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  /external/quake/quake/src/QW/client/
r_part.c 450 float grav; local
496 grav = frametime * 800 * 0.05;
576 p->vel[2] += grav;
587 p->vel[2] -= grav;
598 p->vel[2] -= grav;
604 p->vel[2] -= grav;
610 p->vel[2] -= grav;
615 p->vel[2] -= grav;
  /external/quake/quake/src/WinQuake/
r_part.cpp 652 float grav; local
697 grav = frametime * sv_gravity.value * 0.05;
802 p->vel[2] += grav;
813 p->vel[2] -= grav;
824 p->vel[2] -= grav;
830 p->vel[2] -= grav;
836 p->vel[2] -= grav;
841 p->vel[2] -= grav * 20;
845 p->vel[2] -= grav;
quake-rogue.spec.sh 45 The Anti-Grav Belt. The theory here is simple. It counters the force of
  /external/quake/quake/src/QW/server/
sv_ccmds.c 318 SV_BroadcastPrintf (PRINT_HIGH, "can't go to low grav level in QuakeWorld...\n");
  /frameworks/base/core/java/android/widget/
TextView.java 5478 int grav; local
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  /external/srec/config/en.us/dictionary/
large.ok     [all...]

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