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  /ndk/build/platforms/android-5/arch-arm/usr/include/net/
if_types.h 115 #define IFT_IEEE80211 0x47 /* radio spread spectrum */
  /ndk/build/platforms/android-5/arch-x86/usr/include/net/
if_types.h 115 #define IFT_IEEE80211 0x47 /* radio spread spectrum */
  /ndk/build/platforms/android-8/arch-arm/usr/include/net/
if_types.h 115 #define IFT_IEEE80211 0x47 /* radio spread spectrum */
  /ndk/build/platforms/android-8/arch-x86/usr/include/net/
if_types.h 115 #define IFT_IEEE80211 0x47 /* radio spread spectrum */
  /external/webkit/WebCore/css/
CSSComputedStyleDeclaration.cpp 577 RefPtr<CSSPrimitiveValue> spread = propertyID == CSSPropertyTextShadow ? 0 : CSSPrimitiveValue::create(s->spread, CSSPrimitiveValue::CSS_PX); local
580 list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
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CSSParser.cpp 3806 RefPtr<CSSPrimitiveValue> spread; member in struct:WebCore::ShadowParseContext
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CSSStyleSelector.cpp 4734 int spread = item->spread ? item->spread->computeLengthInt(style(), m_rootElementStyle, zoomFactor) : 0; local
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  /frameworks/base/core/java/android/content/
SyncManager.java 393 long spread = maxValue - minValue; local
394 if (spread > Integer.MAX_VALUE) {
398 return minValue + random.nextInt((int)spread);
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  /external/kernel-headers/original/linux/
sched.h     [all...]
  /external/webkit/WebCore/page/animation/
AnimationBase.cpp 140 blendFunc(anim, from->blur, to->blur, progress), blendFunc(anim, from->spread, to->spread, progress),
    [all...]
  /external/webkit/WebCore/rendering/
RenderObject.cpp     [all...]
  /external/wpa_supplicant_6/wpa_supplicant/src/wps/
wps_upnp_ssdp.c 120 * The individual packets are spread out in time to limit loss,
  /external/icu4c/common/
unames.c 551 /* double-nibble length spread across two bytes */
555 /* double-nibble length spread across this one byte */
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  /external/quake/quake/src/QW/server/
model.c 522 { // spread the mins / maxs by a pixel
  /frameworks/base/docs/html/guide/practices/
screens_support.jd 104 <dd>Based on the screen resolution, the spread of pixels across the physical
107 <p>A screen with lower density has fewer available pixels spread across the
109 sometimes significantly more &mdash; pixels spread across the same area. The
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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd 553 <li>Spread: 0% </li>
575 <li>Spread: 0% </li>
666 <tr><td><em>3.</em></td><td>Outer glow:</td><td>white | 55% opacity <br>spread 10% | size 3px</td></tr>
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  /dalvik/libcore/concurrent/src/main/java/java/util/concurrent/
ConcurrentHashMap.java 156 // Spread bits to regularize both segment and index locations,
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_yuv_sw.c     [all...]
  /external/quake/quake/src/QW/progs/
weapons.qc 265 void(float shotcount, vector dir, vector spread) FireBullets =
  /frameworks/base/docs/html/guide/topics/manifest/
activity-element.jd 490 can override the default, allowing you to spread your application across
    [all...]
  /development/samples/SearchableDictionary/res/raw/
definitions.txt     [all...]
  /external/dropbear/libtomcrypt/src/math/fp/
ltc_ecc_fp_mulmod.c     [all...]
  /external/guava/src/com/google/common/collect/
CustomConcurrentHashMap.java 525 // Spread bits to regularize both segment and index locations,
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  /external/quake/quake/src/QW/client/
gl_model.c 592 { // spread the mins / maxs by a pixel
    [all...]
model.c 583 { // spread the mins / maxs by a pixel
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