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  /dalvik/libcore/xml/src/main/java/org/apache/xpath/compiler/
Keywords.java 35 /** Table of axes names to opcode associations. */
44 /** ancestor axes string. */
47 /** ancestor-or-self axes string. */
51 /** attribute axes string. */
54 /** child axes string. */
57 /** descendant-or-self axes string. */
60 /** ancestor axes string. */
64 /** following axes string. */
67 /** following-sibling axes string. */
71 /** parent axes string. *
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OpCodes.java 567 /** ancestor axes opcode. */
570 /** ancestor-or-self axes opcode. */
573 /** attribute axes opcode. */
576 /** children axes opcode. */
579 /** descendants axes opcode. */
582 /** descendants-of-self axes opcode. */
585 /** following axes opcode. */
588 /** following-siblings axes opcode. */
591 /** parent axes opcode. */
594 /** preceding axes opcode. *
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
SDL_sysjoystick.c 43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */
47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */
48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */
50 /* limit axes to 256 possible positions to filter out noise */
60 char axes; // Number of axes member in struct:SYS_JoyData_s
64 int axes_min[MAX_AXES]; // minimum callibration value for axes
65 int axes_med[MAX_AXES]; // medium callibration value for axes
66 int axes_max[MAX_AXES]; // maximum callibration value for axes
89 unsigned int axes; member in struct:_joycfg
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  /frameworks/base/awt/java/awt/font/
MultipleMaster.java 57 * @param axes
61 public Font deriveMMFont(float[] axes);
64 * Gets default design values for the axes.
66 * @return the default design values for the axes.
  /external/qemu/android/skin/
trackball.c 164 VectorRec axes[3]; /* current ball axes */ member in struct:SkinTrackBall
231 /* init axes */
232 ball->axes[0][0] = 1.; ball->axes[0][1] = 0.; ball->axes[0][2] = 0.;
233 ball->axes[1][0] = 0.; ball->axes[1][1] = 1.; ball->axes[1][2] = 0.;
234 ball->axes[2][0] = 0.; ball->axes[2][1] = 0.; ball->axes[2][2] = 1.
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  /dalvik/libcore/xml/src/main/java/org/apache/xpath/axes/
ReverseAxesWalker.java 21 package org.apache.xpath.axes;
28 * Walker for a reverse axes.
70 * Get the next node in document order on the axes.
72 * @return the next node in document order on the axes, or null.
92 * Tells if this is a reverse axes. Overrides AxesWalker#isReverseAxes.
113 * reverse axes count, for the moment this re-searches the axes
AttributeIterator.java 21 package org.apache.xpath.axes;
28 * attribute axes patterns.
29 * @see org.apache.xpath.axes#ChildTestIterator
SelfIteratorNoPredicate.java 21 package org.apache.xpath.axes;
29 * "." patterns, that is, the self axes without any predicates.
30 * @see org.apache.xpath.axes.LocPathIterator
PathComponent.java 21 package org.apache.xpath.axes;
RTFIterator.java 28 package org.apache.xpath.axes;
OneStepIterator.java 21 package org.apache.xpath.axes;
35 * @see org.apache.xpath.axes#LocPathIterator
168 * Tells if this is a reverse axes. Overrides AxesWalker#isReverseAxes.
179 * reverse axes count, for the moment this re-searches the axes
ChildIterator.java 21 package org.apache.xpath.axes;
32 * @see org.apache.xpath.axes.LocPathIterator
SubContextList.java 21 package org.apache.xpath.axes;
OneStepIteratorForward.java 21 package org.apache.xpath.axes;
34 * @see org.apache.xpath.axes#ChildTestIterator
63 * Create a OneStepIterator object that will just traverse the self axes.
IteratorPool.java 21 package org.apache.xpath.axes;
  /external/qemu/distrib/sdl-1.2.12/src/joystick/beos/
SDL_bejoystick.cc 122 /* Get the number of buttons, hats, and axes on the joystick */
163 int16 *axes; local
169 axes = joystick->hwdata->new_axes;
174 stick->GetAxisValues(axes);
180 change = ((int32)axes[i] - joystick->axes[i]);
182 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
  /dalvik/libcore/xml/src/main/java/org/apache/xpath/functions/
FuncCurrent.java 26 import org.apache.xpath.axes.LocPathIterator;
27 import org.apache.xpath.axes.PredicatedNodeTest;
30 import org.apache.xpath.axes.SubContextList;
  /external/freetype/include/freetype/
ftmm.h 88 /* A structure used to model the axes and space of a Multiple Masters */
94 /* num_axis :: Number of axes. Cannot exceed~4. */
184 /* A structure used to model the axes and space of a Multiple Masters */
190 /* num_axis :: The number of axes. The maximum value is~4 for */
288 /* the number of axes in the font). */
315 /* the number of axes in the font). */
342 /* the number of axes in the font). */
ftgasp.h 72 * Smoothing along multiple axes must be used with ClearType.
  /external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_joystick.c 123 joystick->axes = (Sint16 *)SDL_malloc
138 if ( ((joystick->naxes > 0) && !joystick->axes)
146 if ( joystick->axes ) {
147 SDL_memset(joystick->axes, 0,
275 state = joystick->axes[axis];
277 SDL_SetError("Joystick only has %d axes", joystick->naxes);
386 if ( joystick->axes ) {
387 SDL_free(joystick->axes);
424 joystick->axes[axis] = value;
  /external/quake/quake/src/WinQuake/kit/
JOYSTICK.TXT 48 1. support for all 6 axes (X, Y, Z, R, U, V)
74 Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals contol turning left and right, type 'joyadvaxisr 4'. It's a bit complicated, but only needs to be done once.
76 The advanced axes variables will not have any effect until joyadvanced is set to 1.0. Additionally, any changes to the to the axes will not take effect until the joyadvancedupdate command is executed. So, the procedure for creating an advanced mapping is:
  /dalvik/libcore/xml/src/main/java/org/apache/xml/dtm/
Axis.java 24 * Specifies values related to XPath Axes.
25 * <p>The ancestor, descendant, following, preceding and self axes partition a
182 /** The names of the axes for diagnostic purposes. */
  /external/guava/src/com/google/common/collect/
Sets.java 758 * @param <B> any common base class shared by all axes (often just {@link
803 * @param <B> any common base class shared by all axes (often just {@link
817 final ImmutableList<Axis> axes;
828 this.axes = builder.build();
849 Object[] tuple = new Object[axes.size()];
851 tuple[i] = axes.get(i).getForIndex(index);
867 int dimensions = axes.size()
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  /dalvik/libcore/xml/src/main/java/org/apache/xalan/templates/
AbsPathChecker.java 25 import org.apache.xpath.axes.LocPathIterator;
  /external/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */

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