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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SkTransparentShader_DEFINED
     18 #define SkTransparentShader_DEFINED
     19 
     20 #include "SkShader.h"
     21 
     22 class SkTransparentShader : public SkShader {
     23 public:
     24     SkTransparentShader() {}
     25     virtual uint32_t getFlags();
     26     virtual bool    setContext( const SkBitmap& device,
     27                                 const SkPaint& paint,
     28                                 const SkMatrix& matrix);
     29     virtual void    shadeSpan(int x, int y, SkPMColor[], int count);
     30     virtual void    shadeSpan16(int x, int y, uint16_t span[], int count);
     31 
     32     // overrides for SkFlattenable
     33     virtual Factory getFactory() { return Create; }
     34     virtual void flatten(SkFlattenableWriteBuffer& buffer)
     35     {
     36         this->INHERITED::flatten(buffer);
     37     }
     38 
     39 private:
     40     // these are a cache from the call to setContext()
     41     const SkBitmap* fDevice;
     42     uint8_t         fAlpha;
     43 
     44     SkTransparentShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
     45 
     46     static SkFlattenable* Create(SkFlattenableReadBuffer& buffer)
     47     {
     48         return SkNEW_ARGS(SkTransparentShader, (buffer));
     49     }
     50 
     51     typedef SkShader INHERITED;
     52 };
     53 
     54 #endif
     55 
     56