/external/quake/quake/src/QW/progs/ |
progdefs.h | 68 float solid;
member in struct:__anon5160
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plats.qc | 22 trigger.solid = SOLID_TRIGGER;
183 self.solid = SOLID_BSP;
319 self.solid = SOLID_BSP;
346 self.solid = SOLID_NOT;
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 69 float solid;
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progdefs.q2 | 71 float solid;
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world.cpp | 137 if (ent->u.v.solid == SOLID_BSP) 290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER) 388 if (ent->u.v.solid == SOLID_BSP && 444 if (ent->u.v.solid == SOLID_NOT) 463 if (ent->u.v.solid == SOLID_TRIGGER) 675 return false; // never got out of the solid area 678 // the other side of the node is solid, this is the impact point 743 if (ent->u.v.solid == SOLID_BSP && 769 if (ent->u.v.solid == SOLID_BSP && 825 if (touch->u.v.solid == SOLID_NOT [all...] |
/external/skia/include/effects/ |
SkBlurMaskFilter.h | 28 kSolid_BlurStyle, //!< solid inside, fuzzy outside
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/external/webkit/WebCore/manual-tests/ |
animate-duration.html | 15 border: 1px solid black;
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database-threading-stress-test.html | 6 pre { padding: 5px; border: 1px solid black; }
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canvas-mask-redraw.html | 12 border: 1px solid black;
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transition-events.html | 38 border: 1px solid black;
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/external/webkit/WebCore/manual-tests/animation/ |
transitions-and-paused-animations.html | 13 border: 1px solid black;
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/external/webkit/WebCore/manual-tests/gtk/ |
floatingdiv.html | 83 <div style="border : solid 2px #ff0000; position: absolute; float: right; background : #000000; color : #ffffff; padding : 4px; width : 200px; height : 100px; overflow : auto; ">
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/external/webkit/WebCore/manual-tests/inspector-wrappers/ |
inspector-wrappers-test-utils.js | 36 "style='border: 1px solid black; display: block; margin: 1em;'>" +
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/external/webkit/WebCore/css/ |
view-source.css | 51 border-right: 1px solid rgb(187, 187, 187) !important; 141 border: 2px solid rgb(100%, 52%, 21%); 146 border: 2px solid rgb(100%, 31%, 31%);
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mediaControlsChromium.css | 86 border-left: 1px solid rgba(255, 255, 255, 0.2); 87 border-right: 1px solid rgba(255, 255, 255, 0.2); 150 border-style: solid;
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/external/webkit/WebCore/inspector/front-end/ |
inspector.css | 75 border-bottom: 1px solid rgb(80, 80, 80); 83 border-bottom: 1px solid rgb(64%, 64%, 64%); 93 border-top: 1px solid rgb(100, 100, 100); 103 border-top: 1px solid rgb(64%, 64%, 64%); 443 border-bottom: 1px solid rgb(96, 96, 96); 552 border-bottom: 1px solid rgb(240, 240, 240); 810 border-bottom: 1px solid rgb(163, 163, 163); 887 border-right: 1px solid rgb(187, 187, 187); 980 border-left: 1px solid rgb(64%, 64%, 64%); 1206 border-top: 1px solid rgb(145, 160, 192) [all...] |
/build/tools/droiddoc/templates/assets/ |
style.css | 34 border-top: 1px solid #d2d7d0; 54 border-top: 1px solid #d2d7d0; 65 border-top: 1px solid #d2d7d0; 82 border-top: 1px solid #d2d7d0; 267 border: 1px solid #3366cc;
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android-developer-docs.css | 10 border-bottom: 4px solid #ccc; 402 border:1px solid #dddd00; 518 border-top:2px solid #ccc; 585 /* border:1px solid #669999; 689 border:1px solid #d3ecf5; 736 border-left: 4px solid; 847 border:4px solid #dee8f1; 936 border-left:1px solid #dee8f1; 1076 border-bottom: 1px solid #888; 1089 border-top: 1px solid #888 [all...] |
/external/quake/quake/src/QW/server/ |
sv_phys.c | 69 // see if any solid entities are inside the final position 170 if (e1->v.touch && e1->v.solid != SOLID_NOT) 177 if (e2->v.touch && e2->v.solid != SOLID_NOT) 229 The basic solid body movement clip that slides along multiple planes 230 Returns the clipflags if the velocity was modified (hit something solid) 269 { // entity is trapped in another solid 290 if (trace.ent->v.solid == SOLID_BSP) 406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) 451 // see if any solid entities are inside the final position [all...] |
world.c | 137 if (ent->v.solid == SOLID_BSP) 279 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) 406 if (ent->v.solid == SOLID_NOT) 425 if (ent->v.solid == SOLID_TRIGGER) 627 return false; // never got out of the solid area 630 // the other side of the node is solid, this is the impact point 727 if (touch->v.solid == SOLID_NOT) 731 if (touch->v.solid == SOLID_TRIGGER) 734 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) 895 if (check->v.solid != SOLID_BSP & [all...] |
progdefs.h | 87 float solid; member in struct:__anon5208
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/external/webkit/WebKit/chromium/src/js/ |
devTools.css | 11 border-top: 1px solid rgb(100, 100, 100); 105 border-left: 1px solid rgb(102, 102, 102); 140 border: 1px solid rgb(92, 116, 157);
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/development/pdk/docs/porting/ |
audio.jd | 21 Solid elements represent Android blocks and dashed elements represent partner-specific blocks.
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/external/webkit/WebCore/platform/graphics/ |
BitmapImage.h | 232 // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. 268 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. 269 bool m_isSolidColor; // Whether or not we are a 1x1 solid image. 270 bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.
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/external/webkit/WebCore/platform/graphics/android/ |
ImageAndroid.cpp | 121 return; // keep solid == false 126 return; // keep solid == false 131 return; // keep solid == false 151 return; // keep solid == false
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