HomeSort by relevance Sort by last modified time
    Searched full:deathmatch (Results 1 - 25 of 36) sorted by null

1 2

  /external/quake/quake/src/QW/progs/
items.qc 47 if (deathmatch == 4)
61 if (deathmatch == 4)
282 if (deathmatch == 4)
319 if (deathmatch != 4)
328 if (deathmatch != 2) // deathmatch 2 is the silly old rules
354 if (deathmatch != 2) // deathmatch 2 is silly old rules
380 if (deathmatch == 4)
411 if (deathmatch != 2)
    [all...]
weapons.qc 54 if (deathmatch > 3)
307 if (deathmatch != 4 )
335 if (deathmatch != 4)
354 // if (deathmatch == 4)
421 if (deathmatch != 4)
534 if (deathmatch > 3)
568 if (deathmatch != 4)
633 if (deathmatch != 4)
668 if (deathmatch == 4)
727 if (deathmatch != 4)
    [all...]
client.qc 522 if (deathmatch == 4)
547 if (deathmatch == 5)
597 potential spawning position for deathmatch games
619 go to the next level for deathmatch
683 Exit deathmatch games upon conditions
1045 if (deathmatch == 4)
1064 if (deathmatch == 4)
1221 if (deathmatch > 3)
1255 // double 666 telefrag (can happen often in deathmatch 4)
    [all...]
world.qc 353 deathmatch = cvar("deathmatch");
combat.qc 127 if (deathmatch == 4)
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 49 receive from most enemy attacks. If you're feelin' frisky in Deathmatch,
52 Deathmatch will introduce the player to:
57 Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey,
62 Normal Deathmatch. Friend fraggin' action!
69 Additional value, additional excitement, and additional Deathmatch 'down and
progdefs.q1 13 float deathmatch;
progdefs.q2 14 float deathmatch;
host.cpp 77 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable
198 Cvar_SetValue ("deathmatch", 1.0);
200 Cvar_SetValue ("deathmatch", 0.0);
226 Cvar_RegisterVariable (&deathmatch);
glqnotes.txt 84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
quake-hipnotic.spec.sh 42 your friends apart in an all-new DeathMatch level: Edge of Oblivion.
server.h 200 extern cvar_t deathmatch;
host_cmd.cpp 128 if (pr_global_struct->deathmatch && !host_client->privileged)
146 if (pr_global_struct->deathmatch && !host_client->privileged)
166 if (pr_global_struct->deathmatch && !host_client->privileged)
198 if (pr_global_struct->deathmatch && !host_client->privileged)
623 Cvar_SetValue ("deathmatch", 0);
1447 else if (pr_global_struct->deathmatch && !host_client->privileged)
1535 if (pr_global_struct->deathmatch && !host_client->privileged)
    [all...]
sv_main.cpp 202 if (!coop.value && deathmatch.value)
1073 Cvar_SetValue ("deathmatch", 0);
1168 pr_global_struct->deathmatch = deathmatch.value;
net_main.cpp 227 Cvar_Set ("deathmatch", "0");
229 Cvar_Set ("deathmatch", "1");
  /external/quake/quake/src/QW/
qwcl.spec.sh 36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
qwsv.spec.sh 36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
cmds.txt 417 deathmatch
qwchangelog.txt 23 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
  /external/quake/quake/src/QW/docs/
glqwcl-readme.txt 78 This is similar to picmip, but is only used for other players in deathmatch.
79 Each player in a deathmatch requires an individual skin texture, so this can
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 98 This is similar to picmip, but is only used for other players in deathmatch.
99 Each player in a deathmatch requires an individual skin texture, so this can
  /external/quake/quake/src/WinQuake/kit/
README.TXT 84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
  /external/quake/quake/src/WinQuake/data/
MANUAL.TXT 41 B. Deathmatch
333 Toggles between cooperative and deathmatch.
355 episode Deathmatch Arena is composed of special levels that are
356 solely-designed for deathmatch play. Try them, you'll like them.
503 Lists ammo, weapons, deathmatch scores, and power-ups.
509 In Deathmatch, it shows the top four scores in the game.
522 In Deathmatch, the Score bar lists the top six scorers, along with
    [all...]
  /external/quake/quake/src/QW/server/
server.h 325 extern cvar_t deathmatch;
sv_main.c 71 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 variable
1324 Cvar_RegisterVariable (&deathmatch);
    [all...]

Completed in 2517 milliseconds

1 2