1 /* 2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox (at) kde.org> 3 2004, 2005 Rob Buis <buis (at) kde.org> 4 2005 Eric Seidel <eric (at) webkit.org> 5 6 This library is free software; you can redistribute it and/or 7 modify it under the terms of the GNU Library General Public 8 License as published by the Free Software Foundation; either 9 version 2 of the License, or (at your option) any later version. 10 11 This library is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 Library General Public License for more details. 15 16 You should have received a copy of the GNU Library General Public License 17 aint with this library; see the file COPYING.LIB. If not, write to 18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 19 Boston, MA 02110-1301, USA. 20 */ 21 22 #ifndef FloatPoint3D_h 23 #define FloatPoint3D_h 24 25 namespace WebCore { 26 27 class FloatPoint; 28 29 class FloatPoint3D { 30 public: 31 FloatPoint3D(); 32 FloatPoint3D(float x, float y, float z); 33 FloatPoint3D(const FloatPoint&); 34 35 float x() const { return m_x; } 36 void setX(float x) { m_x = x; } 37 38 float y() const { return m_y; } 39 void setY(float y) { m_y = y; } 40 41 float z() const { return m_z; } 42 void setZ(float z) { m_z = z; } 43 44 void normalize(); 45 46 private: 47 float m_x; 48 float m_y; 49 float m_z; 50 }; 51 52 inline bool operator==(const FloatPoint3D& a, const FloatPoint3D& b) 53 { 54 return a.x() == b.x() && a.y() == b.y() && a.z() == b.z(); 55 } 56 57 inline bool operator!=(const FloatPoint3D& a, const FloatPoint3D& b) 58 { 59 return a.x() != b.x() || a.y() != b.y() || a.z() != b.z(); 60 } 61 62 } // namespace WebCore 63 64 #endif // FloatPoint3D_h 65