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  /dalvik/vm/mterp/x86/
OP_IPUT_WIDE.S 12 SPILL(rIBASE) # need another reg
32 SPILL(rPC)
OP_CHECK_CAST.S 42 SPILL(rPC)
56 SPILL(rPC)
76 SPILL(rPC)
OP_IGET.S 14 SPILL(rIBASE) # need another reg
34 SPILL(rPC)
OP_IGET_WIDE.S 12 SPILL(rIBASE) # need another reg
32 SPILL(rPC)
OP_IPUT.S 15 SPILL(rIBASE) # need another reg
35 SPILL(rPC)
OP_NEW_ARRAY.S 44 SPILL(rPC)
63 SPILL(rPC)
OP_APUT_OBJECT.S 30 SPILL(rPC)
OP_CMP_LONG.S 11 SPILL(rPC)
OP_CONST_CLASS.S 31 SPILL(rPC)
OP_CONST_STRING.S 30 SPILL(rPC)
OP_CONST_STRING_JUMBO.S 30 SPILL(rPC)
OP_DIV_LONG.S 6 SPILL(rPC)
OP_INVOKE_INTERFACE.S 29 SPILL(rPC)
OP_INVOKE_STATIC.S 31 SPILL(rPC)
OP_SGET.S 36 SPILL(rPC)
OP_SGET_WIDE.S 37 SPILL(rPC)
OP_SPUT.S 36 SPILL(rPC)
bindivLit16.S 14 SPILL(rPC)
header.S 38 sub FrameSize,%esp # Allocate storage for spill, locals & outs
51 will also have an associated spill location (mostly used useful for those assigned
67 forget to SPILL/UNSPILL it around call points
85 /* Spill offsets relative to %ebp */
106 #define SPILL(reg) movl reg##,reg##_SPILL(%ebp)
OP_DIV_LONG_2ADDR.S 8 SPILL(rPC)
OP_EXECUTE_INLINE.S 18 SPILL(rPC)
OP_SPUT_WIDE.S 38 SPILL(rPC)
OP_FILLED_NEW_ARRAY.S 16 SPILL(rPC)
83 SPILL(rFP) # esi
84 SPILL(rIBASE) # edi
footer.S 52 SPILL(rPC)
87 SPILL(rPC)
311 * rPC(edx) and GLUE(ecx). We'll spill rPC, and reload GLUE.
318 SPILL(rPC) # save edx
414 SPILL(rPC)
428 SPILL(rPC)
443 SPILL(rPC)
458 SPILL(rPC)
472 SPILL(rPC)
485 SPILL(rPC
    [all...]
  /dalvik/vm/mterp/out/
InterpAsm-x86.S 45 sub FrameSize,%esp # Allocate storage for spill, locals & outs
58 will also have an associated spill location (mostly used useful for those assigned
74 forget to SPILL/UNSPILL it around call points
92 /* Spill offsets relative to %ebp */
113 #define SPILL(reg) movl reg##,reg##_SPILL(%ebp)
553 SPILL(rPC)
569 SPILL(rPC)
709 SPILL(rPC)
758 SPILL(rPC)
805 SPILL(rPC
    [all...]

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