/external/quake/quake/src/QW/client/ |
cd_null.c | 3 void CDAudio_Play(byte track, qboolean looping)
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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cd_linux.c | 96 void CDAudio_Play(byte track, qboolean looping) 154 playLooping = looping; 320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); 322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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cd_win.c | 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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sound.h | 71 int looping; // where to loop, -1 = no looping
member in struct:__anon5065
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaPlayerSetLoopingStateUnitTest.java | 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest 57 looping = !looping; // Flip the looping mode. 58 player.setLooping(looping);
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/dalvik/tests/082-inline-execute/ |
info.txt | 7 looping manner to ensure that the tests are translated when a Jit is
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/external/webkit/JavaScriptCore/tests/mozilla/ecma_2/Statements/ |
dowhile-006.js | 28 function looping( object ) { function 42 this.looping = looping; 57 } while ( looping(object) );
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/external/quake/quake/src/WinQuake/ |
cd_null.cpp | 22 void CDAudio_Play(byte track, qboolean looping)
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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cd_linux.cpp | 96 void CDAudio_Play(byte track, qboolean looping) 154 playLooping = looping; 320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); 322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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cd_win.cpp | 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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sound.h | 80 int looping; // where to loop, -1 = no looping member in struct:__anon5510
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/external/srec/srec/include/ |
swimodel.h | 78 /* the looping cost for the new duration model. In this new duration model, 79 the looping probability is multiplied by a sigmoid function having the 80 following form: sigm(-scale(duration_so_far-offset)) so that the looping 83 duration. The looping cost values are implemented as a lookup table.*/
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/frameworks/base/media/java/android/media/ |
AsyncPlayer.java | 42 boolean looping; field in class:AsyncPlayer.Command 47 return "{ code=" + code + " looping=" + looping + " stream=" + stream 63 player.setLooping(cmd.looping); 160 * @param looping Whether the audio should loop forever. 165 public void play(Context context, Uri uri, boolean looping, int stream) { 171 cmd.looping = looping;
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/frameworks/base/services/java/com/android/server/ |
NotificationPlayer.java | 52 boolean looping; field in class:NotificationPlayer.Command 57 return "{ code=" + code + " looping=" + looping + " stream=" + stream 89 player.setLooping(mCmd.looping); 93 if (mCmd.looping) { 259 * @param looping Whether the audio should loop forever. 264 public void play(Context context, Uri uri, boolean looping, int stream) { 270 cmd.looping = looping;
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/system/core/libcutils/ |
selector.c | 34 bool looping; member in struct:Selector 230 // Make sure we're not already looping. 231 if (selector->looping) { 232 LOG_ALWAYS_FATAL("Already looping."); 234 selector->looping = true;
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_mutex.h | 103 On some platforms this function is implemented by looping with a delay 151 On some platforms this function is implemented by looping with a delay
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/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_mutex.h | 103 On some platforms this function is implemented by looping with a delay 151 On some platforms this function is implemented by looping with a delay
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/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_mutex.h | 103 On some platforms this function is implemented by looping with a delay 151 On some platforms this function is implemented by looping with a delay
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/prebuilt/windows/sdl/host/include/SDL/ |
SDL_mutex.h | 108 On some platforms this function is implemented by looping with a delay 155 On some platforms this function is implemented by looping with a delay
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/prebuilt/windows/sdl/include/SDL/ |
SDL_mutex.h | 103 On some platforms this function is implemented by looping with a delay 151 On some platforms this function is implemented by looping with a delay
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/external/esd/include/ |
esd.h | 53 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */ 54 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */ 175 /* stop the looping sample at end */
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/external/stlport/stlport/stl/ |
_threads.c | 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
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/frameworks/base/media/libstagefright/include/ |
AwesomePlayer.h | 95 LOOPING = 2,
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