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      1 page.title=Icon Design Guidelines, Android 2.0
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5 <div id="qv">
      6 
      7 <h2>Icon design quickview</h2>
      8 
      9 <ul>
     10 <li>You can use several types of icons in an Android application.</li>
     11 <li>Your icons should follow the general specification in this document.</li>
     12 <li>You should create separate icon sets for high-, medium-, and low-density screens.</li>
     13 </ul>
     14 
     15 <h2>In this document</h2>
     16 
     17 <ol>
     18 <li><a href="#launcherstructure">Launcher icon</a></li>
     19 <li><a href="#menustructure">Menu icon</a></li>
     20 <li><a href="#statusbarstructure">Status bar icon</a></li>
     21 <li><a href="#tabstructure">Tab icon</a></li>
     22 <li><a href="#dialogstructure">Dialog icon</a></li>
     23 <li><a href="#listviewstructure">List view icon</a></li>
     24 
     25 <li style="margin-top:3px;"><a href="#design_tips">Tips for Designers</a></li>
     26 <li><a href="#templatespack">Using the Icon Templates Pack</a></li>
     27 
     28 <li><a href="#iconappendix">Icon appendix</a>
     29 	<ol>
     30 	<li><a href="#launcherapx">Standard Launcher icons</a></li>
     31 	<li><a href="#menuapx">Standard Menu icons</a></li>
     32 	<li><a href="#statusbarapx">Standard Status bar icons</a></li>
     33 	</ol>
     34 </li>
     35 
     36 </ol>
     37 
     38 <h2>See also</h2>
     39 
     40 <ol>
     41 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
     42 Screens</a></li>
     43 <li><a href="{@docRoot}shareables/icon_templates-v2.0.zip">Android Icon
     44 Templates Pack, v2.0 &raquo;</a></li>
     45 </ol>
     46 
     47 <h2>Older versions</h2>
     48 
     49 <ol>
     50 <li style="margin-top:4px;"><a
     51 href="{@docRoot}guide/practices/ui_guidelines/icon_design_1.html">Icon Design
     52 Guidelines, Android 1.0</a></li>
     53 <li><a href="{@docRoot}shareables/icon_templates-v1.0.zip">Android Icon
     54 Templates Pack, v1.0 &raquo;</a></li>
     55 </ol>
     56 
     57 
     58 </div>
     59 </div>
     60 
     61 <p>Creating a unified look and feel throughout a user interface adds value to
     62 your product. Streamlining the graphic style will also make the UI seem more
     63 professional to users.</p>
     64 
     65 <p>This document provides information to help you create icons for various parts
     66 of your applications user interface that match the general styles used by the
     67 Android 2.x framework. Following these guidelines will help you to create a 
     68 polished and unified experience for the user.</p>
     69 
     70 <p>To get started creating your icons more quickly, you can download 
     71 the Android Icon Templates Pack. For more information, see 
     72 <a href="#templatespack">Using the Android Icon Template Pack</a>.</p>
     73 
     74 
     75 <h2 id="icon-sets">Providing Density-Specific Icon Sets</h2>
     76 
     77 <p>Android is designed to run on a variety of devices that offer a range of
     78 screen sizes and resolutions. When you design the icons for your application,
     79 it's important keep in mind that your application may be installed on any of
     80 those devices. As described in the <a 
     81 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
     82 Screens</a> document, the Android platform makes it straightforward for you to
     83 provide icons in such a way that they will be displayed properly on any device,
     84 regardless of the device's screen size or resolution.</p>
     85 
     86 <p>In general, the recommended approach is to create a separate set of icons for
     87 each of the three generalized screen densities listed in Table 1, below, then
     88 store them in density-specific resource directories in your application. When
     89 your application runs, the Android platform will check the characteristics of
     90 the device screen and load icons from the appropriate density-specific
     91 resources. For more information about how to store density-specific resources in
     92 your application, see <a
     93 href="{@docRoot}guide/practices/screens_support.html#qualifiers">Resource
     94 directory qualifiers for screen size and density</a>. </p>
     95 
     96 <p>The baseline screen density for Android devices is medium
     97 (<code>mdpi</code>). For this reason, a recommended approach to creating icon
     98 sets for multiple screen densities is to:</p>
     99 
    100 <ol>
    101 <li>Design the icons for the baseline density first (see Table 1 for the actual
    102 pixel dimensions at which to design the icons). </li>
    103 <li>Place the icons in the application's default drawable resources, then run
    104 the application on an Android Virtual Device (AVD) or an HVGA device such as the
    105 T-Mobile G1. </li>
    106 <li>Test and adjust your baseline icons as needed.</li>
    107 <li>When you are satisfied with the icons you've developed at the baseline
    108 density, create scaled copies for the other densities. 
    109 
    110 <ul>
    111 <li>Scale the baseline icons up 150% to create the high-density assets.</li>
    112 <li>Scale the baseline icons down 75% to create the low-density assets.</li>
    113 </ul></li>
    114 
    115 <li>Place the icons in density-specific resource directories in your
    116 application. For example:
    117 <ul>
    118 <li>Medium-density assets go in a <code>res/drawable-mdpi/</code>
    119 directory (or in the default <code>res/drawable/</code> directory),</li>
    120 <li>High-density assets go in a <code>res/drawable-hdpi/</code> directory,
    121 and</li>
    122 <li>Low-density assets go in a <code>res/drawable-ldpi/</code>
    123 directory.</li>
    124 </ul></li>
    125 <li>Test and adjust the high- and low-density icons if needed</li>
    126 </ol>
    127 
    128 <p>For tips on how to create and manage icon sets for multiple densities, see 
    129 <a href="#design_tips">Tips for Designers</a>.</p>
    130 
    131 <p class="caption" id="screens-table"><strong>Table 1.</strong> Summary of
    132 finished icon dimensions for each of the three generalized screen densities, by
    133 icon type.</p>
    134 
    135   <table style="margin-top:2em;">
    136     <tbody>
    137 <tr>
    138 <th>Icon Type</th><th colspan="3">Standard Asset Sizes (in Pixels), for
    139 Generalized Screen Densities</th></tr>
    140     <tr>
    141       <td></td>
    142       <th style="background-color:#f3f3f3;font-weight:normal">
    143         <nobr>Low density screen <em>(ldpi)</em></nobr>
    144       </th>
    145       <th style="background-color:#f3f3f3;font-weight:normal">
    146         <nobr>Medium density screen <em>(mdpi)</em></nobr>
    147       </th>
    148       <th  style="background-color:#f3f3f3;font-weight:normal">
    149         <nobr>High density screen <em>(hdpi)</em><nobr>
    150       </th>
    151     </tr>
    152 
    153     <tr>
    154       <th style="background-color:#f3f3f3;font-weight:normal">
    155         Launcher
    156       </th>
    157       <td style="font-size:.9em;">
    158           36 x 36 px
    159       </td>
    160 
    161       <td style="font-size:.9em;">
    162          48 x 48 px
    163       </td>
    164       <td style="font-size:.9em;">
    165           72 x 72 px
    166       </td>
    167     </tr>
    168 
    169     <tr>
    170       <th style="background-color:#f3f3f3;font-weight:normal">
    171         Menu
    172       </th>
    173       <td style="font-size:.9em;">
    174           36 x 36 px
    175       </td>
    176 
    177       <td style="font-size:.9em;">
    178          48 x 48 px
    179       </td>
    180       <td style="font-size:.9em;">
    181           72 x 72 px
    182       </td>
    183     </tr>
    184 
    185     <tr>
    186       <th style="background-color:#f3f3f3;font-weight:normal">
    187         Status Bar
    188       </th>
    189       <td style="font-size:.9em;">
    190           24 x 24 px
    191       </td>
    192 
    193       <td style="font-size:.9em;">
    194          32 x 32 px
    195       </td>
    196       <td style="font-size:.9em;">
    197           48 x 48 px
    198       </td>
    199     </tr>
    200     <tr>
    201       <th style="background-color:#f3f3f3;font-weight:normal">
    202         Tab
    203       </th>
    204       <td style="font-size:.9em;">
    205           24 x 24 px
    206       </td>
    207 
    208       <td style="font-size:.9em;">
    209          32 x 32 px
    210       </td>
    211       <td style="font-size:.9em;">
    212           48 x 48 px
    213       </td>
    214     </tr>
    215     <tr>
    216       <th style="background-color:#f3f3f3;font-weight:normal">
    217         Dialog
    218       </th>
    219       <td style="font-size:.9em;">
    220           24 x 24 px
    221       </td>
    222 
    223       <td style="font-size:.9em;">
    224          32 x 32 px
    225       </td>
    226       <td style="font-size:.9em;">
    227           48 x 48 px
    228       </td>
    229     </tr>
    230     <tr>
    231       <th style="background-color:#f3f3f3;font-weight:normal">
    232         List View
    233       </th>
    234       <td style="font-size:.9em;">
    235           24 x 24 px
    236       </td>
    237 
    238       <td style="font-size:.9em;">
    239          32 x 32 px
    240       </td>
    241       <td style="font-size:.9em;">
    242           48 x 48 px
    243       </td>
    244     </tr>
    245     </tbody>
    246   </table>
    247 
    248 <h2 id="launcherstructure">Launcher Icon</h2>
    249 
    250 <p>A Launcher icon is a graphic that represents your application on the devices
    251 Home screen and in the Launcher window.  </p>
    252 
    253 <p>The user opens the Launcher by touching the icon at the bottom of the Home
    254 screen. The Launcher opens and exposes the icons for all of the installed 
    255 applications, which are arranged in a grid. The user selects an application and 
    256 opens it by touching the Launcher icon or by means of any hardware navigation 
    257 controls available, such as a trackball or d-pad. </p>
    258 
    259 <p>The user can also drag an icon out of the Launcher window and onto the Home
    260 screen itself, for more convenient access to the application. In this case, the
    261 system displays your application's Launcher icon against the Home screen
    262 wallpaper, rendering it at the same dimensions as it is rendered inside the
    263 Launcher.</p>
    264 
    265 <p>The system manages the scaling of all Launcher icons so that they rendered at
    266 a uniform height and width. The actual pixel dimensions of the rendered Launcher
    267 icons on any given device varies, based on the size and pixel-density
    268 characteristics of the device's screen. To ensure the best possible rendering
    269 for your icons, supply versions of the icons that are designed for low, medium,
    270 and high density screens. For information, see <a
    271 href="#icon_sets">Providing Density-Specific Icon Sets</a>, above, or <a
    272 href="#design_tips">Tips for Designers</a>, below.</p>
    273 
    274 <h3 id="style">Style</h3>
    275 
    276 <p>The launcher icons that you create should follow the general style principles
    277 below. The guidelines aren't meant to restrict what you can do with your icons,
    278 but rather they are meant to emphasize the common approaches that your icons can
    279 share with others on the device. Figure 1, at right, provides examples.  </p>
    280 
    281 <div class="figure" style="padding:3em">
    282   <img src="{@docRoot}images/icon_design/IconGraphic_Icons_i.png" 
    283     width="340">
    284   <p class="caption" style="margin:0;padding:0;margin-left:36px;">
    285   <strong>Figure 1.</strong> Illustration of Launcher icon style.</p>
    286 </div>
    287 
    288 <p>Clean and contemporary:</p>
    289 
    290 <ul>
    291   <li>Launcher icons should be current and sometimes quirky, but they should not
    292 appear aged or ragged. You should avoid overused symbolic metaphors whenever
    293 possible.</li>
    294 </ul>
    295 
    296 <p>Simple and iconic:</p>
    297 <ul>
    298   <li> Android Launcher icons are caricatural in nature; your icons should be
    299 highly simplified and exaggerated, so that they are appropriate for use at small
    300 sizes. Your icons should not be overly complicated. </li>
    301   <li>Try featuring a single part of an application as a symbolic
    302 representation of the whole (for example, the Music icon features a speaker).
    303 </li>
    304   <li>Consider using natural outlines and shapes, both geometric and organic,
    305 with a realistic (but never photorealistic) rendering. </li>
    306   <li>Your icons <em>should not</em> present a cropped view of a larger
    307 image.</li>
    308 </ul>
    309 
    310 <p>Tactile and textured:</p>
    311 <ul>
    312   <li>Icons should feature non-glossy, textured material. See
    313   <a href="#materials-colors">Materials and colors</a>, below, for more
    314   information.</li>
    315 </ul>
    316 
    317 <p>Forward-facing and top-lit:</p>
    318 <ul>
    319   <li><em>New for Android 2.0 and later platforms</em>: Android Launcher
    320 icons should be forward-facing, with very little perspective, and they
    321 should be top-lit.</li>
    322 </ul>
    323 
    324 Additionally, note all icons will have separate text labels, so rather than
    325 working to include embedded text in the design of of your icons, focus your
    326 efforts on the icon's visual distinctiveness and memorability instead.</p>
    327 
    328 <p>To look at more examples of the Launcher icons used by built-in Android
    329 applications, see <a href="#launcherapx">Standard Launcher Icons</a> in the
    330 Icons Appendix of this document. </p>
    331 
    332 
    333 
    334 <h3 id="dodonts">Do's and Don'ts</h3>
    335 
    336 <p>Below are some "do and don't" examples to consider when creating icons for
    337 your application.  </p>
    338 
    339 
    340 <table>
    341 <tr>
    342 <td style="border:0;width:50%;">
    343 
    344 <h4>Android Launcher icons are...</h4>
    345 
    346 <ul>
    347 <li>Modern, minimal, matte, tactile, and textured</li>
    348 <li>Forward-facing and top-lit, whole, limited in color
    349 palette</li>
    350 </ul>
    351 </td>
    352 <td style="border:0;width:50%;">
    353 
    354 <h4>Android Launcher icons are not...</h4>
    355 
    356 <ul>
    357 <li>Antique, over-complicated, glossy, flat vector</li>
    358 <li>Rotated, Cropped, Over-Saturated</li>
    359 </ul>
    360 </td>
    361 </tr>
    362 <tr>
    363 </table>
    364 
    365 <div style="margin-left:2em">
    366 <img src="{@docRoot}images/icon_design/IconGraphic_DosDonts.png" alt="Side-by-side examples
    367 of good/bad icon design." />
    368 <p class="caption" style="margin-top:.5em;">
    369 <strong>Figure 2.</strong> Side-by-side examples of "do's and don'ts" for
    370 Android launcher icons. </p>
    371 </div>
    372 
    373 <h3 id="materials-colors">Materials and colors</h3>
    374 
    375 <p>Launcher icons should make use of tactile, top-lit, textured materials. Even
    376 if your icon is just a simple shape, you should try to render in a way that
    377 makes it appear to be sculpted from some real-world material.</p>
    378 
    379 <p>The Launcher icons for the platform's default applications use the set of
    380 materials shown in Figure 3, below. Your icons can use these materials or you
    381 can create new materials.</p>
    382 
    383 <p>Android launcher icons usually consist of a smaller shape within a
    384 larger base shape and combine one neutral and one primary color. Icons may
    385 use a combination of neutral colors but should maintain a fairly high level of
    386 contrast. Icons should not use more than one primary color per icon, if
    387 possible.</p>
    388 
    389 <p>Launcher icons should use a limited color palette that includes a range
    390 of neutral and primary colors. The icons should not be over-saturated.</p>
    391 
    392 <p>The recommended color palette to use for Launcher icons is shown in Figure 4.
    393 You can use elements of the palette for both the base color and the highlight
    394 color. You can use the colors of the palette in conjunction with a
    395 white-to-black vertical linear gradient overlay. This creates the impression
    396 that the icon is lit from above and keeps the color less saturated.</p>
    397 
    398 
    399 
    400 <div style="margin:2em">
    401 <img src="{@docRoot}images/icon_design/IconGraphic_Materials.png" width="450" style="padding-top:2px;">
    402 <p class="caption" style="margin-top:.5em;">
    403 <strong>Figure 3.</strong> Example materials that you can use to create
    404 your icons.</p>
    405 </div>
    406 
    407 <div style="margin:2em">
    408 <img src="{@docRoot}images/icon_design/IconGraphic_AccentColor.png" width="450">
    409 <p class="caption" xstyle="margin-top:.5em;">
    410 <strong>Figure 4.</strong> Examples of materials combined with base
    411 and highlight colors from the recommended palette.</p>
    412 </div>
    413 
    414 
    415 <p>When you combine the materials above with a color highlight from the
    416 recommended pallete, you can create materials combinations such as those shown
    417 in Figure 5. To get you started, the <a href="#templatespack">icons pack</a>
    418 includes a Photoshop template file (<code>Launcher-icon-template.psd</code>)
    419 that provides all of the default materials, colors, and gradients. </p>
    420 
    421 <div style="margin:2em">
    422 <img src="{@docRoot}images/icon_design/IconGraphic_Colors.png" width="450" style="padding-top:2px;">
    423 <p class="caption" style="margin-top:.5em;">
    424 <strong>Figure 5.</strong> Recommended color palette for icons.</p>
    425 </div>
    426 
    427 
    428 <h3 id="size">Size and positioning</h3>
    429 
    430 <p>Launcher icons should use a variety of shapes and forms and those must be
    431 scaled and positioned to create consistent visual weight.</p>
    432 
    433 <p>Launcher icons should use a variety of shapes and forms and those must be
    434 scaled and positioned inside the asset to create consistent visual weight with
    435 other </p>
    436 
    437 <p>Figure 6 illustrates various ways of positioning the icon inside the asset.
    438 As detailed in the table below, you should size the icons <em>smaller than the
    439 actual bounds of the asset</em>, to create a consistent visual weight and to
    440 allow for the inclusion of shadows. If your icon is square or nearly square, it
    441 should be scaled even smaller.</p>
    442 
    443 
    444 <ul>
    445 <li>The bounding box for the full asset is shown in red.</li>
    446 <li>The recommended bounding box for the actual icon itself is shown in blue.
    447 The icon box is sized smaller than the full asset box so that there is space to
    448 include shadows and special icon treatments. </li>
    449 <li>The recommended bounding box for an icon that is square is shown in orange.
    450 The box for square icons is smaller than that for other icons to establish a
    451 consistent visual weight across the two types.</li>
    452 </ul>
    453 
    454 <table style="margin:2.5em 0 1em 0;">
    455 <tr>
    456 
    457 <td style="border:0;padding-left:72;">
    458 <ol class="nolist">
    459   <li>Icon dimensions for high-density (<code>hdpi</code>) screens:</li>
    460   <ol class="nolist">
    461     <li>Full Asset: 72 x 72 px</li>
    462     <li>Icon: 60 x 60 px</li>
    463     <li>Square Icon: 56 x 56 px</li>
    464   </ol>
    465   </li>
    466 </ol>
    467 </td>
    468 <td style="border:0;">
    469   <img src="{@docRoot}images/icon_design/IconGraphic_OpticalSize_l.png"
    470    style="padding:0;margin:0;" width="450">
    471 </td>
    472 </tr>
    473 <tr>
    474 <td style="border:0;">
    475   <ol class="nolist">
    476   <li>Icon Dimensions for medium-density (<code>mdpi</code>) screens:</li>
    477     <ol class="nolist">
    478       <li>Full Asset: 48 x 48 px</li>
    479       <li>Icon: 40 x 40 px</li>
    480       <li>Square Icon: 38 x 38 px</li>
    481     </ol>
    482   </li>
    483 </ol>
    484 </td>
    485 
    486 <td style="border:0;padding-left:72;">
    487  <img src="{@docRoot}images/icon_design/IconGraphic_OpticalSize_s.png"
    488  style="padding:0;margin:0;" width="450">
    489 </td>
    490 </tr>
    491 <tr>
    492 <td style="border:0;">
    493   <ol class="nolist">
    494   <li>Icon Dimensions for low-density (<code>ldpi</code>) screens:</li>
    495     <ol class="nolist">
    496       <li>Full Asset: 36 x 36 px</li>
    497       <li>Icon: 30 x 30 px</li>
    498       <li>Square Icon: 28 x 28 px</li>
    499     </ol>
    500   </li>
    501 </ol>
    502 </td>
    503 
    504 <td style="border:0;padding-left:72;">
    505  <img src="{@docRoot}images/icon_design/IconGraphic_OpticalSize_ldpi.png"
    506  style="padding:0;margin:0;" width="450">
    507 
    508  <p class="caption" style="margin:0;padding:0;margin-top:1.5em;"><strong>Figure
    509  6.</strong> Icon sizing and positioning inside the bounds of the
    510  icon asset.</p>
    511 </td>
    512 </tr>
    513 
    514 </table>
    515 
    516 
    517 
    518 <h3>Using the Launcher Icon Template</h3>
    519 
    520 <p>Included in the Android Icon Templates Pack 2.0 is a template containing
    521 palettes for default icon materials and colors. The template is provided in .psd
    522 format for Adobe Photoshop or similar raster image editor. </p>
    523 
    524 <p>To get started, first <a
    525 href="{@docRoot}shareables/icon_templates-v2.0.zip">download the Android Icon
    526 Templates Pack 2.0 &raquo;</a>. </p>
    527 
    528 <p>Once you've downloaded the pack, unzip it and open the file
    529 <code>Launcher-icon-template.psd</code> in Adobe Photoshop or similar raster
    530 image editing program. Notice the palettes for materials and colors.  You can
    531 use as the template as a starting point for creating your Launcher icons. </p>
    532 
    533 <p>After you create your icon, you can add a shadow effect according to the
    534 specification below, as appropriate for the size of image you are creating. </p>
    535 
    536 
    537 <table style="margin:2.5em 0 1em 0;">
    538 <tr>
    539 
    540 <td style="border:0;padding-left:72;">
    541   <img src="{@docRoot}images/icon_design/IconGraphic_Shadow_WVGA.png"
    542    style="padding:0;margin:0;" width="450">
    543 </td>
    544 <td style="border:0;">
    545 <p style="padding-top:.5em;">Shadow for WVGA (high density) sreens:</p>
    546   <ol class="nolist">
    547     <li>Effect: Drop Shadow</li>
    548     <li>Color: #000000</li>
    549     <li>Blend Mode: Multiply</li>
    550     <li>Opacity: 75%</li>
    551     <li>Angle: 90</li>
    552     <li>Distance: 2px</li>
    553     <li>Spread: 0% </li>
    554     <li>Size: 5px </li>
    555   </ol>
    556 </li>
    557 </ol>
    558 </td>
    559 </tr>
    560 <tr>
    561 <td style="border:0;padding-left:72;">
    562   <img src="{@docRoot}images/icon_design/IconGraphic_Shadow_HVGA.png"
    563    style="padding:0;margin:0;" width="450">
    564 </td>
    565 
    566 <td style="border:0;">
    567 <p style="padding-top:.5em;">Shadow for HVGA (medium density) sreens:</p>
    568   <ol class="nolist">
    569     <li>Effect: Drop Shadow</li>
    570     <li>Color: #000000</li>
    571     <li>Blend Mode: Multiply</li>
    572     <li>Opacity: 75%</li>
    573     <li>Angle: 90</li>
    574     <li>Distance: 1px</li>
    575     <li>Spread: 0% </li>
    576     <li>Size: 3px </li>
    577   </ol>
    578 </li>
    579 </ol>
    580 </td>
    581 </tr>
    582 </table>
    583 
    584 <p>When the shadow is added and the icon is complete, export it as a PNG file
    585 with transparency enabled, ensuring that you size the icon at 72 x 72px for
    586 high-density screens and 48 x 48px for medium density screens. For more
    587 information about why you should provide different Launcher assets for high-,
    588 medium, and low-density screens, see <a
    589 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
    590 Screens</a>.</p>
    591 
    592 
    593 
    594 <h2 id="menustructure">Menu icon</h2>
    595 
    596 <p>Menu icons are graphical elements placed in the pop-up menu shown to users
    597 when they press the Menu button. They are drawn in a flat-front perspective.
    598 Elements in a menu icon must not be visualized in 3D or perspective.</p>
    599 
    600 <p>As described in <a href="#icon-sets">Providing Density-Specific Icon
    601 Sets</a>, above, you should create separate icon sets for low-, normal, and
    602 high-density screens. This ensures that your icons will display properly across
    603 the range of devices on which your application can be installed. See <a
    604 href="#screens-table">Table 1</a> for a listing of the recommended finished icon
    605 sizes for each density. Also, see <a href="#design-tips">Tips for Designers</a>
    606 for suggestions on how to work with multiple sets of icons.</p>
    607 
    608 <h4>Structure</h4>
    609 
    610 <ul>
    611 <li>In order to maintain consistency, all menu icons must use the same
    612 primary palette and the same effects. For more information, see the
    613 menu icon <a href="#menupalette">color palette</a>. </li>
    614 
    615 <li>Menu icons should include rounded corners, but only when logically
    616 appropriate. For example, in Figure 7 the logical place for rounded corners is
    617 the roof and not the rest of the building.</span></li>
    618 
    619 <li>All dimensions specified on this page are based on a 48x48 pixel artboard 
    620 size with a 6 pixel safeframe.</li>
    621 
    622 <li>The menu icon effect (the outer glow) described in <a
    623 href="#menulight">Light, effects, and shadows</a> can overlap the 6px safeframe,
    624 but only when necessary. The base shape must always stay inside the
    625 safeframe.</li>
    626 
    627 <li><strong>Final art must be exported as a transparent PNG file.</strong></li>
    628 
    629 <li>Templates for creating menu icons in Adobe Photoshop are available in the 
    630 Icon Templates Pack.</li>
    631 </ul>
    632 
    633 <table class="image-caption">
    634 <tr>
    635 <td class="image-caption-i" style="padding-right:0">
    636   <img src="{@docRoot}images/icon_design/menu_structure.png" alt="A view of menu
    637 icon structure." />
    638 </td>
    639 <td class="image-caption-c">
    640   <div class="caption grad-rule-top">
    641     <p><strong>Figure 7. </strong>Safeframe and corner-rounding for menu
    642 icons. Icon size is 48x48.</p>
    643   </div>
    644 </td>
    645 </tr>
    646 </table>
    647 
    648 
    649 <h4 id="menulight">Light, effects, and shadows</h4>
    650 
    651 <p>Menu icons are flat and pictured face on. A slight deboss and some other
    652 effects, which are shown below, are used to create depth.</p>
    653 
    654 <table class="image-caption">
    655 <tr>
    656 <td class="image-caption-i">
    657   <img src="{@docRoot}images/icon_design/menu_light.png" alt="A view of light, effects, and shadows for menu icons."/>
    658 </td>
    659 <td class="image-caption-c">
    660   <div class="caption grad-rule-top">
    661     <p><strong>Figure 8. </strong>Light, effects, and shadows for menu icons.</p>
    662     <div class="image-caption-nested">
    663     <table style="margin-top:0;">
    664     <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>Use fill gradient from primary color palette</td></tr>
    665     <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90 | distance 2px<br>size 2px</td></tr>
    666     <tr><td><em>3.</em></td><td>Outer glow:</td><td>white | 55% opacity <br>spread 10% | size 3px</td></tr>
    667     <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90 | altitude 10<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
    668     </table>
    669     </div>
    670   </div>
    671 </td>
    672 </tr>
    673 </table>
    674 
    675 <table style="margin:0px;padding:0px;">
    676 <tr>
    677 <td style="border:0;width:350px;">
    678 
    679 <h4 id="menupalette">Color palette</h4>
    680 
    681 <table style="margin:0px;padding:0px;">
    682 <tr>
    683 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/menu_palette_white.png" alt="Color palette, white" style="margin:.5em 0 0 0;" /></td>
    684 <td class="image-caption-c" style="padding-top:.5em;">White<br>r 255 | g 255 | b 255<br>Used for outer glow and bevel highlight.</td>
    685 </tr>
    686 
    687 <tr>
    688 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/menu_palette_gradient_medium.png" alt="Color palette, medium gradient" style="margin:.5em 0 0 0;" /></td>
    689 <td class="image-caption-c" style="padding-top:.5em;">Fill gradient<br><em>1:&nbsp;&nbsp;</em>r 163 | g 163 | b 163<br><em>2:&nbsp;&nbsp;</em>r 120 | g 120 | b 120<br>Used as color fill.</td>
    690 </tr>
    691 
    692 <tr>
    693 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/menu_palette_black.png" alt="Color palette, black" style="margin:.5em 0 0 0;" /></td>
    694 <td class="image-caption-c" style="padding-top:.5em;">Black<br>r 0 | g 0 | b 0<br>Used for inner shadow and bevel shadow.</td>
    695 </tr>
    696 
    697 </table>
    698 
    699 </td>
    700 
    701 <td style="border:0;width:350px">
    702 
    703 <h4 id="menusteps">Step by step</h4>
    704 
    705 <ol>
    706 <li>Create the basic shapes using a tool like Adobe Illustrator.</li>
    707 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
    708 of 48x48 px on a transparent background. Mind the safeframe.</li>
    709 <li>Add the effects seen as described in Figure 8.</li>
    710 <li>Export the icon at 48x48 as a PNG file with transparency enabled.</li>
    711 </ol>
    712 
    713 </td>
    714 </tr>
    715 </table>
    716 
    717 <h4 id="dodonts_menu">"Do's and don'ts"</h4>
    718 
    719 <p>Below are some "do and don't" examples to consider when creating menu icons for
    720 your application. </p>
    721 
    722 
    723 <img src="{@docRoot}images/icon_design/do_dont_menuicons.png" style="padding:0;margin:0;padding-right:30%" width="400">
    724 
    725 
    726 <h2 id="statusbarstructure">Status bar icon</h2>
    727 
    728 <p>Status bar icons are used to represent notifications from your application in
    729 the status bar. Graphically, they are very similar to menu icons, but are
    730 smaller and higher in contrast.</p>
    731 
    732 <p>As described in <a href="#icon-sets">Providing Density-Specific Icon
    733 Sets</a>, above, you should create separate icon sets for low-, normal, and
    734 high-density screens. This ensures that your icons will display properly across
    735 the range of devices on which your application can be installed. See <a
    736 href="#screens-table">Table 1</a> for a listing of the recommended finished icon
    737 sizes for each density. Also, see <a href="#design-tips">Tips for Designers</a>
    738 for suggestions on how to work with multiple sets of icons.</p>
    739 
    740 <h4>Structure</h4>
    741 
    742 <ul>
    743 <li>Rounded corners must always be applied to the base shape and to the details
    744 of a status bar icon shown Figure 9.</li>
    745 
    746 <li>All dimensions specified are based on a 25x25 pixel artboard size with a 2
    747 pixel safeframe.</li>
    748 
    749 <li>Status bar icons can overlap the safeframe to the left and right when
    750 necessary, but must not overlap the safeframe at the top and bottom.</li>
    751 
    752 <li><strong>Final art must be exported as a transparent PNG file.</strong></li>
    753 
    754 <li>Templates for creating status bar icons using Adobe Photoshop are available
    755 in the Icon Templates Pack.</li>
    756 </ul>
    757 
    758 <table class="image-caption">
    759 <tr>
    760 <td class="image-caption-i" style="padding-right:0">
    761   <img src="{@docRoot}images/icon_design/statusbar_structure.png" alt="A view of
    762 status bar icon structure." />
    763 </td>
    764 <td class="image-caption-c">
    765   <div class="caption grad-rule-top">
    766     <p><strong>Figure 9. </strong>Safeframe and corner-rounding for status bar
    767 icons. Icon size is 25x25.</p>
    768   </div>
    769 </td>
    770 </tr>
    771 </table>
    772 
    773 
    774 <h4 id="statusbarlight">Light, effects, and shadows</h4>
    775 
    776 <p>Status bar icons are slightly debossed, high in contrast, and pictured
    777 face-on to enhance clarity at small sizes.</p>
    778 
    779 <table class="image-caption">
    780 <tr>
    781 <td class="image-caption-i">
    782   <img src="{@docRoot}images/icon_design/statusbar_light.png" alt="A view of
    783 light, effects, and shadows for status bar icons."/>
    784 </td>
    785 <td class="image-caption-c">
    786   <div class="caption grad-rule-top">
    787     <p><strong>Figure 10. </strong>Light, effects, and shadows for status bar icons.</p>
    788     <div class="image-caption-nested">
    789     <table style="margin-top:0;">
    790     <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>Use fill gradient from primary color palette</td></tr>
    791     <tr><td><em>2.</em></td><td>Inner bevel:</td><td>depth 100% | direction down<br>size 0px | angle 90 |<br>altitude 30<br>highlight white 75% opacity<br>shadow black 75% opacity</td></tr>
    792     <tr><td><em>3.</em></td><td>Detail:</td><td>white</td></tr>
    793     <tr><td><em>4.</em></td><td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direction down | size 0px | angle 117 | <br>altitude 42 | highlight white 70% | no shadow</td></tr>
    794     </table>
    795     </div>
    796   </div>
    797 </td>
    798 </tr>
    799 </table>
    800 
    801 <table style="margin:0px;padding:0px;">
    802 <tr>
    803 <td style="border:0;width:350px;">
    804 
    805 <h4 id="menupalette">Color palette</h4>
    806 
    807 <p>Only status bar icons related to the phone function use full color; all other status bar icons should remain monochromatic.</p>
    808 
    809 <table style="margin:0px;padding:0px;">
    810 <tr>
    811 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/statusbar_palette_white.png" alt="Color palette, white" style="margin:.5em 0 0 0;" /></td>
    812 <td class="image-caption-c" style="padding-top:.5em;">White<br>r 255 | g 255 | b 255<br>Used for details within the icons and bevel highlight.</td>
    813 </tr>
    814 
    815 <tr>
    816 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/statusbar_palette_grey.png" alt="Color palette, grey gradient" style="margin:.5em 0 0 0;" /></td>
    817 <td class="image-caption-c" style="padding-top:.5em;">Grey gradient<br><em>1:&nbsp;&nbsp;</em>r 169 | g 169 | b 169<br><em>2:&nbsp;&nbsp;</em>r 126 | g 126 | b 126<br>Used for disabled details within the icon.</td>
    818 </tr>
    819 
    820 <tr>
    821 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/statusbar_palette_fill.png" alt="Color palette, fill gradient" style="margin:.5em 0 0 0;" /></td>
    822 <td class="image-caption-c" style="padding-top:.5em;">Fill gradient<br><em>1:&nbsp;&nbsp;</em>1 r 105 | g 105 | b 105<br><em>2:&nbsp;&nbsp;</em>r 10   | g 10   | b 10<br>Used as color fill.</td>
    823 </tr>
    824 
    825 <tr>
    826 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/statusbar_palette_black.png" alt="Color palette, black" style="margin:.5em 0 0 0;" /></td>
    827 <td class="image-caption-c" style="padding-top:.5em;">Black<br>r 0 | g 0 | b 0<br>Used for bevel shadow.</td>
    828 </tr>
    829 
    830 </table>
    831 
    832 </td>
    833 
    834 <td style="border:0;width:350px">
    835 
    836 <h4 id="menusteps">Step by step</h4>
    837 
    838 <ol>
    839 <li>In a tool like Adobe Photoshop, create the base shape within a 25x25 px
    840 image on a transparent background. Mind the safeframe, and keep the upper and
    841 lower 2 pixels free.</li>
    842 <li>Add rounded corners as specified in Figure 9.</li>
    843 <li>Add light, effects, and shadows as specified in Figure 10.</li>
    844 <li>Export the icon at 25x25 as a PNG file with transparency enabled.</li>
    845 </ol>
    846 
    847 </td>
    848 </tr>
    849 </table>
    850 
    851 
    852 <h4 id="dodonts_status">"Do's and don'ts"</h4>
    853 
    854 <p>Below are some "do and don't" examples to consider when creating status bar icons for
    855 your application. </p>
    856 
    857 
    858 <img src="{@docRoot}images/icon_design/do_dont_statusicons.png" style="padding:0;margin:0;padding-right:30%" width="400">
    859 
    860 
    861 
    862 <h2 id="tabstructure">Tab icon</h2>
    863 
    864 <p>Tab icons are graphical elements used to represent individual tabs in a
    865 multi-tab interface. Each tab icon has two states: unselected and selected.</p>
    866 
    867 <p>As described in <a href="#icon-sets">Providing Density-Specific Icon
    868 Sets</a>, above, you should create separate icon sets for low-, normal, and
    869 high-density screens. This ensures that your icons will display properly across
    870 the range of devices on which your application can be installed. See <a
    871 href="#screens-table">Table 1</a> for a listing of the recommended finished icon
    872 sizes for each density. Also, see <a href="#design-tips">Tips for Designers</a>
    873 for suggestions on how to work with multiple sets of icons.</p>
    874 
    875 <h4>Structure</h4>
    876 
    877 <ul>
    878 <li>Unselected tab icons have the same fill gradient and effects as menu icons,
    879 but with no outer glow.</li>
    880 
    881 <li>Selected tab icons look just like unselected tab icons, but with a fainter
    882 inner shadow, and have the same front part gradient as dialog icons.</li>
    883 
    884 <li>Tab icons have a 1 px safeframe which should only be overlapped for the edge
    885 of the anti-alias of a round shape.</li>
    886 
    887 <li>All dimensions specified on this page are based on a 32x32 px artboard size.
    888 Keep 1 px of padding around the bounding box inside the Photoshop template.</li>
    889 
    890 <li><strong>Final art must be exported as a 32x32 px transparent PNG
    891 file.</strong></li>
    892 
    893 <li>Templates for creating tab icons in Adobe Photoshop are available in the
    894 Icon Templates Pack.</li>
    895 </ul>
    896 
    897 <table class="image-caption">
    898 <tr>
    899 <td class="image-caption-i" style="padding-right:0">
    900   <img src="{@docRoot}images/icon_design/tab_icon_unselected.png" alt="A view of
    901 unselected tab icon structure." />
    902 </td>
    903 <td class="image-caption-c">
    904   <div class="caption grad-rule-top">
    905     <p><strong>Figure 11. </strong>Safeframe and fill gradient for unselected tab
    906 icons. Icon size is 32x32.</p>
    907   </div>
    908 </td>
    909 </tr>
    910 <tr>
    911 <td class="image-caption-i" style="padding-right:0">
    912   <img src="{@docRoot}images/icon_design/tab_icon_selected.png" alt="A view of
    913 selected tab icon structure." />
    914 </td>
    915 <td class="image-caption-c">
    916   <div class="caption grad-rule-top">
    917     <p><strong>Figure 12. </strong>Safeframe and fill gradient for tab icons in
    918 selected state. Icon size is 32x32.</p>
    919   </div>
    920 </td>
    921 </tr>
    922 </table>
    923 
    924 <h3 id="unselectedtabdetails">Unselected tab icon</h3>
    925 
    926 <h4 id="unselectedtablight">Light, effects, and shadows</h4>
    927 
    928 <p>Unselected tab icons look just like the selected tab icons, but with a
    929 fainter inner shadow, and the same front part gradient as the dialog icons.</p>
    930 
    931 <table class="image-caption">
    932 <tr>
    933 <td class="image-caption-i">
    934   <img src="{@docRoot}images/icon_design/tab_unselected_light.png" alt="A view
    935 of light, effects, and shadows for unselected tab icons."/>
    936 </td>
    937 <td class="image-caption-c">
    938   <div class="caption grad-rule-top">
    939     <p><strong>Figure 13. </strong>Light, effects, and shadows for unselected
    940 tab icons.</p>
    941     <div class="image-caption-nested">
    942     <table style="margin-top:0;">
    943     <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>gradient overlay | angle 90<br>bottom color: r 223 | g 223 | b 223<br>top color: r 249 | g 249 | b 249<br>bottom color location: 0%<br>top color location: 75%</td></tr>
    944     <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90 distance 2px | size 2px</td></tr>
    945     <tr><td><em>3.</em></td><td>Inner bevel:</td><td>depth 1% | direction down | size 0px | angle 90 | altitude 10<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
    946     </table>
    947     </div>
    948   </div>
    949 </td>
    950 </tr>
    951 </table>
    952 
    953 
    954 <table style="margin:0px;padding:0px;">
    955 <tr>
    956 <td style="border:0;width:350px;">
    957 
    958 <h4 id="menusteps">Step by step</h4>
    959 
    960 <ol>
    961 <li>Create the basic shapes using a tool like Adobe Illustrator.</li>
    962 <li>Import the shape to a tool like Adobe Photoshop and scale to fit an image of
    963 32x32 px on a transparent background.</li>
    964 <li>Add the effects seen in Figure 13 for the unselected state filter.</li>
    965 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
    966 </ol>
    967 
    968 </td>
    969 </tr>
    970 </table>
    971 
    972 <h3 id="selectedtabdetails">Selected tab icon</h3>
    973 
    974 <p>The selected tab icons have the same fill gradient and effects as the menu
    975 icon, but with no outer glow.</p>
    976 
    977 <table class="image-caption">
    978 <tr>
    979 <td class="image-caption-i">
    980   <img src="{@docRoot}images/icon_design/tab_selected_light.png" alt="A view of
    981 light, effects, and shadows for selected tab icons."/>
    982 </td>
    983 <td class="image-caption-c">
    984   <div class="caption grad-rule-top">
    985     <p><strong>Figure 14. </strong>Light, effects, and shadows for selected tab
    986 icons.</p>
    987     <div class="image-caption-nested">
    988     <table style="margin-top:0;">
    989     <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>Use fill gradient from color palette.</td></tr>
    990     <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90 | distance 2px | <br>size 2px</td></tr>
    991     <tr><td><em>3.</em></td><td>Inner bevel:</td><td>depth 1% | direction down | size 0px | angle 90 | <br>altitude 10<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
    992     </table>
    993     </div>
    994   </div>
    995 </td>
    996 </tr>
    997 </table>
    998 
    999 <table style="margin:0px;padding:0px;">
   1000 <tr>
   1001 <td style="border:0;width:350px;">
   1002 
   1003 <h4 id="menupalette">Color palette</h4>
   1004 
   1005 <table style="margin:0px;padding:0px;">
   1006 <tr>
   1007 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/menu_palette_gradient_medium.png" alt="Color palette, fill gradient" style="margin:.5em 0 0 0;" /></td>
   1008 <td class="image-caption-c" style="padding-top:.5em;">Fill gradient<br><em>1:&nbsp;&nbsp;</em>r 163 | g 163 | b 163<br><em>2:&nbsp;&nbsp;</em>r 120 | g 120 | b 120<br>Used as color fill on unselected tab icons.</td>
   1009 </tr>
   1010 
   1011 </table>
   1012 
   1013 </td>
   1014 
   1015 <td style="border:0;width:350px">
   1016 
   1017 <h4 id="menusteps">Step by step</h4>
   1018 
   1019 <ol>
   1020 <li>Create the basic shape using a tool like Adobe Illustrator.</li>
   1021 <li>Import the shape into a tool like Adobe Photoshop and scale to fit a 32x32
   1022 px artboard with a transparent background. </li>
   1023 <li>Add the effects seen in Figure 14 for the selected state filter.</li>
   1024 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
   1025 </ol>
   1026 
   1027 </td>
   1028 </tr>
   1029 </table>
   1030 
   1031 
   1032 <h2 id="dialogstructure">Dialog icon</h2>
   1033 
   1034 <p>Dialog icons are shown in pop-up dialog boxes that prompt the user for
   1035 interaction. They use a light gradient and inner
   1036 shadow in order to stand out against a dark background.</p>
   1037 
   1038 <p>As described in <a href="#icon-sets">Providing Density-Specific Icon
   1039 Sets</a>, above, you should create separate icon sets for low-, normal, and
   1040 high-density screens. This ensures that your icons will display properly across
   1041 the range of devices on which your application can be installed. See <a
   1042 href="#screens-table">Table 1</a> for a listing of the recommended finished icon
   1043 sizes for each density. Also, see <a href="#design-tips">Tips for Designers</a>
   1044 for suggestions on how to work with multiple sets of icons.</p>
   1045 <h4>Structure</h4>
   1046 
   1047 <ul>
   1048 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the
   1049 safeframe, but the anti-alias of a round shape can overlap the safeframe. <span
   1050 class="body-copy"></li>
   1051 
   1052 <li>All dimensions specified on this page are based on a 32x32 pixel artboard size
   1053 in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the
   1054 Photoshop template.</li>
   1055 
   1056 <li><strong>Final art must be exported as a transparent PNG file.</strong></li>
   1057 
   1058 <li>Templates for creating dialog icons in Adobe Photoshop are available in the
   1059 Icon Templates Pack.</li>
   1060 </ul>
   1061 
   1062 <table class="image-caption">
   1063 <tr>
   1064 <td class="image-caption-i" style="padding-right:0">
   1065   <img src="{@docRoot}images/icon_design/dialog_icon.png" alt="A view of dialog
   1066 icon structure." />
   1067 </td>
   1068 <td class="image-caption-c">
   1069   <div class="caption grad-rule-top">
   1070     <p><strong>Figure 15. </strong>Safeframe and fill gradient for dialog icons.
   1071 Icon size is 32x32.</p>
   1072   </div>
   1073 </td>
   1074 </tr>
   1075 </table>
   1076 
   1077 
   1078 <h4 id="dialoglight">Light, effects, and shadows</h4>
   1079 
   1080 <p>Dialog icons are flat and pictured face-on. In order to stand out against a
   1081 dark background, they are built up using a light gradient and inner shadow.</p>
   1082 
   1083 <table class="image-caption">
   1084 <tr>
   1085 <td class="image-caption-i">
   1086   <img src="{@docRoot}images/icon_design/dialog_light.png" alt="A view of light,
   1087 effects, and shadows for dialog icons."/>
   1088 </td>
   1089 <td class="image-caption-c">
   1090   <div class="caption grad-rule-top">
   1091     <p><strong>Figure 16. </strong>Light, effects, and shadows for dialog
   1092 icons.</p>
   1093     <div class="image-caption-nested">
   1094     <table style="margin-top:0;">
   1095     <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>gradient overlay | angle 90<br>bottom: r 223 | g 223 | b 223<br>top: r 249 | g 249 | b 249<br>bottom color location: 0%<br>top color location: 75%</td></tr>
   1096     <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90 | distance 1px | size 0px</td></tr>
   1097     </table>
   1098     </div>
   1099   </div>
   1100 </td>
   1101 </tr>
   1102 </table>
   1103 
   1104 
   1105 <table style="margin:0px;padding:0px;">
   1106 <tr>
   1107 <td style="border:0;width:350px;">
   1108 
   1109 <h4 id="menusteps">Step by step</h4>
   1110 
   1111 <ol>
   1112 <li>Create the basic shapes using a tool like Adobe Illustrator.</li>
   1113 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
   1114 of 32x32 px on a transparent background. </li>
   1115 <li>Add the effects seen in Figure 16 for the proper filter.</li>
   1116 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
   1117 </ol>
   1118 
   1119 </td>
   1120 </tr>
   1121 </table>
   1122 
   1123 
   1124 <h2 id="listviewstructure">List view icon</h2>
   1125 
   1126 <p>List view icons look a lot like dialog icons, but they use an inner shadow
   1127 effect where the light source is above the object. They are also designed to be
   1128 used only in a {@link android.widget.ListView}. Examples include the Android 
   1129 Market application home screen and the driving directions screen in the Maps
   1130 application.</p>
   1131 
   1132 <p>As described in <a href="#icon-sets">Providing Density-Specific Icon
   1133 Sets</a>, above, you should create separate icon sets for low-, normal, and
   1134 high-density screens. This ensures that your icons will display properly across
   1135 the range of devices on which your application can be installed. See <a
   1136 href="#screens-table">Table 1</a> for a listing of the recommended finished icon
   1137 sizes for each density. Also, see <a href="#design-tips">Tips for Designers</a>
   1138 for suggestions on how to work with multiple sets of icons.</p>
   1139 
   1140 <h4>Structure</h4>
   1141 
   1142 <ul>
   1143 <li>A list view icon normally has a 1 px safeframe, but it is OK to use the
   1144 safeframe area for the edge of the anti-alias of a round shape. </li>
   1145 
   1146 <li>All dimensions specified are based on a 32x32 pixel artboard size in
   1147 Photoshop. Keep 1 pixel of padding around the bounding box inside the template.
   1148  </li>
   1149 
   1150 <li><strong>Final art must be exported as a transparent PNG file.</strong></li>
   1151 
   1152 <li>Templates for creating list view icons in Adobe Photoshop are available in
   1153 the Icon Templates Pack. </li>
   1154 </ul>
   1155 
   1156 <table class="image-caption">
   1157 <tr>
   1158 <td class="image-caption-i" style="padding-right:0">
   1159   <img src="{@docRoot}images/icon_design/listview_icon.png" alt="A view of list
   1160 view icon structure." />
   1161 </td>
   1162 <td class="image-caption-c">
   1163   <div class="caption grad-rule-top">
   1164     <p><strong>Figure 17. </strong>Safeframe and fill gradient for list view
   1165 icons. Icon size is 32x32.</p>
   1166   </div>
   1167 </td>
   1168 </tr>
   1169 </table>
   1170 
   1171 <h4 id="listviewlight">Light, effects, and shadows</h4>
   1172 
   1173 <p>List view icons are flat and pictured face-on with an inner shadow. Built up
   1174 by a light gradient and inner shadow, they stand out well on a dark
   1175 background.</p>
   1176 
   1177 <table class="image-caption">
   1178 <tr>
   1179 <td class="image-caption-i">
   1180   <img src="{@docRoot}images/icon_design/listview_icon_details.png" alt="A view
   1181 of light, effects, and shadows for list view icons."/>
   1182 </td>
   1183 <td class="image-caption-c">
   1184   <div class="caption grad-rule-top">
   1185     <p><strong>Figure 18. </strong>Light, effects, and shadows for list view
   1186 icons.</p>
   1187     <div class="image-caption-nested">
   1188     <table style="margin-top:0;">
   1189     <tr><td style="padding-right:1em"><em>1.</em></td><td>Inner shadow:</td><td>black | 57 % opacity | angle 120 | blend mode normal | distance 1px | size 1px <td></tr>
   1190     <tr><td><em>2.</em></td><td>Background:</td><td>black | standard system color <br>These icons are displayed in list views only.</td></tr>
   1191     <tr><td colspan="2">Note: The list view icon sits on 32x32 px artboard in Photoshop, without a safeframe.</td></tr>
   1192     </table>
   1193     </div>
   1194   </div>
   1195 </td>
   1196 </tr>
   1197 </table>
   1198 
   1199 <table style="margin:0px;padding:0px;">
   1200 <tr>
   1201 <td style="border:0;width:350px;">
   1202 
   1203 <h4 id="menusteps">Step by step</h4>
   1204 
   1205 <ol>
   1206 <li>Add the effects seen in Figure 18 for the proper filter.</li>
   1207 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
   1208 <li>Create the basic shapes using a tool like Adobe Illustrator.</li>
   1209 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
   1210 of 32x32 px on a transparent background. </li>
   1211 </ol>
   1212 
   1213 </td>
   1214 </tr>
   1215 </table>
   1216 
   1217 <h2 id="design_tips">Tips for Designers</h2>
   1218 
   1219 <p>Here are some tips that you might find useful as you develop icons or other
   1220 drawable assets for your application. The tips assume that you are using
   1221 Photoshop or similar raster image-editing program.</p>
   1222 
   1223 <h4>Use common naming conventions for icon assets</h4>
   1224 
   1225 <p>Try to name files so that related assets will group together inside a
   1226 directory when they are sorted alphabetically. In particular, it helps to use a
   1227 common prefix for each icon type. For example:</p>
   1228 
   1229 <table>
   1230 <tr>
   1231 <th>Asset Type</th>
   1232 <th>Prefix</th>
   1233 <th>Example</th>
   1234 </tr>
   1235 <tr>
   1236 <td>Icons</td>
   1237 <td><code>ic_</code></td>
   1238 <td><code>ic_star.png</code></td>
   1239 </tr>
   1240 <tr>
   1241 <td>Launcher icons</td>
   1242 <td><code>ic_launcher</code></td>
   1243 <td><code>ic_launcher_calendar.png</code></td>
   1244 </tr>
   1245 <tr>
   1246 <td>Menu icons</td>
   1247 <td><code>ic_menu</code></td>
   1248 <td><code>ic_menu_archive.png</code></td>
   1249 </tr>
   1250 <tr>
   1251 <td>Status bar icons</td>
   1252 <td><code>ic_stat_sys</code> or <code>ic_stat_notify</code></td>
   1253 <td><code>ic_stat_notify_msg.png</code></td>
   1254 </tr>
   1255 <tr>
   1256 <td>Tab icons</td>
   1257 <td><code>ic_tab</code></td>
   1258 <td><code>ic_tab_recent.png</code></td>
   1259 </tr>
   1260 <tr>
   1261 <td>Dialog icons</td>
   1262 <td><code>ic_dialog</code></td>
   1263 <td><code>ic_dialog_info.png</code></td>
   1264 </tr>
   1265 </table>
   1266 
   1267 <p>Note that you are not required to use a shared prefix of any type &mdash;
   1268 doing so is for your convenience only.</p>
   1269 
   1270 
   1271 <h4>Set up a working space that organizes files for multiple densities</h4>
   1272 
   1273 <p>Developing multiple sets of assets for different screen densities means
   1274 creating multiple copies of files. To help keep the multiple copies of files
   1275 safe and easier to find, we recommend creating a directory structure in your
   1276 working space that organizes asset files per resolution. For example:</p>
   1277 
   1278 <pre>assets/...
   1279     ldpi/...
   1280         _pre_production/...
   1281             <em>working_file</em>.psd
   1282         <em>finished_asset</em>.png
   1283     mdpi/...
   1284         _pre_production/...
   1285             <em>working_file</em>.psd
   1286         <em>finished_asset</em>.png
   1287     hdpi/...
   1288         _pre_production/...
   1289             <em>working_file</em>.psd
   1290         <em>finished_asset</em>.png</pre>
   1291 
   1292 <p>This structure parallels the density-specific structure in which you will
   1293 ultimately store the finished assets in your application's resources. Because
   1294 the structure in your working space is similar to that of the application, you
   1295 can quickly determine which assets should be copied to each application
   1296 resources directory. Separating assets by density also helps you detect any
   1297 variances in filenames across densities, which is important because
   1298 corresponding assets for different densities must share the same filename.</p>
   1299 
   1300 <p>For comparison, here's the resources directory structure of a typical
   1301 application: </p>
   1302 
   1303 <pre>res/...
   1304     drawable-ldpi/...
   1305         <em>finished_asset</em>.png
   1306     drawable-mdpi/...
   1307         <em>finished_asset</em>.png
   1308     drawable-hdpi/...
   1309         <em>finished_asset</em>.png</pre>
   1310 
   1311 
   1312 <h4>Create medium-density assets first</h4>
   1313 
   1314 <p>Since medium density is the baseline for Android, begin your designing work
   1315 by creating the <code>mdpi</code> assets. See <a href="#screens-table">Table
   1316 1</a>, above, for the actual pixel dimensions of various icon types. When
   1317 possible, use vector art or paths within Photoshop layers so that it will be
   1318 easier to scale the assets up or down later.</p>
   1319 
   1320 <p>For each discreet asset, or set of like assets that share the same bounding
   1321 box dimensions, create a working Photoshop file and save it in the
   1322 <code>_pre_production</code> directory. For example:
   1323 <code>ic_tabs_phone_mdpi.psd</code>. This will make it easier to locate and edit
   1324 individual assets if changes are required. It's also helpful to use a
   1325 density-specific suffix in the filename for the working file, to avoid confusion
   1326 when editing the files. For example: <code>_mdpi.psd</code>.</p>
   1327 
   1328 <p>From the <code>mdpi</code> working files, save individual flattened assets to
   1329 the corresponding density-specific resource directory (in this case,
   1330 <code>mdpi/</code>) in your working space.</p>
   1331 
   1332 
   1333 <h4>Create high- and low-density assets from the medium-density sources</h4>
   1334 
   1335 <p>When you are finished working with your medium-density assets, copy the
   1336 working files from the your workspace's <code>mdpi/_pre_production</code>
   1337 directory to the corresponding locations in the <code>ldpi</code> and
   1338 <code>hdpi</code> directories. If any of the working files use a
   1339 density-specific suffix, rename the suffix to match the intended density.</p>
   1340 
   1341 <p>Next, open each working file in the high- and low-density directories and
   1342 scale the image up or down to match the intended density. To create an
   1343 <code>hdpi</code> asset, scale the image by 150%. To create an <code>ldpi</code>
   1344 asset, scale the image down by 75%. To scale the images, follow these steps:</p>
   1345 
   1346 <ol>
   1347 <li>Open the working file in Photoshop or similar program.</li>
   1348 <li>Under the <strong>Image</strong> menu, choose <strong>Image Size</strong>.</li>
   1349 <li>On the Image Size panel, change the Width pop up menu to "percent."</li>
   1350 <li>Change the Width value to "150" for <code>hdpi</code> assets and "75" for <code>ldpi</code> assets.</li>
   1351 <li>Select the Scale Styles checkbox.</li>
   1352 <li>Select the Constrain Proportions checkbox.</li>
   1353 <li>Select the Resample Image checkbox and set the pop up menu to "Bicubic (Best for smooth gradients)."</li>
   1354 <li>Click <strong>OK</strong>.</li>
   1355 </ol>
   1356 
   1357 <p>After you scale each image, save it to the target density-specific resource
   1358 directory.</p>
   1359 
   1360 <p>If you are scaling a nine-patch image, see the section below for notes on how
   1361 to handle the tick marks at the edge of the image. </p>
   1362 
   1363 
   1364 <h4>After scaling, redraw bitmap layers as needed</h4>
   1365 
   1366 <p>If you scaled an image up from a bitmap layer, rather than from a vector
   1367 layer, those layers may need to be redrawn manually to accommodate the higher
   1368 density. For example if a 60x60 circle was painted as a bitmap for
   1369 <code>mdpi</code> it will need to be repainted as a 90x90 circle for
   1370 <code>hdpi</code>.</p>
   1371 
   1372 
   1373 <h4>When scaling a nine-patch image, crop tick marks before scaling and replace
   1374 them after</h4>
   1375 
   1376 <p>Nine-patch images include tick marks at the outer edge of the image. When you
   1377 scale a nine-patch image, the tick marks are also scaled, which produces an
   1378 inaccurate result. The recommended way to handle the scaling of nine-patch
   1379 images is to remove the tick marks from the source image before scaling and then
   1380 manually replace the tick marks at the proper size after scaling.</p>
   1381 
   1382 <p>To more easily determine the tick marks after the working file has been
   1383 scaled to a new resolution, first create a temporary duplicate flattened image
   1384 which includes the tick marks: </p>
   1385 
   1386 <ol>
   1387 <li>Under the <strong>Select</strong> menu choose <strong>All</strong>.</li>
   1388 <li>Under the <strong>Edit</strong> menu choose 
   1389 <strong>Copy Merged</strong>.</li>
   1390 <li>Under the <strong>File</strong> menu choose <strong>New</strong> and then
   1391 click <strong>OK</strong> on the new panel.</li>
   1392 <li>Under the <strong>Edit</strong> choose <strong>Paste</strong>.</li>
   1393 </ol>
   1394 
   1395 <p>After creating the temporary copy, go back to the working file and crop
   1396 the tick marks out of the working file before scaling the image:</p>
   1397 <ol>
   1398 <li>Under the <strong>Image</strong> menu, choose the 
   1399 <strong>Canvas Size</strong> command.</li>
   1400 <li>On the Canvas Size panel, subtract 2 pixels from the Width and
   1401 Height values.</li>
   1402 <li>Set the Anchor to "Center."</li>
   1403 <li>Click <strong>OK</strong></li>
   1404 </ol>
   1405 
   1406 <p>Scale the working file to the target density. With the working file scaled
   1407 and the canvas enlarged so that the tick marks can be repainted:</p>
   1408 
   1409 <ol>
   1410 <li>Under the <strong>Image</strong> menu, choose the 
   1411 <strong>Canvas Size</strong> command.</li>
   1412 <li>On the <strong>Canvas Size</strong> panel, add 2 pixels to the Width
   1413 and Height values.</li>
   1414 <li>Set the Anchor to "Center."</li>
   1415 <li>Click <strong>OK</strong>.</li>
   1416 </ol>
   1417 
   1418 <p>To determine tick marks, go back to duplicate flattened image and scale it to
   1419 the target resolution. </p>
   1420 
   1421 <p>Copy the scaled duplicate flattened image into a new layer in the working
   1422 file to use as reference. Create a new layer in which to paint new tick marks at
   1423 the single pixel outer edge of the image. Note tickmarks must be 100% opaque
   1424 black, without transparency, and all other areas of the tick mark region must be
   1425 100% transparent, otherwise the system will not interpret the nine-patch image
   1426 correctly. </p>
   1427 
   1428 <p>Using the scaled duplicate flattened image as reference paint new tick marks
   1429 in the new layer that align with the reference layer. Note round up pixels for
   1430 tick marks. Any pixels that are partially opaque in the reference layer should
   1431 be fully opaqe in the new layer.</p>
   1432 
   1433 
   1434 <h4>Adjust stroke and drop shadow after scaling an image</h4>
   1435 
   1436 <p>While it is desirable to scale layer styles for the most part (such as for
   1437 Gradient Overlay or Inner Glow), you may need to manually reset the Stroke and
   1438 Drop Shadow in the scaled image to 1 px before saving, especially when scaling
   1439 to <code>hdpi</code>.
   1440 
   1441 <h4>Save nine-patch images with the appropriate filename suffix</h4>
   1442 
   1443 <p>If an asset is a nine-patch asset (with tick marks), be sure to save the asset
   1444 in PNG format with a filename that includes the <code>.9.png</code> suffix. If
   1445 the filename does not use the suffix, the system won't recognize the image as a
   1446 nine-patch asset and won't resize it as intended. </p>
   1447 
   1448 
   1449 <h4>When saving image assets, remove the Photoshop header</h4>
   1450 
   1451 <p>To help keep each image asset as small as possible, make sure to remove the
   1452 Photoshop headers from the file. To remove the Photoshop header, follow these
   1453 steps: </p>
   1454 
   1455 <ol>
   1456 <li>Under the <strong>File</strong> menu, choose the <strong>Save for Web &amp;
   1457 Devices</strong> command </li>
   1458 <li>On the "Save for Web &amp; Devices" panel, set the Preset pop-up to
   1459 "PNG-24," set the pop-up under Presets to "PNG-24" as well, and select the
   1460 Transparency box (if the image uses transparency)</li>
   1461 <li>Select <strong>Save</strong>.</li>
   1462 </ol>
   1463 
   1464 <h4>Make sure that corresponding assets for different densities use the same
   1465 filenames</h4>
   1466 
   1467 <p>Corresponding icon asset files for each density must use the same filename,
   1468 but be stored in density-specific resource directories. This allows the system
   1469 to look up and load the proper resource according to the screen characteristics 
   1470 of the device. For this reason, make sure that the set of assets in each 
   1471 directory is consistent and that the files do not use density-specific suffixes. 
   1472 For more information about density-specific resources and how the system uses
   1473 them to meet the needs of different devices, see <a 
   1474 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
   1475 Screens</a>.</p>
   1476 
   1477 <h2 id="templatespack">Using the Android Icon Templates Pack</h2>
   1478 
   1479 <p>The Android Icon Templates Pack is a collection of template designs, filters,
   1480 and settings that make it easier for you to create icons that conform to the
   1481 general specifications given in this document. We recommend downloading the
   1482 template pack archive before you get started with your icon design.</p>
   1483 
   1484 <p>The icon templates are provided in Adobe Photoshop and Adobe Illustrator file
   1485 formats, which preserves the layers and design treatments we used when creating the
   1486 standard icons for the Android platform. You can load the template files into any 
   1487 compatible image-editing program, although your ability to work directly with the 
   1488 layers and treatments may vary based on the program you are using.</p>
   1489 
   1490 <p>You can obtain the Icon Templates Pack archive using the link below: </p>
   1491 
   1492 <p style="margin-left:2em"><a
   1493 href="{@docRoot}shareables/icon_templates-v2.0.zip">Download the Icon Templates
   1494 Pack &raquo;</a>
   1495 
   1496 
   1497 <h2 id="iconappendix">Icon appendix</p>
   1498 
   1499 <h3 id="launcherapx">Standard launcher icons</h3>
   1500 
   1501 <p>Shown below are examples of launcher icons used by Android applications. The
   1502 icons are provided for your reference only &mdash; please do not reuse these
   1503 icons in your applications.</code>.
   1504 
   1505 <img src="{@docRoot}images/icon_design/IconGraphic_Icons.png" style="margin-top:2em;" />
   1506 
   1507 
   1508 <h3 id="menuapx">Standard menu icons</h3>
   1509 
   1510 <p>Shown below are standard menu icons that are used in the Android
   1511 system. Because these resources can change between platform versions, you 
   1512 should not reference the system's copy of the resources. If you want
   1513 use any icons or other internal drawable resources, you should store a
   1514 local copy of those icons or drawables in your application resources, 
   1515 then reference the local copy from your application code. In that way, you can
   1516 maintain control over the appearance of your icons, even if the system's
   1517 copy changes. Note that the list below is not intended to be complete.</p>
   1518 
   1519 
   1520 <table class="image-caption">
   1521 <tr>
   1522 
   1523 <td class="image-caption-i image-list">
   1524   <img src="{@docRoot}images/icon_design/ic_menu_add.png" title="ic_menu_add" alt="Android asset" />
   1525   <div class="caption">Add</div></td>
   1526 
   1527 
   1528 <td class="image-caption-i image-list">
   1529   <img src="{@docRoot}images/icon_design/ic_menu_call.png" title="ic_menu_call" alt="Android asset" />
   1530   <div class="caption">Call</div></td>
   1531 
   1532 
   1533 <td class="image-caption-i image-list">
   1534   <img src="{@docRoot}images/icon_design/ic_menu_camera.png" title="ic_menu_camera" alt="Android asset" />
   1535   <div class="caption">Camera</div></td>
   1536 
   1537 
   1538 <td class="image-caption-i image-list">
   1539   <img src="{@docRoot}images/icon_design/ic_menu_close_clear_cancel.png" title="ic_menu_close_clear_cancel" alt="Android asset" />
   1540   <div class="caption">Clear / Close / Cancel / Discard </div></td>
   1541 
   1542 
   1543 <td class="image-caption-i image-list">
   1544   <img src="{@docRoot}images/icon_design/ic_menu_compass.png" title="ic_menu_compass" alt="Android asset" />
   1545   <div class="caption">Compass</div></td>
   1546 
   1547 
   1548 <td class="image-caption-i image-list">
   1549   <img src="{@docRoot}images/icon_design/ic_menu_delete.png" title="ic_menu_delete" alt="Android asset" />
   1550   <div class="caption">Delete</div></td>
   1551 
   1552 
   1553 <td class="image-caption-i image-list">
   1554   <img src="{@docRoot}images/icon_design/ic_menu_directions.png" title="ic_menu_directions" alt="Android asset" />
   1555   <div class="caption">Directions</div></td>
   1556 
   1557 </tr>
   1558 <tr>
   1559 
   1560 <td class="image-caption-i image-list">
   1561   <img src="{@docRoot}images/icon_design/ic_menu_edit.png" title="ic_menu_edit" alt="Android asset" />
   1562   <div class="caption">Edit</div></td>
   1563 
   1564 
   1565 <td class="image-caption-i image-list">	
   1566   <img src="{@docRoot}images/icon_design/ic_menu_gallery.png" title="ic_menu_gallery" alt="Android asset" />
   1567   <div class="caption">Gallery</div></td>
   1568 
   1569 
   1570 <td class="image-caption-i image-list">
   1571   <img src="{@docRoot}images/icon_design/ic_menu_help.png" title="ic_menu_help" alt="Android asset" />
   1572   <div class="caption">Help</div></td>
   1573 
   1574 
   1575 <td class="image-caption-i image-list">
   1576   <img src="{@docRoot}images/icon_design/ic_menu_info_details.png" title="ic_menu_info_details" alt="Android asset" />
   1577   <div class="caption">Info / details</div></td>
   1578 
   1579 
   1580 <td class="image-caption-i image-list">
   1581   <img src="{@docRoot}images/icon_design/ic_menu_mapmode.png" title="ic_menu_mapmode" alt="Android asset" />
   1582   <div class="caption">Map mode</div></td>
   1583 
   1584 
   1585 <td class="image-caption-i image-list">
   1586   <img src="{@docRoot}images/icon_design/ic_menu_mylocation.png" title="ic_menu_mylocation" alt="Android asset" />
   1587   <div class="caption">My Location</div></td>
   1588 
   1589 
   1590 <td class="image-caption-i image-list">
   1591   <img src="{@docRoot}images/icon_design/ic_menu_more.png" title="ic_menu_more" alt="Android asset" />
   1592   <div class="caption">More</div></td>
   1593 
   1594 </tr>
   1595 <tr>
   1596 
   1597 <td class="image-caption-i image-list">
   1598   <img src="{@docRoot}images/icon_design/ic_menu_preferences.png" title="ic_menu_preferences" alt="Android asset" />
   1599   <div class="caption">Preferences</div></td>
   1600 
   1601 
   1602 <td class="image-caption-i image-list">
   1603   <img src="{@docRoot}images/icon_design/ic_menu_rotate.png" title="ic_menu_rotate" alt="Android asset" />
   1604   <div class="caption">Rotate</div></td>
   1605 
   1606 
   1607 <td class="image-caption-i image-list">
   1608   <img src="{@docRoot}images/icon_design/ic_menu_save.png" title="ic_menu_save" alt="Android asset" />
   1609   <div class="caption">Save</div></td>
   1610 
   1611 
   1612 <td class="image-caption-i image-list">
   1613   <img src="{@docRoot}images/icon_design/ic_menu_send.png" title="ic_menu_send" alt="Android asset" />
   1614   <div class="caption">Send</div></td>
   1615 
   1616 
   1617 <td class="image-caption-i image-list">
   1618   <img src="{@docRoot}images/icon_design/ic_menu_search.png" title="ic_menu_search" alt="Android asset" />
   1619   <div class="caption">Search</div></td>
   1620 
   1621 
   1622 <td class="image-caption-i image-list">
   1623   <img src="{@docRoot}images/icon_design/ic_menu_share.png" title="ic_menu_share" alt="Android asset" />
   1624   <div class="caption">Share</div></td>
   1625 
   1626 
   1627 <td class="image-caption-i image-list">
   1628   <img src="{@docRoot}images/icon_design/ic_menu_upload.png" title="ic_menu_upload" alt="Android asset" />
   1629   <div class="caption">Upload</div></td>
   1630 
   1631 </tr>
   1632 <tr>
   1633 
   1634 <td class="image-caption-i image-list">
   1635   <img src="{@docRoot}images/icon_design/ic_menu_view.png" title="ic_menu_view" alt="Android asset" />
   1636   <div class="caption">View</div></td>
   1637 
   1638 
   1639 <td class="image-caption-i image-list">
   1640   <img src="{@docRoot}images/icon_design/ic_menu_zoom.png" title="ic_menu_zoom" alt="Android asset" />
   1641   <div class="caption">Zoom</div></td>
   1642 
   1643 </tr>
   1644 </table>
   1645 
   1646 
   1647 <h3 id="statusbarapx">Standard status bar icons</h3>
   1648 
   1649 <p>Shown below are standard status bar icons that are used in the Android
   1650 platform. Because these resources can change between platform versions, you 
   1651 should not reference the system's copy of the resources. If you want
   1652 use any icons or other internal drawable resources, you should store a
   1653 local copy of those icons or drawables in your application resources, 
   1654 then reference the local copy from your application code. In that way, you can
   1655 maintain control over the appearance of your icons, even if the system's
   1656 copy changes. Note that the list below is not intended to be complete.</p>
   1657 
   1658 
   1659 <table class="image-caption">
   1660 <tr>
   1661 
   1662 <td class="image-caption-i image-list">
   1663   <img src="{@docRoot}images/icon_design/stat_sys_data_bluetooth.png" title="stat_sys_data_bluetooth" alt="Android asset" />
   1664   <div class="caption">Bluetooth</div></td>
   1665 
   1666 
   1667 <td class="image-caption-i image-list">
   1668   <img src="{@docRoot}images/icon_design/stat_notify_email_generic.png" title="stat_notify_email_generic" alt="Android asset" />
   1669   <div class="caption">Email</div></td>
   1670 
   1671 
   1672 <td class="image-caption-i image-list">
   1673   <img src="{@docRoot}images/icon_design/stat_notify_chat.png" title="stat_notify_chat" alt="Android asset" />
   1674   <div class="caption">IM</div></td>
   1675 
   1676 
   1677 <td class="image-caption-i image-list">
   1678   <img src="{@docRoot}images/icon_design/stat_notify_voicemail.png" title="stat_notify_voicemail" alt="Android asset" />
   1679   <div class="caption">Voicemail</div></td>
   1680 
   1681 
   1682 <td class="image-caption-i image-list">
   1683   <img src="{@docRoot}images/icon_design/stat_sys_warning.png" title="stat_sys_warning" alt="Android asset" />
   1684   <div class="caption">Warning</div></td>
   1685 
   1686 
   1687 <td class="image-caption-i image-list">
   1688   <img src="{@docRoot}images/icon_design/stat_sys_phone_call.png" title="stat_sys_phone_call" alt="Android asset" />
   1689   <div class="caption">Call</div></td>
   1690 
   1691 
   1692 <td class="image-caption-i image-list">
   1693   <img src="{@docRoot}images/icon_design/stat_sys_phone_call_forward.png" title="stat_sys_phone_call_forward" alt="Android asset" />
   1694   <div class="caption">Call forward</div></td>
   1695 
   1696 </tr>
   1697 <tr>
   1698 
   1699 <td class="image-caption-i image-list">
   1700   <img src="{@docRoot}images/icon_design/stat_sys_phone_call_on_hold.png" title="stat_sys_phone_call_on_hold" alt="Android asset" />
   1701   <div class="caption">Call on hold</div></td>
   1702 
   1703 
   1704 <td class="image-caption-i image-list">
   1705   <img src="{@docRoot}images/icon_design/stat_notify_missed_call.png" title="stat_notify_missed_call" alt="Android asset" />
   1706   <div class="caption">Missed call</div></td>
   1707 
   1708 </tr>
   1709 </table>
   1710 
   1711