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  /external/webkit/WebKitTools/DumpRenderTree/mac/
DumpRenderTreeWindow.h 39 // I'm not sure why we can't just use [NSApp windows]
  /external/webkit/WebKitTools/FindSafari/
FindSafari.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
  /external/webkit/WebKitTools/WebKitAPITest/
HostWindow.h 28 #include <windows.h>
TestsController.h 28 #include <windows.h>
  /external/webkit/WebKitTools/WebKitLauncherWin/
WebKitLauncherWin.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
  /external/wpa_supplicant/
main_winmain.c 2 * WPA Supplicant / WinMain() function for Windows-based applications
ChangeLog 45 * fixed problems in getting NDIS events from WMI on Windows 2000
97 * updated Windows binary build to link against OpenSSL 0.9.8d and
117 * fixed Windows named pipes ctrl_iface to not stop listening for
137 * added support for building Windows version with UNICODE defined
150 * added an alternative control interface backend for Windows targets:
152 control interface mechanism for Windows builds (previously, UDP to
162 Windows version
170 Windows builds before this release) to prevent packets with forged
230 build wpa_supplicant for Windows (see vs2005 subdirectory)
231 * eloop_win: fixed unregistration of Windows event
    [all...]
  /external/wpa_supplicant_6/wpa_supplicant/
main_winmain.c 2 * WPA Supplicant / WinMain() function for Windows-based applications
  /external/zlib/contrib/minizip/
ioapi.h 27 #if (defined(WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
  /ndk/build/core/
check-cygwin-make.mk 18 # For some reason, a lot of application developers on Windows
  /packages/apps/Email/src/org/apache/commons/io/
package.html 35 It aims to simplify the transition between Windows and Unix.
  /sdk/ddms/libs/ddmlib/src/com/android/ddmlib/
DdmConstants.java 50 } else if (os.startsWith("Windows")) { //$NON-NLS-1$
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/
HierarchyViewer.java 27 private static final CharSequence OS_WINDOWS = "Windows";
  /external/bluetooth/glib/docs/reference/glib/tmpl/
spawn.sgml 102 On Windows the function is called in the parent. Its usefulness on
103 Windows is thus questionable. In many cases executing the child setup
105 careful when porting software to Windows that uses child setup
  /external/bzip2/
bzlib.h 79 # include <windows.h>
81 /* windows.h define small to char */
88 /* import windows dll dynamically */
  /external/icu4c/extra/scrptrun/
readme.html 7 <meta name="GENERATOR" content="Mozilla/4.72 [en] (Windows NT 5.0; U) [Netscape]">
38 To use the ScriptRun class in a Windows application, just include scrptrun.h
54 <p>Building srtest is easy, on Windows build the srtest workspace in &lt;icu>\source\extra\scrptrun.
  /external/libpng/contrib/gregbook/
Makefile.w32 18 # "c:\windows\command.com /e:4096" as the program command line and set the
62 RLDFLAGS = -nologo -subsystem:windows
109 # ...but the Windows "DEL" command is none too bright, so:
  /external/opencore/codecs_v2/audio/aac/dec/src/
ltp_common_internal.h 93 which can use lt prediction with long windows.
99 which can use lt prediction with short windows.
112 /* number of scalefactor bands used for reconstruction for short windows */
  /external/qemu/
INSTALL 12 - Windows x86 (through Cygwin only)
14 Note that development on 64-bit versions of Darwin and Windows is
18 The Windows emulator binary is built using the -no-cygwin option
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11modes.c 952 Window tmpwin, *windows;
995 &windows, &nwindows) && windows ) {
997 if ( windows[nwindows-1] != FSwindow ) {
998 tmpwin = windows[nwindows-1];
1000 if ( windows[i] == FSwindow ) {
1001 SDL_memcpy(&windows[i], &windows[i+1],
1002 (nwindows-i-1)*sizeof(windows[i]));
1006 windows[nwindows-1] = FSwindow
    [all...]
  /external/stlport/doc/
README.wince 1 Programming under MS Windows CE with STLport
4 This is supposed to give an overview for programming on MS Windows CE, with and
26 so it supports compiling for MS Windows CE, versions 5 and later. Note that the
  /external/webkit/JavaScriptCore/runtime/
TimeoutChecker.cpp 38 #elif OS(WINDOWS)
39 #include <windows.h>
74 #elif OS(WINDOWS)
  /external/webkit/JavaScriptCore/wtf/
TCSpinLock.h 50 #if OS(WINDOWS)
54 #include <windows.h>
181 #if OS(WINDOWS)
  /external/webkit/WebCore/WebCore.vcproj/
WebCoreGenerated.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
25 BuildCommandLine="%SystemDrive%\cygwin\bin\which.exe bash&#x0D;&#x0A;if errorlevel 1 set PATH=%SystemDrive%\cygwin\bin;%PATH%&#x0D;&#x0A;cmd /c&#x0D;&#x0A;if exist &quot;$(WebKitOutputDir)\buildfailed&quot; grep XX$(ProjectName)XX &quot;$(WebKitOutputDir)\buildfailed&quot;&#x0D;&#x0A;if errorlevel 1 exit 1&#x0D;&#x0A;echo XX$(ProjectName)XX &gt; &quot;$(WebKitOutputDir)\buildfailed&quot;&#x0D;&#x0A;&#x0D;&#x0A;bash build-generated-files.sh &quot;$(WebKitOutputDir)&quot; &quot;$(WebKitLibrariesDir)&quot; windows&#x0D;&#x0A;bash migrate-scripts.sh &quot;$(WebKitOutputDir)/obj/WebCore/scripts&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(WebKitOutputDir)\buildfailed&quot; del &quot;$(WebKitOutputDir)\buildfailed&quot;&#x0D;&#x0A;"
26 ReBuildCommandLine="echo XX$(ProjectName)XX &gt; &quot;$(WebKitOutputDir)\buildfailed&quot;&#x0D;&#x0A;&#x0D;&#x0A;del /s /q &quot;$(WebKitOutputDir)\obj\WebCore\DerivedSources&quot;&#x0D;&#x0A;del /s /q &quot;$(WebKitOutputDir)\obj\WebCore\scripts&quot;&#x0D;&#x0A;%SystemDrive%\cygwin\bin\which.exe bash&#x0D;&#x0A;if errorlevel 1 set PATH=%SystemDrive%\cygwin\bin;%PATH%&#x0D;&#x0A;cmd /c&#x0D;&#x0A;bash build-generated-files.sh &quot;$(WebKitOutputDir)&quot; &quot;$(WebKitLibrariesDir)&quot; windows&#x0D;&#x0A;bash migrate-scripts.sh &quot;$(WebKitOutputDir)/obj/WebCore/scripts&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(WebKitOutputDir)\buildfailed&quot; del &quot;$(WebKitOutputDir)\buildfailed&quot;&#x0D;&#x0A;"
  /external/webkit/WebCore/platform/graphics/win/
FontPlatformDataCGWin.cpp 73 // Now walk each name record looking for a Mac or Windows PostScript name.
87 // This is a Windows PostScript name and is therefore UTF-16.
119 // Try the face name first. Windows may end up localizing this name, and CG doesn't know about

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