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  /external/quake/quake/src/WinQuake/
d_polyse.cpp 592 void InitGel (byte *palette)
599 // r = (palette[i*3]>>4);
600 r = (palette[i*3] + palette[i*3+1] + palette[i*3+2])/(16*3);
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 126 palette otherwise, pixels encode
143 palette. For instance, most SVGA
147 int palette_size; /* number of entries in palette */
148 D3DRMPALETTEENTRY* palette; /* description of the palette (only if member in struct:_D3DRMIMAGE
  /ndk/build/platforms/android-3/arch-arm/usr/include/linux/
videodev.h 73 __u16 palette; member in struct:video_picture
  /ndk/build/platforms/android-4/arch-arm/usr/include/linux/
videodev.h 73 __u16 palette; member in struct:video_picture
  /ndk/build/platforms/android-5/arch-arm/usr/include/linux/
videodev.h 73 __u16 palette; member in struct:video_picture
  /ndk/build/platforms/android-5/arch-x86/usr/include/linux/
videodev.h 90 __u16 palette; member in struct:video_picture
  /ndk/build/platforms/android-8/arch-arm/usr/include/linux/
videodev.h 73 __u16 palette; member in struct:video_picture
  /ndk/build/platforms/android-8/arch-x86/usr/include/linux/
videodev.h 90 __u16 palette; member in struct:video_picture
  /external/qemu/distrib/libpng-1.2.19/
png.h 527 png_byte index; /* used for palette files */
562 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples
569 png_charp name; /* palette name */
570 png_byte depth; /* depth of palette samples */
571 png_sPLT_entryp entries; /* palette entries */
572 png_int_32 nentries; /* number of palette entries */
679 * cleaned up before the structure is discarded: palette, trans, text,
703 png_colorp palette; /* array of color values (valid & PNG_INFO_PLTE) */ member in struct:png_info_struct
704 png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */
705 png_uint_16 num_trans; /* number of transparent palette color (tRNS) *
1180 png_colorp palette; \/* palette from the input file *\/ member in struct:png_struct_def
    [all...]
png.c 553 png_zfree(png_ptr, info_ptr->palette);
554 info_ptr->palette = NULL;
pngrutil.c 417 /* read and check the palette */
421 png_color palette[PNG_MAX_PALETTE_LENGTH]; local
461 png_warning(png_ptr, "Invalid palette chunk");
467 png_error(png_ptr, "Invalid palette chunk");
474 for (i = 0, pal_ptr = palette; i < num; i++, pal_ptr++)
490 palette[i].red = buf[0];
491 palette[i].green = buf[1];
492 palette[i].blue = buf[2];
533 png_set_PLTE(png_ptr, info_ptr, palette, num);
    [all...]
  /external/libpng/
pngrutil.c 506 /* Read and check the palette */
510 png_color palette[PNG_MAX_PALETTE_LENGTH]; local
552 png_warning(png_ptr, "Invalid palette chunk");
559 png_error(png_ptr, "Invalid palette chunk");
566 for (i = 0, pal_ptr = palette; i < num; i++, pal_ptr++)
582 palette[i].red = buf[0];
583 palette[i].green = buf[1];
584 palette[i].blue = buf[2];
626 png_set_PLTE(png_ptr, info_ptr, palette, num);
    [all...]
png.h 635 png_byte index; /* used for palette files */
670 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples
677 png_charp name; /* palette name */
678 png_byte depth; /* depth of palette samples */
679 png_sPLT_entryp entries; /* palette entries */
680 png_int_32 nentries; /* number of palette entries */
    [all...]
pngtest.c 989 png_colorp palette; local
992 if (png_get_PLTE(read_ptr, read_info_ptr, &palette, &num_palette))
993 png_set_PLTE(write_ptr, write_info_ptr, palette, num_palette);
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_video.c 412 /* save current palette */
514 /* using palette emulation code in window mode */
570 /* restore palette */
603 /* palette emulation code, using palette of the PhImage_t struct */
606 if ((SDL_Image) && (SDL_Image->palette))
611 SDL_Image->palette[i] = syspalph[i];
629 /* window mode must use soft palette */
636 /* fullscreen mode must use hardware palette */
  /external/webkit/WebKit/qt/Api/
qwebview.cpp 373 d->page->setPalette(palette());
1113 d->page->setPalette(palette());
qwebpage.cpp 185 virtual QPalette palette() const;
237 QPalette QWebPageWidgetClient::palette() const function in class:QWebPageWidgetClient
239 return view->palette();
1231 QPalette QWebPage::palette() const function in class:QWebPage
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/aalib/
SDL_aavideo.c 294 aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
  /external/qemu/distrib/sdl-1.2.12/src/video/picogui/
SDL_pgvideo.c 248 current->format->palette = NULL;
  /external/freetype/src/raster/
ftraster.c     [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h 63 SDL_Palette *palette; member in struct:SDL_PixelFormat
123 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
312 * at the video surface structure to determine the actual palette.
413 * it will return 0, and you should look at the surface palette to
414 * determine the actual color palette.
419 * will always return 1, and the palette is guaranteed to be set the way
429 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
431 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
474 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_blit_A.c 91 dR = dstfmt->palette->colors[*dst].r;
92 dG = dstfmt->palette->colors[*dst].g;
93 dB = dstfmt->palette->colors[*dst].b;
144 dR = dstfmt->palette->colors[*dst].r;
145 dG = dstfmt->palette->colors[*dst].g;
146 dB = dstfmt->palette->colors[*dst].b;
199 dR = dstfmt->palette->colors[*dst].r;
200 dG = dstfmt->palette->colors[*dst].g;
201 dB = dstfmt->palette->colors[*dst].b;
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h 63 SDL_Palette *palette; member in struct:SDL_PixelFormat
123 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
312 * at the video surface structure to determine the actual palette.
413 * it will return 0, and you should look at the surface palette to
414 * determine the actual color palette.
419 * will always return 1, and the palette is guaranteed to be set the way
429 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
431 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
474 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h 63 SDL_Palette *palette; member in struct:SDL_PixelFormat
123 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
312 * at the video surface structure to determine the actual palette.
413 * it will return 0, and you should look at the surface palette to
414 * determine the actual color palette.
419 * will always return 1, and the palette is guaranteed to be set the way
429 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
431 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
474 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_video.h 70 SDL_Palette *palette; member in struct:SDL_PixelFormat
135 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
316 * at the video surface structure to determine the actual palette.
417 * it will return 0, and you should look at the surface palette to
418 * determine the actual color palette.
423 * will always return 1, and the palette is guaranteed to be set the way
433 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
435 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
476 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]

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