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     27 
     28 #ifndef V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
     29 #define V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
     30 
     31 namespace v8 {
     32 namespace internal {
     33 
     34 #ifndef V8_NATIVE_REGEXP
     35 class RegExpMacroAssemblerIA32: public RegExpMacroAssembler {
     36  public:
     37   RegExpMacroAssemblerIA32() { }
     38   virtual ~RegExpMacroAssemblerIA32() { }
     39 };
     40 
     41 #else
     42 class RegExpMacroAssemblerIA32: public NativeRegExpMacroAssembler {
     43  public:
     44   RegExpMacroAssemblerIA32(Mode mode, int registers_to_save);
     45   virtual ~RegExpMacroAssemblerIA32();
     46   virtual int stack_limit_slack();
     47   virtual void AdvanceCurrentPosition(int by);
     48   virtual void AdvanceRegister(int reg, int by);
     49   virtual void Backtrack();
     50   virtual void Bind(Label* label);
     51   virtual void CheckAtStart(Label* on_at_start);
     52   virtual void CheckCharacter(uint32_t c, Label* on_equal);
     53   virtual void CheckCharacterAfterAnd(uint32_t c,
     54                                       uint32_t mask,
     55                                       Label* on_equal);
     56   virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
     57   virtual void CheckCharacterLT(uc16 limit, Label* on_less);
     58   virtual void CheckCharacters(Vector<const uc16> str,
     59                                int cp_offset,
     60                                Label* on_failure,
     61                                bool check_end_of_string);
     62   // A "greedy loop" is a loop that is both greedy and with a simple
     63   // body. It has a particularly simple implementation.
     64   virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
     65   virtual void CheckNotAtStart(Label* on_not_at_start);
     66   virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
     67   virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
     68                                                Label* on_no_match);
     69   virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal);
     70   virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal);
     71   virtual void CheckNotCharacterAfterAnd(uint32_t c,
     72                                          uint32_t mask,
     73                                          Label* on_not_equal);
     74   virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
     75                                               uc16 minus,
     76                                               uc16 mask,
     77                                               Label* on_not_equal);
     78   // Checks whether the given offset from the current position is before
     79   // the end of the string.
     80   virtual void CheckPosition(int cp_offset, Label* on_outside_input);
     81   virtual bool CheckSpecialCharacterClass(uc16 type, Label* on_no_match);
     82   virtual void Fail();
     83   virtual Handle<Object> GetCode(Handle<String> source);
     84   virtual void GoTo(Label* label);
     85   virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
     86   virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
     87   virtual void IfRegisterEqPos(int reg, Label* if_eq);
     88   virtual IrregexpImplementation Implementation();
     89   virtual void LoadCurrentCharacter(int cp_offset,
     90                                     Label* on_end_of_input,
     91                                     bool check_bounds = true,
     92                                     int characters = 1);
     93   virtual void PopCurrentPosition();
     94   virtual void PopRegister(int register_index);
     95   virtual void PushBacktrack(Label* label);
     96   virtual void PushCurrentPosition();
     97   virtual void PushRegister(int register_index,
     98                             StackCheckFlag check_stack_limit);
     99   virtual void ReadCurrentPositionFromRegister(int reg);
    100   virtual void ReadStackPointerFromRegister(int reg);
    101   virtual void SetRegister(int register_index, int to);
    102   virtual void Succeed();
    103   virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
    104   virtual void ClearRegisters(int reg_from, int reg_to);
    105   virtual void WriteStackPointerToRegister(int reg);
    106 
    107   // Called from RegExp if the stack-guard is triggered.
    108   // If the code object is relocated, the return address is fixed before
    109   // returning.
    110   static int CheckStackGuardState(Address* return_address,
    111                                   Code* re_code,
    112                                   Address re_frame);
    113 
    114  private:
    115   // Offsets from ebp of function parameters and stored registers.
    116   static const int kFramePointer = 0;
    117   // Above the frame pointer - function parameters and return address.
    118   static const int kReturn_eip = kFramePointer + kPointerSize;
    119   static const int kFrameAlign = kReturn_eip + kPointerSize;
    120   // Parameters.
    121   static const int kInputString = kFrameAlign;
    122   static const int kStartIndex = kInputString + kPointerSize;
    123   static const int kInputStart = kStartIndex + kPointerSize;
    124   static const int kInputEnd = kInputStart + kPointerSize;
    125   static const int kRegisterOutput = kInputEnd + kPointerSize;
    126   static const int kStackHighEnd = kRegisterOutput + kPointerSize;
    127   static const int kDirectCall = kStackHighEnd + kPointerSize;
    128   // Below the frame pointer - local stack variables.
    129   // When adding local variables remember to push space for them in
    130   // the frame in GetCode.
    131   static const int kBackup_esi = kFramePointer - kPointerSize;
    132   static const int kBackup_edi = kBackup_esi - kPointerSize;
    133   static const int kBackup_ebx = kBackup_edi - kPointerSize;
    134   static const int kInputStartMinusOne = kBackup_ebx - kPointerSize;
    135   static const int kAtStart = kInputStartMinusOne - kPointerSize;
    136   // First register address. Following registers are below it on the stack.
    137   static const int kRegisterZero = kAtStart - kPointerSize;
    138 
    139   // Initial size of code buffer.
    140   static const size_t kRegExpCodeSize = 1024;
    141 
    142   // Load a number of characters at the given offset from the
    143   // current position, into the current-character register.
    144   void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
    145 
    146   // Check whether preemption has been requested.
    147   void CheckPreemption();
    148 
    149   // Check whether we are exceeding the stack limit on the backtrack stack.
    150   void CheckStackLimit();
    151 
    152   // Generate a call to CheckStackGuardState.
    153   void CallCheckStackGuardState(Register scratch);
    154 
    155   // The ebp-relative location of a regexp register.
    156   Operand register_location(int register_index);
    157 
    158   // The register containing the current character after LoadCurrentCharacter.
    159   inline Register current_character() { return edx; }
    160 
    161   // The register containing the backtrack stack top. Provides a meaningful
    162   // name to the register.
    163   inline Register backtrack_stackpointer() { return ecx; }
    164 
    165   // Byte size of chars in the string to match (decided by the Mode argument)
    166   inline int char_size() { return static_cast<int>(mode_); }
    167 
    168   // Equivalent to a conditional branch to the label, unless the label
    169   // is NULL, in which case it is a conditional Backtrack.
    170   void BranchOrBacktrack(Condition condition, Label* to, Hint hint = no_hint);
    171 
    172   // Call and return internally in the generated code in a way that
    173   // is GC-safe (i.e., doesn't leave absolute code addresses on the stack)
    174   inline void SafeCall(Label* to);
    175   inline void SafeReturn();
    176   inline void SafeCallTarget(Label* name);
    177 
    178   // Pushes the value of a register on the backtrack stack. Decrements the
    179   // stack pointer (ecx) by a word size and stores the register's value there.
    180   inline void Push(Register source);
    181 
    182   // Pushes a value on the backtrack stack. Decrements the stack pointer (ecx)
    183   // by a word size and stores the value there.
    184   inline void Push(Immediate value);
    185 
    186   // Pops a value from the backtrack stack. Reads the word at the stack pointer
    187   // (ecx) and increments it by a word size.
    188   inline void Pop(Register target);
    189 
    190   // Before calling a C-function from generated code, align arguments on stack.
    191   // After aligning the frame, arguments must be stored in esp[0], esp[4],
    192   // etc., not pushed. The argument count assumes all arguments are word sized.
    193   // Some compilers/platforms require the stack to be aligned when calling
    194   // C++ code.
    195   // Needs a scratch register to do some arithmetic. This register will be
    196   // trashed.
    197   inline void FrameAlign(int num_arguments, Register scratch);
    198 
    199   // Calls a C function and cleans up the space for arguments allocated
    200   // by FrameAlign. The called function is not allowed to trigger a garbage
    201   // collection, since that might move the code and invalidate the return
    202   // address (unless this is somehow accounted for).
    203   inline void CallCFunction(ExternalReference function, int num_arguments);
    204 
    205   MacroAssembler* masm_;
    206 
    207   // Which mode to generate code for (ASCII or UC16).
    208   Mode mode_;
    209 
    210   // One greater than maximal register index actually used.
    211   int num_registers_;
    212 
    213   // Number of registers to output at the end (the saved registers
    214   // are always 0..num_saved_registers_-1)
    215   int num_saved_registers_;
    216 
    217   // Labels used internally.
    218   Label entry_label_;
    219   Label start_label_;
    220   Label success_label_;
    221   Label backtrack_label_;
    222   Label exit_label_;
    223   Label check_preempt_label_;
    224   Label stack_overflow_label_;
    225 };
    226 #endif  // V8_NATIVE_REGEXP
    227 
    228 }}  // namespace v8::internal
    229 
    230 #endif  // V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
    231