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      1 /*
      2  * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(MATHML)
     29 
     30 #include "MathMLElement.h"
     31 
     32 #include "MathMLNames.h"
     33 #include "RenderObject.h"
     34 
     35 namespace WebCore {
     36 
     37 using namespace MathMLNames;
     38 
     39 MathMLElement::MathMLElement(const QualifiedName& tagName, Document* document)
     40     : StyledElement(tagName, document, CreateElementZeroRefCount)
     41 {
     42 }
     43 
     44 PassRefPtr<MathMLElement> MathMLElement::create(const QualifiedName& tagName, Document* document)
     45 {
     46     return new MathMLElement(tagName, document);
     47 }
     48 
     49 RenderObject* MathMLElement::createRenderer(RenderArena*, RenderStyle* style)
     50 {
     51     return RenderObject::createObject(this, style);
     52 }
     53 
     54 
     55 }
     56 
     57 #endif // ENABLE(MATHML)
     58