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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 20 shading, and other details for making all your icons fit in the Android system.
widget_design.jd 68 elements on the Home screen for alignment; they also use standard shading
  /development/samples/GlobalTime/src/com/android/globaltime/
LatLongSphere.java 105 // shading
  /external/quake/quake/src/QW/client/
r_aliasa.s 149 // // clamp; because we limited the minimum ambient and shading light, we
r_alias.c 442 // clamp; because we limited the minimum ambient and shading light, we
496 // clamp; because we limited the minimum ambient and shading light, we
d_polysa.s 740 // shading and no transparency
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  /external/quake/quake/src/WinQuake/
r_aliasa.s 149 // // clamp; because we limited the minimum ambient and shading light, we
r_alias.cpp 442 // clamp; because we limited the minimum ambient and shading light, we
496 // clamp; because we limited the minimum ambient and shading light, we
d_polysa.s 740 // shading and no transparency
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  /external/webkit/WebCore/inspector/front-end/
SummaryBar.js 275 // Draw the pill shading.
  /frameworks/base/opengl/libagl/
primitives.cpp 216 // set up the lighting/shading/smoothing/fogging function
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  /prebuilt/common/jfreechart/
README.txt 296 - pie chart enhancements for labelling, shading and multiple pie
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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 216 // when using smooth shading AND anti-aliasing, we need to clamp
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  /external/sonivox/docs/
JET_Authoring_Guidelines.html 1013 mso-shading:windowtext;
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JET_Creator_User_Manual.html 1016 mso-shading:windowtext;
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