/external/quake/quake/src/QW/client/ |
pmovetst.c | 93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
101 if (num < hull->firstclipnode || num > hull->lastclipnode)
104 node = hull->clipnodes + num;
105 plane = hull->planes + node->planenum;
131 hull_t *hull;
local 134 hull = &pmove.physents[0].model->hulls[0];
136 num = hull->firstclipnode;
140 if (num < hull->firstclipnode || num > hull->lastclipnode) 321 hull_t *hull; local 355 hull_t *hull; local [all...] |
pmove.h | 97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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gl_model.c | 960 hull_t *hull; local 971 hull = &loadmodel->hulls[1]; 972 hull->clipnodes = out; 973 hull->firstclipnode = 0; 974 hull->lastclipnode = count-1; 975 hull->planes = loadmodel->planes; 976 hull->clip_mins[0] = -16; 977 hull->clip_mins[1] = -16; 978 hull->clip_mins[2] = -24; 979 hull->clip_maxs[0] = 16 1015 hull_t *hull; local [all...] |
model.c | 930 hull_t *hull; local 941 hull = &loadmodel->hulls[1]; 942 hull->clipnodes = out; 943 hull->firstclipnode = 0; 944 hull->lastclipnode = count-1; 945 hull->planes = loadmodel->planes; 946 hull->clip_mins[0] = -16; 947 hull->clip_mins[1] = -16; 948 hull->clip_mins[2] = -24; 949 hull->clip_maxs[0] = 16 985 hull_t *hull; local [all...] |
pmove.c | 580 // if the player hull point one unit down is solid, the player
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view.c | 778 // absolutely bound refresh reletive to entity clipping hull
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/external/quake/quake/src/QW/server/ |
worlda.s | 19 // hull-point test 22 #define hull 4+8 // because only partially pushed define 39 movl hull(%esp),%ebx 53 // %edi: hull->clipnodes 54 // %ebp: hull->planes 61 // node = hull->clipnodes + num; 62 // plane = hull->planes + node->planenum;
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world.c | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 50 HULL BOXES 123 Returns a hull that can be used for testing or clipping an object of mins/maxs 126 testing object's origin to get a point to use with the returned hull. 134 hull_t *hull; local 136 // decide which clipping hull to use, based on the size 149 hull = &model->hulls[0]; 151 hull = &model->hulls[1]; 153 hull = &model->hulls[2]; 156 VectorSubtract (hull->clip_mins, mins, offset) 679 hull_t *hull; local 875 hull_t *hull; local [all...] |
model.c | 867 hull_t *hull; local 878 hull = &loadmodel->hulls[1]; 879 hull->clipnodes = out; 880 hull->firstclipnode = 0; 881 hull->lastclipnode = count-1; 882 hull->planes = loadmodel->planes; 883 hull->clip_mins[0] = -16; 884 hull->clip_mins[1] = -16; 885 hull->clip_mins[2] = -24; 886 hull->clip_maxs[0] = 16 922 hull_t *hull; local [all...] |
/external/quake/quake/src/WinQuake/ |
world.cpp | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 50 HULL BOXES 123 Returns a hull that can be used for testing or clipping an object of mins/maxs 126 testing object's origin to get a point to use with the returned hull. 134 hull_t *hull; local 136 // decide which clipping hull to use, based on the size 149 hull = &model->hulls[0]; 151 hull = &model->hulls[1]; 153 hull = &model->hulls[2]; 156 VectorSubtract (hull->clip_mins, mins, offset) 727 hull_t *hull; local [all...] |
worlda.s | 39 // hull-point test 42 #define hull 4+8 // because only partially pushed define 59 movl hull(%esp),%ebx 73 // %edi: hull->clipnodes 74 // %ebp: hull->planes 81 // node = hull->clipnodes + num; 82 // plane = hull->planes + node->planenum;
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gl_model.cpp | 951 hull_t *hull; local 962 hull = &loadmodel->hulls[1]; 963 hull->clipnodes = out; 964 hull->firstclipnode = 0; 965 hull->lastclipnode = count-1; 966 hull->planes = loadmodel->planes; 967 hull->clip_mins[0] = -16; 968 hull->clip_mins[1] = -16; 969 hull->clip_mins[2] = -24; 970 hull->clip_maxs[0] = 16 1006 hull_t *hull; local [all...] |
model.cpp | 948 hull_t *hull; local 959 hull = &loadmodel->hulls[1]; 960 hull->clipnodes = out; 961 hull->firstclipnode = 0; 962 hull->lastclipnode = count-1; 963 hull->planes = loadmodel->planes; 964 hull->clip_mins[0] = -16; 965 hull->clip_mins[1] = -16; 966 hull->clip_mins[2] = -24; 967 hull->clip_maxs[0] = 16 1003 hull_t *hull; local [all...] |
quakedef.h | 345 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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sv_phys.cpp | 759 clipping hull. 894 float precision at some angle joins in the BSP hull. [all...] |
view.cpp | 769 // absolutely bound refresh reletive to entity clipping hull
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WinQuake.ncb | [all...] |
/packages/wallpapers/Basic/res/values-nb/ |
strings.xml | 49 <string name="palette_black_c" msgid="1521258571661038231">"Svart hull (dynamisk)"</string>
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/frameworks/base/core/tests/coretests/src/android/database/ |
DatabaseGeneralTest.java | [all...] |
/external/dnsmasq/ |
CHANGELOG.archive | [all...] |
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/ |
en-GB_lexpos.utf | [all...] |
/external/srec/config/en.us/dictionary/ |
large.ok | [all...] |