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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.apis.content;
     18 
     19 // Need the following import to get access to the app resources, since this
     20 // class is in a sub-package.
     21 import com.example.android.apis.R;
     22 
     23 import android.app.Activity;
     24 import android.os.Bundle;
     25 import android.widget.TextView;
     26 
     27 import java.io.IOException;
     28 import java.io.InputStream;
     29 
     30 
     31 /**
     32  * Demonstration of styled text resources.
     33  */
     34 public class ReadAsset extends Activity
     35 {
     36     @Override
     37 	protected void onCreate(Bundle savedInstanceState)
     38     {
     39         super.onCreate(savedInstanceState);
     40 
     41         // See assets/res/any/layout/styled_text.xml for this
     42         // view layout definition.
     43         setContentView(R.layout.read_asset);
     44 
     45         // Programmatically load text from an asset and place it into the
     46         // text view.  Note that the text we are loading is ASCII, so we
     47         // need to convert it to UTF-16.
     48         try {
     49             InputStream is = getAssets().open("read_asset.txt");
     50 
     51             // We guarantee that the available method returns the total
     52             // size of the asset...  of course, this does mean that a single
     53             // asset can't be more than 2 gigs.
     54             int size = is.available();
     55 
     56             // Read the entire asset into a local byte buffer.
     57             byte[] buffer = new byte[size];
     58             is.read(buffer);
     59             is.close();
     60 
     61             // Convert the buffer into a string.
     62             String text = new String(buffer);
     63 
     64             // Finally stick the string into the text view.
     65             TextView tv = (TextView)findViewById(R.id.text);
     66             tv.setText(text);
     67         } catch (IOException e) {
     68             // Should never happen!
     69             throw new RuntimeException(e);
     70         }
     71     }
     72 }
     73 
     74