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    Searched full:teamplay (Results 1 - 20 of 20) sorted by null

  /external/quake/quake/src/QW/client/
sbar.c 402 int teamplay; local
408 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
409 if (!teamplay)
822 if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
904 int teamplay; local
910 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
912 if (!teamplay) {
1002 int teamplay; local
1165 int teamplay; local
    [all...]
cvar.h 46 teamplay = cvar("teamplay");
  /external/quake/quake/src/WinQuake/
cvar.h 46 teamplay = cvar("teamplay");
progdefs.q1 15 float teamplay;
progdefs.q2 16 float teamplay;
server.h 198 extern cvar_t teamplay;
host.cpp 65 cvar_t teamplay = CVAR4("teamplay","0",false,true); variable
221 Cvar_RegisterVariable (&teamplay);
menu.cpp     [all...]
sbar.cpp 836 (teamplay.value>3) &&
837 (teamplay.value<7))
host_cmd.cpp 625 Cvar_SetValue ("teamplay", 0);
1068 if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team)
    [all...]
pr_cmds.cpp 1353 && (!teamplay.value || ent->u.v.team <=0 || ent->u.v.team != tr.ent->u.v.team) )
1372 if (teamplay.value && ent->u.v.team > 0 && ent->u.v.team == check->u.v.team)
    [all...]
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/progs/
combat.qc 199 if ((teamplay == 1) && (targteam == attackerteam) &&
204 if ((teamplay == 3) && (targteam == attackerteam) &&
world.qc 352 teamplay = cvar("teamplay");
client.qc 1270 if (teamplay && targteam == attackerteam && attackerteam != "" && targ != attacker)
1323 else if ( (teamplay == 2) && (targteam == attackerteam) &&
    [all...]
defs.qc 439 float teamplay;
  /external/quake/quake/src/QW/
cmds.txt 412 teamplay
  /external/quake/quake/src/QW/server/
server.h 324 extern cvar_t teamplay;
sv_main.c 67 cvar_t teamplay = {"teamplay","0",false,true}; variable
1319 Cvar_RegisterVariable (&teamplay);
    [all...]
pr_cmds.c 1191 && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
1210 if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)

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