_user.c
662
// next up,
skin
check
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/external/quake/quake/src/WinQuake/
pr_cmds.cpp
1597
MSG_WriteByte (&sv.signon, (int) ent->u.v.
skin
);
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WinQuake.ncb
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/frameworks/base/docs/html/guide/developing/
other-ide.jd
416
a
skin
(HVGA is default).</p>
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/frameworks/base/docs/html/sdk/
RELEASENOTES.jd
222
density for each
skin
, to create any combination of resolution/density (WVGA
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/frameworks/base/core/java/android/widget/
TextView.java
335
// If we get the paint from the
skin
, we should set it to left, since
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf
949
ADJ^N "
skin
" :G2P
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