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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // cvar.h
     21 
     22 /*
     23 
     24 cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
     25 in C code.
     26 
     27 it is sufficient to initialize a cvar_t with just the first two fields, or
     28 you can add a ,true flag for variables that you want saved to the configuration
     29 file when the game is quit:
     30 
     31 cvar_t	r_draworder = {"r_draworder","1"};
     32 cvar_t	scr_screensize = {"screensize","1",true};
     33 
     34 Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string.  Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
     35 Cvar_RegisterVariable (&host_framerate);
     36 
     37 
     38 C code usually just references a cvar in place:
     39 if ( r_draworder.value )
     40 
     41 It could optionally ask for the value to be looked up for a string name:
     42 if (Cvar_VariableValue ("r_draworder"))
     43 
     44 Interpreted prog code can access cvars with the cvar(name) or
     45 cvar_set (name, value) internal functions:
     46 teamplay = cvar("teamplay");
     47 cvar_set ("registered", "1");
     48 
     49 The user can access cvars from the console in two ways:
     50 r_draworder			prints the current value
     51 r_draworder 0		sets the current value to 0
     52 Cvars are restricted from having the same names as commands to keep this
     53 interface from being ambiguous.
     54 */
     55 
     56 typedef struct cvar_s
     57 {
     58 	char	*name;
     59 	char	*string;
     60 	qboolean archive;		// set to true to cause it to be saved to vars.rc
     61 	qboolean server;		// notifies players when changed
     62 	float	value;
     63 	struct cvar_s *next;
     64 } cvar_t;
     65 
     66 // Helper macro to avoid missing initializer warnings
     67 #define CVAR2(NAME, STRING) {(char*) (NAME),(char*) (STRING), 0, 0, 0.0f, (struct cvar_s*) 0}
     68 #define CVAR3(NAME, STRING, ARCHIVE) {(char*) (NAME), (char*) (STRING), (ARCHIVE), 0, 0.0f, (struct cvar_s*) 0}
     69 #define CVAR4(NAME, STRING, ARCHIVE, INFO) {(char*) (NAME), (char*) (STRING), (ARCHIVE), (INFO), 0.0f, (struct cvar_s*) 0}
     70 
     71 void 	Cvar_RegisterVariable (cvar_t *variable);
     72 // registers a cvar that allready has the name, string, and optionally the
     73 // archive elements set.
     74 
     75 void 	Cvar_Set (const char *var_name, const char *value);
     76 // equivelant to "<name> <variable>" typed at the console
     77 
     78 void	Cvar_SetValue (const char *var_name, float value);
     79 // expands value to a string and calls Cvar_Set
     80 
     81 float	Cvar_VariableValue (const char *var_name);
     82 // returns 0 if not defined or non numeric
     83 
     84 const char	*Cvar_VariableString (const char *var_name);
     85 // returns an empty string if not defined
     86 
     87 const char 	*Cvar_CompleteVariable (const char *partial);
     88 // attempts to match a partial variable name for command line completion
     89 // returns NULL if nothing fits
     90 
     91 qboolean Cvar_Command (void);
     92 // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
     93 // command.  Returns true if the command was a variable reference that
     94 // was handled. (print or change)
     95 
     96 void 	Cvar_WriteVariables (FILE *f);
     97 // Writes lines containing "set variable value" for all variables
     98 // with the archive flag set to true.
     99 
    100 cvar_t *Cvar_FindVar (const char *var_name);
    101 
    102 extern cvar_t	*cvar_vars;
    103